// THIS FILE IS AUTOMATICALLY GENERATED VIA mvm_make_level_sounds.py!!!
// DO NOT EDIT BY HAND!



// Channels
//	CHAN_AUTO		= 0,
//	CHAN_WEAPON		= 1,
//	CHAN_VOICE		= 2,
//	CHAN_ITEM		= 3,
//	CHAN_BODY		= 4,
//	CHAN_STREAM		= 5,		// allocate stream channel from the static or dynamic area
//	CHAN_STATIC		= 6,		// allocate channel from the static area 
// these can be set with "channel" "2" or "channel" "chan_voice"

//-----------------------------------------------------------------------------
// common attenuation values
//-----------------------------------------------------------------------------

// DON'T USE THESE - USE SNDLVL_ INSTEAD!!!
//	ATTN_NONE		0.0f	
//	ATTN_NORM		0.8f
//	ATTN_IDLE		2.0f
//	ATTN_STATIC		1.25f 
//	ATTN_RICOCHET	1.5f
//	ATTN_GUNFIRE	0.27f

//	SNDLVL_NONE		= 0,
//	SNDLVL_25dB		= 25,
//	SNDLVL_30dB		= 30,
//	SNDLVL_35dB		= 35,
//	SNDLVL_40dB		= 40,
//	SNDLVL_45dB		= 45,
//	SNDLVL_50dB		= 50,	// 3.9
//	SNDLVL_55dB		= 55,	// 3.0
//	SNDLVL_IDLE		= 60,	// 2.0
//	SNDLVL_TALKING	= 60,	// 2.0
//	SNDLVL_60dB		= 60,	// 2.0
//	SNDLVL_65dB		= 65,	// 1.5
//	SNDLVL_STATIC	= 66,	// 1.25
//	SNDLVL_70dB		= 70,	// 1.0
//	SNDLVL_NORM		= 75,
//	SNDLVL_75dB		= 75,	// 0.8
//	SNDLVL_80dB		= 80,	// 0.7
//	SNDLVL_85dB		= 85,	// 0.6
//	SNDLVL_90dB		= 90,	// 0.5
//	SNDLVL_95dB		= 95,
//	SNDLVL_100dB	= 100,	// 0.4
//	SNDLVL_105dB	= 105,
//	SNDLVL_120dB	= 120,
//	SNDLVL_130dB	= 130,
//	SNDLVL_GUNFIRE	= 140,	// 0.27
//	SNDLVL_140dB	= 140,	// 0.2
//	SNDLVL_150dB	= 150,	// 0.2

// ------------------------------------------------------------------------------------ //
//CRITPOWER
// ------------------------------------------------------------------------------------ //
"Weapon_General.CritPower"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"wave"		"weapons/crit_power.wav"
}

// ------------------------------------------------------------------------------------ //
// RICOCHET
// ------------------------------------------------------------------------------------ //
"FX_RicochetSound.Ricochet"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_96dB"
	"pitch"		"90, 110"

	"rndwave"
	{
		"wave"	"weapons/fx/rics/ric1.wav"
		"wave"	"weapons/fx/rics/ric2.wav"
		"wave"	"weapons/fx/rics/ric3.wav"
		"wave"	"weapons/fx/rics/ric4.wav"
		"wave"	"weapons/fx/rics/ric5.wav"
	}
}


// ------------------------------------------------------------------------------------ //
// NEARMISS
// ------------------------------------------------------------------------------------ //

"Bullets.DefaultNearmiss"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_80dB"
	"pitch"			"PITCH_NORM"

	"rndwave"
	{
		"wave"	">weapons/fx/nearmiss/bulletLtoR08.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR09.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR10.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR11.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR13.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR14.wav"
	}
}

// ------------------------------------------------------------------------------------ //
//BUILDER
// ------------------------------------------------------------------------------------ //
"Weapon_Builder.SwitchEngineer"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.518000"
	"wave"		"weapons/draw_sapper_switch.wav"
}

// ------------------------------------------------------------------------------------ //
// BUMPER CAR
// ------------------------------------------------------------------------------------ //
"BumperCar.Bump"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_76dB"
	"pitch"		"90, 110"

	"rndwave"
	{
		"wave"	"weapons/bumper_car_hit1.wav"
		"wave"	"weapons/bumper_car_hit2.wav"
		"wave"	"weapons/bumper_car_hit3.wav"
		"wave"	"weapons/bumper_car_hit4.wav"
		"wave"	"weapons/bumper_car_hit5.wav"
		"wave"	"weapons/bumper_car_hit6.wav"
		"wave"	"weapons/bumper_car_hit7.wav"
		"wave"	"weapons/bumper_car_hit8.wav"

	}
}

"BumperCar.Accelerate"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		")weapons/bumper_car_accelerate.wav"
}

"BumperCar.GoLoop"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		")weapons/bumper_car_go_loop.wav"
}

"BumperCar.Decelerate"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		")weapons/bumper_car_decelerate.wav"
}

"BumperCar.DecelerateQuick"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		")weapons/bumper_car_decelerate_quick.wav"
}

"BumperCar.Spawn"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.175000"
	"wave"		")weapons/bumper_car_spawn.wav"
}

"BumperCar.SpawnFromLava"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.175000"
	"wave"		")weapons/bumper_car_spawn_from_lava.wav"
}

"BumperCar.SpeedBoostStart"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.525000"
	"wave"		")weapons/bumper_car_speed_boost_start.wav"
}

"BumperCar.SpeedBoostStop"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.525000"
	"wave"		")weapons/bumper_car_speed_boost_stop.wav"
}

"BumperCar.Screech"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		")weapons/bumper_car_screech.wav"
}

"BumperCar.BumpIntoAir"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"wave"		")weapons/bumper_car_hit_into_air.wav"
}

"BumperCar.BumpHard"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"wave"		")weapons/bumper_car_hit_hard.wav"
}

"BumperCar.Jump"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.245000"
	"wave"		")weapons/bumper_car_jump.wav"
}

"BumperCar.JumpLand"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.175000"
	"wave"		")weapons/bumper_car_jump_land.wav"
}

"BumperCar.HitBall"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_120dB"
	"volume"	"0.700000"
	"wave"		")weapons/bumper_car_hit_ball.wav"
}

"BumperCar.HitGhost"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"wave"		")weapons/bumper_car_hit_ghost.wav"
}


// ------------------------------------------------------------------------------------ //
//WEAPON CHARGED
// ------------------------------------------------------------------------------------ //
"TFPlayer.CritBoostOn"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"wave"		")weapons/weapon_crit_charged_on.wav"
}

"TFPlayer.CritBoostOff"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"wave"		")weapons/weapon_crit_charged_off.wav"
}

// ------------------------------------------------------------------------------------ //
//PDA
// ------------------------------------------------------------------------------------ //

"Weapon_PDA.DrawSpy"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.175000"
	"wave"		"weapons/draw_pda_spy.wav"
}


"Weapon_PDA.DrawEngineer"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.175000"
	"wave"		"weapons/draw_pda_engineer.wav"
}

"Weapon_PDA.AntennaeEngineer"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.175000"
	"wave"		"weapons/draw_pda_antennae.wav"
}

// ------------------------------------------------------------------------------------ //
//DEAD RINGER
// ------------------------------------------------------------------------------------ //

"Weapon_DeadRinger.DrawSpy"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.175000"
	"wave"		"weapons/draw_dead_ringer_spy.wav"
}

// ------------------------------------------------------------------------------------ //
// HOLY MACKEREL
// ------------------------------------------------------------------------------------ //

"Weapon_HolyMackerel.HitFlesh"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		"weapons/holy_mackerel1.wav"
		"wave"		"weapons/holy_mackerel2.wav"
		"wave"		"weapons/holy_mackerel3.wav"
	}

}

"Weapon_HolyMackerel.HitWorld"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		"weapons/holy_mackerel1.wav"
		"wave"		"weapons/holy_mackerel2.wav"
		"wave"		"weapons/holy_mackerel3.wav"
	}
}

// ------------------------------------------------------------------------------------ //
// BASEBALL BAT
// ------------------------------------------------------------------------------------ //

"Weapon_BaseballBat.HitBall"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons/bat_baseball_hit1.wav"
		"wave"		")weapons/bat_baseball_hit2.wav"
	}

}

"Weapon_BaseballBat.HitFlesh"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		")weapons/bat_baseball_hit_flesh.wav"

}

"Weapon_BaseballBat.HitWorld"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		"weapons/bat_baseball_hit_world1.wav"
		"wave"		"weapons/bat_baseball_hit_world2.wav"
	}
}

// ------------------------------------------------------------------------------------ //
// BASEBALL
// ------------------------------------------------------------------------------------ //
"Weapon_Baseball.HitWorld"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_74dB"
	"rndwave"
	{
		"wave"		"weapons/baseball_hitworld1.wav"
		"wave"		"weapons/baseball_hitworld2.wav"
		"wave"		"weapons/baseball_hitworld3.wav"
	}
}

// ------------------------------------------------------------------------------------ //
// BAT
// ------------------------------------------------------------------------------------ //

"Weapon_Bat.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.350000"
	"wave"		"weapons/bat_draw.wav"
}

"Weapon_Bat.DrawSwoosh1"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.315000"
	"wave"		"weapons/bat_draw_swoosh1.wav"
}

"Weapon_Bat.DrawSwoosh2"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.315000"
	"wave"		"weapons/bat_draw_swoosh2.wav"
}


"Weapon_Bat.DrawCatch"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		"weapons/metal_hit_hand1.wav"
}

"Weapon_Ball.DrawCatch"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.175000"
	"wave"		"weapons/metal_hit_hand1.wav"
}

"Weapon_Bat.Miss"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	"0.420000"
	"wave"		")weapons/cbar_miss1.wav"
}

"Weapon_Bat.MissCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	"0.420000"
	"wave"		")weapons/cbar_miss1_crit.wav"
}

"Weapon_Bat.HitFlesh"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		")weapons/bat_hit.wav"

}

"Weapon_Bat.HitWorld"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons/cbar_hit1.wav"
		"wave"		")weapons/cbar_hit2.wav"
	}
}

// ------------------------------------------------------------------------------------ //
// BOTTLE
// ------------------------------------------------------------------------------------ //

"Weapon_Bottle.Miss"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	"0.420000"
	"wave"		")weapons/cbar_miss1.wav"
}

"Weapon_Bottle.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.350000"
	"wave"		"weapons/draw_secondary.wav"
}

"Weapon_Bottle.MissCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	"0.420000"
	"wave"		")weapons/cbar_miss1_crit.wav"
}

"Weapon_Bottle.HitFlesh"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		"weapons/bottle_hit_flesh1.wav"
		"wave"		"weapons/bottle_hit_flesh2.wav"
		"wave"		"weapons/bottle_hit_flesh3.wav"
	}
}

"Weapon_Bottle.HitWorld"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		"weapons/bottle_hit1.wav"
		"wave"		"weapons/bottle_hit2.wav"
		"wave"		"weapons/bottle_hit3.wav"
	}
}

"Weapon_Bottle.IntactHitWorld"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		"weapons/bottle_intact_hit_world1.wav"
		"wave"		"weapons/bottle_intact_hit_world2.wav"
	}
}

"Weapon_Bottle.BrokenHitWorld"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		"weapons/bottle_broken_hit_world1.wav"
		"wave"		"weapons/bottle_broken_hit_world2.wav"
		"wave"		"weapons/bottle_broken_hit_world3.wav"
	}
}

"Weapon_Bottle.IntactHitFlesh"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		"weapons/bottle_intact_hit_flesh1.wav"
		"wave"		"weapons/bottle_intact_hit_flesh2.wav"
		"wave"		"weapons/bottle_intact_hit_flesh3.wav"
	}
}

"Weapon_Bottle.BrokenHitFlesh"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		"weapons/bottle_broken_hit_flesh1.wav"
		"wave"		"weapons/bottle_broken_hit_flesh2.wav"
		"wave"		"weapons/bottle_broken_hit_flesh3.wav"
	}
}

"Weapon_Bottle.Break"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		"weapons/bottle_break.wav"
}


// ------------------------------------------------------------------------------------ //
// Machete
// ------------------------------------------------------------------------------------ //

"Weapon_Machete.Miss"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	"0.420000"
	"wave"		")weapons/machete_swing.wav"
}

"Weapon_Machete.MissCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	"0.420000"
	"wave"		")weapons/machete_swing_crit.wav"
}

"Weapon_Machete.HitFlesh"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons/cbar_hitbod1.wav"
		"wave"		")weapons/cbar_hitbod2.wav"
		"wave"		")weapons/cbar_hitbod3.wav"
	}
}

"Weapon_Machete.HitWorld"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons/cbar_hit1.wav"
		"wave"		")weapons/cbar_hit2.wav"
	}
}

"Weapon_Machete.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"wave"		"weapons/draw_machete_sniper.wav"
}

// ------------------------------------------------------------------------------------ //
// Fist
// ------------------------------------------------------------------------------------ //

"Weapon_Fist.Miss"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		"weapons/bat_draw_swoosh1.wav"
		"wave"		"weapons/bat_draw_swoosh2.wav"
	}
}

"Weapon_Fist.MissCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		"weapons/fist_swing_crit.wav"
}

"Weapon_Fist.HitFlesh"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons/cbar_hitbod1.wav"
		"wave"		")weapons/cbar_hitbod2.wav"
		"wave"		")weapons/cbar_hitbod3.wav"
	}
}

"Weapon_Fist.HitWorld"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		"weapons/fist_hit_world1.wav"
		"wave"		"weapons/fist_hit_world2.wav"
	}
}


"Weapon_Fist.HitHand"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		"weapons/metal_hit_hand1.wav"
		"wave"		"weapons/metal_hit_hand2.wav"
		"wave"		"weapons/metal_hit_hand3.wav"
	}
}

"Weapon_Fist.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		"weapons/draw_melee.wav"
}

// ------------------------------------------------------------------------------------ //
// Metal Gloves
// ------------------------------------------------------------------------------------ //

"Weapon_MetalGloves.Miss"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		"weapons/boxing_gloves_swing1.wav"
		"wave"		"weapons/boxing_gloves_swing2.wav"
		"wave"		"weapons/boxing_gloves_swing4.wav"
	}
}

"Weapon_MetalGloves.MissCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		"weapons/fist_swing_crit.wav"
}

"Weapon_MetalGloves.CritHit"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons/metal_gloves_hit_crit1.wav"
		"wave"		")weapons/metal_gloves_hit_crit2.wav"
		"wave"		")weapons/metal_gloves_hit_crit3.wav"
		"wave"		")weapons/metal_gloves_hit_crit4.wav"
	}
}

"Weapon_MetalGloves.CritEnabled"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		"weapons/boxing_gloves_crit_enabled.wav"
}

"Weapon_MetalGloves.HitFlesh"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons/metal_gloves_hit_flesh1.wav"
		"wave"		")weapons/metal_gloves_hit_flesh2.wav"
		"wave"		")weapons/metal_gloves_hit_flesh3.wav"
		"wave"		")weapons/metal_gloves_hit_flesh4.wav"
	}
}

"Weapon_MetalGloves.HitWorld"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons/metal_gloves_hit_world1.wav"
		"wave"		")weapons/metal_gloves_hit_world2.wav"
		"wave"		")weapons/metal_gloves_hit_world3.wav"
		"wave"		")weapons/metal_gloves_hit_world4.wav"
	}
}


"Weapon_MetalGloves.HitGlove"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		"weapons/metal_gloves_hit.wav"

}

"Weapon_MetalGloves.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		"weapons/draw_melee.wav"
}

// ------------------------------------------------------------------------------------ //
// Boxing Gloves
// ------------------------------------------------------------------------------------ //

"Weapon_BoxingGloves.Miss"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"pitch"		"95, 105"
	"rndwave"
	{
		"wave"		"weapons/boxing_gloves_swing1.wav"
		"wave"		"weapons/boxing_gloves_swing2.wav"
		"wave"		"weapons/boxing_gloves_swing4.wav"
	}
}

"Weapon_BoxingGloves.MissCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		"weapons/fist_swing_crit.wav"
}

"Weapon_BoxingGloves.CritHit"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		"weapons/boxing_gloves_hit_crit1.wav"
		"wave"		"weapons/boxing_gloves_hit_crit2.wav"
		"wave"		"weapons/boxing_gloves_hit_crit3.wav"
	}
}

"Weapon_BoxingGloves.CritEnabled"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		"weapons/boxing_gloves_crit_enabled.wav"
}

"Weapon_BoxingGloves.HitFlesh"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		"weapons/boxing_gloves_hit1.wav"
		"wave"		"weapons/boxing_gloves_hit2.wav"
		"wave"		"weapons/boxing_gloves_hit3.wav"
		"wave"		"weapons/boxing_gloves_hit4.wav"
	}
}

"Weapon_BoxingGloves.HitWorld"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		"weapons/fist_hit_world1.wav"
		"wave"		"weapons/fist_hit_world2.wav"
	}
}


"Weapon_BoxingGloves.HitGlove"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		"weapons/boxing_gloves_hit.wav"

}

"Weapon_BoxingGloves.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		"weapons/draw_melee.wav"
}

// ------------------------------------------------------------------------------------ //
// BRANDING IRON
// ------------------------------------------------------------------------------------ //

"Weapon_FireAxe.Miss"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	"0.420000"
	"wave"		")weapons/cbar_miss1.wav"
}

"Weapon_FireAxe.MissCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	"0.420000"
	"wave"		")weapons/cbar_miss1_crit.wav"
}

"Weapon_FireAxe.HitFlesh"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons/axe_hit_flesh1.wav"
		"wave"		")weapons/axe_hit_flesh2.wav"
		"wave"		")weapons/axe_hit_flesh3.wav"
	}
}

"Weapon_FireAxe.HitWorld"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons/cbar_hit1.wav"
		"wave"		")weapons/cbar_hit2.wav"
	}
}

"Weapon_FireAxe.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		"weapons/draw_melee.wav"
}

// called from model?
"Weapon_BrandingIron.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		"weapons/draw_melee.wav"
}

// ------------------------------------------------------------------------------------ //
// UBERSAW
// ------------------------------------------------------------------------------------ //

"Weapon_BoneSaw.Miss"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	"0.420000"
	"wave"		")weapons/cbar_miss1.wav"
}

"Weapon_BoneSaw.MissCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	"0.420000"
	"wave"		")weapons/cbar_miss1_crit.wav"
}

"Weapon_UberSaw.HitFlesh"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		"weapons/ubersaw_hit1.wav"
		"wave"		"weapons/ubersaw_hit2.wav"
		"wave"		"weapons/ubersaw_hit3.wav"
		"wave"		"weapons/ubersaw_hit4.wav"
	}
}

"Weapon_BoneSaw.HitWorld"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons/cbar_hit1.wav"
		"wave"		")weapons/cbar_hit2.wav"
	}
}

// ------------------------------------------------------------------------------------ //
// BONESAW
// ------------------------------------------------------------------------------------ //

"Weapon_BoneSaw.Miss"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	"0.420000"
	"wave"		")weapons/cbar_miss1.wav"
}

"Weapon_BoneSaw.MissCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	"0.420000"
	"wave"		")weapons/cbar_miss1_crit.wav"
}

"Weapon_BoneSaw.HitFlesh"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons/cbar_hitbod1.wav"
		"wave"		")weapons/cbar_hitbod2.wav"
		"wave"		")weapons/cbar_hitbod3.wav"
	}
}

"Weapon_BoneSaw.HitWorld"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons/cbar_hit1.wav"
		"wave"		")weapons/cbar_hit2.wav"
	}
}

// ------------------------------------------------------------------------------------ //
// CLUB
// ------------------------------------------------------------------------------------ //

"Weapon_Club.Miss"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	"0.420000"
	"wave"		")weapons/cbar_miss1.wav"
}

"Weapon_Club.MissCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	"0.420000"
	"wave"		")weapons/cbar_miss1_crit.wav"
}

"Weapon_Club.HitFlesh"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons/cbar_hitbod1.wav"
		"wave"		")weapons/cbar_hitbod2.wav"
		"wave"		")weapons/cbar_hitbod3.wav"
	}
}

"Weapon_Club.HitWorld"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons/cbar_hit1.wav"
		"wave"		")weapons/cbar_hit2.wav"
	}
}

// ------------------------------------------------------------------------------------ //
// CROWBAR
// ------------------------------------------------------------------------------------ //

"Weapon_Crowbar.Miss"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	"0.420000"
	"wave"		")weapons/cbar_miss1.wav"
}

"Weapon_Crowbar.HitFlesh"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons/cbar_hitbod1.wav"
		"wave"		")weapons/cbar_hitbod2.wav"
		"wave"		")weapons/cbar_hitbod3.wav"
	}
}

"Weapon_Crowbar.HitWorld"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons/cbar_hit1.wav"
		"wave"		")weapons/cbar_hit2.wav"
	}
}

"Weapon_Crowbar.Melee_HitWorld"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.490000"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"90,120"

	"rndwave"
	{
		"wave"		"weapons/crowbar/crowbar_impact1.wav"
		"wave"		"weapons/crowbar/crowbar_impact2.wav"
	}
}

// ------------------------------------------------------------------------------------ //
// FLAG
// ------------------------------------------------------------------------------------ //

"Weapon_Flag.Miss"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	"0.420000"
	"wave"		")weapons/cbar_miss1.wav"
}

"Weapon_Flag.HitFlesh"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons/cbar_hitbod1.wav"
		"wave"		")weapons/cbar_hitbod2.wav"
		"wave"		")weapons/cbar_hitbod3.wav"
	}
}

"Weapon_Flag.HitWorld"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		"weapons/bottle_hit1.wav"
		"wave"		"weapons/bottle_hit2.wav"
	}
}

// ------------------------------------------------------------------------------------ //
// FLAME THROWER
// ------------------------------------------------------------------------------------ //

"Weapon_FlameThrower.FireStart"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/flame_thrower_start.wav"
}

"Weapon_FlameThrower.FireLoop"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/flame_thrower_loop.wav"
}

"Weapon_FlameThrower.FireLoopCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/flame_thrower_loop_crit.wav"
}

"Weapon_FlameThrower.FireEnd"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/flame_thrower_end.wav"
}

"Weapon_FlameThrower.FireHit"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/flame_thrower_fire_hit.wav"
}

"Weapon_FlameThrower.FireHitHard"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		"weapons/flame_thrower_fire_hitloop.wav"
}

"Weapon_FlameThrower.PilotLoop"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.175000"
	"wave"		"weapons/flame_thrower_pilot.wav"
}

"Weapon_FlameThrower.FireRocket"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		"misc/null.wav"
}

"Weapon_FlameThrower.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		"weapons/draw_primary.wav"
}

"Weapon_FlameThrower.Fire"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/flame_thrower_start.wav"
}

"Weapon_FlameThrower.WindDown"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/flame_thrower_end.wav"
}

"Weapon_FlameThrower.AirBurstAttack"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.700000"
	"pitch"		"95,105"
	"soundlevel"	"SNDLVL_90db"
	"wave"		")weapons/flame_thrower_airblast.wav"
}

"Weapon_FlameThrower.AirBurstAttackDeflect"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"		"95,105"
	"soundlevel"	"SNDLVL_84db"
	"wave"		")weapons/flame_thrower_airblast_rocket_redirect.wav"
}

// ------------------------------------------------------------------------------------ //
// DEGREASER
// ------------------------------------------------------------------------------------ //

"Weapon_Degreaser.FireStart"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_104dB"
	"volume"	"0.700000"
	"wave"		")weapons/flame_thrower_dg_start.wav"
}

"Weapon_Degreaser.FireLoop"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_104dB"
	"volume"	"0.700000"
	"wave"		")weapons/flame_thrower_dg_loop.wav"
}

"Weapon_Degreaser.FireLoopCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_104dB"
	"volume"	"0.700000"
	"wave"		")weapons/flame_thrower_dg_loop_crit.wav"
}

"Weapon_Degreaser.FireEnd"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_104dB"
	"volume"	"0.700000"
	"wave"		")weapons/flame_thrower_dg_end.wav"
}

// ------------------------------------------------------------------------------------ //
// BACK BURNER 
// ------------------------------------------------------------------------------------ //

"Weapon_BackBurner.FireStart"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/flame_thrower_bb_start.wav"
}

"Weapon_BackBurner.FireLoop"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/flame_thrower_bb_loop.wav"
}

"Weapon_BackBurner.FireLoopCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/flame_thrower_bb_loop_crit.wav"
}

"Weapon_BackBurner.FireEnd"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/flame_thrower_bb_end.wav"
}

"Weapon_BackBurner.FireHit"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/flame_thrower_fire_hit.wav"
}

"Weapon_BackBurner.PilotLoop"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.175000"
	"wave"		"weapons/flame_thrower_pilot.wav"
}

"Weapon_BackBurner.FireRocket"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		"misc/null.wav"
}

"Weapon_BackBurner.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		"weapons/draw_primary.wav"
}

"Weapon_BackBurner.Fire"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/flame_thrower_bb_start.wav"
}

"Weapon_BackBurner.WindDown"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/flame_thrower_bb_end.wav"
}

// ------------------------------------------------------------------------------------ //
// Flare Gun
// ------------------------------------------------------------------------------------ //
"Weapon_FlareGun.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/flaregun_shoot.wav"
}

"Weapon_FlareGun.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/flaregun_shoot_crit.wav"
}

"Weapon_FlareGun.ModeSwitch"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		")weapons/stickybomblauncher_det.wav"
}

"Weapon_FlareGun.BoltBack"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.455000"
	"wave"		"weapons/flaregun_boltback.wav"
}

"Weapon_FlareGun.BoltForward"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.455000"
	"wave"		"weapons/flaregun_boltforward.wav"
}

"Weapon_FlareGun.WorldReload"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.315000"
	"wave"		"weapons/flaregun_worldreload.wav"
}

"Weapon_FlareGun.ClipEmpty"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.490000"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/pistol/pistol_empty.wav"
}

"Weapon_FlareGun.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		"weapons/draw_secondary.wav"
}

"Weapon_FlareGun.Grab"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.518000"
	"rndwave"
	{
		"wave"		"weapons/metal_hit_hand1.wav"
		"wave"		"weapons/metal_hit_hand2.wav"
		"wave"		"weapons/metal_hit_hand3.wav"
	}
}

"Weapon_FlareGun.TubeOpen"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		"weapons/grenade_launcher_drum_open.wav"
}

"Weapon_FlareGun.Reload"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		"weapons/grenade_launcher_drum_load.wav"
}

"Weapon_FlareGun.TubeCloseStart"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		"weapons/flaregun_tube_closestart.wav"
}

"Weapon_FlareGun.TubeCloseFinish"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		"weapons/flaregun_tube_closefinish.wav"
}

// ------------------------------------------------------------------------------------ //
// STICKY BOMB LAUNCHER
// ------------------------------------------------------------------------------------ //
"Weapon_StickyBombLauncher.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/stickybomblauncher_shoot.wav"
}

"Weapon_StickyBombLauncher.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/stickybomblauncher_shoot_crit.wav"
}

"Weapon_StickyBombLauncher.ModeSwitch"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		")weapons/stickybomblauncher_det.wav"
}

