// defining the upaxis is needed for maya exports
$upaxis Y

$modelname player/<CLASS_NAME>_user_animations.mdl

$include "<CLASS_NAME>_definebones.qci"

// include the file that sets up the ikchains
$include "../TF_animation_rules/ruleshierarchy.qci"
$include "../TF_animation_rules/TF_macros_list.qci"

$pushd "../../<QCI_RELATIVE_DIR>"
$include "../../<QCI_RELATIVE_PATH>"
$popd
