"itemtest_manifest"
{
	// Item directory under the "<mod>/models" directory. (i.e. TF's is "workshop/player/items/")
	"item_directory"		"workshop/player/items/"
	"animation_directory"		"workshop/player/animations/"
	
	// Icon directory (i.e. TF's is "backpack/workshop/player/items/")
	"icon_directory"		"backpack/workshop/player/items/"

	"item_path_has_steamid"	"0"
	"archive_source_path"	"content"
	"archive_output_path"	"game"
	"terse_messages"		"1"

	"classes"
	{
		"demo"				"0"	// Number doesn't matter
		"engineer"			"1"
		"heavy"				"2"
		"medic"				"3"
		"pyro"				"4"
		"scout"				"5"
		"sniper"			"6"
		"soldier"			"7"
		"spy"				"8"
		"all_class"			"9"
	}

	"mdl_files"
	{
		".mdl"				"1"
		".dx80.vtx"			"1"
		".dx90.vtx"			"1"
		".sw.vtx"			"1"
		//".phy"				"1"
		".vvd"				"1"
	}

	"animation_mdl_files"
	{
		".mdl"				"1"
	}

	"default_material_type"	"primary"
	"material_types"
	{
		"primary"
		{
		}
		"secondary"
		{
		}
	}

	"default_material_skin"	"red"
	"material_skins"
	{
		"red"
		{
			"file_append"	""
		}
		"blue"
		{
			"file_append"	"_blue"
		}
	}

	"texture_types"
	{
		"_color"
		{
			"optional"		"0"
		}
		"_normal"
		{
			"optional"		"1"
		}
		"_phongexponent"
		{
			"optional"		"1"
		}
		"_illum"
		{
			"optional"		"1"
		}
	}
	
	"icon_types"
	{
		"small"
		{
			"width"			"128"
			"height"		"128"
			"file_append"	""

			"add_to_vtex_config"
			{
				"nomip"		"1"
				"nolod"		"1"
				"nonice"	"1"
			}
			
			"vmt_template"
			{
				"UnlitGeneric"
				{
					"$basetexture"	""
					"$translucent"	"1"
					"$vertexcolor"	"1"
				}
			}
		}
		"large"
		{
			"width"			"512"
			"height"		"512"
			"file_append"	"_large"

			"add_to_vtex_config"
			{
				"nomip"		"1"
				"nolod"		"1"
			}
			
			"vmt_template"
			{
				"UnlitGeneric"
				{
					"$basetexture"	""
					"$translucent"	"1"
				}
			}
		}
	}

	"qc_template"				"scripts/itemtest_qc_template_misc.txt"
	"qc_lod_distances"			"11,22,33"
	"qci_template"				"scripts/itemtest_qci_template_taunt.txt"

	"vmt_templates"
	{
		"vmt_texture_settings"
		{
			"$basetexture"				"_color"
			"$bumpmap"					"_normal"
			"$phongexponenttexture"		"_phongexponent"
			"$selfillummask"			"_illum"
		}
	}

	// STUFF BELOW THIS ISN'T HOOKED UP, BUT WOULD BE STRAIGHTFORWARD TO IF YOU WANT TO GET AUTOSKINNING WORKING
	// DATA IS FROM TF

	"autoskin_vectors"
	{
		// Vector for the bone that autoskin should skin to
		"demo"				"0 76.142968, -0.39608"
		"engineer"			"0 69.030248, -1.264691"
		"heavy"				"-0.000138993 79.541796, -3.352982"
		"medic"				"-0.000111273 76.504372, -0.565035"
		"pyro"				"-0.000102534 71.788881,  2.145585"
		"scout"				"0 73.501752, -1.429994"
		"sniper"			"0 75.982279, -3.858408"
		"soldier"			"0 75.194376, -1.120618"
		"spy"				"0 75.679732, -2.87915"
	}

	"autoskin_vectors"
	{
		// Angle for the bone that autoskin should skin to
		"demo"				"-180.0 0 0"
		"engineer"			"-170.459 0 0"
		"heavy"				"-180.0 0 0"
		"medic"				"-180.0 0 0"
		"pyro"				"-154.175 0 0"
		"scout"				"-173.451 0 0"
		"sniper"			"-172.722 0 0"
		"soldier"			"-179.729 0 0"
		"spy"				"-180.0 0 0"
	}
}