"Weapon_StickyBombLauncher.BoltBack"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.315000"
	"wave"		"weapons/stickybomblauncher_boltback.wav"
}

"Weapon_StickyBombLauncher.BoltForward"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.315000"
	"wave"		"weapons/stickybomblauncher_boltforward.wav"
}

"Weapon_StickyBombLauncher.WorldReload"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.245000"
	"wave"		"weapons/stickybomblauncher_worldreload.wav"
}

"Weapon_StickyBombLauncher.ChargeUp"
{
	"channel"		"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		"weapons/stickybomblauncher_charge_up.wav"
}

// ------------------------------------------------------------------------------------ //
// GRENADE LAUNCHER
// ------------------------------------------------------------------------------------ //
"Weapon_GrenadeLauncher.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/grenade_launcher_shoot.wav"
}

"Weapon_GrenadeLauncher.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/grenade_launcher_shoot_crit.wav"
}

"Weapon_GrenadeLauncher.DrumStart"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.280000"
	"wave"		"weapons/grenade_launcher_drum_start.wav"
}

"Weapon_GrenadeLauncher.DrumStop"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.280000"
	"wave"		"weapons/grenade_launcher_drum_stop.wav"
}

"Weapon_GrenadeLauncher.DrumOpen"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		"weapons/grenade_launcher_drum_open.wav"
}

"Weapon_GrenadeLauncher.DrumLoad"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		"weapons/grenade_launcher_drum_load.wav"
}

"Weapon_GrenadeLauncher.DrumClose"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		"weapons/grenade_launcher_drum_close.wav"
}

"Weapon_GrenadeLauncher.WorldReload"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		"weapons/grenade_launcher_worldreload.wav"
}

"Weapon_GrenadeLauncher.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		"weapons/draw_secondary.wav"
}	

"Weapon_GrenadeLauncher.ModeSwitch"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		")weapons/stickybomblauncher_det.wav"
}

"Weapon_GrenadeLauncher.ChargeUp"
{
	"channel"		"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.315000"
	"wave"		"weapons/stickybomblauncher_charge_up.wav"
}

// ------------------------------------------------------------------------------------ //
// LOCH N LOAD
// ------------------------------------------------------------------------------------ //
"Weapon_LocknLoad.Dud"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/loch_n_load_dud.wav"
}

"Weapon_LochnLoad.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/loch_n_load_shoot.wav"
}

"Weapon_LochnLoad.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/loch_n_load_shoot_crit.wav"
}

// ------------------------------------------------------------------------------------ //
// TACKY GRENADIER
// ------------------------------------------------------------------------------------ //
"Weapon_TackyGrenadier.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/tacky_grenadier_shoot.wav"
}

"Weapon_TackyGrenadier.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/tacky_grenadier_shoot_crit.wav"
}

"Weapon_TackyGrendadier.Explode"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_95dB"
	"volume"	"0.700000"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		")weapons/tacky_grenadier_explode1.wav"
		"wave"		")weapons/tacky_grenadier_explode2.wav"
		"wave"		")weapons/tacky_grenadier_explode3.wav"
	}
}

// ------------------------------------------------------------------------------------ //
// AIR BURSTER
// ------------------------------------------------------------------------------------ //
"Weapon_AirBurster.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/air_burster_shoot.wav"
}

"Weapon_AirBurster.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/air_burster_shoot_crit.wav"
}

"Weapon_AirBurster.Explode"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_95dB"
	"volume"	"0.700000"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		")weapons/air_burster_explode1.wav"
		"wave"		")weapons/air_burster_explode2.wav"
		"wave"		")weapons/air_burster_explode3.wav"
	}
}

// ------------------------------------------------------------------------------------ //
// KNIFE
// ------------------------------------------------------------------------------------ //

"Weapon_Knife.Miss"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	"0.420000"
	"wave"		")weapons/knife_swing.wav"
}

"Weapon_Knife.MissCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	"0.420000"
	"wave"		")weapons/knife_swing_crit.wav"
}

"Weapon_Knife.HitFlesh"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons/blade_hit1.wav"
		"wave"		")weapons/blade_hit2.wav"
		"wave"		")weapons/blade_hit3.wav"
	}
}

"Weapon_Knife.HitWorld"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		")weapons/blade_hitworld.wav"

}

"Weapon_Knife.Open1"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/knife_open1.wav"
}

"Weapon_Knife.Open2"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/knife_open2.wav"
}

"Weapon_Knife.Open3"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/knife_open3.wav"
}

"Weapon_Knife.Open4"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/knife_open4.wav"
}

"Weapon_Knife.Open5"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/knife_open5.wav"
}

"Weapon_Knife.Open6"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/knife_open6.wav"
}


"Weapon_Knife.Open7"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/knife_open7.wav"
}

"Weapon_Knife.Open8"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons/knife_open8.wav"
}

"Weapon_Knife.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		"weapons/draw_melee.wav"
}

// ------------------------------------------------------------------------------------ //
// QUICK FIX
// ------------------------------------------------------------------------------------ //
"Weapon_Quick_Fix.Healing"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"wave"		")weapons/quick_fix_heal.wav"
}

// ------------------------------------------------------------------------------------ //
// MEDIGUN
// ------------------------------------------------------------------------------------ //
"WeaponMedigun.HealingHealer"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"wave"		")weapons/medigun_heal.wav"
}

"WeaponMedigun.HealingTarget"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		")weapons/medigun_heal.wav"
}

"WeaponMedigun.HealingWorld"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	"0.525000"
	"wave"		")weapons/medigun_heal.wav"
}

"WeaponMedigun.HealingDisrupt"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"wave"		")weapons/medigun_heal_disrupt.wav"
}

"WeaponMedigun.HealingDetachHealer"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.525000"
	"wave"		")weapons/medigun_heal_detach.wav"
}

"WeaponMedigun.HealingDetachTarget"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"wave"		")weapons/medigun_heal_detach.wav"
}

"WeaponMedigun.HealingDetachWorld"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	"0.525000"
	"wave"		")weapons/medigun_heal_detach.wav"
}

"WeaponMedigun.Charged"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"wave"		"weapons/medigun_charged.wav"
}

"WeaponMedigun.NoTarget"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74Db"
	"volume"	"0.700000"
	"wave"		")weapons/medigun_no_target.wav"
}

"Weapon_Medikit.HitFlesh"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons/cbar_hitbod1.wav"
		"wave"		")weapons/cbar_hitbod2.wav"
		"wave"		")weapons/cbar_hitbod3.wav"
	}
}

"Weapon_Medikit.HitWorld"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons/cbar_hit1.wav"
		"wave"		")weapons/cbar_hit2.wav"
	}
}

"Weapon_Medigun.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		"weapons/draw_secondary.wav"
}


// ------------------------------------------------------------------------------------ //
// OVERDOSE
// ------------------------------------------------------------------------------------ //
"Weapon_Overdose.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/tf_medic_syringe_overdose.wav"
}

"Weapon_Overdose.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/tf_medic_syringe_overdose_crit.wav"
}

// ------------------------------------------------------------------------------------ //
// SYRINGEGUN
// ------------------------------------------------------------------------------------ //
"Weapon_SyringeGun.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/syringegun_shoot.wav"
}

"Weapon_SyringeGun.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/syringegun_shoot_crit.wav"
}

"Weapon_SyringeGun.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		"weapons/draw_primary.wav"
}

"Weapon_SyringeGun.Reload1"
{
	"channel"		"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.525000"
	"wave"		"weapons/syringegun_reload_air1.wav"
}

"Weapon_SyringeGun.Reload2"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		"weapons/syringegun_reload_glass2.wav"
}


"Weapon_SyringeGun.Reload3"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.525000"
	"wave"		"weapons/syringegun_reload_air2.wav"
}

"Weapon_SyringeGun.WorldReload"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.525000"
	"wave"		"weapons/syringegun_worldreload.wav"
}

"Weapon_SyringeGun.ClipEmpty"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.490000"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/pistol/pistol_empty.wav"
}

// ------------------------------------------------------------------------------------ //
// GATLING
// ------------------------------------------------------------------------------------ //

"Weapon_Gatling.Reload"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		"weapons/default_reload.wav"
}

"Weapon_Gatling.ClipEmpty"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		")weapons/gatling_empty.wav"
}

"Weapon_Gatling.Spin"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		")weapons/gatling_spin.wav"
}

"Weapon_Gatling.WindUp"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/gatling_wind_up.wav"
}


"Weapon_Gatling.Fire"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/gatling_shoot.wav"
}

"Weapon_Gatling.FireCrit"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/gatling_shoot_crit.wav"
}

"Weapon_Gatling.WindDown"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/gatling_wind_down.wav"
}

"Weapon_Gatling.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		"weapons/draw_minigun_heavy.wav"
}

// ------------------------------------------------------------------------------------ //
// TOMISLAV
// ------------------------------------------------------------------------------------ //

"Weapon_Tomislav.Fire"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/tomislav_shoot.wav"
}

"Weapon_Tomislav.FireCrit"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/tomislav_shoot_crit.wav"
}

"Weapon_Tomislav.WindDown"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/tomislav_wind_down.wav"
}

"Weapon_Tomislav.WindUp"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		"weapons/tomislav_wind_up.wav"
}

// ------------------------------------------------------------------------------------ //
// MINIGUN
// ------------------------------------------------------------------------------------ //
"Weapon_Minigun.Reload"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		"weapons/default_reload.wav"
}

"Weapon_Minigun.ClipEmpty"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		")weapons/minigun_empty.wav"
}

"Weapon_Minigun.Spin"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		")weapons/minigun_spin.wav"
}

"Weapon_Minigun.WindUp"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/minigun_wind_up.wav"
}


"Weapon_Minigun.Fire"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/minigun_shoot.wav"
}

"Weapon_Minigun.FireCrit"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/minigun_shoot_crit.wav"
}

"Weapon_Minigun.WindDown"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/minigun_wind_down.wav"
}

"Weapon_Minigun.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		"weapons/draw_minigun_heavy.wav"
}

// ------------------------------------------------------------------------------------ //
// MINIfun
// ------------------------------------------------------------------------------------ //
"Weapon_Minifun.Reload"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		"weapons/default_reload.wav"
}

"Weapon_Minifun.ClipEmpty"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		")weapons/minifun_empty.wav"
}

"Weapon_Minifun.Spin"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		")weapons/minifun_spin.wav"
}

"Weapon_Minifun.WindUp"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/minifun_wind_up.wav"
}


"Weapon_Minifun.Fire"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/minifun_shoot.wav"
}

"Weapon_Minifun.FireCrit"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/minifun_shoot_crit.wav"
}

"Weapon_Minifun.WindDown"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/minifun_wind_down.wav"
}

"Weapon_Minifun.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		"weapons/draw_minigun_heavy.wav"
}

// ------------------------------------------------------------------------------------ //
// PIPE
// ------------------------------------------------------------------------------------ //

"Weapon_Pipe.Miss"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	"0.420000"
	"wave"		")weapons/cbar_miss1.wav"
}

"Weapon_Pipe.HitFlesh"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons/cbar_hitbod1.wav"
		"wave"		")weapons/cbar_hitbod2.wav"
		"wave"		")weapons/cbar_hitbod3.wav"
	}
}

"Weapon_Pipe.HitWorld"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons/cbar_hit1.wav"
		"wave"		")weapons/cbar_hit2.wav"
	}
}


// ------------------------------------------------------------------------------------ //
// ENFORCER
// ------------------------------------------------------------------------------------ //
"Weapon_Enforcer.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons/tf_spy_enforcer_revolver_01.wav"
		"wave"		")weapons/tf_spy_enforcer_revolver_02.wav"
		"wave"		")weapons/tf_spy_enforcer_revolver_03.wav"
		"wave"		")weapons/tf_spy_enforcer_revolver_04.wav"
		"wave"		")weapons/tf_spy_enforcer_revolver_05.wav"
		"wave"		")weapons/tf_spy_enforcer_revolver_06.wav"
	}
}

"Weapon_Enforcer.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/tf_spy_enforcer_revolver_crit.wav"
}

// ------------------------------------------------------------------------------------ //
// PISTOL
// ------------------------------------------------------------------------------------ //
"Weapon_Pistol.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/pistol_shoot.wav"
}

"Weapon_Pistol.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/pistol_shoot_crit.wav"
}

"Weapon_Pistol.ClipEmpty"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.490000"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/pistol/pistol_empty.wav"
}

"Weapon_Pistol.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		"weapons/draw_secondary.wav"
}

"Weapon_Pistol.Draw2"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"wave"		"weapons/draw_pistol_engineer.wav"
}

"Weapon_Pistol.ClipIn"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.245000"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/pistol_clipin.wav"
}

"Weapon_Pistol.ReloadScout"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		"weapons/pistol_reload_scout.wav"
}

"Weapon_Pistol.WorldReload"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		"weapons/pistol_worldreload.wav"
}

"Weapon_Pistol.WorldReloadEngineer"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.245000"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/pistol_clipin.wav"
}

// ------------------------------------------------------------------------------------ //
// REVOLVER
// ------------------------------------------------------------------------------------ //

"Weapon_Revolver.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/revolver_shoot.wav"
}

"Weapon_Revolver.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/revolver_shoot_crit.wav"
}

"Weapon_Revolver.Reload1"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/revolver_reload_cylinder_open.wav"
}

"Weapon_Revolver.Reload2"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/revolver_reload_cylinder_arm.wav"
}

"Weapon_Revolver.Reload3"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/revolver_reload_cylinder_close.wav"
}

"Weapon_Revolver.WorldReload"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/revolver_worldreload.wav"
}

"Weapon_Revolver.ClipEmpty"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.490000"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/pistol/pistol_empty.wav"
}

"Weapon_Revolver.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		"weapons/draw_secondary.wav"
}

// ------------------------------------------------------------------------------------ //
// LETRANGER
// ------------------------------------------------------------------------------------ //

"Weapon_Letranger.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.595000"
	"wave"		")weapons/letranger_shoot.wav"
}

"Weapon_Letranger.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.595000"
	"wave"		")weapons/letranger_shoot_crit.wav"
}

// ------------------------------------------------------------------------------------ //
// AMBASSADOR
// ------------------------------------------------------------------------------------ //

"Weapon_Ambassador.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/ambassador_shoot.wav"
}

"Weapon_Ambassador.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/ambassador_shoot_crit.wav"
}

// ------------------------------------------------------------------------------------ //
// SHORT STOP
// ------------------------------------------------------------------------------------ //

"Weapon_Short_Stop.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_84dB"
	"volume"	"0.700000"
	"wave"		")weapons/short_stop_shoot.wav"
}

"Weapon_Short_Stop.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_84dB"
	"volume"	"0.700000"
	"wave"		")weapons/short_stop_shoot_crit.wav"
}

"Weapon_Short_Stop.Reload"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"wave"		"weapons/short_stop_reload.wav"
}

// ------------------------------------------------------------------------------------ //
// SODA POPPER
// ------------------------------------------------------------------------------------ //

"Weapon_Soda_Popper.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/scatter_gun_double_bonk_shoot.wav"
}

"Weapon_Soda_Popper.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/scatter_gun_double_bonk_shoot_crit.wav"
}

// ------------------------------------------------------------------------------------ //
// SCATTER GUN DOUBLE
// ------------------------------------------------------------------------------------ //

"Weapon_Scatter_Gun_Double.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/scatter_gun_double_shoot.wav"
}

"Weapon_Scatter_Gun_Double.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/scatter_gun_double_shoot_crit.wav"
}

"Weapon_DoubleBarrel.TubeOpen"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"wave"		"weapons/scatter_gun_double_tube_open.wav"
}

"Weapon_DoubleBarrel.ShellsOut"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"wave"		"weapons/scatter_gun_double_shells_out.wav"
}

"Weapon_DoubleBarrel.ShellsIn"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"wave"		"weapons/scatter_gun_double_shells_in.wav"
}

"Weapon_DoubleBarrel.TubeClose"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"wave"		"weapons/scatter_gun_double_tube_close.wav"
}

// ------------------------------------------------------------------------------------ //
// BackShot Shotty
// ------------------------------------------------------------------------------------ //

"Weapon_BackShot_Shotty.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/tf2_backshot_shotty.wav"
}

"Weapon_BackShot_Shotty.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/tf2_backshot_shotty_crit.wav"
}

// ------------------------------------------------------------------------------------ //
// Back Scatter
// ------------------------------------------------------------------------------------ //

"Weapon_Back_Scatter.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/tf2_back_scatter.wav"
}

"Weapon_Back_Scatter.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/tf2_back_scatter_crit.wav"
}

// ------------------------------------------------------------------------------------ //
// SCATTER GUN
// ------------------------------------------------------------------------------------ //

"Weapon_Scatter_Gun.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/scatter_gun_shoot.wav"
}

"Weapon_Scatter_Gun.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/scatter_gun_shoot_crit.wav"
}

"Weapon_Scatter_Gun.Empty"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		"weapons/shotgun_empty.wav"
}

"Weapon_Scatter_Gun.Reload"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		"weapons/scatter_gun_reload.wav"
}

"Weapon_Scatter_Gun.WorldReload"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		"weapons/scatter_gun_worldreload.wav"
}

"Weapon_Scatter_Gun.Pump"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		"weapons/scatter_gun_worldreload.wav"
}

"Weapon_Scatter_Gun.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		"weapons/draw_secondary.wav"
}

// ------------------------------------------------------------------------------------ //
// SHOTGUN
// ------------------------------------------------------------------------------------ //
"Weapon_Shotgun.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/shotgun_shoot.wav"
}

"Weapon_Shotgun.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/shotgun_shoot_crit.wav"
}

"Weapon_Shotgun.Empty"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		"weapons/shotgun_empty.wav"
}

"Weapon_Shotgun.Reload"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		"weapons/shotgun_reload.wav"
}

"Weapon_Shotgun.WorldReload"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		"weapons/shotgun_worldreload.wav"
}

"Weapon_Shotgun.Pump"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		"weapons/shotgun_cock.wav"
}

"Weapon_Shotgun.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		"weapons/draw_secondary.wav"
}

"Weapon_ShotgunPyro.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		"weapons/draw_shotgun_pyro.wav"
}

"Weapon_ShotgunEngineer.Cock_Back"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		"weapons/shotgun_cock_back.wav"
}

"Weapon_ShotgunEngineer.Cock_Forward"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		"weapons/shotgun_cock_forward.wav"
}

// ------------------------------------------------------------------------------------ //
// SHOVEL
// ------------------------------------------------------------------------------------ //

"Weapon_Shovel.Miss"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	"0.420000"
	"wave"		")weapons/shovel_swing.wav"
}

"Weapon_Shovel.MissCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	"0.420000"
	"wave"		")weapons/shovel_swing_crit.wav"
}

"Weapon_Shovel.HitFlesh"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons/axe_hit_flesh1.wav"
		"wave"		")weapons/axe_hit_flesh2.wav"
		"wave"		")weapons/axe_hit_flesh3.wav"
	}
}

"Weapon_Shovel.HitWorld"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons/cbar_hit1.wav"
		"wave"		")weapons/cbar_hit2.wav"
	}
}

"Weapon_Shovel.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"wave"		"weapons/draw_shovel_soldier.wav"
}

// ------------------------------------------------------------------------------------ //
// Nail Gun
// ------------------------------------------------------------------------------------ //
"Weapon_NailGun.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/nail_gun_shoot.wav"
}

"Weapon_NailGun.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/nail_gun_shoot_crit.wav"
}

"Weapon_NailGun.Reload"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.490000"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/smg1/smg1_reload.wav"
}

"Weapon_NailGun.ClipEmpty"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.490000"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/pistol/pistol_empty.wav"
}

"Weapon_NailGun.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		"weapons/draw_primary.wav"
}

// ------------------------------------------------------------------------------------ //
// SMG
// ------------------------------------------------------------------------------------ //
"Weapon_SMG.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/smg_shoot.wav"
}

"Weapon_SMG.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/smg_shoot_crit.wav"
}

"Weapon_SMG.WorldReload"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.245000"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/smg_worldreload.wav"
}

"Weapon_SMG.ClipEmpty"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.490000"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/pistol/pistol_empty.wav"
}

"Weapon_SMG.ClipOut"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.245000"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/smg_clip_out.wav"
}

"Weapon_SMG.ClipIn"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.245000"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/smg_clip_in.wav"
}


"Weapon_SMG.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		"weapons/draw_secondary.wav"
}

// ------------------------------------------------------------------------------------ //
// SUPER SMG
// ------------------------------------------------------------------------------------ //
"Weapon_SuperSMG.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/smg_shoot.wav"
}

"Weapon_SuperSMG.Reload"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.490000"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/smg1/smg1_reload.wav"
}

"Weapon_SuperSMG.ClipEmpty"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.490000"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/pistol/pistol_empty.wav"
}

// ------------------------------------------------------------------------------------ //
// BAZAAR BARGAIN
// ------------------------------------------------------------------------------------ //
"Weapon_Bazaar_Bargain.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons/tf_sniper_bazaar_bargain_01.wav"
		"wave"		")weapons/tf_sniper_bazaar_bargain_02.wav"
		"wave"		")weapons/tf_sniper_bazaar_bargain_03.wav"
		"wave"		")weapons/tf_sniper_bazaar_bargain_04.wav"
		"wave"		")weapons/tf_sniper_bazaar_bargain_05.wav"
	}
}

"Weapon_Bazaar_Bargain.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons\tf_sniper_bazaar_bargain_crit.wav"
}

// ------------------------------------------------------------------------------------ //
// SYDNEY SLEEPER
// ------------------------------------------------------------------------------------ //
"Weapon_SydneySleeper.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/sniper_sydneysleeper_shoot.wav"
}

"Weapon_SydneySleeper.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/sniper_sydneysleeper_shoot_crit.wav"
}

// ------------------------------------------------------------------------------------ //
// CLASSIC SNIPER RIFLE
// ------------------------------------------------------------------------------------ //
"Weapon_ClassicSniperRifle.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/sniper_rifle_classic_shoot.wav"
}

"Weapon_ClassicSniperRifle.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/sniper_rifle_classic_shoot_crit.wav"
}


// ------------------------------------------------------------------------------------ //
// SNIPER RIFLE
// ------------------------------------------------------------------------------------ //
"Weapon_SniperRifle.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/sniper_shoot.wav"
}

"Weapon_SniperRifle.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/sniper_shoot_crit.wav"
}

"Weapon_SniperRifle.WorldReload"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.245000"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/sniper_worldreload.wav"
}

"Weapon_SniperRifle.ClipEmpty"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.490000"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/pistol/pistol_empty.wav"
}

"Weapon_SniperRifle.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		"weapons/draw_primary.wav"
}

"Weapon_SniperRifle.BoltForward"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.315000"
	"wave"		"weapons/sniper_bolt_back.wav"
}

"Weapon_SniperRifle.BoltBack"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.315000"
	"wave"		"weapons/sniper_bolt_forward.wav"
}

// ------------------------------------------------------------------------------------ //
// TRANQUILIZER GUN
// ------------------------------------------------------------------------------------ //
"Weapon_Tranq.Single"
{
	"channel"	"CHAN_WEAPON"	
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		"misc/null.wav"
}

"Weapon_Tranq.Reload"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.490000"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/smg1/smg1_reload.wav"
}

"Weapon_Tranq.ClipEmpty"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.490000"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/pistol/pistol_empty.wav"
}

"Weapon_Tranq.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		"weapons/draw_primary.wav"
}

// ------------------------------------------------------------------------------------ //
// WRANGLER
// ------------------------------------------------------------------------------------ //

"Weapon_Wrangler.Ouch"
{
	"channel"	"CHAN_VOICE"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.175000"
	"rndwave"
	{
		"wave"		"vo/engineer_negativevocalization07.mp3"
		"wave"		"vo/engineer_negativevocalization08.mp3"
		"wave"		"vo/engineer_negativevocalization09.mp3"
	}
}

// ------------------------------------------------------------------------------------ //
// WRENCH
// ------------------------------------------------------------------------------------ //

"Weapon_Wrench.Miss"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	"0.420000"
	"wave"		"weapons/wrench_swing.wav"
}

"Weapon_Wrench.MissCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	"0.420000"
	"wave"		")weapons/wrench_swing_crit.wav"
}

"Weapon_Wrench.HitFlesh"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons/cbar_hitbod1.wav"
		"wave"		")weapons/cbar_hitbod2.wav"
		"wave"		")weapons/cbar_hitbod3.wav"
	}
}

"Weapon_Wrench.HitWorld"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.350000"
	"pitch"		"95, 105"
	"wave"		"weapons/wrench_hit_world.wav"

}

"Weapon_Wrench.HitBuilding_Success"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.350000"
	"rndwave"
	{
		"wave"		"weapons/wrench_hit_build_success1.wav"
		"wave"		"weapons/wrench_hit_build_success2.wav"
	}
}

"Weapon_Wrench.HitBuilding_Failure"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.350000"
	"wave"		"weapons/wrench_hit_build_fail.wav"
}

"Weapon_Wrench.HitHand"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.070000"
	"rndwave"
	{
		"wave"		"weapons/metal_hit_hand1.wav"
		"wave"		"weapons/metal_hit_hand2.wav"
		"wave"		"weapons/metal_hit_hand3.wav"
	}
}

"Weapon_Wrench.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		"weapons/draw_primary.wav"
}


"Weapon_Wrench.Draw2"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"wave"		"weapons/draw_wrench_engineer.wav"
}

// ------------------------------------------------------------------------------------ //
// LIBERY LAUNCHER
// ------------------------------------------------------------------------------------ //
"Weapon_Liberty_Launcher.Single"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_94dB"
	"wave"		")weapons/rocket_ll_shoot.wav"
}

"Weapon_Liberty_Launcher.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_94dB"
	"wave"		")weapons/rocket_ll_shoot_crit.wav"
}

// ------------------------------------------------------------------------------------ //
// RPG
// ------------------------------------------------------------------------------------ //
"Weapon_RPG.Single"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_94dB"
	"wave"		")weapons/rocket_shoot.wav"
}

"Weapon_RPG.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_94dB"
	"wave"		")weapons/rocket_shoot_crit.wav"
}

"Weapon_RPG.Draw"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		"weapons/draw_primary.wav"
}

"Weapon_RPG.Reload"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"wave"		"weapons/rocket_reload.wav"
}

"Weapon_RPG.WorldReload"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"wave"		"weapons/rocket_reload.wav"
}


// ------------------------------------------------------------------------------------ //
// RPG Direct Hit
// ------------------------------------------------------------------------------------ //

"Weapon_RPG_DirectHit.Single"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_94dB"
	"wave"		")weapons/rocket_directhit_shoot.wav"
}

"Weapon_RPG_DirectHit.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_94dB"
	"wave"		")weapons/rocket_directhit_shoot_crit.wav"
}

"Weapon_RPG_DirectHit.Explode"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_95dB"
	"volume"	"0.700000"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		")weapons/rocket_directhit_explode1.wav"
		"wave"		")weapons/rocket_directhit_explode2.wav"
		"wave"		")weapons/rocket_directhit_explode3.wav"
	}
}

// ------------------------------------------------------------------------------------ //
// RPG Black Box
// ------------------------------------------------------------------------------------ //

"Weapon_RPG_BlackBox.Single"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_94dB"
	"wave"		")weapons/rocket_blackbox_shoot.wav"
}

"Weapon_RPG_BlackBox.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_94dB"
	"wave"		")weapons/rocket_blackbox_shoot_crit.wav"
}

"Weapon_RPG_BlackBox.Explode"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_95dB"
	"volume"	"0.700000"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		")weapons/rocket_blackbox_explode1.wav"
		"wave"		")weapons/rocket_blackbox_explode2.wav"
		"wave"		")weapons/rocket_blackbox_explode3.wav"
	}
}

// ------------------------------------------------------------------------------------ //
// RPG Cow Mangler
// ------------------------------------------------------------------------------------ //
"Weapon_CowMangler.Single"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_94dB"
	"wave"		")weapons/cow_mangler_main_shot.wav"
}

"Weapon_CowMangler.SingleCharged"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_NORM"
	"wave"		")weapons/cow_mangler_over_charge_shot.wav"
}

"Weapon_CowMangler.Charging"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_94dB"
	"wave"		")weapons/cow_mangler_over_charge.wav"
}

"Weapon_CowMangler.Explode"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.665000, 0.700000"
	"soundlevel"	"SNDLVL_115dB"
	"pitch"		"95, 100"
	"rndwave"
	{
		"wave"	")weapons\cow_mangler_explosion_normal_01.wav"
		"wave"	")weapons\cow_mangler_explosion_normal_02.wav"
		"wave"	")weapons\cow_mangler_explosion_normal_03.wav"
	}
}

"Weapon_CowMangler.ExplodeCharged"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.665000, 0.700000"
	"soundlevel"	"SNDLVL_115dB"
	"pitch"		"95, 100"
	"rndwave"
	{
		"wave"	")weapons\cow_mangler_explosion_charge_01.wav"
		"wave"	")weapons\cow_mangler_explosion_charge_02.wav"
		"wave"	")weapons\cow_mangler_explosion_charge_03.wav"
	}
}

"Weapon_CowMangler.Idle"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_NORM"
	"wave"		")weapons/cow_mangler_idle.wav"
}

"Weapon_CowMangler.Reload"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.175000"
	"rndwave"
	{
		"wave"	"weapons\cow_mangler_reload.wav"
		"wave"	"weapons\cow_mangler_reload_02.wav"
		"wave"	"weapons\cow_mangler_reload_03.wav"
		"wave"	"weapons\cow_mangler_reload_04.wav"
	}
}

"Weapon_CowMangler.WorldReload"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.175000"
	"rndwave"
	{
		"wave"	")weapons\cow_mangler_reload.wav"
		"wave"	")weapons\cow_mangler_reload_02.wav"
		"wave"	")weapons\cow_mangler_reload_03.wav"
		"wave"	")weapons\cow_mangler_reload_04.wav"
	}
}

"Weapon_CowMangler.ReloadFinal"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.455000"
	"wave"	"weapons\cow_mangler_reload_final.wav"
}

"Weapon_CowMangler.WorldReloadFinal"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.175000"
	"wave"	")weapons\cow_mangler_reload_final.wav"
}

// ------------------------------------------------------------------------------------ //
// Righteous Bison
// ------------------------------------------------------------------------------------ //
"Weapon_Bison.Single"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_NORM"
	"rndwave"
	{
		"wave"	")weapons\bison_main_shot_01.wav"
		"wave"	")weapons\bison_main_shot_02.wav"
	}
}

"Weapon_Bison.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_NORM"
	"wave"	")weapons\bison_main_shot_crit.wav"
}

"Weapon_Bison.Reload"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"pitch"		"110"
	"wave"		"weapons/bison_reload.wav"
}

"Weapon_Bison.ProjectileImpactWorld"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_75dB"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"wave"			")weapons/fx/rics/bison_projectile_impact_world.wav"
}

"Weapon_Bison.ProjectileImpactFlesh"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_75dB"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"wave"			")weapons/fx/rics/bison_projectile_impact_flesh.wav"
}
// ------------------------------------------------------------------------------------ //
// MAD MILK
// ------------------------------------------------------------------------------------ //

"Weapon_MadMilk.Draw"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_75dB"
	
	"wave"	"weapons/draw_madmilk.wav"
}

// ------------------------------------------------------------------------------------ //
// JARATE
// ------------------------------------------------------------------------------------ //
"Jar.Explode"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_95dB"
	
	"wave"	")weapons/jar_explode.wav"
}

"Weapon_Jarate.Draw"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_75dB"
	
	"wave"	"weapons/draw_jarate.wav"
}

"Weapon_Jarate.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_84dB"
	"volume"	"0.700000"
	"wave"		"weapons/jar_single.wav"
}

//
// ------------------------------------------------------------------------------------ //
// Grenades
//
// Grenade Sounds
//
// ------------------------------------------------------------------------------------ //

// ------------------------------------------------------------------------------------ //
// BASE GRENADE
// ------------------------------------------------------------------------------------ //
"BaseGrenade.Explode"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_76dB"

	"rndwave"
	{
		"wave"	"weapons/debris1.wav"
		"wave"	"weapons/debris2.wav"
	}
}

"BaseGrenade.BounceSound"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_74dB"
	"rndwave"
	{
		"wave"		"weapons/grenade_impact.wav"
		"wave"		"weapons/grenade_impact2.wav"
		"wave"		"weapons/grenade_impact3.wav"
	}
}

"BaseExplosionEffect.Sound"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_95dB"
	"pitch"		"PITCH_NORM"

	"rndwave"
	{
			"wave"	")weapons/explode2.wav"
			"wave"	")weapons/explode3.wav"
			"wave"	")weapons/explode1.wav"
	}
}

"Weapon_Grenade_Normal.Single"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_95dB"
	"wave"		"weapons/grenade_throw.wav"
}

// ------------------------------------------------------------------------------------ //
// PIPEBOMB GRENADE
// ------------------------------------------------------------------------------------ //
"Weapon_Grenade_Pipebomb.Explode"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_95dB"
	"volume"	"0.700000"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		")weapons/pipe_bomb1.wav"
		"wave"		")weapons/pipe_bomb2.wav"
		"wave"		")weapons/pipe_bomb3.wav"
	}
}

"Weapon_Grenade_Pipebomb.Bounce"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.350000"
	"pitch" 		"96,100"
	"soundlevel"	"SNDLVL_74dB"
	"wave"		"weapons/grenade_impact.wav"
}

"Weapon_Grenade_Pipebomb.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		"weapons/draw_primary.wav"
}

// ------------------------------------------------------------------------------------ //
// DET PACK GRENADE
// ------------------------------------------------------------------------------------ //
"Weapon_Grenade_Det_Pack.Plant"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_74dB"
	"wave"		"weapons/det_pack_plant.wav"
}

"Weapon_Grenade_Det_Pack.Explode"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_95dB"
	"pitch"		"PITCH_NORM"
	"volume"	"0.700000"
	"wave"		")weapons/det_pack_explode.wav"
}

"Weapon_Grenade_Det_Pack.Timer"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_74dB"
	"wave"		"weapons/det_pack_timer.wav"
}

// ------------------------------------------------------------------------------------ //
// SAPPER
// ------------------------------------------------------------------------------------ //
"Weapon_Sapper.Plant"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_74dB"
	"wave"		"weapons/sapper_plant.wav"
}

"Weapon_Sapper.Timer"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_74dB"
	"wave"		"weapons/sapper_timer.wav"
}

"Weapon_Sapper_xmas.Timer"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_74dB"
	"wave"		"weapons/sapper_timer.wav"
}

"Weapon_Sapper.Draw"
{
	"channel"	"CHAN_AUTO"
	"volume"	"0.350000"
	"soundlevel"	"SNDLVL_74dB"
	"wave"		"weapons/draw_primary.wav"
}

"Weapon_Sapper.DrawSwitch"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_74dB"
	"wave"		"weapons/draw_sapper_switch.wav"
}

"Weapon_Sapper.Removed"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_84dB"
	"wave"		"weapons/sapper_removed.wav"
}


// ------------------------------------------------------------------------------------ //
// ToolBox
// ------------------------------------------------------------------------------------ //


"Weapon_ToolBox.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		"weapons/draw_secondary.wav"
}

"Weapon_ToolBox.Draw2"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		"weapons/draw_toolbox_engineer.wav"
}

// ------------------------------------------------------------------------------------ //
// Gunslinger
// ------------------------------------------------------------------------------------ //


"Weapon_Gunslinger.Draw"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.525000"
	"wave"		"weapons/gunslinger_draw.wav"
}

"Weapon_Gunslinger.Swing"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		"weapons/gunslinger_swing.wav"
}


"Weapon_Gunslinger.ThreeHit"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		"weapons/gunslinger_three_hit.wav"
}

"Weapon_Gunslinger.InspectFingerMove"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.140000"
	"rndwave"
	{
		"wave"		"weapons/gunslinger_inspect_finger_move1.wav"
		"wave"		"weapons/gunslinger_inspect_finger_move2.wav"
		"wave"		"weapons/gunslinger_inspect_finger_move3.wav"
		"wave"		"weapons/gunslinger_inspect_finger_move4.wav"
	}
}



"Weapon_Gunslinger.InspectFingerClick"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		"weapons/gunslinger_inspect_finger_click1.wav"
		"wave"		"weapons/gunslinger_inspect_finger_click2.wav"
		"wave"		"weapons/gunslinger_inspect_finger_click3.wav"
		"wave"		"weapons/gunslinger_inspect_finger_click4.wav"
		"wave"		"weapons/gunslinger_inspect_finger_click5.wav"
		"wave"		"weapons/gunslinger_inspect_finger_click6.wav"
		"wave"		"weapons/gunslinger_inspect_finger_click7.wav"
		"wave"		"weapons/gunslinger_inspect_finger_click8.wav"
	}
}

"Weapon_Gunslinger.InspectFinish"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.210000"
	"wave"		"weapons/gunslinger_draw.wav"
}


// ------------------------------------------------------------------------------------ //
// Dispenser
// ------------------------------------------------------------------------------------ //

"Building_Dispenser.Build1"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_upgrading5.wav"
}

"Building_Dispenser.Build1a"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_upgrading_steam3.wav"
}

"Building_Dispenser.Build1b"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_upgrading1.wav"
}

"Building_Dispenser.Build2"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_move_short1.wav"
}

"Building_Dispenser.Build3"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_move_short2.wav"
}

"Building_Dispenser.Build4"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_upgrading_steam4.wav"
}

"Building_Dispenser.Build5"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_move_short1.wav"
}

"Building_Dispenser.Build6"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_move_short2.wav"
}

"Building_Dispenser.Build7"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_upgrading_steam1.wav"
}

"Building_Dispenser.Build8"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_move_short2.wav"
}

"Building_Dispenser.Build9"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_upgrading_steam2.wav"
}

"Building_Dispenser.Build10"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_move_short1.wav"
}

"Building_Dispenser.Build11"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_upgrading5.wav"
}

"Building_Dispenser.Build12"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_upgrading_steam1.wav"
}

"Building_Dispenser.Build13"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_upgrading_steam1.wav"
}

"Building_Dispenser.Build14"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_upgrading_steam2.wav"
}

"Building_Dispenser.Build15"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_move_medium3.wav"
}

"Building_Dispenser.Build16"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_upgrading4.wav"
}

"Building_Dispenser.Build17"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_move_medium2.wav"
}

"Building_Dispenser.Build18"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/dispenser_bullet_chain.wav"
}

"Building_Dispenser.Build18a"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_upgrading1.wav"
}

"Building_Dispenser.Build19"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_upgrading_steam4.wav"
}

"Building_Dispenser.Build20"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/dispenser_bullet_chain2.wav"
}

"Building_Dispenser.Build21"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_empty.wav"
}

"Building_Dispenser.Build22"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_upgrading_steam5.wav"
}

"Building_Dispenser.Build23"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_upgrading_steam5.wav"
}

"Building_Dispenser.Build24"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_upgrading_steam5.wav"
}

"Building_Dispenser.Build24a"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_upgrading2.wav"
}

"Building_Dispenser.Build24b"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_upgrading_steam5.wav"
}

"Building_Dispenser.Build24c"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_upgrading_steam5.wav"
}

"Building_Dispenser.Build24d"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_upgrading_steam5.wav"
}


"Building_Dispenser.Build25"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_upgrading2.wav"
}

"Building_Dispenser.Explode"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/dispenser_explode.wav"
}

"Building_Dispenser.Idle"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/dispenser_idle.wav"
}

"Building_Dispenser.GenerateMetal"
{
	"channel"		"CHAN_VOICE"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/dispenser_generate_metal.wav"
}

"Building_Dispenser.Heal"
{
	"channel"		"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/dispenser_heal.wav"
}

// ------------------------------------------------------------------------------------ //
// Sentry Gun
// ------------------------------------------------------------------------------------ //

// Played when the gun acquired a new target
"Building_Sentrygun.Alert"
{
	"channel"		"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_88dB"
	"wave"			"weapons/sentry_spot.wav"
}

"Building_Sentrygun.AlertTarget"
{
	"channel"		"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_88dB"
	"wave"			"weapons/sentry_spot_client.wav"
}


// random played while the sentry it turning, without a target
"Building_Sentrygun.Idle"
{
	"channel"		"CHAN_ITEM"
	"volume"	"0.525000"
	"soundlevel"		"SNDLVL_84dB"
	"wave"			"weapons/sentry_scan.wav"
}

"Building_Sentrygun.Idle2"
{
	"channel"		"CHAN_ITEM"
	"volume"	"0.525000"
	"soundlevel"		"SNDLVL_84dB"
	"wave"			"weapons/sentry_scan2.wav"
}

"Building_Sentrygun.Idle3"
{
	"channel"		"CHAN_ITEM"
	"volume"	"0.525000"
	"soundlevel"		"SNDLVL_84dB"
	"wave"			"weapons/sentry_scan3.wav"
}

//played while the sentry is reloading rockets
"Building_SentryGun.RocketSteam1"	
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"wave"		"weapons/sentry_upgrading_steam4.wav"
}

"Building_SentryGun.RocketSteam2"	
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"wave"		"weapons/sentry_upgrading_steam1.wav"
}

"Building_SentryGun.RocketMove1"	
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"wave"		"weapons/sentry_move_short2.wav"
}

"Building_SentryGun.RocketMove2"	
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"wave"		"weapons/sentry_move_short1.wav"
}

"Building_SentryGun.RocketClunk1"	
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"wave"		"weapons/sentry_upgrading4.wav"
}

"Building_SentryGun.RocketClunk2"	
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"wave"		"weapons/sentry_upgrading5.wav"
}

// played when the sentry completes building, or is upgrade
"Building_Sentrygun.Built"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			")weapons/sentry_finish.wav"
}

"Building_Sentrygun.Fire"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/sentry_shoot.wav"
}

"Building_Sentrygun.Fire2"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/sentry_shoot2.wav"
}

"Building_Sentrygun.Fire3"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/sentry_shoot3.wav"
}

"Building_Sentrygun.Empty"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		"weapons/sentry_empty.wav"
}

"Building_Sentrygun.FireRocket"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_94dB"

	"wave"		")weapons/sentry_rocket.wav"
}

"Building_Sentrygun.ShaftFire"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/sentry_shaft_shoot.wav"
}

"Building_Sentrygun.ShaftFire2"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/sentry_shaft_shoot2.wav"
}

"Building_Sentrygun.ShaftFire3"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/sentry_shaft_shoot3.wav"
}

"Building_Sentrygun.ShaftLaserPass"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/sentry_shaft_laser_pass.wav"
}

"Building_Sentrygun.Build1"
{
	"channel"		"CHAN_ITEM"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_upgrading1.wav"
}

"Building_Sentrygun.BuildSteam1"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_upgrading_steam1.wav"
}

"Building_Sentrygun.Build1A"
{
	"channel"		"CHAN_ITEM"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_upgrading4.wav"
} 

"Building_Sentrygun.Build1B"
{
	"channel"		"CHAN_ITEM"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_upgrading7.wav"
}


"Building_Sentrygun.Build2"
{
	"channel"		"CHAN_ITEM"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_move_short2.wav"
}

"Building_Sentrygun.BuildSteam2"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_upgrading_steam2.wav"
}

"Building_Sentrygun.Build3"
{
	"channel"		"CHAN_ITEM"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_upgrading2.wav"
}

"Building_Sentrygun.BuildSteam3"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_upgrading_steam3.wav"
}


"Building_Sentrygun.Build4"
{
	"channel"		"CHAN_ITEM"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_upgrading4.wav"
}

"Building_Sentrygun.Build5"
{
	"channel"		"CHAN_ITEM"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_move_medium3.wav"
}

"Building_Sentrygun.Build6"
{
	"channel"		"CHAN_ITEM"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_upgrading5.wav"
}

"Building_Sentrygun.BuildSteam4"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_upgrading_steam4.wav"
}

"Building_Sentrygun.Build7"
{
	"channel"		"CHAN_ITEM"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_move_long2.wav"
}

"Building_Sentrygun.Build7A"
{
	"channel"		"CHAN_ITEM"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_upgrading7.wav"
}

"Building_Sentrygun.BuildSteam5"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_upgrading_steam5.wav"
}

"Building_Sentrygun.Build8"
{
	"channel"		"CHAN_ITEM"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_upgrading3.wav"
}

"Building_Sentrygun.Build9"
{
	"channel"		"CHAN_ITEM"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_upgrading6.wav"
}

"Building_Sentrygun.Build10"
{
	"channel"		"CHAN_ITEM"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_move_short2.wav"
}

"Building_Sentrygun.Build11"
{
	"channel"		"CHAN_ITEM"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_upgrading8.wav"
}

"Building_Sentrygun.Build12"
{
	"channel"		"CHAN_ITEM"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_move_long1.wav"
}

"Building_Sentrygun.Build13"
{
	"channel"		"CHAN_BODY"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_wire_connect.wav"
}

"Building_Sentry.Explode"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/sentry_explode.wav"
}

"Building_Sentry.Damage"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_94dB"
	"rndwave"
	{
		"wave"		"weapons/sentry_damage1.wav"
		"wave"		"weapons/sentry_damage2.wav"
		"wave"		"weapons/sentry_damage3.wav"
		"wave"		"weapons/sentry_damage4.wav"
	}
}

// ------------------------------------------------------------------------------------ //
// MINI SENTRY
// ------------------------------------------------------------------------------------ //

"Building_MiniSentrygun.Fire"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/sentry_shoot_mini.wav"
}



// ------------------------------------------------------------------------------------ //
// TELEPORTER
// ------------------------------------------------------------------------------------ //
"Building_Teleporter.Ready"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_74dB"
	"wave"		")weapons/teleporter_ready.wav"
}

"Building_Teleporter.Send"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"pitch"		"PITCH_NORM"
	"volume"	"0.700000"
	"wave"		")weapons/teleporter_send.wav"
}

"Building_Teleporter.Receive"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_74dB"
	"wave"		")weapons/teleporter_receive.wav"
}

"Building_Teleporter.Build1"
{
	"channel"		"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_74dB"
	"wave"		"weapons/sentry_upgrading2.wav"
}

"Building_Teleporter.Build1a"
{
	"channel"		"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_74dB"
	"wave"		"weapons/sentry_upgrading1.wav"
}

"Building_Teleporter.Build2"
{
	"channel"		"CHAN_ITEM"
	"volume"	"0.175000"
	"soundlevel"	"SNDLVL_74dB"
	"wave"		"weapons/sentry_upgrading_steam2.wav"	
}

"Building_Teleporter.Build2a"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.175000"
	"soundlevel"	"SNDLVL_74dB"
	"wave"		"weapons/sentry_upgrading_steam5.wav"	
}


"Building_Teleporter.Build2b"
{
	"channel"		"CHAN_WEAPON"
	"volume"	"0.175000"
	"soundlevel"	"SNDLVL_74dB"
	"wave"		"weapons/sentry_move_medium2.wav"	
}


"Building_Teleporter.Build2c"
{
	"channel"		"CHAN_ITEM"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_74dB"
	"wave"		"weapons/sentry_move_medium3.wav"
}

"Building_Teleporter.Build3"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_74dB"
	"wave"		"weapons/sentry_upgrading_steam1.wav"
}


"Building_Teleporter.Build3a"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_74dB"
	"wave"		"weapons/sentry_upgrading_steam2.wav"
}

"Building_Teleporter.Build3b"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_74dB"
	"wave"		"weapons/sentry_upgrading_steam3.wav"
}

"Building_Teleporter.Build4"
{
	"channel"		"CHAN_WEAPON"
	"volume"	"0.175000"
	"soundlevel"	"SNDLVL_74dB"
	"wave"		"weapons/teleporter_build_open2.wav"
}

"Building_Teleporter.Build4a"
{
	"channel"		"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_74dB"
	"wave"		"weapons/sentry_upgrading_steam2.wav"
}

"Building_Teleporter.Build5"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_74dB"
	"wave"		"weapons/sentry_move_short2.wav"
}


"Building_Teleporter.SpinLevel1"
{
	"channel"		"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_74dB"
	"pitch"		"PITCH_NORM"
	"volume"	"0.700000"
	"wave"		"weapons/teleporter_spin.wav"
}

"Building_Teleporter.SpinLevel2"
{
	"channel"		"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_74dB"
	"pitch"		"PITCH_NORM"
	"volume"	"0.700000"
	"wave"		"weapons/teleporter_spin2.wav"
}


"Building_Teleporter.SpinLevel3"
{
	"channel"		"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_74dB"
	"pitch"		"PITCH_NORM"
	"volume"	"0.700000"
	"wave"		"weapons/teleporter_spin3.wav"
}

"Building_Teleporter.Explode"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_74dB"
	"wave"			"weapons/teleporter_explode.wav"
}

// ------------------------------------------------------------------------------------ //
// BOW
// ------------------------------------------------------------------------------------ //
"Weapon_CompoundBow.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"wave"		")weapons/bow_shoot.wav"
}

"Weapon_CompoundBow.SinglePull"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	"0.700000"
	"wave"		")weapons/bow_shoot_pull.wav"
}

"Weapon_CompoundBow.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"wave"		")weapons/bow_shoot_crit.wav"
}

"Weapon_CompoundBow.ClipEmpty"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.490000"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/pistol/pistol_empty.wav"
}



"Weapon_CompoundBow.WorldReload"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		"weapons/pistol_worldreload.wav"
}

"Weapon_Bow.Draw"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.350000"
	"soundlevel"	"SNDLVL_75dB"
	
	"wave"	"weapons/draw_bow.wav"
}

"Weapon_Bow.PullShort"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_75dB"
	
	"wave"	")weapons/bow_shoot_pull_short.wav"
}

"Weapon_Bow.PullReverse"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.350000"
	"soundlevel"	"SNDLVL_75dB"
	
	"wave"	")weapons/bow_shoot_pull_reverse.wav"
}

"Weapon_Bow.ArrowSlide"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.350000"
	"soundlevel"	"SNDLVL_75dB"
	
	"wave"	"weapons/bow_arrow_slide.wav"
}

// ------------------------------------------------------------------------------------ //
// CRUSADERS CROSSBOW
// ------------------------------------------------------------------------------------ //
"Weapon_CrusadersCrossbow.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"wave"		")weapons/crusaders_crossbow_shoot.wav"
}

"Weapon_CrusadersCrossbow.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"wave"		")weapons/crusaders_crossbow_shoot_crit.wav"
}

// ------------------------------------------------------------------------------------ //
// ARROW EFFECTS
// ------------------------------------------------------------------------------------ //

"Weapon_Arrow.ImpactFlesh"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"pitch"			"PITCH_NORM"

	"rndwave"
	{
		"wave"	"weapons/fx/rics/arrow_impact_flesh.wav"
		"wave"	"weapons/fx/rics/arrow_impact_flesh2.wav"
		"wave"	"weapons/fx/rics/arrow_impact_flesh3.wav"
		"wave"	"weapons/fx/rics/arrow_impact_flesh4.wav"
	}
}

"Weapon_Arrow.ImpactConcrete"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_81dB"
	"pitch"			"PITCH_NORM"

	"rndwave"
	{
		"wave"	"weapons/fx/rics/arrow_impact_concrete.wav"
		"wave"	"weapons/fx/rics/arrow_impact_concrete2.wav"
		"wave"	"weapons/fx/rics/arrow_impact_concrete4.wav"
	}
}


"Weapon_Arrow.ImpactMetal"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_81dB"
	"pitch"			"PITCH_NORM"

	"rndwave"
	{
		"wave"	"weapons/fx/rics/arrow_impact_metal.wav"
		"wave"	"weapons/fx/rics/arrow_impact_metal2.wav"
		"wave"	"weapons/fx/rics/arrow_impact_metal4.wav"
	}
}


"Weapon_Arrow.ImpactWood"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_81dB"
	"pitch"			"PITCH_NORM"

	"rndwave"
	{
		"wave"	"weapons/fx/rics/arrow_impact_wood.wav"
		"wave"	"weapons/fx/rics/arrow_impact_wood2.wav"
		"wave"	"weapons/fx/rics/arrow_impact_wood4.wav"
	}
}

"Weapon_Arrow.Nearmiss"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_106dB"
	"pitch"			"PITCH_NORM"

	"rndwave"
	{
		"wave"	"weapons/fx/nearmiss/arrow_nearmiss.wav"
		"wave"	"weapons/fx/nearmiss/arrow_nearmiss2.wav"
		"wave"	"weapons/fx/nearmiss/arrow_nearmiss3.wav"
		"wave"	"weapons/fx/nearmiss/arrow_nearmiss4.wav"
	}
}

"Weapon_Arrow.ImpactFleshCrossbowHeal"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_86dB"

	"wave"	")weapons/fx/rics/arrow_impact_crossbow_heal.wav"
}

// ------------------------------------------------------------------------------------ //
// PICKAXE - THE EQUALIZER
// ------------------------------------------------------------------------------------ //

"Weapon_PickAxe.HitFlesh"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"pitch"		"95, 105"
	"rndwave"
	{
		"wave"		"weapons/blade_slice_2.wav"
		"wave"		"weapons/blade_slice_3.wav"
		"wave"		"weapons/blade_slice_4.wav"
	}
}


"Weapon_PickAxe.Swing"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_84dB"
	"volume"	"0.175000"
	"pitch"		"95, 105"
	"rndwave"
	{
		"wave"		")weapons/pickaxe_swing1.wav"
		"wave"		")weapons/pickaxe_swing2.wav"
		"wave"		")weapons/pickaxe_swing3.wav"
	}
}

"Weapon_Pickaxe.SwingCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_84dB"
	"volume"	"0.175000"
	"wave"		")weapons/pickaxe_swing_crit.wav"
}

// ------------------------------------------------------------------------------------ //
// BATTALIONS BACKUP
// ------------------------------------------------------------------------------------ //

"Weapon_BattalionsBackup.HornRed"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NONE"
	"volume"	"0.700000"
	"wave"		"weapons/battalions_backup_red.wav"

}

"Weapon_BattalionsBackup.HornBlue"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NONE"
	"volume"	"0.700000"
	"wave"		"weapons/battalions_backup_blue.wav"

}

// ------------------------------------------------------------------------------------ //
// BUFF BANNER
// ------------------------------------------------------------------------------------ //

"Weapon_BuffBanner.HornRed"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NONE"
	"volume"	"0.700000"
	"wave"		"weapons/buff_banner_horn_red.wav"

}

"Weapon_BuffBanner.HornBlue"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NONE"
	"volume"	"0.700000"
	"wave"		"weapons/buff_banner_horn_blue.wav"

}
"Weapon_BuffBanner.Flag"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		"weapons/buff_banner_flag.wav"

}

"Weapon_BuffBanner.BuffOn"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		"weapons/buff_on.wav"

}

"Weapon_BuffBanner.BuffOff"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		"weapons/buff_off.wav"
}

// ------------------------------------------------------------------------------------ //
// DEMO CHARGE
// ------------------------------------------------------------------------------------ //

"DemoCharge.HitWorld"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		"weapons/demo_charge_hit_world1.wav"
		"wave"		"weapons/demo_charge_hit_world2.wav"
		"wave"		"weapons/demo_charge_hit_world3.wav"
	}
}

"DemoCharge.HitFleshRange"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		"weapons/demo_charge_hit_flesh_range1.wav"
		"wave"		"weapons/demo_charge_hit_flesh_range2.wav"
		"wave"		"weapons/demo_charge_hit_flesh_range3.wav"
	}
}

"DemoCharge.HitFlesh"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		"weapons/demo_charge_hit_flesh1.wav"
		"wave"		"weapons/demo_charge_hit_flesh2.wav"
		"wave"		"weapons/demo_charge_hit_flesh3.wav"
	}
}

"DemoCharge.Charging"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		"weapons/demo_charge_windup1.wav"
		"wave"		"weapons/demo_charge_windup2.wav"
		"wave"		"weapons/demo_charge_windup3.wav"
	}
}

"DemoCharge.ChargeCritOn"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.175000"
	"wave"		")weapons/weapon_crit_charged_on.wav"
}

"DemoCharge.ChargeCritOff"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.175000"
	"wave"		")weapons/weapon_crit_charged_off.wav"
}

// ------------------------------------------------------------------------------------ //
// DEMO SWORD
// ------------------------------------------------------------------------------------ //

"Weapon_Sword.Swing"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.175000"
	"pitch"		"95, 105"
	"wave"		")weapons/demo_sword_swing1.wav"

}

"Weapon_Sword.SwingCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.175000"
	"wave"		")weapons/demo_sword_swing_crit.wav"
}

"Weapon_Sword.HitFlesh"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		"weapons/blade_slice_2.wav"
		"wave"		"weapons/blade_slice_3.wav"
		"wave"		"weapons/blade_slice_4.wav"
	}
}

"Weapon_Sword.HitWorld"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons/demo_sword_hit_world1.wav"
		"wave"		")weapons/demo_sword_hit_world2.wav"
	}
}

"Weapon_Sword.Draw"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"wave"		"weapons/draw_sword.wav"
}

// ------------------------------------------------------------------------------------ //
// RECON 
// ------------------------------------------------------------------------------------ //

"Recon.Ping"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/recon_ping.wav"
}

// ------------------------------------------------------------------------------------ //
// GUITAR
// ------------------------------------------------------------------------------------ //

"Weapon_Guitar.Strum"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/guitar_strum.wav"
}

"Weapon_Guitar.Impact"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons/guitar_impact1.wav"
		"wave"		")weapons/guitar_impact2.wav"
	}
}

// ------------------------------------------------------------------------------------ //
// FRYING PAN
// ------------------------------------------------------------------------------------ //

"FryingPan.HitFlesh"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		"weapons/pan/melee_frying_pan_01.wav"
		"wave"		"weapons/pan/melee_frying_pan_02.wav"
		"wave"		"weapons/pan/melee_frying_pan_03.wav"
		"wave"		"weapons/pan/melee_frying_pan_04.wav"
	}
}

"FryingPan.HitWorld"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		"weapons/pan/pan_impact_world1.wav"
		"wave"		"weapons/pan/pan_impact_world2.wav"
		"wave"		"weapons/pan/pan_impact_world3.wav"
	}
}

// ------------------------------------------------------------------------------------ //
// HALLOWEEN BOSS AXE
// ------------------------------------------------------------------------------------ //

"Halloween.HeadlessBossAxeHitFlesh"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_150dB"
	"pitch"			"95,105"
	"volume"	"0.700000"
	"wave"			")weapons/halloween_boss/knight_axe_hit.wav"
}

"Halloween.HeadlessBossAxeHitWorld"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_150dB"
	"pitch"			"95,105"
	"volume"	"0.700000"
	"wave"			")weapons/halloween_boss/knight_axe_miss.wav"
}

"Halloween.HeadlessBossFootfalls"
{
	"channel"		"CHAN_BODY"
	"soundlevel"	"SNDLVL_150dB"
	"pitch"			"95,105"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")player/footsteps/giant1.wav"
		"wave"		")player/footsteps/giant2.wav"
	}
}

// ------------------------------------------------------------------------------------ //
// Samurai Katana
// ------------------------------------------------------------------------------------ //


"Weapon_Katana.Miss"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_65dB"
	"volume"	"0.420000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		")weapons/samurai/TF_Katana_01.wav"
		"wave"		")weapons/samurai/TF_Katana_02.wav"
		"wave"		")weapons/samurai/TF_Katana_03.wav"
		"wave"		")weapons/samurai/TF_Katana_04.wav"
		"wave"		")weapons/samurai/TF_Katana_05.wav"
		"wave"		")weapons/samurai/TF_Katana_06.wav"
	}
}

"Weapon_Katana.MissCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_65dB"
	"volume"	"0.420000"
	"wave"		")weapons/samurai/TF_katana_crit_miss_01.wav"
}

"Weapon_Katana.HitFlesh"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_95dB"
	"volume"	"0.700000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		")weapons/samurai/TF_katana_slice_01.wav"
		"wave"		")weapons/samurai/TF_katana_slice_02.wav"
		"wave"		")weapons/samurai/TF_katana_slice_03.wav"
	}
}

"Weapon_Katana.HitWorld"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		")weapons/samurai/TF_katana_impact_object_01.wav"
		"wave"		")weapons/samurai/TF_katana_impact_object_02.wav"
		"wave"		")weapons/samurai/TF_katana_impact_object_03.wav"
	}
}

"Weapon_Katana.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_70dB"
	"volume"	"0.490000"
	"rndwave"
	{
		"wave"		")weapons/samurai/TF_katana_draw_01.wav"
		"wave"		")weapons/samurai/TF_katana_draw_02.wav"
	}
}

// ------------------------------------------------------------------------------------ //
// Marked for Death
// ------------------------------------------------------------------------------------ //

"Weapon_Marked_for_Death.Initial"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"95,105"
	"volume"	"0.665000"
	"rndwave"
	{
		"wave"		")weapons\samurai\TF_marked_for_death_impact_01.wav"
		"wave"		")weapons\samurai\TF_marked_for_death_impact_02.wav"
		"wave"		")weapons\samurai\TF_marked_for_death_impact_03.wav"
	}
}

"Weapon_Marked_for_Death.Indicator"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_100dB"
	"volume"	"0.700000"
	"wave"		"weapons\samurai\TF_marked_for_death_indicator.wav"
}

// ------------------------------------------------------------------------------------ //
// DETONATOR
// ------------------------------------------------------------------------------------ //

"Weapon_Detonator.Fire"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"95,105"
	"volume"	"0.525000"
		"wave"		")weapons\flare_detonator_launch.wav"
}

"Weapon_Detonator.Detonate"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_100dB"
	"volume"	"0.700000"
	"wave"		")weapons\flare_detonator_explode.wav"
}

"Weapon_Detonator.DetonateWorld"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_100dB"
	"volume"	"0.700000"
	"wave"		")weapons\flare_detonator_explode_world.wav"
}



// ------------------------------------------------------------------------------------ //
// SAXXY
// ------------------------------------------------------------------------------------ //

"Saxxy.TurnGold"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_100dB"
	"pitch"		"PITCH_NORM"
	"volume"	"0.700000"
	"wave"		")weapons/saxxy_impact_gen_06.wav"
}

"Saxxy.HitWorld"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"  	"weapons\saxxy_impact_gen_01.wav"
}

// ------------------------------------------------------------------------------------ //
// DISCIPLINE DEVICE
// ------------------------------------------------------------------------------------ //

"DisciplineDevice.Impact"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons\discipline_device_impact_01.wav"
		"wave"		")weapons\discipline_device_impact_02.wav"
	}
}

"DisciplineDevice.ImpactCrit"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons\discipline_device_impact_crit_01.wav"
		"wave"		")weapons\discipline_device_impact_crit_02.wav"
	}
}

"DisciplineDevice.HitWorld"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.630000"
	"wave"		")weapons\discipline_device_hit_world.wav"
}

"DisciplineDevice.Swing"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons\discipline_device_woosh_01.wav"
		"wave"		")weapons\discipline_device_woosh_02.wav"
	}
}

"DisciplineDevice.PowerUp"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		")weapons\discipline_device_power_up.wav"
}

"DisciplineDevice.PowerDown"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		")weapons\discipline_device_power_down.wav"
}

// ------------------------------------------------------------------------------------ //
// EVICTION NOTICE
// ------------------------------------------------------------------------------------ //

"EvictionNotice.Impact"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons\eviction_notice_01.wav"
		"wave"		")weapons\eviction_notice_02.wav"
		"wave"		")weapons\eviction_notice_03.wav"
		"wave"		")weapons\eviction_notice_04.wav"
	}
}

"EvictionNotice.ImpactCrit"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons\eviction_notice_01_crit.wav"
		"wave"		")weapons\eviction_notice_02_crit.wav"
		"wave"		")weapons\eviction_notice_03_crit.wav"
		"wave"		")weapons\eviction_notice_04_crit.wav"
	}
}

"EvictionNotice.HitWorld"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons\demo_sword_hit_world1.wav"
		"wave"		")weapons\demo_sword_hit_world2.wav"
	}
}

"EvictionNotice.Swing"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		"weapons\boxing_gloves_swing1.wav"
		"wave"		"weapons\boxing_gloves_swing2.wav"
		"wave"		"weapons\boxing_gloves_swing4.wav"
	}
}

// ------------------------------------------------------------------------------------ //
// BOSTON BASHER
// ------------------------------------------------------------------------------------ //

"BostonBasher.Impact"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons\eviction_notice_01.wav"
		"wave"		")weapons\eviction_notice_02.wav"
		"wave"		")weapons\eviction_notice_03.wav"
		"wave"		")weapons\eviction_notice_04.wav"
	}
}

"BostonBasher.ImpactCrit"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons\eviction_notice_01_crit.wav"
		"wave"		")weapons\eviction_notice_02_crit.wav"
		"wave"		")weapons\eviction_notice_03_crit.wav"
		"wave"		")weapons\eviction_notice_04_crit.wav"
	}
}

"BostonBasher.HitWorld"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons\demo_sword_hit_world1.wav"
		"wave"		")weapons\demo_sword_hit_world2.wav"
	}
}

"BostonBasher.Swing"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		"weapons\boxing_gloves_swing1.wav"
		"wave"		"weapons\boxing_gloves_swing2.wav"
		"wave"		"weapons\boxing_gloves_swing4.wav"
	}
}

// ------------------------------------------------------------------------------------ //
// RESERVE SHOOTER
// ------------------------------------------------------------------------------------ //


"Weapon_Reserve_Shooter.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons\reserve_shooter_01.wav"
		"wave"		")weapons\reserve_shooter_02.wav"
		"wave"		")weapons\reserve_shooter_03.wav"
		"wave"		")weapons\reserve_shooter_04.wav"
	}
}

"Weapon_Reserve_Shooter.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons\reserve_shooter_01_crit.wav"
		"wave"		")weapons\reserve_shooter_02_crit.wav"
		"wave"		")weapons\reserve_shooter_03_crit.wav"
		"wave"		")weapons\reserve_shooter_04_crit.wav"
	}
}

"Weapon_Reserve_Shooter.Empty"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		"weapons/shotgun_empty.wav"
}

"Weapon_Reserve_Shooter.Reload"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		"weapons/scatter_gun_reload.wav"
}

"Weapon_Reserve_Shooter.WorldReload"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		"weapons/scatter_gun_worldreload.wav"
}

"Weapon_Reserve_Shooter.Pump"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		"weapons/scatter_gun_worldreload.wav"
}

"Weapon_Reserve_Shooter.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		"weapons/draw_secondary.wav"
}

// ------------------------------------------------------------------------------------ //
// MANTREADS
// ------------------------------------------------------------------------------------ //


"Weapon_Mantreads.Impact"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		")weapons\mantreads.wav"
}


// ------------------------------------------------------------------------------------ //
// QUAKE ROCKET LAUNCHER
// ------------------------------------------------------------------------------------ //


"Weapon_QuakeRPG.Single"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_94dB"
	"wave"		"weapons\quake_rpg_fire_remastered.wav"
}

"Weapon_QuakeRPG.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.700000"
	"wave"		"weapons\quake_rpg_fire_remastered_crit.wav"
}

"Weapon_QuakeRPG.Draw"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"wave"		"weapons\quake_ammo_pickup_remastered.wav"
}

"Weapon_QuakeRPG.Reload"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"wave"		"weapons\quake_rpg_reload_remastered.wav"
}

"Weapon_QuakeRPG.WorldReload"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"wave"		"weapons\quake_rpg_reload_remastered.wav"
}

"Weapon_QuakeRPG.Explode"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_95dB"
	"volume"	"0.700000"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons\quake_explosion_remastered.wav"
}

// ------------------------------------------------------------------------------------ //
// DIAMOND BACK
// ------------------------------------------------------------------------------------ //
"Weapon_Diamond_Back.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_92dB"
	"volume"	"0.560000"
	"rndwave"
	{
		"wave"		")weapons\diamond_back_01.wav"
		"wave"		")weapons\diamond_back_02.wav"
		"wave"		")weapons\diamond_back_03.wav"
	}
}

"Weapon_Diamond_Back.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons\diamond_back_01_crit.wav"
		"wave"		")weapons\diamond_back_02_crit.wav"
		"wave"		")weapons\diamond_back_03_crit.wav"
	}
}


// ------------------------------------------------------------------------------------ //
// SNIPER RAILGUN RIFLE
// ------------------------------------------------------------------------------------ //
"Weapon_SniperRailgun.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons\sniper_railgun_single_01.wav"
		"wave"		")weapons\sniper_railgun_single_02.wav"
	}
}

"Weapon_SniperRailgun.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons\sniper_railgun_single_crit.wav"
		"wave"		")weapons\sniper_railgun_single_crit_02.wav"
	}
}

"Weapon_SniperRailgun_Large.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_100dB"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons\sniper_railgun_charged_shot_01.wav"
		"wave"		")weapons\sniper_railgun_charged_shot_02.wav"
	}
}

"Weapon_SniperRailgun_Large.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_100dB"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons\sniper_railgun_charged_shot_crit_01.wav"
		"wave"		")weapons\sniper_railgun_charged_shot_crit_02.wav"
	}
}

"Weapon_SniperRailgun.WorldReload"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.245000"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		")weapons\sniper_railgun_world_reload.wav"
}

"Weapon_SniperRailgun.ClipEmpty"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.490000"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		")weapons\sniper_railgun_dry_fire.wav"
}

"Weapon_SniperRailgun.NonScoped"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.490000"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		")weapons\sniper_railgun_no_fire.wav"
}

"Weapon_SniperRailgun.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		"weapons/draw_primary.wav"
}

"Weapon_SniperRailgun.BoltForward"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.315000"
	"wave"		")weapons\sniper_railgun_bolt_forward.wav"
}

"Weapon_SniperRailgun.BoltBack"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.315000"
	"wave"		")weapons\sniper_railgun_bolt_back.wav"
}

// ------------------------------------------------------------------------------------ //
// WIDOW MAKER SHOTGUN
// ------------------------------------------------------------------------------------ //

"Weapon_WidowMaker.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_92dB"
	"volume"	"0.630000"
	"rndwave"
	{
		"wave"		")weapons\widow_maker_shot_01.wav"
		"wave"		")weapons\widow_maker_shot_02.wav"
		"wave"		")weapons\widow_maker_shot_03.wav"
	}
}

"Weapon_WidowMaker.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_92dB"
	"volume"	"0.630000"
	"rndwave"
	{
		"wave"		")weapons\widow_maker_shot_crit_01.wav"
		"wave"		")weapons\widow_maker_shot_crit_02.wav"
		"wave"		")weapons\widow_maker_shot_crit_03.wav"
	}
}

"Weapon_WidowMaker.Empty"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		")weapons\widow_maker_dry_fire.wav"
}

"Weapon_WidowMaker.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		"weapons/draw_shotgun_pyro.wav"
}

"Weapon_WidowMaker.Cock_Back"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		")weapons\widow_maker_pump_action_back.wav"
}

"Weapon_WidowMaker.Cock_Forward"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		")weapons\widow_maker_pump_action_forward.wav"
}

// ------------------------------------------------------------------------------------ //
// BARRETS ARM
// ------------------------------------------------------------------------------------ //


"Weapon_BarretsArm.Shot"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons\barret_arm_shot.wav"
}

"Weapon_BarretsArm.Draw"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.000000"
	"wave"		"weapons\barret_arm_draw.wav"
}

"Weapon_BarretsArm.Fizzle"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.490000"
	"wave"		")weapons\barret_arm_fizzle.wav"
}

"Weapon_BarretsArm.Zap"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons\barret_arm_zap.wav"
}

//-----------------------------------------//
// BOMBINOMICON PLAYER EXPLODE
//-----------------------------------------//
"Bombinomicon.Explode"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_105dB"
	"volume"	"0.700000"
	"pitch"		"PITCH_NORM"
	
	"wave"		"weapons/bombinomicon_explode1.wav"	

}

//-----------------------------------------//
// SPY ASSASSIN KNIFE
//-----------------------------------------//


"Weapon_Assassin_Knife.Draw"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"pitch"		"PITCH_NORM"
	
	"wave"		")weapons\spy_assassin_knife_draw.wav"
}

"Weapon_Assassin_Knife.Miss"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	"0.420000"
	"wave"		")weapons/knife_swing.wav"
}

"Weapon_Assassin_Knife.MissCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	"0.420000"
	"wave"		")weapons/knife_swing_crit.wav"
}

"Weapon_Assassin_Knife.HitFlesh"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons\spy_assassin_knife_impact_01.wav"
		"wave"		")weapons\spy_assassin_knife_impact_02.wav"
	}
}

"Weapon_Assassin_Knife.HitWorld"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		")weapons/blade_hitworld.wav"
}

"Weapon_Assassin_Knife.Backstab"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_85dB"
	"volume"	"0.700000"
	"pitch"		"PITCH_NORM"
	
	"wave"		")weapons\spy_assassin_knife_bckstb.wav"
}


//-----------------------------------------//
// Dr Grordbort's Wrenchmotron 600
//-----------------------------------------//

"Weapon_DRG_Wrench.Teleport"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_150dB"
	"volume"	"0.700000"
	"wave"			")weapons/drg_wrench_teleport.wav"
}

// ------------------------------------------------------------------------------------ //
// The Spycicle (Spy Icicle knife)
// ------------------------------------------------------------------------------------ //

"Icicle.TurnToIce"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_100dB"
	"pitch"		"PITCH_NORM"
	"volume"	"0.700000"
	"wave"		")weapons/icicle_freeze_victim_01.wav"
}

"Icicle.HitWorld"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons/icicle_hit_world_01.wav"
		"wave"		")weapons/icicle_hit_world_02.wav"
		"wave"		")weapons/icicle_hit_world_03.wav"
	}
}

"Icicle.Melt"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_100dB"
	"pitch"			"PITCH_NORM"
	"volume"	"0.700000"
	"wave"			")weapons/icicle_melt_01.wav"
}

"Icicle.Deploy"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"volume"	"0.700000"
	"wave"			")weapons/icicle_deploy.wav"
}

//-----------------------------------------//
// Man Melter
//-----------------------------------------//
"Weapon_ManMelter.Single"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_NORM"
	"wave"	")weapons\man_melter_fire.wav"
}

"Weapon_ManMelter.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_NORM"
	"wave"	")weapons\man_melter_fire_crit.wav"
}

"Weapon_ManMelter.altfire_lp"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons\man_melter_alt_fire_lp.wav"
}


//-----------------------------------------//
// Ball Buster
//-----------------------------------------//
"BallBuster.OrnamentImpact"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_75dB"
	"rndwave"
	{
		"wave"	"weapons\ball_buster_break_01.wav"
		"wave"	"weapons\ball_buster_break_02.wav"
	}
}

"BallBuster.OrnamentImpactRange"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_75dB"
	"rndwave"
	{
		"wave"	"weapons\ball_buster_break_01_crowd.wav"
		"wave"	"weapons\ball_buster_break_02_crowd.wav"
	}
}

"BallBuster.HitBall"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_75dB"
	"volume"	"0.700000"
	"pitch"		"115"
	"wave"		"weapons\ball_buster_hit_02.wav"
}

"BallBuster.HitFlesh"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		"weapons\ball_buster_hit_01.wav"
}

"BallBuster.HitWorld"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		"weapons\ball_buster_hit_01.wav"
}

"BallBuster.DrawCatch"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.525000"
	"wave"		"weapons\ball_buster_hit_01.wav"
}

"BallBuster.Ornament_DrawCatch"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		"weapons\ball_buster_catch_01.wav"
		"wave"		"weapons\ball_buster_catch_02.wav"
	}
}

"BallBuster.Ball_HitWorld"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_70dB"
	"rndwave"
	{
		"wave"		")weapons\ball_buster_bounce_01.wav"
		"wave"		")weapons\ball_buster_bounce_02.wav"
		"wave"		")weapons\ball_buster_bounce_03.wav"
		"wave"		")weapons\ball_buster_bounce_04.wav"
		"wave"		")weapons\ball_buster_bounce_05.wav"
		"wave"		")weapons\ball_buster_bounce_06.wav"
	}
}

// ------------------------------------------------------------------------------------ //
// Pomson 6000
// ------------------------------------------------------------------------------------ //
"Weapon_Pomson.Single"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_NORM"
	"wave"	")weapons\pomson_fire_01.wav"
}

"Weapon_Pomson.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_NORM"
	"wave"	")weapons\pomson_fire_crit_01.wav"
}

"Weapon_Pomson.Reload"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"pitch"		"110"
	"wave"		"weapons/bison_reload.wav"
}

"Weapon_Pomson.DrainedVictim"
{
	"channel"		"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_75dB"
	"volume"	"0.700000"
	"pitch"			"110"
	"wave"			"weapons/drg_pomson_drain_01.wav"
}

"Weapon_Pomson.ProjectileImpactWorld"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_75dB"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"wave"			")weapons/fx/rics/pomson_projectile_impact_world.wav"
}

"Weapon_Pomson.ProjectileImpactFlesh"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_75dB"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"wave"			")weapons/fx/rics/pomson_projectile_impact_flesh.wav"
}

// ------------------------------------------------------------------------------------ //
// PHLOGISTINATOR
// ------------------------------------------------------------------------------------ //

"Weapon_phlogistinator.FireStart"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons\phlog_ignite.wav"
}

"Weapon_phlogistinator.FireLoop"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons\phlog_loop.wav"
}

"Weapon_phlogistinator.FireLoopCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons\phlog_loop_crit.wav"
}

"Weapon_phlogistinator.WindDown"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons\phlog_end.wav"
}


// ------------------------------------------------------------------------------------ //
// 3RD DEGREE
// ------------------------------------------------------------------------------------ //

"Weapon_3rd_degree.HitFlesh"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons\3rd_degree_hit_01.wav"
		"wave"		")weapons\3rd_degree_hit_02.wav"
		"wave"		")weapons\3rd_degree_hit_03.wav"
		"wave"		")weapons\3rd_degree_hit_04.wav"
	}
}

"Weapon_3rd_degree.HitWorld"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		")weapons\3rd_degree_hit_world_01.wav"
		"wave"		")weapons\3rd_degree_hit_world_02.wav"
		"wave"		")weapons\3rd_degree_hit_world_03.wav"
		"wave"		")weapons\3rd_degree_hit_world_04.wav"
	}
}


// ------------------------------------------------------------------------------------ //
// Mittens
// ------------------------------------------------------------------------------------ //

"Weapon_mittens.HitFlesh"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.420000"
	"wave"		")weapons\mittens_punch.wav"
}

"Weapon_mittens.CritHit"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.560000"
	"wave"		")weapons\mittens_punch_crit.wav"
}

"Weapon_mittens.HitWorld"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.350000"
	"wave"		")weapons\mittens_punch.wav"
}

"Weapon_mittens.HitGlove"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.280000"
	"wave"		")weapons\mittens_punch.wav"
}

// ------------------------------------------------------------------------------------ //
// Dumpster Rocket Launcher
// ------------------------------------------------------------------------------------ //

"Weapon_DumpsterRocket.Reload"
{
	"channel"		"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"pitch"			"100"
	"wave"			"weapons/dumpster_rocket_reload.wav"
}

"Weapon_DumpsterRocket.Reload_FP"
{
	"channel"		"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"pitch"			"100"
	"wave"			")weapons/dumpster_rocket_reload_fp.wav"
}

// ------------------------------------------------------------------------------------ //
// Rainblower
// ------------------------------------------------------------------------------------ //

"Weapon_Rainblower.FireStart"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/rainblower/rainblower_start.wav"
}

"Weapon_Rainblower.FireLoop"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/rainblower/rainblower_loop.wav"
}

"Weapon_Rainblower.FireEnd"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/rainblower/rainblower_end.wav"

}

"Weapon_Rainblower.FireHit"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/rainblower/rainblower_hit.wav"
}

"Weapon_Rainblower.PilotLoop"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.175000"
	"wave"		")weapons/rainblower/rainblower_pilot.wav"
}

"Weapon_Rainblower.Fire"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/rainblower/rainblower_start.wav"
}

"Weapon_Rainblower.WindDown"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/rainblower/rainblower_end.wav"

}

// ------------------------------------------------------------------------------------ //
// Meet the Pyro, Doomsday, Public Enemy Pack, Urban Pro
// ------------------------------------------------------------------------------------ //
"Weapon_PickPocket_Pistol.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/doom_scout_pistol.wav"
}

"Weapon_PickPocket_Pistol.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/doom_scout_pistol_crit.wav"
}

"Weapon_Brawler_Blaster.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/doom_scout_shotgun.wav"
}

"Weapon_Brawler_Blaster.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/doom_scout_shotgun_crit.wav"
}

"Weapon_ProSniperRifle.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_98dB"
	"volume"	"0.700000"
	"wave"		")weapons/doom_sniper_rifle.wav"
}

"Weapon_ProSniperRifle.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_98dB"
	"volume"	"0.700000"
	"wave"		")weapons/doom_sniper_rifle_crit.wav"
}

"Weapon_UrbanProfessional.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/doom_sniper_smg.wav"
}

"Weapon_UrbanProfessional.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/doom_sniper_smg_crit.wav"
}

"Weapon_Does_Dumpster.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/doom_rocket_launcher.wav"
}

"Weapon_Does_Dumpster.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/doom_rocket_launcher_crit.wav"
}

"Weapon_ScorchShot.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/doom_flare_gun.wav"
}

"Weapon_ScorchShot.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/doom_flare_gun_crit.wav"
}

//-----------------------------------------//
// Cleaver
//-----------------------------------------//
"Cleaver.ImpactFlesh"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_85dB"
	
	"rndwave"
	{
		"wave"		")weapons\cleaver_hit_02.wav"
		"wave"		")weapons\cleaver_hit_03.wav"
		"wave"		")weapons\cleaver_hit_05.wav"
		"wave"		")weapons\cleaver_hit_06.wav"
		"wave"		")weapons\cleaver_hit_07.wav"
	}
}

"Cleaver.ImpactWorld"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_85dB"
	"wave"		")weapons\cleaver_hit_world.wav"
}

"Cleaver.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/cleaver_throw.wav"

}

"Cleaver.Draw"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"wave"		"weapons/cleaver_draw.wav"
}
//-----------------------------------------//
// Neon Sign
//-----------------------------------------//
"Neon_Sign.ImpactFlesh"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_75dB"
	
	"rndwave"
	{
		"wave"		")weapons\neon_sign_hit_01.wav"
		"wave"		")weapons\neon_sign_hit_02.wav"
		"wave"		")weapons\neon_sign_hit_03.wav"
		"wave"		")weapons\neon_sign_hit_04.wav"
	}
}

"Neon_Sign.ImpactWorld"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_75dB"
	
	"rndwave"
	{
		"wave"		")weapons\neon_sign_hit_world_01.wav"
		"wave"		")weapons\neon_sign_hit_world_02.wav"
		"wave"		")weapons\neon_sign_hit_world_03.wav"
		"wave"		")weapons\neon_sign_hit_world_04.wav"
	}
}

//-----------------------------------------//
// SD Sapper
//-----------------------------------------//
"Weapon_sd_sapper.Timer"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_75dB"
	
	"rndwave"
	{
		"wave"		")weapons\spy_tape_01.wav"
		"wave"		")weapons\spy_tape_02.wav"
		"wave"		")weapons\spy_tape_03.wav"
		"wave"		")weapons\spy_tape_04.wav"
		"wave"		")weapons\spy_tape_05.wav"
	}
}

//-----------------------------------------//
// Wheatley Sapper
//-----------------------------------------//
"Weapon_p2rec.Timer"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_74dB"
	"wave"		"weapons/sapper_timer.wav"
}

//-----------------------------------------//
// Dragon Minigun
//-----------------------------------------//
"Dragon_Minigun.Spin"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		")weapons/dragon_gun_motor_loop_dry.wav"
}

"Dragon_Minigun.WindUp"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/dragon_gun_motor_start.wav"
}

"Dragon_Minigun.WindDown"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/dragon_gun_motor_stop.wav"
}

"Dragon_Minigun.Fire"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/dragon_gun_motor_loop.wav"
}

"Dragon_Minigun.FireCrit"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/dragon_gun_motor_loop_crit.wav"
}

// ------------------------------------------------------------------------------------ //
// CSGO AWP
// ------------------------------------------------------------------------------------ //
"Weapon_AWP.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/csgo_awp_shoot.wav"
}

"Weapon_AWP.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/csgo_awp_shoot_crit.wav"
}

// ------------------------------------------------------------------------------------ //
// RESCUE RANGER
// ------------------------------------------------------------------------------------ //

"Weapon_RescueRanger.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons\rescue_ranger_fire.wav"
}

"Weapon_RescueRanger.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons\rescue_ranger_fire_crit.wav"
}

"Weapon_RescueRanger.charge_01"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons\rescue_ranger_charge_01.wav"
}

"Weapon_RescueRanger.charge_02"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons\rescue_ranger_charge_02.wav"
}

"RescueRanger_Teleporter.Send"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"pitch"		"PITCH_NORM"
	"volume"	"0.490000"
	"rndwave"
	{
		"wave"		")weapons\rescue_ranger_teleport_send_01.wav"
		"wave"		")weapons\rescue_ranger_teleport_send_02.wav"
	}
}

"RescueRanger_Teleporter.Receive"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.490000"
	"soundlevel"	"SNDLVL_74dB"
	"rndwave"
	{
		"wave"		")weapons\rescue_ranger_teleport_receive_01.wav"
		"wave"		")weapons\rescue_ranger_teleport_receive_02.wav"
	}
}

// ------------------------------------------------------------------------------------ //
// Vaccinator
// ------------------------------------------------------------------------------------ //
"WeaponMedigun_Vaccinator.Healing"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"wave"		")weapons\vaccinator_heal.wav"
}

"WeaponMedigun_Vaccinator.Charged_tier_01"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"wave"		")weapons\vaccinator_charge_tier_01.wav"
}

"WeaponMedigun_Vaccinator.Charged_tier_02"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"wave"		")weapons\vaccinator_charge_tier_02.wav"
}

"WeaponMedigun_Vaccinator.Charged_tier_03"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"wave"		")weapons\vaccinator_charge_tier_03.wav"
}

"WeaponMedigun_Vaccinator.Charged_tier_04"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"wave"		")weapons\vaccinator_charge_tier_04.wav"
}

"WeaponMedigun_Vaccinator.InvulnerableOn"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_70dB"
	"wave"		")player\invuln_on_vaccinator.wav"
}

"WeaponMedigun_Vaccinator.InvulnerableOff"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_86dB"
	"wave"		")player\invuln_off_vaccinator.wav"
}

"WeaponMedigun_Vaccinator.Toggle"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_86dB"
	"wave"		")weapons\vaccinator_toggle.wav"
}

// ------------------------------------------------------------------------------------ //
// Loose Cannon
// ------------------------------------------------------------------------------------ //

"Weapon_LooseCannon.Shoot"
{
	"channel"		"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"			")weapons/loose_cannon_shoot.wav"
}

"Weapon_LooseCannon.Shootcrit"
{
	"channel"		"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"			")weapons/loose_cannon_shootcrit.wav"
}

"Weapon_LooseCannon.Explode"
{
	"channel"		"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_95dB"
	"volume"	"0.700000"
	"pitch"			"95, 105"
	"wave"			")weapons/loose_cannon_explode.wav"
}

"Weapon_LooseCannon.Charge"
{
	"channel"		"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.315000"
	"wave"			"weapons/loose_cannon_charge.wav"
}

"Weapon_LooseCannon.BallImpact"
{
	"channel"		"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_85dB"
	"volume"	"0.490000"
	"pitch"			"95, 105"
	"wave"			"weapons/loose_cannon_ball_impact.wav"
}

// ------------------------------------------------------------------------------------ //
// MEDI_SHIELD
// ------------------------------------------------------------------------------------ //
"WeaponMedi_Shield.Protection"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"wave"		")weapons\vaccinator_heal.wav"
}

"WeaponMedi_Shield.Deploy"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_95dB"
	"wave"		")weapons\medi_shield_deploy.wav"
}

"WeaponMedi_Shield.Retract"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_95dB"
	"wave"		")weapons\medi_shield_retract.wav"
}

"WeaponMedi_Shield.Burn"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.490000"
	"soundlevel"  	"SNDLVL_81dB"
	"pitch"		"90, 100"

	"rndwave"
	{
		"wave"	"weapons\medi_shield_burn_01.wav"
		"wave"	"weapons\medi_shield_burn_02.wav"
		"wave"	"weapons\medi_shield_burn_03.wav"
		"wave"	"weapons\medi_shield_burn_04.wav"
		"wave"	"weapons\medi_shield_burn_05.wav"
		"wave"	"weapons\medi_shield_burn_06.wav"
		"wave"	"weapons\medi_shield_burn_07.wav"
		"wave"	"weapons\medi_shield_burn_08.wav"
		"wave"	"weapons\medi_shield_burn_09.wav"
		"wave"	"weapons\medi_shield_burn_10.wav"
		"wave"	"weapons\medi_shield_burn_11.wav"
	}
}

"WeaponMedi_Shield.Burn_lp"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_94dB"
	"pitch"			"PITCH_NORM"

	"wave"	")weapons\medi_burn_lp.wav"
}
"Weapon_Airstrike.AltFire"
{
	"channel"		"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_95dB"
	"volume"	"0.700000"
	"pitch"			"95, 105"
	"rndwave"
	{
			"wave"	")weapons/airstrike_fire_01.wav"
			"wave"	")weapons/airstrike_fire_02.wav"
			"wave"	")weapons/airstrike_fire_03.wav"
	}
}

"Weapon_Airstrike.CritFire"
{
	"channel"		"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_95dB"
	"volume"	"0.700000"
	"pitch"			"95, 105"
	"wave"			")weapons/airstrike_fire_crit.wav"
}

"Weapon_Airstrike.Fail"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"			"weapons/airstrike_fail.wav"
}
"Weapon_Airstrike.Explosion"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_95dB"
	"pitch"		"PITCH_NORM"

	"rndwave"
	{
			"wave"	")weapons/airstrike_small_explosion_01.wav"
			"wave"	")weapons/airstrike_small_explosion_02.wav"
			"wave"	")weapons/airstrike_small_explosion_03.wav"
	}
}

// ------------------------------------------------------------------------------------ //
// Bread Monster
// ------------------------------------------------------------------------------------ //
// Gloves
"Weapon_bm_gloves.draw"
{
	"channel"		"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_80dB"
	"volume"	"0.350000"
	"pitch"		    "100"
	"wave"			"weapons/breadmonster/gloves/bm_gloves_on.wav"
}

"Weapon_bm_gloves.snap"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.280000"
	"soundlevel"	"SNDLVL_80dB"
	"pitch"		"95, 105"
	"rndwave"
	{
			"wave"	"weapons/breadmonster/sapper/bm_sapper_snap_01.wav"
			"wave"	"weapons/breadmonster/sapper/bm_sapper_snap_02.wav"
			"wave"	"weapons/breadmonster/sapper/bm_sapper_snap_03.wav"
			"wave"	"weapons/breadmonster/sapper/bm_sapper_snap_04.wav"
			"wave"	"weapons/breadmonster/sapper/bm_sapper_snap_05.wav"
			"wave"	"weapons/breadmonster/sapper/bm_sapper_snap_06.wav"
			"wave"	"weapons/breadmonster/sapper/bm_sapper_snap_07.wav"
			"wave"	"weapons/breadmonster/sapper/bm_sapper_snap_08.wav"
	}
}

"Weapon_bm_gloves.scream"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.280000"
	"soundlevel"	"SNDLVL_80dB"
	"pitch"		"95, 105"
	"rndwave"
	{
			"wave"	"weapons/breadmonster/gloves/bm_gloves_scream_01.wav"
			"wave"	"weapons/breadmonster/gloves/bm_gloves_scream_02.wav"
	}
}

"Weapon_bm_gloves.attack"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.350000"
	"soundlevel"	"SNDLVL_80dB"
	"pitch"		"95, 105"
	"rndwave"
	{
			"wave"	"weapons/breadmonster/gloves/bm_gloves_attack_01.wav"
			"wave"	"weapons/breadmonster/gloves/bm_gloves_attack_02.wav"
			"wave"	"weapons/breadmonster/gloves/bm_gloves_attack_03.wav"
			"wave"	"weapons/breadmonster/gloves/bm_gloves_attack_04.wav"
	}
}

// Sapper
"Weapon_bm_sapper.scream"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.280000"
	"soundlevel"	"SNDLVL_80dB"
	"pitch"		"95, 105"
	"rndwave"
	{
			"wave"	"weapons/breadmonster/sapper/bm_sapper_scream_01.wav"
			"wave"	"weapons/breadmonster/sapper/bm_sapper_scream_02.wav"
	}
}
"Weapon_bm_sapper.snap"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.280000"
	"soundlevel"	"SNDLVL_80dB"
	"pitch"		"95, 105"
	"rndwave"
	{
			"wave"	"weapons/breadmonster/sapper/bm_sapper_snap_01.wav"
			"wave"	"weapons/breadmonster/sapper/bm_sapper_snap_02.wav"
			"wave"	"weapons/breadmonster/sapper/bm_sapper_snap_03.wav"
			"wave"	"weapons/breadmonster/sapper/bm_sapper_snap_04.wav"
			"wave"	"weapons/breadmonster/sapper/bm_sapper_snap_05.wav"
			"wave"	"weapons/breadmonster/sapper/bm_sapper_snap_06.wav"
			"wave"	"weapons/breadmonster/sapper/bm_sapper_snap_07.wav"
			"wave"	"weapons/breadmonster/sapper/bm_sapper_snap_08.wav"
	}
}

"Weapon_breadmonster_sapper.Timer"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_74dB"
	"wave"		"weapons/sapper_timer.wav"
}

//Throwable
"Weapon_bm_throwable.throw"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_95dB"
	"wave"		")weapons/breadmonster/throwable/bm_throwable_throw.wav"
}

"Weapon_bm_throwable.smash"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_95dB"	
	"wave"	")weapons/breadmonster/throwable/bm_throwable_smash.wav"
}

"Weapon_bm_throwable.growl"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.280000"
	"soundlevel"	"SNDLVL_80dB"
	"pitch"		"95, 105"
	"rndwave"
	{
			"wave"	"weapons/breadmonster/throwable/bm_throwable_growl_01.wav"
			"wave"	"weapons/breadmonster/throwable/bm_throwable_growl_02.wav"
	}
}
"Weapon_bm_throwable.grunt"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.280000"
	"soundlevel"	"SNDLVL_80dB"
	"pitch"		"95, 105"
	"rndwave"
	{
			"wave"	"weapons/breadmonster/throwable/bm_throwable_grunt_01.wav"
			"wave"	"weapons/breadmonster/throwable/bm_throwable_grunt_02.wav"
			"wave"	"weapons/breadmonster/throwable/bm_throwable_grunt_03.wav"
			"wave"	"weapons/breadmonster/throwable/bm_throwable_grunt_04.wav"
			"wave"	"weapons/breadmonster/throwable/bm_throwable_grunt_05.wav"
			"wave"	"weapons/breadmonster/throwable/bm_throwable_grunt_06.wav"
			"wave"	"weapons/breadmonster/throwable/bm_throwable_grunt_07.wav"
			"wave"	"weapons/breadmonster/throwable/bm_throwable_grunt_08.wav"
	}
}

"Weapon_bm_throwable.slosh"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.210000"
	"soundlevel"	"SNDLVL_80dB"
	"pitch"		"100"
	"rndwave"
	{
			"wave"	"weapons/breadmonster/throwable/bm_throwable_slosh_01.wav"
			"wave"	"weapons/breadmonster/throwable/bm_throwable_slosh_02.wav"
			"wave"	"weapons/breadmonster/throwable/bm_throwable_slosh_03.wav"
			"wave"	"weapons/breadmonster/throwable/bm_throwable_slosh_04.wav"
			"wave"	"weapons/breadmonster/throwable/bm_throwable_slosh_05.wav"
			"wave"	"weapons/breadmonster/throwable/bm_throwable_slosh_06.wav"
			"wave"	"weapons/breadmonster/throwable/bm_throwable_slosh_07.wav"
			"wave"	"weapons/breadmonster/throwable/bm_throwable_slosh_08.wav"
	}
}

"Weapon_bm_throwable.attack"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.350000"
	"soundlevel"	"SNDLVL_80dB"
	"pitch"		"100"
	"rndwave"
	{
			"wave"	"weapons/breadmonster/throwable/bm_throwable_attack_01.wav"
			"wave"	"weapons/breadmonster/throwable/bm_throwable_attack_02.wav"
			"wave"	"weapons/breadmonster/throwable/bm_throwable_attack_03.wav"
			"wave"	"weapons/breadmonster/throwable/bm_throwable_attack_04.wav"
			"wave"	"weapons/breadmonster/throwable/bm_throwable_attack_05.wav"
			"wave"	"weapons/breadmonster/throwable/bm_throwable_attack_06.wav"
			"wave"	"weapons/breadmonster/throwable/bm_throwable_attack_07.wav"
			"wave"	"weapons/breadmonster/throwable/bm_throwable_attack_08.wav"
			"wave"	"weapons/breadmonster/throwable/bm_throwable_attack_09.wav"
			"wave"	"weapons/breadmonster/throwable/bm_throwable_attack_10.wav"
	}
}

// ------------------------------------------------------------------------------------ //

// ------------------------------------------------------------------------------------ //
// GRAPPLING HOOK
// ------------------------------------------------------------------------------------ //
"WeaponGrapplingHook.Shoot"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_84dB"
	"volume"	"0.700000"
	"wave"		")weapons\grappling_hook_shoot.wav"
}

"WeaponGrapplingHook.ReelStart"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_84dB"
	"volume"	"0.700000"
	"wave"		")weapons\grappling_hook_reel_start.wav"
}

"WeaponGrapplingHook.ReelStop"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_84dB"
	"volume"	"0.700000"
	"wave"		")weapons\grappling_hook_reel_stop.wav"
}

"WeaponGrapplingHook.ImpactDefault"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_84dB"
	"volume"	"0.700000"
	"pitch"		"PITCH_NORM"
	"wave"		"weapons\grappling_hook_impact_default.wav"
}

"WeaponGrapplingHook.ImpactFlesh"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons\grappling_hook_impact_flesh.wav"
}

"WeaponGrapplingHook.ImpactFleshLoop"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"wave"		")weapons\grappling_hook_impact_flesh_loop.wav"
}

"WeaponGrapplingHook.Wind"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_85dB"
	"volume"	"0.000000"
	"wave"			")weapons\grappling_hook_wind.wav"
}

// ------------------------------------------------------------------------------------ //
// WEAPON INSPECT
// ------------------------------------------------------------------------------------ //

"WeaponInspect.Movement1"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.140000"
	"wave"		"weapons\weapon_inspect_movement1.wav"
}

"WeaponInspect.Movement2"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.140000"
	"wave"		"weapons\weapon_inspect_movement2.wav"
}

"WeaponInspect.Movement3"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.140000"
	"wave"		"weapons\weapon_inspect_movement3.wav"
}

"WeaponInspect.Movement4"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.140000"
	"wave"		"weapons\weapon_inspect_movement4.wav"
}

// ------------------------------------------------------------------------------------ //
// MELEE INSPECT
// ------------------------------------------------------------------------------------ //

"MeleeInspect.Movement"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.140000"
	"rndwave"
	{
		"wave"	"weapons\melee_inspect_movement2.wav"
		"wave"	"weapons\melee_inspect_movement3.wav"
		"wave"	"weapons\melee_inspect_movement4.wav"
	}
}

"MeleeInspect.Movement1"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.140000"
	"wave"		"weapons\melee_inspect_movement1.wav"
}

"MeleeInspect.Movement2"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.140000"
	"wave"		"weapons\melee_inspect_movement2.wav"
}

"MeleeInspect.Movement3"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.140000"
	"wave"		"weapons\melee_inspect_movement3.wav"
}

"MeleeInspect.Movement4"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.140000"
	"wave"		"weapons\melee_inspect_movement4.wav"
}


// ------------------------------------------------------------------------------------ //
//  Weapon Hit (Ding a lings)
// ------------------------------------------------------------------------------------ //

"Player.HitSoundDefaultDing"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"	
	"pitch"			"PITCH_NORM"

	"wave"	")ui/hitsound.wav"
}

"Player.HitSoundBeepo"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"	
	"pitch"			"PITCH_NORM"

	"wave"	")ui/hitsound_beepo.wav"
}

"Player.HitSoundVortex"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"	
	"pitch"			"PITCH_NORM"

	"rndwave"
	{
		"wave"	")ui/hitsound_vortex1.wav"
		"wave"	")ui/hitsound_vortex2.wav"
		"wave"	")ui/hitsound_vortex3.wav"
		"wave"	")ui/hitsound_vortex4.wav"
		"wave"	")ui/hitsound_vortex5.wav"	
	}
}

"Player.HitSoundElectro"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"	
	"pitch"			"PITCH_NORM"

	"rndwave"
	{
		"wave"	")ui/hitsound_electro1.wav"
		"wave"	")ui/hitsound_electro2.wav"
		"wave"	")ui/hitsound_electro3.wav"
	}
}

"Player.HitSoundNotes"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"	
	"pitch"			"PITCH_NORM"

	"rndwave"
	{
		"wave"	"ui/hitsound_menu_note1.wav"
		"wave"	"ui/hitsound_menu_note2.wav"
		"wave"	"ui/hitsound_menu_note3.wav"
		"wave"	"ui/hitsound_menu_note4.wav"
		"wave"	"ui/hitsound_menu_note5.wav"
		"wave"	"ui/hitsound_menu_note6.wav"
		"wave"	"ui/hitsound_menu_note7.wav"
		"wave"	"ui/hitsound_menu_note7b.wav"
		"wave"	"ui/hitsound_menu_note8.wav"
		"wave"	"ui/hitsound_menu_note9.wav"			
	}
}

"Player.HitSoundPercussion"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"	
	"pitch"			"PITCH_NORM"

	"rndwave"
	{
		"wave"	")ui/hitsound_percussion1.wav"
		"wave"	")ui/hitsound_percussion2.wav"
		"wave"	")ui/hitsound_percussion3.wav"
		"wave"	")ui/hitsound_percussion4.wav"
		"wave"	")ui/hitsound_percussion5.wav"						
	}
}

"Player.HitSoundRetro"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"	
	"pitch"			"PITCH_NORM"

	"rndwave"
	{
		"wave"	")ui/hitsound_retro1.wav"
		"wave"	")ui/hitsound_retro2.wav"
		"wave"	")ui/hitsound_retro3.wav"
		"wave"	")ui/hitsound_retro4.wav"
		"wave"	")ui/hitsound_retro5.wav"						
	}
}

"Player.HitSoundSpace"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"	
	"pitch"			"PITCH_NORM"

	"wave"	")ui/hitsound_space.wav"
}

"Player.HitSoundSquasher"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"	
	"pitch"			"PITCH_NORM"

	"wave"	")ui/hitsound_squasher.wav"
}

"Player.HitSoundSynth"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"	
	"pitch"		"PITCH_NORM"

	"rndwave"
	{
		"wave"	"ui/hitsound_synth1.wav"
		"wave"	"ui/hitsound_synth2.wav"
		"wave"	"ui/hitsound_synth3.wav"
		"wave"	"ui/hitsound_synth4.wav"
		"wave"	"ui/hitsound_synth5.wav"						
	}
}

// ------------------------------------------------------------------------------------ //
//  Weapon Kill (Ding a lings)
// ------------------------------------------------------------------------------------ //

"Player.KillSoundDefaultDing"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"	
	"pitch"			"PITCH_NORM"

	"wave"	")ui/killsound.wav"
}

"Player.KillSoundBeepo"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"	
	"pitch"			"PITCH_NORM"

	"wave"	")ui/killsound_beepo.wav"
}

"Player.KillSoundElectro"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"	
	"pitch"			"PITCH_NORM"

	"wave"	")ui/killsound_electro.wav"
}

"Player.KillSoundNotes"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"	
	"pitch"			"PITCH_NORM"

	"wave"	"ui/killsound_note.wav"
}

"Player.KillSoundPercussion"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"	
	"pitch"			"PITCH_NORM"

	"wave"	")ui/killsound_percussion.wav"
}

"Player.KillSoundRetro"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"	
	"pitch"			"PITCH_NORM"

	"wave"	")ui/killsound_retro.wav"
}

"Player.KillSoundSpace"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"	
	"pitch"			"PITCH_NORM"

	"wave"	")ui/killsound_space.wav"
}

"Player.KillSoundSquasher"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"	
	"pitch"			"PITCH_NORM"

	"wave"	")ui/killsound_squasher.wav"
}

"Player.KillSoundVortex"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"	
	"pitch"			"PITCH_NORM"

	"wave"	")ui/killsound_vortex.wav"
}

// ------------------------------------------------------------------------------------ //
//  Invasion
// ------------------------------------------------------------------------------------ //


"Weapon_BatSaber.Draw"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		"weapons/batsaber_draw.wav"
}

"Weapon_BatSaber.Swing"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	"0.700000"
	"pitch"			"96,100"
	"rndwave"
	{
		"wave"		")weapons/batsaber_swing1.wav"
		"wave"		")weapons/batsaber_swing2.wav"
		"wave"		")weapons/batsaber_swing3.wav"
	}
}

"Weapon_BatSaber.SwingCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	"0.700000"
	"pitch"			"96,100"
	"rndwave"
	{
		"wave"		")weapons/batsaber_swing_crit1.wav"
		"wave"		")weapons/batsaber_swing_crit2.wav"
		"wave"		")weapons/batsaber_swing_crit3.wav"
	}
}

"Weapon_BatSaber.HitFlesh"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"pitch"			"96,100"
	"rndwave"
	{
		"wave"		")weapons/batsaber_hit_flesh1.wav"
		"wave"		")weapons/batsaber_hit_flesh2.wav"
	}

}

"Weapon_BatSaber.HitWorld"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"pitch"			"96,100"
	"rndwave"
	{
		"wave"		")weapons/batsaber_hit_world1.wav"
		"wave"		")weapons/batsaber_hit_world2.wav"
	}
}

"Weapon_ShootingStar.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_100dB"
	"volume"	"0.700000"
	"wave"		")weapons\shooting_star_shoot.wav"
}

"Weapon_ShootingStar.SingleCharged"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_100dB"
	"volume"	"0.700000"
	"wave"		")weapons\shooting_star_shoot_charged.wav"
}

"Weapon_ShootingStar.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_100dB"
	"volume"	"0.700000"
	"wave"		")weapons\shooting_star_shoot_crit.wav"
}

"Weapon_Capper.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons\capper_shoot.wav"
}

"Weapon_Capper.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons\capper_shoot_crit.wav"
}

// ------------------------------------------------------------------------------------ //
// Rocket Jumper
// ------------------------------------------------------------------------------------ //

"Weapon_Rocket_Jumper.Single"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_94dB"
	"wave"		")weapons/rocket_jumper_shoot.wav"
}

"Weapon_Rocket_Jumper.Explode"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_95dB"
	"volume"	"0.700000"
	"pitch"		"PITCH_NORM"
	"wave"		")weapons/rocket_jumper_explode1.wav"

}

// ------------------------------------------------------------------------------------ //
// Stickey Jumper
// ------------------------------------------------------------------------------------ //

"Weapon_Sticky_Jumper.Single"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_94dB"
	"wave"		")weapons/sticky_jumper_shoot.wav"
}

"Weapon_Sticky_Jumper.Explode"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_95dB"
	"volume"	"0.700000"
	"pitch"		"PITCH_NORM"
	"wave"		")weapons/sticky_jumper_explode1.wav"
}

// ------------------------------------------------------------------------------------ //
// Dropped Medigun
// ------------------------------------------------------------------------------------ //

"Medigun.DrainCharge"
{
	"channel"		"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.245000"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/drg_pomson_drain_01.wav"
}

// ------------------------------------------------------------------------------------ //
// Push
// ------------------------------------------------------------------------------------ //

"Weapon_Hands.Push"
{
	"channel"		"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/push.wav"
}

"Weapon_Hands.PushImpact"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/push_impact.wav"
}

// ------------------------------------------------------------------------------------ //
// ROCKET PACK
// ------------------------------------------------------------------------------------ //

"Weapon_RocketPack.BoostersExtend"
{
	"channel"		"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_95dB"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"wave"			")weapons/rocket_pack_boosters_extend.wav"
}

"Weapon_RocketPack.BoostersRetract"
{
	"channel"		"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_95dB"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"wave"			")weapons/rocket_pack_boosters_retract.wav"
}


"Weapon_RocketPack.BoostersCharge"
{
	"channel"		"CHAN_ITEM"
	"soundlevel"	"SNDLVL_105dB"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"wave"			")weapons/rocket_pack_boosters_charge.wav"
}

"Weapon_RocketPack.BoostersLoop"
{
	"channel"		"CHAN_ITEM"
	"soundlevel"	"SNDLVL_95dB"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"wave"			")weapons/rocket_pack_boosters_loop.wav"
}

"Weapon_RocketPack.BoostersLoopEnd"
{
	"channel"		"CHAN_ITEM"
	"soundlevel"	"SNDLVL_95dB"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"wave"			"misc/null.wav"
}

"Weapon_RocketPack.BoostersFire"
{
	"channel"		"CHAN_ITEM"
	"soundlevel"	"SNDLVL_105dB"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"wave"			")weapons/rocket_pack_boosters_fire.wav"
}

"Weapon_RocketPack.BoostersNotReady"
{
	"channel"		"CHAN_ITEM"
	"soundlevel"	"SNDLVL_95dB"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"wave"			")weapons/rocket_pack_boosters_not_ready.wav"
}

"Weapon_RocketPack.BoostersReady"
{
	"channel"		"CHAN_ITEM"
	"soundlevel"	"SNDLVL_95dB"
	"volume"	"0.000000"
	"pitch"			"PITCH_NORM"
	"wave"			")weapons/rocket_pack_boosters_ready.wav"
}

"Weapon_RocketPack.BoostersShutdown"
{
	"channel"		"CHAN_ITEM"
	"soundlevel"	"SNDLVL_105dB"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"wave"			")weapons/rocket_pack_boosters_shutdown.wav"
}

"Weapon_RocketPack.Land"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_105dB"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"wave"			")weapons/rocket_pack_land.wav"
}

"Weapon_Slap.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		"weapons/slap_draw.wav"
}


"Weapon_Slap.Swing"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	"0.420000"
	"wave"		")weapons/slap_swing.wav"
}

"Weapon_Slap.SwingCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	"0.420000"
	"wave"		")weapons/slap_swing_crit.wav"
}


"Weapon_Slap.BackHandHitWorld"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		"weapons\slap_hit_world1.wav"
}

"Weapon_Slap.OpenHandHitWorld"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.700000"
	"wave"		"weapons\slap_hit_world2.wav"
}

"Weapon_Slap.BackHand"
{
	"channel"			"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"pitch"				"90,100"
	"rndwave"
	{
		"wave"			")weapons/slap_hit1.wav"
		"wave"			")weapons/slap_hit2.wav"

	}
}

"Weapon_Slap.OpenHand"
{
	"channel"			"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"pitch"				"100,110"
	"rndwave"
	{
		"wave"			")weapons/slap_hit3.wav"
		"wave"			")weapons/slap_hit4.wav"

	}
}


// ------------------------------------------------------------------------------------ //
// WINGER PISTOL
// ------------------------------------------------------------------------------------ //
"Weapon_Winger.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/winger_shoot.wav"
}

"Weapon_Winger.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/winger_shoot_crit.wav"
}

// ------------------------------------------------------------------------------------ //
// FRONTIER JUSTICE
// ------------------------------------------------------------------------------------ //
"Weapon_FrontierJustice.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/frontier_justice_shoot.wav"
}

"Weapon_FrontierJustice.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/frontier_justice_shoot_crit.wav"
}

// ------------------------------------------------------------------------------------ //
// FAMILY BUSINESS
// ------------------------------------------------------------------------------------ //
"Weapon_FamilyBusiness.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/family_business_shoot.wav"
}

"Weapon_FamilyBusiness.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"wave"		")weapons/family_business_shoot_crit.wav"
}

// ------------------------------------------------------------------------------------ //
// GAS CAN
// ------------------------------------------------------------------------------------ //
"Weapon_GasCan.Explode"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_85dB"
	
	"wave"	")weapons/gas_can_explode.wav"
}

"Weapon_GasCan.Draw"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_75dB"
	
	"wave"	")weapons/draw_gas_can.wav"
}

"Weapon_GasCan.Throw"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_84dB"
	"volume"	"0.700000"
	"wave"		")weapons/gas_can_throw.wav"
}

"Weapon_GasCan.InspectMovement1"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_84dB"
	"volume"	"0.700000"
	"wave"		")weapons/gas_can_inspect_movement1.wav"
}

"Weapon_GasCan.InspectMovement2"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_84dB"
	"volume"	"0.700000"
	"wave"		")weapons/gas_can_inspect_movement2.wav"
}

"Weapon_GasCan.InspectMovement3"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_84dB"
	"volume"	"0.700000"
	"wave"		")weapons/gas_can_inspect_movement3.wav"
}

// ------------------------------------------------------------------------------------ //
// DRAGONS FURY
// ------------------------------------------------------------------------------------ //
"Weapon_DragonsFury.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_84dB"
	
	"wave"	")weapons/dragons_fury_shoot.wav"
}

"Weapon_DragonsFury.SingleCrit"
{
	"channel"		"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_84dB"
	
	"wave"	")weapons/dragons_fury_shoot_crit.wav"
}

"Weapon_DragonsFury.Impact"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.000000"
	"soundlevel"	"SNDLVL_84dB"
	
	"wave"	")weapons/dragons_fury_impact.wav"
}

"Weapon_DragonsFury.ImpactPain"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.000000"
	"soundlevel"	"SNDLVL_84dB"
	
	"wave"	")weapons/dragons_fury_pain.wav"
}

"Weapon_DragonsFury.ImpactHit"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.000000"
	"soundlevel"	"SNDLVL_84dB"
	
	"wave"	")weapons/dragons_fury_hit.wav"
}

"Weapon_DragonsFury.BonusDamage"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.350000"
	"soundlevel"	"SNDLVL_84dB"
	
	"wave"	")weapons/dragons_fury_impact_bonus_damage.wav"
}

"Weapon_DragonsFury.BonusDamagePain"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_84dB"
	
	"wave"	")weapons/dragons_fury_impact_bonus_damage_pain.wav"
}

"Weapon_DragonsFury.BonusDamageHit"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.350000"
	"soundlevel"	"SNDLVL_84dB"
	
	"wave"	")weapons/dragons_fury_impact_bonus_damage_hit.wav"
}

"Weapon_DragonsFury.PressureBuild"
{
	"channel"		"CHAN_ITEM"
	"volume"	"0.350000"
	"soundlevel"	"SNDLVL_84dB"
	
	"wave"	")weapons/dragons_fury_pressure_build.wav"
}

"Weapon_DragonsFury.PressureBuildStop"
{
	"channel"		"CHAN_ITEM"
	"volume"	"0.350000"
	"soundlevel"	"SNDLVL_84dB"
	
	"wave"	")weapons/dragons_fury_pressure_build_stop.wav"
}

"Weapon_DragonsFury.Nearmiss"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"

	"wave"	")weapons/fx/nearmiss/dragons_fury_nearmiss.wav"

}
// Channels
//	CHAN_AUTO		= 0,
//	CHAN_WEAPON		= 1,
//	CHAN_VOICE		= 2,
//	CHAN_ITEM		= 3,
//	CHAN_BODY		= 4,
//	CHAN_STREAM		= 5,		// allocate stream channel from the static or dynamic area
//	CHAN_STATIC		= 6,		// allocate channel from the static area 
// these can be set with "channel" "2" or "channel" "chan_voice"

//-----------------------------------------------------------------------------
// common attenuation values
//-----------------------------------------------------------------------------

// DON'T USE THESE - USE SNDLVL_ INSTEAD!!!
//	ATTN_NONE		0.0f	
//	ATTN_NORM		0.8f
//	ATTN_IDLE		2.0f
//	ATTN_STATIC		1.25f 
//	ATTN_RICOCHET	1.5f
//	ATTN_GUNFIRE	0.27f

//	SNDLVL_NONE		= 0,
//	SNDLVL_25dB		= 25,
//	SNDLVL_30dB		= 30,
//	SNDLVL_35dB		= 35,
//	SNDLVL_40dB		= 40,
//	SNDLVL_45dB		= 45,
//	SNDLVL_50dB		= 50,	// 3.9
//	SNDLVL_55dB		= 55,	// 3.0
//	SNDLVL_IDLE		= 60,	// 2.0
//	SNDLVL_TALKING	= 60,	// 2.0
//	SNDLVL_60dB		= 60,	// 2.0
//	SNDLVL_65dB		= 65,	// 1.5
//	SNDLVL_STATIC	= 66,	// 1.25
//	SNDLVL_70dB		= 70,	// 1.0
//	SNDLVL_NORM		= 75,
//	SNDLVL_75dB		= 75,	// 0.8
//	SNDLVL_80dB		= 80,	// 0.7
//	SNDLVL_85dB		= 85,	// 0.6
//	SNDLVL_90dB		= 90,	// 0.5
//	SNDLVL_95dB		= 95,
//	SNDLVL_100dB	= 100,	// 0.4
//	SNDLVL_105dB	= 105,
//	SNDLVL_120dB	= 120,
//	SNDLVL_130dB	= 130,
//	SNDLVL_GUNFIRE	= 140,	// 0.27
//	SNDLVL_140dB	= 140,	// 0.2
//	SNDLVL_150dB	= 150,	// 0.2


"Scout.DodgeCanOpen"
{
	"channel"		"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_84dB"
	"pitch"		"PITCH_NORM"
	"wave"		"player/pl_scout_dodge_can_open.wav"
}

"Scout.DodgeCanDrinkFast"
{
	"channel"		"CHAN_WEAPON"
	"volume"	"0.175000"
	"soundlevel"	"SNDLVL_84dB"
	"pitch"		"PITCH_NORM"
	"wave"		"player/pl_scout_dodge_can_drink_fast.wav"
}

"Scout.DodgeCanDrink"
{
	"channel"		"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_84dB"
	"pitch"		"PITCH_NORM"
	"wave"		"player/pl_scout_dodge_can_drink.wav"
}

"Scout.DodgeCanCrush"
{
	"channel"		"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_84dB"
	"pitch"		"PITCH_NORM"
	"wave"		"player/pl_scout_dodge_can_crush.wav"
}

"Scout.DodgeCanPitch"
{
	"channel"		"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_84dB"
	"pitch"		"PITCH_NORM"
	"wave"		"player/pl_scout_dodge_can_pitch.wav"
}


"Scout.DodgeTired"
{
	"channel"		"CHAN_VOICE"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_74dB"
	"pitch"		"PITCH_NORM"
	"wave"		"player/pl_scout_dodge_tired.wav"
}

"Player.Spawn"
{
	"channel"		"CHAN_BODY"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"misc/null.wav"
}

"Player.UseDeny"
{
	"channel"		"CHAN_BODY"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_NORM"

	"wave"	"common/wpn_denyselect.wav"
}

"Player.WeaponSelected"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.700000"
	"soundlevel"  "SNDLVL_NONE"
	"pitch"	"PITCH_NORM"

	"wave"	"common/wpn_select.wav"
}

"Player.DenyWeaponSelection"
{
	"channel"		"CHAN_BODY"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_NORM"

	"wave"	"common/wpn_denyselect.wav"
}

"Player.WeaponSelectionOpen"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.224000"
	"soundlevel"  "SNDLVL_NONE"
	"pitch"	"PITCH_NORM"

	"wave"	"common/null.wav"
}

"Player.WeaponSelectionClose"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.700000"
	"soundlevel"  "SNDLVL_NONE"
	"pitch"	"PITCH_NORM"

	"wave"	"common/null.wav"
}

"Player.WeaponSelectionMoveSlot"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.350000"
	"soundlevel"  "SNDLVL_NONE"
	"pitch"	"PITCH_NORM"

	"wave"	"common/wpn_moveselect.wav"
}

"Player.FallGib"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"		"92,96"
	"soundlevel"	"SNDLVL_NORM"
	"wave"		"player/pl_fleshbreak.wav"
}

"Player.FallDamage"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_NORM"
	"wave"		"player/pl_fallpain.wav"
}

"Player.PlasmaDamage"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.350000"
	"soundlevel"  "SNDLVL_75dB"

	"wave"		"player/general/flesh_burn.wav"
}

"Player.SonicDamage"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.490000"
	"soundlevel"  "SNDLVL_75dB"
	"wave"	"player/pain.wav"
}

"Player.DrownStart"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.700000"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"90,110"

	"wave"	"player/pl_drown1.wav"
}

"Player.DrownContinue"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.700000"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"95,105"

	"rndwave"
	{
		"wave"	"player/pl_drown1.wav"
		"wave"	"player/pl_drown2.wav"
		"wave"	"player/pl_drown3.wav"
	}
}

"Player.AmbientUnderWater"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.154000"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"ambient/water/underwater.wav"
}

"Player.PickupWeapon"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.560000"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"	"95,105"
	"wave"	"items/ammo_pickup.wav"
}


"Geiger.BeepLow"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"

	"rndwave"
	{
		"wave"	"player/geiger1.wav"
		"wave"	"player/geiger2.wav"
	}
}

"Player.OnFire"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.560000"
	"soundlevel"  	"SNDLVL_75dB"	
	"pitch"		"PITCH_NORM"

	"rndwave"
	{
		"wave"	"ambient/fire/fire_small_loop1.wav"
		"wave"	"ambient/fire/fire_small_loop2.wav"
	}
}

"Player.ReceiveSouls"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_75dB"	
	"pitch"		"PITCH_NORM"

	"rndwave"
	{
		"wave"	"player/souls_receive1.wav"
		"wave"	"player/souls_receive2.wav"
		"wave"	"player/souls_receive3.wav"
	}
}

"Player.ResistanceLight"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_75dB"	
	"pitch"			"90, 110"

	"rndwave"
	{
		"wave"		")player/resistance_light1.wav"
		"wave"		")player/resistance_light2.wav"
		"wave"		")player/resistance_light3.wav"
		"wave"		")player/resistance_light4.wav"
	}
}

"Player.ResistanceMedium"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_75dB"	
	"pitch"			"90, 110"

	"rndwave"
	{
		"wave"		")player/resistance_medium1.wav"
		"wave"		")player/resistance_medium2.wav"
		"wave"		")player/resistance_medium3.wav"
		"wave"		")player/resistance_medium4.wav"
	}
}

"Player.ResistanceHeavy"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_75dB"	
	"pitch"			"90, 110"

	"rndwave"
	{
		"wave"		")player/resistance_heavy1.wav"
		"wave"		")player/resistance_heavy2.wav"
		"wave"		")player/resistance_heavy3.wav"
		"wave"		")player/resistance_heavy4.wav"
	}
}

//=========================================================================


"TFPlayer.Decapitated"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  "SNDLVL_85dB"
	"pitch"	"PITCH_NORM"
	"wave"	")player/flow.wav"
}

"TFPlayer.StunImpact"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  "SNDLVL_85dB"
	"pitch"	"PITCH_NORM"
	"wave"	"player/pl_impact_stun.wav"
}

"TFPlayer.StunImpactRange"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  "SNDLVL_105dB"
	"pitch"	"PITCH_NORM"
	"wave"	"player/pl_impact_stun_range.wav"
}

"TFPlayer.AirBlastImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"player/pl_impact_airblast1.wav"
		"wave"		"player/pl_impact_airblast2.wav"
		"wave"		"player/pl_impact_airblast3.wav"
		"wave"		"player/pl_impact_airblast4.wav"
	}
}

"TFPlayer.FlareImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.490000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"player/pl_impact_flare1.wav"
		"wave"		"player/pl_impact_flare2.wav"
		"wave"		"player/pl_impact_flare3.wav"
	}
}

"TFPlayer.Drown"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"95,105"

	"rndwave"
	{
		"wave"	"player/drown1.wav"	
		"wave"	"player/drown2.wav"
		"wave"	"player/drown3.wav"	
	}
}

"TFPlayer.Pain"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"92,96"
	"wave"		"player/pain.wav"
}

"TFPlayer.FlameOut"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCh_NORM"
	"wave"		")player/flame_out.wav"
}


"TFPlayer.AttackerPain"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_95dB"
	"pitch"		"92,96"
	"wave"		"player/death.wav"
}

"TFPlayer.FirePain"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_95dB"
	"pitch"		"92,96"
	"wave"		"player/fire.wav"
}

"TFPlayer.CritPain"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"95,105"
	
	"rndwave"
	{
		"wave"		"player/crit_received1.wav"
		"wave"		"player/crit_received2.wav"
		"wave"		"player/crit_received3.wav"

	}
}

"TFPlayer.CritDeath"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_95dB"
	"pitch"		"PITCH_NORM"
	"wave"		"player/death.wav"
}

"TFPlayer.MedicChargedDeath"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_95dB"
	"pitch"		"PITCH_NORM"
	"wave"		"player/medic_charged_death.wav"
}

"Player.Death"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"92,96"
	"wave"		"player/pain.wav"
}

"Player.MeleeDeath"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"92,96"
	"wave"		"player/death.wav"

}

"Player.ExplosionDeath"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"92,96"
	"wave"		"player/pain.wav"
}

"TFPlayer.GrenadeTimer"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/timer.wav"
}

"Player.Spy_Disguise"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_65dB"
	"wave"		"player/spy_disguise.wav"
}

"Player.Spy_Shield_Break"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		"player/spy_shield_break.wav"
}

"Player.Spy_Cloak"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_85dB"
	"wave"		"player/spy_cloak.wav"
}

"Player.Spy_UnCloakReduced"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.350000"
	"soundlevel"  	"SNDLVL_40dB"
	"wave"		"player/spy_uncloak.wav"
}

"Player.Spy_UnCloak"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_85dB"
	"wave"		"player/spy_uncloak.wav"
}

"Player.Spy_UnCloakFeignDeath"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.490000"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		"player/spy_uncloak_feigndeath.wav"
}

"Player.ScoutShove"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_75dB"	
	"rndwave"
	{
		"wave"		"player/shove1.wav"
		"wave"		"player/shove2.wav"
		"wave"		"player/shove3.wav"
		"wave"		"player/shove4.wav"
		"wave"		"player/shove5.wav"
		"wave"		"player/shove6.wav"	
		"wave"		"player/shove7.wav"
		"wave"		"player/shove8.wav"
		"wave"		"player/shove9.wav"
		"wave"		"player/shove10.wav"
	}
}

"TFPlayer.SaveMe"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_86dBM"

	"rndwave"
	{
		"wave"		"vo/medic1.mp3"
		"wave"		"vo/medic2.mp3"
	}
}

"TFPlayer.InvulnerableOn"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.350000"
	"soundlevel"  	"SNDLVL_86dB"
	"wave"		"player/invulnerable_on.wav"
}

"TFPlayer.QuickFixInvulnerableOn"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.350000"
	"soundlevel"  	"SNDLVL_86dB"
	"wave"		"player/quickfix_invulnerable_on.wav"
}

"TFPlayer.InvulnerableOff"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_86dB"
	"wave"		"player/invulnerable_off.wav"
}

"TFPlayer.MegaHealOn"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"wave"		")weapons/weapon_crit_charged_on.wav"
}

"TFPlayer.MegaHealOff"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.700000"
	"wave"		")weapons/weapon_crit_charged_off.wav"
}

"TFPlayer.CritHit"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_85dB"
	"rndwave"
	{
		"wave"		"player/crit_hit.wav"
		"wave"		"player/crit_hit2.wav"
		"wave"		"player/crit_hit3.wav"
		"wave"		"player/crit_hit4.wav"
		"wave"		"player/crit_hit5.wav"
	}
}

"TFPlayer.CritHitMini"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_85dB"
	"rndwave"
	{
		"wave"		"player/crit_hit_mini.wav"
		"wave"		"player/crit_hit_mini2.wav"
		"wave"		"player/crit_hit_mini3.wav"
		"wave"		"player/crit_hit_mini4.wav"
		"wave"		"player/crit_hit_mini5.wav"
	}
}

"TFPlayer.DoubleDonk"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_85dB"
	"wave"		")player\doubledonk.wav"
}

"TFPlayer.FreezeCam"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		"misc/freeze_cam.wav"
}

"TFPlayer.ReCharged"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		"player/recharged.wav"
}

"TFPlayer.Dissolve"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		"player/dissolve.wav"
}

//-----------------------------------------------------------------------------
//Taunts and Selection Menu
//-----------------------------------------------------------------------------
"Taunt.EngineerGunSlinger"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		")player/taunt_eng_gunslinger.wav"
}

"Taunt.EngineerSwoosh"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		")player/taunt_eng_swoosh.wav"
}

"Taunt.EngineerSmash"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_75dB"
	"rndwave"
	{
		"wave"		")player/taunt_eng_smash1.wav"
		"wave"		")player/taunt_eng_smash2.wav"
		"wave"		")player/taunt_eng_smash3.wav"
	}
}

"Taunt.EngineerStrum"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		")player/taunt_eng_strum.wav"
}

"Taunt.Engineer01HandClap"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		"player/taunt_hand_clap.wav"
}

"Taunt.Engineer01HandClap2"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		"player/taunt_hand_clap2.wav"
}

"Taunt.Engineer01FootStomp"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		"player/taunt_foot_stomp.wav"
}

"Taunt.Engineer01FootStompLight"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		"player/taunt_foot_stomp_light.wav"
}

"Taunt.Engineer02PistolTwirl"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		"player/taunt_pistol_twirl.wav"
}

"Taunt.Engineer_Western_Shoot1"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000, 0.000000"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		")player/taunt_western_shoot1.wav"
}

"Taunt.Engineer_Western_Shoot2"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		")player/taunt_western_shoot2.wav"
}

"Selection.EngineerWrenchShoulder"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_NONE"
	"wave"		"player/taunt_shotgun_shoulder.wav"
}

"Selection.EngineerFootStomp"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.350000"
	"soundlevel"  	"SNDLVL_NONE"
	"wave"		"player/taunt_foot_stomp.wav"
}

"Selection.EngineerClothesRustle"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.350000"
	"soundlevel"  	"SNDLVL_NONE"
	"wave"		"player/taunt_clothes_rustle.wav"
}

"Taunt.Demo01FootStompLight"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		"player/taunt_foot_stomp_light.wav"
}

"Taunt.Demo01FootSpin"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		"player/taunt_foot_spin.wav"
}

"Taunt.Demo01HandClap"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		"player/taunt_hand_clap.wav"
}

"Taunt.Demo01HandClap2"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		"player/taunt_hand_clap2.wav"
}

"Taunt.Demo02EquipmentJingle"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.315000"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		"player/taunt_equipment_jingle.wav"
}

"Taunt.Demo02EquipmentJingle2"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.315000"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		"player/taunt_equipment_jingle2.wav"
}

"Taunt.Demo02EquipmentJingle3"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.315000"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		"player/taunt_equipment_jingle3.wav"
}

"Taunt.Demo02EquipmentJingle4"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.315000"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		"player/taunt_equipment_jingle4.wav"
}

"Taunt.Demo03BottleCatch"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		"player/taunt_hand_clap.wav"
}

"Taunt.Demo03BottleSlosh"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		"player/taunt_bottle_slosh.wav"
}

"Taunt.Demo03BottleAh"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		"player/taunt_bottle_ah.wav"
}

"Selection.DemoEquipment1"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_NONE"
	"wave"		"player/taunt_equipment_gun2.wav"
}

"Selection.DemoEquipment2"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_NONE"
	"wave"		"player/taunt_equipment_gun1.wav"
}

"Selection.DemoClipSpin"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.350000"
	"soundlevel"  	"SNDLVL_NONE"
	"wave"		"player/taunt_clip_spin.wav"
}

"Selection.DemoClipSpinLong"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.350000"
	"soundlevel"  	"SNDLVL_NONE"
	"wave"		"player/taunt_clip_spin_long.wav"
}

"Taunt.DemoShakeIt"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_NORM"
	"wave"		"player/taunt_shake_it.wav"
}

"Taunt.Demo_Burp"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_85dB"
	"wave"		")player/taunt_burp.wav"
}

"Taunt.MedicGloveStretch"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_75dB"

		"wave"	"player/taunt_rubberglove_stretch.wav"
}

"Taunt.MedicHardClap1"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"

		"wave"	")player/taunt_hard_clap1.wav"
}

"Taunt.MedicHardClap2"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"

		"wave"	")player/taunt_hard_clap2.wav"
}

"Taunt.MedicHardClap3"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"

		"wave"	")player/taunt_hard_clap3.wav"
}

"Taunt.MedicHardClap4"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.175000"
	"soundlevel"  	"SNDLVL_75dB"

		"wave"	")player/taunt_hard_clap1.wav"
}

"Taunt.MedicHardClap5"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.105000"
	"soundlevel"  	"SNDLVL_75dB"

		"wave"	")player/taunt_hard_clap2.wav"
}

"Taunt.MedicHardClap6"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.035000"
	"soundlevel"  	"SNDLVL_75dB"

		"wave"	")player/taunt_hard_clap3.wav"
}

"Taunt.MedicGloveSnap"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_75dB"

		"wave"	"player/taunt_rubberglove_snap.wav"
}

"Taunt.MedicViolin"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.245000"
	"soundlevel"  	"SNDLVL_75dB"

	"rndwave"
	{	
		"wave"	"player/taunt_v01.wav"
		"wave"	"player/taunt_v02.wav"
		"wave"	"player/taunt_v03.wav"
		"wave"	"player/taunt_v04.wav"
		"wave"	"player/taunt_v05.wav"
		"wave"	"player/taunt_v06.wav"
		"wave"	"player/taunt_v07.wav"
	}
}
"Taunt.MedicViolinUber"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.245000"
	"soundlevel"  	"SNDLVL_75dB"

	"rndwave"
	{	
		"wave"	"player/uberTaunt_v01.wav"
		"wave"	"player/uberTaunt_v02.wav"
		"wave"	"player/uberTaunt_v03.wav"
		"wave"	"player/uberTaunt_v04.wav"
		"wave"	"player/uberTaunt_v05.wav"
		"wave"	"player/uberTaunt_v06.wav"
		"wave"	"player/uberTaunt_v07.wav"
	}
}

"Taunt.MedicHeroic"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  "SNDLVL_95dB"

	"wave"		")player/taunt_medic_heroic.wav"
}

"Taunt.GuitarRiff"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  "SNDLVL_95dB"

	"wave"		")player\brutal_legend_taunt.wav"
}

"Taunt.WormsHHG"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_75dB"

	"rndwave"
	{	
		"wave"	"player/taunt_wormsHHG.wav"
	}
}

"Selection.MedicHeelClick"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_NONE"

	"wave"	"player/taunt_heel_click.wav"
}

"Selection.MedicFootStomp"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_NONE"

	"wave"	"player/taunt_foot_stomp.wav"
}

"Selection.MedicFootSlide"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_NONE"

	"wave"	"player/taunt_foot_spin.wav"
}

"Taunt.Scout01Run"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.175000"
	"soundlevel"  	"SNDLVL_75dB"

		"wave"	"player/taunt_foot_stomp.wav"
}

"Taunt.Scout01HandSmack"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"

		"wave"	"player/taunt_hand_clap.wav"
}

"Taunt.Scout02Run"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"		
	"wave"	"player/taunt_foot_stomp.wav"
}

"Taunt.Scout03Run"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"		
	"wave"	"player/taunt_foot_stomp.wav"
}

"Selection.ScoutShotgunShoulder"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"wave"		"player/taunt_shotgun_shoulder.wav"
}

"Selection.ScoutShotgunTwirl"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"wave"		"player/taunt_shotgun_twirl.wav"
}

"Taunt.Sniper02HealClick"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"		
	"wave"	"player/taunt_foot_stomp.wav"
}

"Taunt.Sniper02FootStomp"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.350000"
	"soundlevel"  	"SNDLVL_75dB"		
	"wave"	"player/taunt_foot_stomp.wav"
}

"Taunt.Sniper02FootSlide"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"		
	"wave"	"player/taunt_foot_spin.wav"
}

"Taunt.Sniper03MacheteUnsheath"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_75dB"		
	"wave"	"player/taunt_machete_draw.wav"
}

"Taunt.Sniper03MacheteCatch"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"		
	"wave"	"player/taunt_machete_catch.wav"
}

"Selection.SniperHatTip"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"wave"	"player/taunt_clothes_swipe.wav"
}

"Taunt.Spy01TieFix"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"		
	"wave"	"player/taunt_tie_fix.wav"
}

"Taunt.Spy03FootStomp"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"		
	"wave"	"player/taunt_foot_stomp.wav"
}

"Taunt.Spy03KnifeCatch"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"		
	"wave"	"player/taunt_grenade_catch.wav"
}

"Taunt.Spy04CigFlick"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"		
	"wave"	"player/taunt_cig_flick.wav"
}

"Taunt.SpyCigCaseClose"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_75dB"		
	"wave"	"player/taunt_cig_case_close.wav"
}

"Selection.SpyClothesRustle1"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_NONE"
	"wave"	"player/taunt_clothes_swipe.wav"
}

"Selection.SpyClothesRustle2"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_NONE"
	"wave"	"player/taunt_clothes_swipe2.wav"
}

"Taunt.SoldierClothesRustle"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NORM"
	"wave"	"player/taunt_clothes_swipe2.wav"
}

"Selection.SpyPuff"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"wave"	"player/taunt_puff.wav"
}

"Selection.SpyPuffAh"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"wave"	"player/taunt_puff_ah.wav"
}

"Taunt.Soldier01HeelClick"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"		
	"wave"	"player/taunt_foot_stomp.wav"
}

"Taunt.Soldier01ClothesSwipe"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"		
	"wave"	"player/taunt_clothes_swipe.wav"
}

"Taunt.Soldier01ClothesRustle"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"		
	"wave"	"player/taunt_clothes_rustle.wav"
}

"Taunt.Soldier01HelmetJostle"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"		
	"wave"	"player/taunt_equipment_jingle3.wav"
}

"Taunt.SoldierKnuckleCrack"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.175000"
	"soundlevel"  	"SNDLVL_NORM"		
	"wave"	"player/taunt_knuckle_crack.wav"
}

"Taunt.TauntChestThumpYell"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NORM"		
	"wave"	"vo/soldier_DirectHitTaunt02.mp3"
}

"Taunt.SoldierChestThump"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.175000"
	"soundlevel"  	"SNDLVL_NORM"		
	"wave"	"player/taunt_chest_thump.wav"
}

"Taunt.SoldierChestThumpAlt"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.175000"
	"soundlevel"  	"SNDLVL_NORM"		
	"wave"	"player/taunt_chest_thump_alt.wav"
}

"Taunt.SoldierChestThumpLow"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.070000"
	"soundlevel"  	"SNDLVL_NORM"		
	"wave"	"player/taunt_chest_thump.wav"
}


"Taunt.SoldierGrenadePull"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NORM"		
	"wave"	"player/taunt_equipment_jingle3.wav"
}

"Taunt.SoldierShotgunFire"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NORM"		
	"wave"	"weapons/shotgun_shoot.wav"
}

"Taunt.SoldierShotgunCockBack"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NORM"		
	"wave"	"weapons/shotgun_cock_back.wav"
}

"Taunt.SoldierShotgunCockForward"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NORM"		
	"wave"	"weapons/shotgun_cock_forward.wav"
}

"Taunt.SoldierSaluteSwish"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NORM"		
	"wave"	"player/taunt_clothes_swipe2.wav"
}

"Taunt.SoldierTaps"
{
            "channel"          "CHAN_STATIC"
	"volume"	"0.700000"
            "soundlevel"      "SNDLVL_NORM"
             "wave"              ")misc/taps_02.wav"
}

"Taunt.Soldier02GrenadeCatch"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"		
	"wave"	"player/taunt_grenade_catch.wav"
}

"Taunt.Soldier02ClothesRustle"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"		
	"wave"	"player/taunt_clothes_rustle.wav"
}

"Taunt.Soldier02ShovelCatch"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"		
	"wave"	"player/taunt_hand_clap.wav"
}

"Taunt.Soldier03FootStomp"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"		
	"wave"	"player/taunt_foot_stomp.wav"
}

"Taunt.Soldier03HelmetHit"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_75dB"		
	"wave"	"player/taunt_helmet_hit.wav"
}

"Taunt.Soldier03ClothesSwipe"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"		
	"wave"	"player/taunt_clothes_swipe.wav"
}

"Taunt.Soldier03ClothesRustle"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"		
	"wave"	"player/taunt_clothes_rustle.wav"
}

"Taunt.Soldier03HelmetJostle"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"		
	"wave"	"player/taunt_equipment_jingle3.wav"
}

"Selection.SoldierLauncherGrab"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_NONE"
	"wave"	"player/taunt_grenade_catch.wav"
}

"Selection.SoldierClothesRustle"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"wave"	"player/taunt_clothes_rustle.wav"
}

"Selection.SoldierEquipment"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"wave"	"player/taunt_equipment_jingle3.wav"
}

"Selection.SoldierLauncherSetStart"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.385000"
	"soundlevel"  	"SNDLVL_NONE"
	"wave"	"player/taunt_equipment_gun2.wav"
}

"Selection.SoldierLauncherHitGround"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.175000"
	"soundlevel"  	"SNDLVL_NONE"
	"wave"	"player/taunt_launcher_hit.wav"
}

"Selection.SoldierLauncherSetStop"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.385000"
	"soundlevel"  	"SNDLVL_NONE"
	"wave"	"player/taunt_equipment_gun1.wav"
}

"Taunt.HeavyUpperCut"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_75dB"		
	"wave"	"player/taunt_heavy_upper_cut.wav"
}

"Taunt.HeavyBell"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_75dB"		
	"wave"	"player/taunt_bell.wav"
}

"Taunt.Heavy01HoldGun"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"		
	"wave"	"player/taunt_grenade_catch.wav"
}

"Taunt.Heavy01HoldGunLight"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"		
	"wave"	"player/taunt_hand_clap2.wav"
}

"Taunt.Heavy01ClothesRustle"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"		
	"wave"	"player/taunt_clothes_rustle.wav"
}

"Taunt.Heavy01EquipmentGun"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"		
	"wave"	"player/taunt_equipment_gun1.wav"
}

"Taunt.Heavy01EquipmentGun2"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"		
	"wave"	"player/taunt_equipment_gun2.wav"
}

"Taunt.Heavy01EquipmentRustleHeavy"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"		
	"wave"	"player/taunt_equipment_jingle2.wav"
}

"Taunt.Heavy02ShotgunSpin"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"		
	"wave"	"player/taunt_shotgun_spin.wav"
}


"Taunt.Heavy02ShotgunGrab"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"		
	"wave"	"player/taunt_hand_clap.wav"
}

"Taunt.Heavy02EquipmentJingle"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"		
	"wave"	"player/taunt_equipment_jingle3.wav"
}

"Taunt.Heavy03ClothesRustle"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"		
	"wave"	"player/taunt_clothes_rustle.wav"
}

"Taunt.Heavy03ClothesSwipe"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"		
	"wave"	"player/taunt_clothes_swipe.wav"
}

"Taunt.Heavy03EquipmentJingle"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"		
	"wave"	"player/taunt_equipment_jingle3.wav"
}

"Taunt.Heavy03EquipmentJingleShort"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"		
	"wave"	"player/taunt_equipment_jingle3short.wav"
}

"Selection.HeavyFootStomp"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"wave"	"player/taunt_foot_stomp.wav"
}

"Selection.HeavyEquipment1"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"wave"	"player/taunt_equipment_gun2.wav"
}

"Selection.HeavyEquipment2"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"wave"	"player/taunt_equipment_gun1.wav"
}

"Selection.HeavyClothesRustle"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"wave"	"player/taunt_clothes_rustle.wav"
}

"Taunt.Pyro01FootStomp"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"		
	"wave"	"player/taunt_foot_stomp.wav"
}

"Taunt.Pyro01Equipment1"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.140000"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		"player/taunt_equipment_gun2.wav"
}

"Taunt.Pyro01Equipment2"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.245000"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		"player/taunt_equipment_gun1.wav"
}

"Taunt.Pyro02Fire"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"		
	"wave"	"player/taunt_fire.wav"
}

"Taunt.Pyro03RockStar"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"		
	"wave"	"player/taunt_rockstar.wav"
}

"Taunt.Pyro03RockStarEnd"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"		
	"wave"	"player/taunt_rockstar_end.wav"
}

"Selection.PyroClothesRustle"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_NONE"
	"wave"	"player/taunt_clothes_rustle.wav"
}

"Selection.PyroEquipment1"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_NONE"
	"wave"	"player/taunt_equipment_jingle3.wav"
}

"Selection.PyroEquipment2"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_NONE"
	"wave"	"player/taunt_equipment_jingle2.wav"
}


"Selection.PyroFootStomp"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_NONE"
	"wave"	"player/taunt_foot_stomp.wav"
}
"Taunt.PyroBalloonicorn"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"		
	"wave"	"player/taunt_pyro_balloonicorn.wav"

}
"Taunt.PyroHellicorn"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_75dB"		
	"wave"	"player/taunt_pyro_hellicorn.wav"
}



"Taunt.SpringRiderSit"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_85dB"		
	"wave"	")player/taunt_springrider_sit.wav"
}

"Taunt.Taunt.SpringRiderSqueak1"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.175000"
	"soundlevel"  	"SNDLVL_85dB"		
	"wave"	")player/taunt_springrider_squeak1.wav"
}

"Taunt.Taunt.SpringRiderSqueak2"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.175000"
	"soundlevel"  	"SNDLVL_85dB"		
	"wave"	")player/taunt_springrider_squeak2.wav"
}

"Taunt.Taunt.SpringRiderSqueak3"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.175000"
	"soundlevel"  	"SNDLVL_85dB"		
	"wave"	")player/taunt_springrider_squeak3.wav"
}

"Taunt.Taunt.SpringRiderSqueak4"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.175000"
	"soundlevel"  	"SNDLVL_85dB"		
	"wave"	")player/taunt_springrider_squeak4.wav"
}

"Taunt.Taunt.SpringRiderSqueak5"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.175000"
	"soundlevel"  	"SNDLVL_85dB"		
	"wave"	")player/taunt_springrider_squeak5.wav"
}

"Taunt.Taunt.SpringRiderGetUp"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_85dB"		
	"wave"	")player/taunt_springrider_getup.wav"
}

//-----------------------------------------------------------------------------
//End Taunts
//-----------------------------------------------------------------------------

"Medic.AutoCallerAnnounce"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_86dBM"
	"wave"		")ui/medic_alert.wav"
}

"Halloween.CrazyLaugh"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"		"90, 110"
	"soundlevel"	"SNDLVL_85dB"
	"rndwave"
	{
		"wave"		"items/halloween/crazy01.wav"
		"wave"		"items/halloween/crazy02.wav"
		"wave"		"items/halloween/crazy03.wav"
	}
}
"Halloween.BlackCat"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"		"90, 110"
	"soundlevel"	"SNDLVL_85dB"
	"rndwave"
	{
		"wave"		"items/halloween/cat01.wav"
		"wave"		"items/halloween/cat02.wav"
		"wave"		"items/halloween/cat03.wav"
	}
}
"Halloween.Gremlin"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"		"90, 110"
	"soundlevel"	"SNDLVL_85dB"
	"rndwave"
	{
		"wave"		"items/halloween/gremlin01.wav"
		"wave"		"items/halloween/gremlin02.wav"
		"wave"		"items/halloween/gremlin03.wav"
	}
}
"Halloween.Werewolf"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"		"90, 110"
	"soundlevel"	"SNDLVL_85dB"
	"rndwave"
	{
		"wave"		"items/halloween/werewolf01.wav"
		"wave"		"items/halloween/werewolf02.wav"
		"wave"		"items/halloween/werewolf03.wav"
	}
}
"Halloween.Banshee"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"		"90, 110"
	"soundlevel"	"SNDLVL_95dB"
	"rndwave"
	{
		"wave"		"items/halloween/banshee01.wav"
		"wave"		"items/halloween/banshee02.wav"
		"wave"		"items/halloween/banshee03.wav"
	}
}
"Halloween.SFX"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"		"90, 110"
	"soundlevel"	"SNDLVL_85dB"
	"rndwave"
	{
		"wave"		"items/halloween/spooky01.wav"
		"wave"		"items/halloween/spooky02.wav"
		"wave"		"items/halloween/spooky03.wav"
	}
}
"Halloween.Stabby"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"		"90, 110"
	"soundlevel"	"SNDLVL_90dB"
	"wave"		"items/halloween/stabby.wav"
}
"Halloween.Witch"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"		"90, 110"
	"soundlevel"	"SNDLVL_85dB"
	"rndwave"
	{
		"wave"		"items/halloween/witch01.wav"
		"wave"		"items/halloween/witch02.wav"
		"wave"		"items/halloween/witch03.wav"
	}
}

"Player.YouAreIt"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/halloween_boss_chosen_it.wav"
}

"Player.TaggedOtherIT"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/halloween_boss_tagged_other_it.wav"
}

"Player.IsNowIT"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_95dB"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/halloween_boss_player_becomes_it.wav"
}

"Samurai.Exaltation"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"		"90, 110"
	"soundlevel"	"SNDLVL_85dB"
	"rndwave"
	{
		"wave"		")items\samurai\TF_samurai_noisemaker_setA_01.wav"
		"wave"		")items\samurai\TF_samurai_noisemaker_setA_02.wav"
		"wave"		")items\samurai\TF_samurai_noisemaker_setA_03.wav"
	}
}

"Samurai.Koto"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_85dB"
	"rndwave"
	{
		"wave"		")items\samurai\TF_samurai_noisemaker_setB_01.wav"
		"wave"		")items\samurai\TF_samurai_noisemaker_setB_02.wav"
		"wave"		")items\samurai\TF_samurai_noisemaker_setB_03.wav"
	}
}

"Samurai.Conch"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_140dB"
	"wave"			")items\samurai\TF_conch.wav"
}

"Fundraiser.Bell"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_85dB"
	"rndwave"
	{
		"wave"		")items\japan_fundraiser\TF_zen_bell_01.wav"
		"wave"		")items\japan_fundraiser\TF_zen_bell_02.wav"
		"wave"		")items\japan_fundraiser\TF_zen_bell_03.wav"
		"wave"		")items\japan_fundraiser\TF_zen_bell_04.wav"
		"wave"		")items\japan_fundraiser\TF_zen_bell_05.wav"
	}
}

"Fundraiser.Tingsha"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_95dB"
	"rndwave"
	{
		"wave"		")items\japan_fundraiser\TF_zen_tingsha_01.wav"
		"wave"		")items\japan_fundraiser\TF_zen_tingsha_01.wav"
		"wave"		")items\japan_fundraiser\TF_zen_tingsha_01.wav"
		"wave"		")items\japan_fundraiser\TF_zen_tingsha_01.wav"
		"wave"		")items\japan_fundraiser\TF_zen_tingsha_01.wav"
		"wave"		")items\japan_fundraiser\TF_zen_tingsha_01.wav"
	}
}

"Fundraiser.PrayerBowl"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_130dB"
	"rndwave"
	{
		"wave"		")items\japan_fundraiser\TF_zen_prayer_bowl_01.wav"
		"wave"		")items\japan_fundraiser\TF_zen_prayer_bowl_02.wav"
		"wave"		")items\japan_fundraiser\TF_zen_prayer_bowl_03.wav"
	}
}

"Summer.Fireworks"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_100dB"
	"rndwave"
	{
		"wave"		")items/summer/summer_fireworks1.wav"
		"wave"		")items/summer/summer_fireworks2.wav"
		"wave"		")items/summer/summer_fireworks3.wav"
		"wave"		")items/summer/summer_fireworks4.wav"
	}
}

"TFPlayer.HighFive"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_100dB"
	"wave"			")misc\high_five.wav"
}

"soccer.vuvezela"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_85dB"
	"rndwave"
	{
		"wave"		")items\football_manager\vuvezela_01.wav"
		"wave"		")items\football_manager\vuvezela_02.wav"
		"wave"		")items\football_manager\vuvezela_03.wav"
		"wave"		")items\football_manager\vuvezela_04.wav"
		"wave"		")items\football_manager\vuvezela_05.wav"
		"wave"		")items\football_manager\vuvezela_06.wav"
		"wave"		")items\football_manager\vuvezela_07.wav"
		"wave"		")items\football_manager\vuvezela_08.wav"
		"wave"		")items\football_manager\vuvezela_09.wav"
		"wave"		")items\football_manager\vuvezela_10.wav"
		"wave"		")items\football_manager\vuvezela_11.wav"
		"wave"		")items\football_manager\vuvezela_12.wav"
		"wave"		")items\football_manager\vuvezela_13.wav"
		"wave"		")items\football_manager\vuvezela_14.wav"
		"wave"		")items\football_manager\vuvezela_15.wav"
		"wave"		")items\football_manager\vuvezela_16.wav"
		"wave"		")items\football_manager\vuvezela_17.wav"
	}
}

"halloween.wolf_01"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_85dB"
	"wave"		")misc\wolf_howl_01.wav"
}

"halloween.wolf_02"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_85dB"
	"wave"		")misc\wolf_howl_02.wav"
}

"halloween.wolf_03"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_85dB"
	"wave"		")misc\wolf_howl_03.wav"
}

"xmas.jingle"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_85dB"
	"rndwave"
	{
		"wave"		")player\sleigh_bells\tf_xmas_sleigh_bells_01.wav"
		"wave"		")player\sleigh_bells\tf_xmas_sleigh_bells_02.wav"
		"wave"		")player\sleigh_bells\tf_xmas_sleigh_bells_03.wav"
		"wave"		")player\sleigh_bells\tf_xmas_sleigh_bells_04.wav"
		"wave"		")player\sleigh_bells\tf_xmas_sleigh_bells_05.wav"
		"wave"		")player\sleigh_bells\tf_xmas_sleigh_bells_06.wav"
		"wave"		")player\sleigh_bells\tf_xmas_sleigh_bells_07.wav"
		"wave"		")player\sleigh_bells\tf_xmas_sleigh_bells_08.wav"
		"wave"		")player\sleigh_bells\tf_xmas_sleigh_bells_09.wav"
		"wave"		")player\sleigh_bells\tf_xmas_sleigh_bells_10.wav"
	}
}

"xmas.jingle_higher"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_85dB"
	"pitch"	"115"
	"rndwave"
	{
		"wave"		")player\sleigh_bells\tf_xmas_sleigh_bells_11.wav"
		"wave"		")player\sleigh_bells\tf_xmas_sleigh_bells_12.wav"
		"wave"		")player\sleigh_bells\tf_xmas_sleigh_bells_13.wav"
		"wave"		")player\sleigh_bells\tf_xmas_sleigh_bells_14.wav"
		"wave"		")player\sleigh_bells\tf_xmas_sleigh_bells_15.wav"
		"wave"		")player\sleigh_bells\tf_xmas_sleigh_bells_16.wav"
		"wave"		")player\sleigh_bells\tf_xmas_sleigh_bells_17.wav"
		"wave"		")player\sleigh_bells\tf_xmas_sleigh_bells_18.wav"
		"wave"		")player\sleigh_bells\tf_xmas_sleigh_bells_19.wav"
		"wave"		")player\sleigh_bells\tf_xmas_sleigh_bells_20.wav"
	}
}

"pyro.guitar_shred_01"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_85dB"
	"wave"		"items\pyro_guitar_solo_no_verb.wav"
}

"pyro.guitar_shred_02"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_85dB"
	"wave"		")items\pyro_guitar_solo_with_verb.wav"
}

"xmas.jingle_noisemaker"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_85dB"
	"pitch"		"100,105"
	"rndwave"
	{
		"wave"		"misc\jingle_bells\jingle_bells_nm_01.wav"
		"wave"		"misc\jingle_bells\jingle_bells_nm_02.wav"
		"wave"		"misc\jingle_bells\jingle_bells_nm_03.wav"
		"wave"		"misc\jingle_bells\jingle_bells_nm_04.wav"
		"wave"		"misc\jingle_bells\jingle_bells_nm_05.wav"
	}
}

"scout.boombox"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_85dB"
	"rndwave"
	{
		"wave"		"items\scout_boombox_02.wav"
		"wave"		"items\scout_boombox_03.wav"
		"wave"		"items\scout_boombox_04.wav"
		"wave"		"items\scout_boombox_05.wav"
	}
}

"BlastJump.Whistle"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_85dB"
	"volume"	"0.560000"
	"wave"			"misc/grenade_jump_lp_01.wav"
}

// ------------------------------------------------------------------------------------ //
// Ready Sounds
// ------------------------------------------------------------------------------------ //
"Demoman.Ready"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.700000"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_95dB"

	"rndwave"
	{
		"wave"	"vo/demoman_Go01.mp3"
		"wave"	"vo/demoman_Go02.mp3"
		"wave"	"vo/demoman_Go03.mp3"
	}
}

"Engineer.Ready"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.700000"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_95dB"

	"rndwave"
	{
		"wave"	"vo/engineer_mvm_ask_ready01.mp3"
		"wave"	"vo/engineer_mvm_ask_ready02.mp3"
		"wave"	"vo/engineer_mvm_say_ready01.mp3"
		"wave"	"vo/engineer_mvm_say_ready02.mp3"
	}
}

"Heavy.Ready"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.700000"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_95dB"

	"rndwave"
	{
		"wave"	"vo/heavy_mvm_ask_ready01.mp3"
		"wave"	"vo/heavy_mvm_ask_ready02.mp3"
		"wave"	"vo/heavy_mvm_ask_ready03.mp3"
		"wave"	"vo/heavy_mvm_ask_ready04.mp3"
		"wave"	"vo/heavy_mvm_say_ready01.mp3"
		"wave"	"vo/heavy_mvm_say_ready02.mp3"
		"wave"	"vo/heavy_mvm_say_ready04.mp3"
	}
}

"Medic.Ready"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.700000"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_95dB"

	"rndwave"
	{
		"wave"	"vo/medic_mvm_ask_ready01.mp3"
		"wave"	"vo/medic_mvm_say_ready01.mp3"
		"wave"	"vo/medic_mvm_say_ready02.mp3"
	}
}

"Pyro.Ready"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.700000"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_95dB"

	"wave"			"vo/pyro_Go01.mp3"
}

"Scout.Ready"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.700000"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_95dB"

	"rndwave"
	{
		"wave"	"vo/scout_Go01.mp3"
		"wave"	"vo/scout_Go02.mp3"
		"wave"	"vo/scout_Go03.mp3"
	}
}

"Sniper.Ready"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.700000"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_95dB"

	"rndwave"
	{
		"wave"	"vo/sniper_Go01.mp3"
		"wave"	"vo/sniper_Go02.mp3"
		"wave"	"vo/sniper_Go03.mp3"
	}
}

"Soldier.Ready"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.700000"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_95dB"

	"rndwave"
	{
		"wave"	"vo/soldier_mvm_ask_ready01.mp3"
		"wave"	"vo/soldier_mvm_ask_ready02.mp3"
		"wave"	"vo/soldier_mvm_ask_ready03.mp3"
		"wave"	"vo/soldier_mvm_say_ready01.mp3"
		"wave"	"vo/soldier_mvm_say_ready02.mp3"
	}
}

"Spy.Ready"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.700000"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_95dB"

	"rndwave"
	{
		"wave"	"vo/spy_Go01.mp3"
		"wave"	"vo/spy_Go02.mp3"
		"wave"	"vo/spy_Go03.mp3"
	}
}

// ------------------------------------------------------------------------------------ //
// MvM Ready Sounds
// ------------------------------------------------------------------------------------ //
"Demoman.ReadyMvM"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.700000"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_95dB"

	"rndwave"
	{
		"wave"	"vo/demoman_Go01.mp3"
		"wave"	"vo/demoman_Go02.mp3"
		"wave"	"vo/demoman_Go03.mp3"
	}
}

"Engineer.ReadyMvM"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.700000"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_95dB"

	"rndwave"
	{
		"wave"	"vo/engineer_mvm_ask_ready01.mp3"
		"wave"	"vo/engineer_mvm_ask_ready02.mp3"
		"wave"	"vo/engineer_mvm_say_ready01.mp3"
		"wave"	"vo/engineer_mvm_say_ready02.mp3"
	}
}

"Heavy.ReadyMvM"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.700000"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_95dB"

	"rndwave"
	{
		"wave"	"vo/heavy_mvm_ask_ready01.mp3"
		"wave"	"vo/heavy_mvm_ask_ready02.mp3"
		"wave"	"vo/heavy_mvm_ask_ready03.mp3"
		"wave"	"vo/heavy_mvm_ask_ready04.mp3"
		"wave"	"vo/heavy_mvm_say_ready01.mp3"
		"wave"	"vo/heavy_mvm_say_ready02.mp3"
		"wave"	"vo/heavy_mvm_say_ready03.mp3"
		"wave"	"vo/heavy_mvm_say_ready04.mp3"
		"wave"	"vo/heavy_mvm_say_ready05.mp3"
	}
}

"Medic.ReadyMvM"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.700000"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_95dB"

	"rndwave"
	{
		"wave"	"vo/medic_mvm_ask_ready01.mp3"
		"wave"	"vo/medic_mvm_say_ready01.mp3"
		"wave"	"vo/medic_mvm_say_ready02.mp3"
	}
}

"Pyro.ReadyMvM"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.700000"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_95dB"

	"wave"			"vo/pyro_Go01.mp3"
}

"Scout.ReadyMvM"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.700000"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_95dB"

	"rndwave"
	{
		"wave"	"vo/scout_Go01.mp3"
		"wave"	"vo/scout_Go02.mp3"
		"wave"	"vo/scout_Go03.mp3"
	}
}

"Sniper.ReadyMvM"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.700000"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_95dB"

	"rndwave"
	{
		"wave"	"vo/sniper_Go01.mp3"
		"wave"	"vo/sniper_Go02.mp3"
		"wave"	"vo/sniper_Go03.mp3"
	}
}

"Soldier.ReadyMvM"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.700000"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_95dB"

	"rndwave"
	{
		"wave"	"vo/soldier_mvm_ask_ready01.mp3"
		"wave"	"vo/soldier_mvm_ask_ready02.mp3"
		"wave"	"vo/soldier_mvm_ask_ready03.mp3"
		"wave"	"vo/soldier_mvm_say_ready01.mp3"
		"wave"	"vo/soldier_mvm_say_ready02.mp3"
	}
}

"Spy.ReadyMvM"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.700000"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_95dB"

	"rndwave"
	{
		"wave"	"vo/spy_Go01.mp3"
		"wave"	"vo/spy_Go02.mp3"
		"wave"	"vo/spy_Go03.mp3"
	}
}

// ------------------------------------------------------------------------------------ //
// Comp Ready Sounds
// ------------------------------------------------------------------------------------ //
"Demoman.ReadyComp"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.700000"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_95dB"

	"rndwave"
	{
		"wave"	"vo/demoman_Go01.mp3"
		"wave"	"vo/demoman_Go02.mp3"
		"wave"	"vo/demoman_Go03.mp3"
	}
}

"Engineer.ReadyComp"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.700000"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_95dB"

	"rndwave"
	{
		"wave"	"vo/engineer_mvm_ask_ready01.mp3"
		"wave"	"vo/engineer_mvm_ask_ready02.mp3"
		"wave"	"vo/engineer_mvm_say_ready01.mp3"
		"wave"	"vo/engineer_mvm_say_ready02.mp3"
	}
}

"Heavy.ReadyComp"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.700000"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_95dB"

	"rndwave"
	{
		"wave"	"vo/heavy_mvm_ask_ready01.mp3"
		"wave"	"vo/heavy_mvm_ask_ready02.mp3"
		"wave"	"vo/heavy_mvm_ask_ready03.mp3"
		"wave"	"vo/heavy_mvm_ask_ready04.mp3"
		"wave"	"vo/heavy_mvm_say_ready01.mp3"
		"wave"	"vo/heavy_mvm_say_ready02.mp3"
		"wave"	"vo/heavy_mvm_say_ready04.mp3"
	}
}

"Medic.ReadyComp"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.700000"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_95dB"

	"rndwave"
	{
		"wave"	"vo/medic_mvm_ask_ready01.mp3"
		"wave"	"vo/medic_mvm_say_ready01.mp3"
		"wave"	"vo/medic_mvm_say_ready02.mp3"
	}
}

"Pyro.ReadyComp"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.700000"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_95dB"

	"wave"			"vo/pyro_Go01.mp3"
}

"Scout.ReadyComp"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.700000"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_95dB"

	"rndwave"
	{
		"wave"	"vo/scout_Go01.mp3"
		"wave"	"vo/scout_Go02.mp3"
		"wave"	"vo/scout_Go03.mp3"
	}
}

"Sniper.ReadyComp"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.700000"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_95dB"

	"rndwave"
	{
		"wave"	"vo/sniper_Go01.mp3"
		"wave"	"vo/sniper_Go02.mp3"
		"wave"	"vo/sniper_Go03.mp3"
	}
}

"Soldier.ReadyComp"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.700000"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_95dB"

	"rndwave"
	{
		"wave"	"vo/soldier_mvm_ask_ready01.mp3"
		"wave"	"vo/soldier_mvm_ask_ready02.mp3"
		"wave"	"vo/soldier_mvm_ask_ready03.mp3"
		"wave"	"vo/soldier_mvm_say_ready01.mp3"
		"wave"	"vo/soldier_mvm_say_ready02.mp3"
	}
}

"Spy.ReadyComp"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.700000"
	"pitch"		"PITCH_NORM"
	"soundlevel"	"SNDLVL_95dB"

	"rndwave"
	{
		"wave"	"vo/spy_Go01.mp3"
		"wave"	"vo/spy_Go02.mp3"
		"wave"	"vo/spy_Go03.mp3"
	}
}

// ------------------------------------------------------------------------------------ //
// 
// ------------------------------------------------------------------------------------ //

"pyro.music_backpack"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_85dB"
	"wave"		")items/pyro_music_tube.wav"
}

"Taunt.PyroAnnihilator"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.245000"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"	"player/sign_bass_solo.wav"
}

// ------------------------------------------------------------------------------------ //
// Halloween 2012
// ------------------------------------------------------------------------------------ //

"Player.bomb_attach"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"wave"			"misc/halloween/hwn_bomb_attach.wav"
}

"Player.bomb_fuse"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.350000"
	"pitch"			"PITCH_NORM"
	"wave"			"misc/halloween/hwn_bomb_fuse.wav"
}

"Player.bomb_flash"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.140000"
	"pitch"			"PITCH_NORM"
	"wave"			"misc/halloween/hwn_bomb_flash.wav"
}

// ------------------------------------------------------------------------------------ //
// SFX for new taunt update 2014
// ------------------------------------------------------------------------------------ //

"Player.taunt_flipFX"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.560000"
	"pitch"			"PITCH_NORM"
	"wave"			"player/taunt_sfx_flip_01.wav"
}

"taunt.single_bell"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.560000"
	"pitch"			"PITCH_NORM"
	"wave"			"player/taunt_sfx_bell_single.wav"
}

"taunt.dbl_bell"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.560000"
	"pitch"			"PITCH_NORM"
	"wave"			"player/taunt_bell.wav"
}

"taunt.hawk"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.560000"
	"pitch"			"PITCH_NORM"
	"wave"			"player/sniper_taunt_hawk.wav"
}

"taunt.broomfly"
{
	"channel"		"CHAN_BODY"
	"volume"	"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"player/taunt_broom_fly.wav"
}

"taunt.broomflyfade"
{
	"channel"		"CHAN_BODY"
	"volume"	"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"player/taunt_broom_fly_fade.wav"
}

"taunt.disco"
{
	"channel"		"CHAN_BODY"
	"volume"	"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"player/taunt_disco.wav"
}

"Taunt.BumperCarSpawn"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		")player/taunt_bumper_car_spawn.wav"
}

"Taunt.BumperCarGoLoop"
{
	"channel"	"CHAN_BODY"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		")player/taunt_bumper_car_go_loop.wav"
}

"Taunt.BumperCarHorn"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		")player/taunt_bumper_car_horn.wav"
}

"Taunt.BumperCarQuit"
{
	"channel"	"CHAN_BODY"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.350000"
	"wave"		")player/taunt_bumper_car_quit.wav"
}

"Taunt.secondrate_sorcery_spell_fail"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			")player/taunt_sorcery_fail.wav"
}

"Taunt.secondrate_sorcery_spell_staff_drop"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			")player/taunt_sorcery_staff_drop.wav"
}

"Taunt.secondrate_sorcery_spell_fail_staff_break"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			")player/taunt_sorcery_staff_break.wav"
}

"Taunt.Party_Trick"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			")player/taunt_party_trick.wav"
}

"Taunt.Party_Trick_Pyro_Vision"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			")player/taunt_party_trick_pyro_vision.wav"
}

"Player.FallDamageIndicator"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"
	
	"wave"			")player/fall_damage_indicator.wav"
}

"Player.FallDamageDealt"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			")player/fall_damage_dealt.wav"
}

"Taunt.TableFlipBubblyPotWater"
{
	"channel"		"CHAN_BODY"
	"volume"	"0.525000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			")player/taunt_table_flip_bubbly_pot_water.wav"
}

"Taunt.TableFlipNotification"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			")player/taunt_table_flip_notification.wav"
}

"Taunt.TableFlipFlippingTable"
{
	"channel"		"CHAN_BODY"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			")player/taunt_table_flip_flipping_table.wav"
}

"Taunt.DidgeridooStart"
{
	"channel"		"CHAN_BODY"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_68dB"

	"wave"			")player/taunt_didgeridoo_start.wav"
}

"Taunt.DidgeridooStop"
{
	"channel"		"CHAN_BODY"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_68dB"

	"wave"			")player/taunt_didgeridoo_stop.wav"
}

"Taunt.DidgeridooSitDown"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_68dB"

	"wave"			")player/taunt_didgeridoo_sit_down.wav"
}

"Taunt.DidgeridooStandUp"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_68dB"

	"wave"			")player/taunt_didgeridoo_stand_up.wav"
}

"Taunt.DemoStaggerSlosh1"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_74dB"

	"wave"			")player/taunt_demo_stagger_slosh1.wav"
}

"Taunt.DemoStaggerSlosh2"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_74dB"

	"wave"			")player/taunt_demo_stagger_slosh2.wav"
}

"Taunt.DemoStaggerSlosh3"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_74dB"

	"wave"			")player/taunt_demo_stagger_slosh3.wav"
}

"Taunt.DemoStaggerSlosh4"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_74dB"

	"wave"			")player/taunt_demo_stagger_slosh4.wav"
}

"Taunt.GasBlast"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_74dB"

	"wave"			")player/taunt_gas_blast.wav"
}

"Taunt.GasBlastPyrovision"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_74dB"

	"wave"			")player/taunt_gas_blast_pyrovision.wav"
}

"Taunt.TankForward"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_74dB"

	"wave"			")player/taunt_tank_forward.wav"
}

"Taunt.TankIdle"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_74dB"

	"wave"			")player/taunt_tank_idle.wav"
}

"Taunt.TankReverse"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_74dB"

	"wave"			")player/taunt_tank_reverse.wav"
}

"Taunt.TankShoot"
{
	"channel"		"CHAN_WEAPON"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_74dB"

	"wave"			")player/taunt_tank_shoot.wav"
}

"Taunt.TankEnd"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_74dB"

	"wave"			")player/taunt_tank_end.wav"
}

"Taunt.TankEndEngineStop"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_74dB"

	"wave"			")player/taunt_tank_end_engine_stop.wav"
}

"Taunt.TankStartClothesRustle"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.000000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_74dB"
	
	"wave"		"player/taunt_tank_start_clothes_rustle.wav"
}

"Taunt.TankHeelClick"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_74dB"
	
	"wave"		"player/taunt_tank_heel_click.wav"
}

"Taunt.TankDrop"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_74dB"
	
	"wave"		"player/taunt_tank_drop.wav"
}

"Taunt.TankAppear"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.350000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_74dB"
	
	"wave"		")player/taunt_tank_appear.wav"
}

"Taunt.RunnersRhythmBongoSlide"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.350000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_74dB"
	
	"wave"		")player/taunt_runners_rhythm_bongo_slide.wav"
}

"Taunt.SkatingScorcherStride"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.175000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_74dB"
	
		"rndwave"
		{
			"wave"	")player/taunt_skating_scorcher_stride1.wav"
			"wave"	")player/taunt_skating_scorcher_stride2.wav"
			"wave"	")player/taunt_skating_scorcher_stride3.wav"
			"wave"	")player/taunt_skating_scorcher_stride4.wav"
			"wave"	")player/taunt_skating_scorcher_stride5.wav"
			"wave"	")player/taunt_skating_scorcher_stride6.wav"
			"wave"	")player/taunt_skating_scorcher_stride7.wav"
			"wave"	")player/taunt_skating_scorcher_stride8.wav"
			"wave"	")player/taunt_skating_scorcher_stride9.wav"
		}
}
	
"Taunt.SkatingScorcherLand"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.245000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_74dB"

	"wave"	")player/taunt_skating_scorcher_land.wav"

}

"Taunt.BunnyHopperHop"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_74dB"
	
		"rndwave"
		{
			"wave"	")player/taunt_bunnyhopper_hop1.wav"
			"wave"	")player/taunt_bunnyhopper_hop2.wav"
			"wave"	")player/taunt_bunnyhopper_hop3.wav"
			"wave"	")player/taunt_bunnyhopper_hop4.wav"
			"wave"	")player/taunt_bunnyhopper_hop5.wav"
			"wave"	")player/taunt_bunnyhopper_hop6.wav"
			"wave"	")player/taunt_bunnyhopper_hop7.wav"
		}
}

"Taunt.BunnyHopperCatch"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.350000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_74dB"

	"wave"	")player/taunt_bunnyhopper_catch.wav"

}

"Taunt.BunnyHopperStep"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_74dB"
	"pitch"			"100,110"
	
	"wave"	"player/taunt_bunnyhopper_step.wav"

}

"Taunt.BunnyHopperDiscard"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.175000"
	"soundlevel"  	"SNDLVL_74dB"
	
	"wave"	")player/taunt_bunnyhopper_discard.wav"
}

"Taunt.MopedStartHandleGrab"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_74dB"
	
	"wave"		")player/taunt_moped_start_handle_grab.wav"
}

"Taunt.MopedStartShake"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_74dB"
	
	"wave"		")player/taunt_moped_start_shake.wav"
}

"Taunt.MopedStartLand"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_74dB"
	
	"wave"		")player/taunt_moped_start_land.wav"
}

"Taunt.MopedStartSwoosh1"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_74dB"
	
	"wave"		")player/taunt_moped_start_swoosh1.wav"
}

"Taunt.MopedStartSwoosh2"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_74dB"
	
	"wave"		")player/taunt_moped_start_swoosh2.wav"
}

"Taunt.MopedForward"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_74dB"

	"wave"			")player/taunt_moped_forward.wav"
}

"Taunt.MopedEndEngineOff"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_74dB"

	"wave"			")player/taunt_moped_end_engine_off.wav"
}

"Taunt.MopedEndScoutFoot1"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_74dB"

	"wave"			")player/taunt_moped_end_scout_foot1.wav"
}

"Taunt.MopedEndScoutFoot2"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_74dB"

	"wave"			")player/taunt_moped_end_scout_foot2.wav"
}

"Taunt.MopedEndShake"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_74dB"

	"wave"			")player/taunt_moped_end_shake.wav"
}

"Taunt.MopedWheelieEngineRev"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_74dB"

	"wave"			")player/taunt_moped_wheelie_engine_rev.wav"
}

"Taunt.MopedWheelieLand1"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_74dB"

	"wave"			")player/taunt_moped_wheelie_land1.wav"
}

"Taunt.MopedWheelieLand2"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_74dB"

	"wave"			")player/taunt_moped_wheelie_land2.wav"
}


"Taunt.LuxuryLoungeChairAppear"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.175000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_74dB"

	"wave"			")player/taunt_luxury_lounge_chair_appear.wav"
}

"Taunt.LuxuryLoungeChairLand"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.280000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_74dB"

	"wave"			")player/taunt_luxury_lounge_chair_land.wav"
}

"Taunt.LuxuryLoungeChairCreak"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.175000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_74dB"

	"wave"			")player/taunt_luxury_lounge_chair_creak.wav"
}

"Taunt.LuxuryLoungeSit"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_74dB"

	"wave"			")player/taunt_luxury_lounge_sit.wav"
}

"Taunt.LuxuryLoungeGetUp"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.175000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_74dB"

	"wave"			")player/taunt_luxury_lounge_get_up.wav"
}

"Taunt.LuxuryLoungeBookOpen"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.525000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_74dB"

	"wave"			")player/taunt_luxury_lounge_book_open.wav"
}

"Taunt.LuxuryLoungeBookClose"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_74dB"

	"wave"			")player/taunt_luxury_lounge_book_close.wav"
}

"Taunt.LuxuryLoungeBookPageTurn"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.350000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_74dB"

	"wave"			")player/taunt_luxury_lounge_book_page_turn.wav"
}

"Taunt.LuxuryLoungeSip"
{
	"channel"		"CHAN_VOICE"
	"volume"	"0.525000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_74dB"

	"wave"			")player/taunt_luxury_lounge_sip.wav"
}

"Taunt.SurgeonsSqueezeboxMusic"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.525000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_74dB"

	"wave"			")player/taunt_surgeons_squeezebox_music.wav"
}

"Taunt.SurgeonsSqueezeboxDrawClothes"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.525000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_74dB"

	"wave"			"player/taunt_surgeons_squeezebox_draw_clothes.wav"
}

"Taunt.SurgeonsSqueezeboxDrawAccordion"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_74dB"

	"wave"			"player/taunt_surgeons_squeezebox_draw_accordion.wav"
}

"Taunt.SurgeonsSqueezeboxStep"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.140000"
	"pitch"			"90,110"

	"soundlevel"	"SNDLVL_74dB"

	"rndwave"
	{
		"wave"	")player/taunt_surgeons_squeezebox_step1.wav"
		"wave"	")player/taunt_surgeons_squeezebox_step2.wav"
	}
}

"Taunt.SovietStrongArmRoll"
{
	"channel"		"CHAN_BODY"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_74dB"

	"wave"			")player/taunt_soviet_strongarm_roll.wav"
}

"Taunt.SovietStrongArmCatch"
{
	"channel"		"CHAN_BODY"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_74dB"

	"wave"			")player/taunt_soviet_strongarm_roll_catch.wav"
}

"Taunt.SovietStrongArmRep"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_74dB"

	"rndwave"
	{
		"wave"	")player/taunt_soviet_strongarm_rep1.wav"
		"wave"	")player/taunt_soviet_strongarm_rep2.wav"
		"wave"	")player/taunt_soviet_strongarm_rep3.wav"
		"wave"	")player/taunt_soviet_strongarm_rep4.wav"
	}
}

"Taunt.SovietStrongArmRepLight"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.350000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_74dB"
	
	"rndwave"
	{
		"wave"	")player/taunt_soviet_strongarm_rep_light1.wav"
		"wave"	")player/taunt_soviet_strongarm_rep_light2.wav"
		"wave"	")player/taunt_soviet_strongarm_rep_light3.wav"
		"wave"	")player/taunt_soviet_strongarm_rep_light4.wav"
	}
}

"Taunt.SovietStrongArmRepStretch"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_74dB"

	"wave"	"player/taunt_soviet_strongarm_rep_stretch.wav"
}

"Taunt.SovietStrongArmRepStretchDone"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.175000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_74dB"

	"wave"	")player/taunt_soviet_strongarm_rep_stretch_done.wav"
}

"Taunt.SovietStrongArmDrop1"
{
	"channel"		"CHAN_BODY"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_74dB"

	"wave"			")player/taunt_soviet_strongarm_drop1.wav"
}

"Taunt.SovietStrongArmDrop2"
{
	"channel"		"CHAN_BODY"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_74dB"

	"wave"			")player/taunt_soviet_strongarm_drop2.wav"
}

"Taunt.MediumClap"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"95,105"
	"soundlevel"	"SNDLVL_74dB"
	
	"rndwave"
		{
			"wave"	")player/taunt_medium_clap1.wav"
			"wave"	")player/taunt_medium_clap2.wav"
			"wave"	")player/taunt_medium_clap3.wav"
			"wave"	")player/taunt_medium_clap4.wav"
		}
}

"Taunt.PyroTwirl"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_74dB"
	
	"wave"		")player/taunt_pyro_twirl.wav"
}

"Taunt.YetiAppearSnow"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_94dB"
	
	"wave"		")player/taunt_yeti_appear_snow.wav"
}

"Taunt.YetiLand"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_110dB"
	
	"wave"		")player/taunt_yeti_land.wav"
}

"Taunt.YetiRoarBeginning"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_110dB"
	
	"wave"		")player/taunt_yeti_roar_beginning.wav"
}

"Taunt.YetiRoarFirst"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_110dB"
	
	"wave"		")player/taunt_yeti_roar_first.wav"
}

"Taunt.YetiRoarSecond"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_110dB"
	
	"wave"		")player/taunt_yeti_roar_second.wav"
}

"Taunt.YetiChestHit"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_74dB"
	
	"rndwave"
		{
			"wave"	")player/taunt_yeti_chest_hit1.wav"
			"wave"	")player/taunt_yeti_chest_hit2.wav"
			"wave"	")player/taunt_yeti_chest_hit3.wav"
			"wave"	")player/taunt_yeti_chest_hit4.wav"
			"wave"	")player/taunt_yeti_chest_hit5.wav"
			"wave"	")player/taunt_yeti_chest_hit6.wav"
			"wave"	")player/taunt_yeti_chest_hit7.wav"
			"wave"	")player/taunt_yeti_chest_hit8.wav"
			"wave"	")player/taunt_yeti_chest_hit9.wav"
		}
}

"Taunt.YetiGroundPound"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_110dB"
	
	"wave"		")player/taunt_yeti_ground_pound.wav"
}

"Taunt.YetiStandeeSniperHands1"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_74dB"
	
	"wave"		")player/taunt_yeti_standee_sniper_hands1.wav"
}

"Taunt.YetiStandeeSniperHands2"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_74dB"
	
	"wave"		")player/taunt_yeti_standee_sniper_hands2.wav"
}

"Taunt.YetiStandeeSniperHands3"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_74dB"
	
	"wave"		")player/taunt_yeti_standee_sniper_hands3.wav"
}

"Taunt.YetiStandeeSniperHands4"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_74dB"
	
	"wave"		")player/taunt_yeti_standee_sniper_hands4.wav"
}

"Taunt.YetiStandeeSniperHands"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_74dB"
	
		"rndwave"
		{
						"wave"		")player/taunt_yeti_standee_sniper_hands1.wav"
						"wave"		")player/taunt_yeti_standee_sniper_hands2.wav"
						"wave"		")player/taunt_yeti_standee_sniper_hands3.wav"
						"wave"		")player/taunt_yeti_standee_sniper_hands4.wav"
		}
}

"Taunt.YetiStandeeBreak"
{
	"channel"		"CHAN_BODY"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_74dB"
	
	"wave"		")player/taunt_yeti_standee_break.wav"
}

"Taunt.YetiStandeeSpeakerGrowl"
{
	"channel"		"CHAN_BODY"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_74dB"
	
	"wave"		")player/taunt_yeti_standee_speaker_growl.wav"
}

"Taunt.YetiStandeeSpeakerGrowlBroken"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_74dB"
	
	"wave"		")player/taunt_yeti_standee_speaker_growl_broken.wav"
}

"Taunt.YetiStandeeSwoosh"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_74dB"
	
	"wave"		")player/taunt_yeti_standee_swoosh.wav"
}

"Taunt.YetiStandeeLand"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_74dB"
	
	"wave"		")player/taunt_yeti_standee_land.wav"
}

"Taunt.YetiStandeeLand2"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.525000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_74dB"
	
	"wave"		")player/taunt_yeti_standee_land2.wav"
}

"Taunt.YetiStandeeScoutStep"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"100,110"
	"wave"	"player/taunt_foot_stomp.wav"
}

"Taunt.YetiStandeeScoutEquipmentJingle"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.350000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_74dB"
	
		"rndwave"
		{
						"wave"		"player/taunt_yeti_standee_equipment_jingle.wav"
						"wave"		"player/taunt_yeti_standee_equipment_jingle2.wav"
						"wave"		"player/taunt_yeti_standee_equipment_jingle3.wav"
						"wave"		"player/taunt_yeti_standee_equipment_jingle4.wav"
		}
}

"Taunt.YetiStandeeScoutSwing"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_74dB"
	"pitch"		"PITCH_NORM"
	"wave"	")player/taunt_yeti_standee_scout_swing.wav"
}

"Taunt.YetiStandeeScoutHit"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_74dB"
	"wave"	")player/taunt_yeti_standee_scout_hit.wav"
}

"Taunt.YetiStandeeDemoStep"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.350000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"95,105"
	
	"rndwave"
	{
					"wave"	"player/taunt_yeti_standee_demo_step1.wav"
					"wave"	"player/taunt_yeti_standee_demo_step2.wav"
					"wave"	"player/taunt_yeti_standee_demo_step3.wav"
					"wave"	"player/taunt_yeti_standee_demo_step4.wav"
	}
}

"Taunt.YetiStandeeDemoSwing"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_74dB"
	"pitch"		"PITCH_NORM"
	"wave"	")player/taunt_yeti_standee_demo_swing.wav"
}


"Taunt.YetiStandeeDemoEquipmentJingle"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_74dB"
	
	"wave"		"player/taunt_yeti_standee_demo_equipment_jingle.wav"
}

"Taunt.YetiStandeeDemoClothesRustle"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_74dB"
	
	"wave"		"player/taunt_yeti_standee_demo_clothes_rustle.wav"
}

"Taunt.YetiStandeeHeavyClap"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.560000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_74dB"
	
	"wave"		"player/taunt_yeti_standee_heavy_clap.wav"
}

"Taunt.YetiStandeeLandHeavy"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.455000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_74dB"
	
	"wave"		")player/taunt_yeti_standee_land.wav"
}

"Taunt.YetiStandeeHeavyStep"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"90,100"
	
	"rndwave"
	{
					"wave"	"player/taunt_yeti_standee_heavy_step1.wav"
					"wave"	"player/taunt_yeti_standee_heavy_step2.wav"
					"wave"	"player/taunt_yeti_standee_heavy_step3.wav"
					"wave"	"player/taunt_yeti_standee_heavy_step4.wav"
	}
}

"Taunt.YetiStandeeHeavyEquipment"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.210000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_74dB"
	
	"wave"		")player/taunt_yeti_standee_heavy_equipment.wav"
}

"Taunt.YetiStandeeHeavyEquipmentLight1"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.455000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_74dB"
	
	"wave"		")player/taunt_yeti_standee_heavy_equipment_light1.wav"
}

"Taunt.YetiStandeeHeavyEquipmentLight2"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.455000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_74dB"
	
	"wave"		")player/taunt_yeti_standee_heavy_equipment_light2.wav"
}

"Taunt.YetiStandeeSpyStep"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"95,105"
	"wave"	"player/taunt_foot_stomp.wav"
}

"Taunt.YetiStandeeSpySwing1"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	")player/taunt_yeti_standee_spy_swing1.wav"
}

"Taunt.YetiStandeeSpySwing2"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	")player/taunt_yeti_standee_spy_swing2.wav"
}

"Taunt.YetiStandeeSpySwing"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	")player/taunt_yeti_standee_spy_swing.wav"
}

"Taunt.YetiStandeeSpyClothesRustle"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	")player/taunt_yeti_standee_spy_clothes_rustle.wav"
}

"Taunt.YetiStandeeMedicSwing1"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	")player/taunt_yeti_standee_medic_swing1.wav"
}

"Taunt.YetiStandeeMedicSwing2"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	")player/taunt_yeti_standee_medic_swing2.wav"
}

"Taunt.YetiStandeeMedicStep"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.490000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"95,105"
	"wave"	"player/taunt_yeti_standee_medic_step.wav"
}

"Taunt.YetiStandeeMedicClothesRustleSwing"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	")player/taunt_yeti_standee_medic_clothes_rustle_swing.wav"
}

"Taunt.YetiStandeeMedicGloveStretch"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	"player/taunt_yeti_standee_medic_glove_stretch.wav"
}

"Taunt.YetiStandeeMedicGloveSnap"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	"player/taunt_yeti_standee_medic_glove_snap.wav"
}

"Taunt.YetiStandeePyroSwing1"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"		"PITCH_NORM"
	"wave"	")player/taunt_yeti_standee_pyro_swing1.wav"
}

"Taunt.YetiStandeePyroStep"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.490000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"95,105"
	"wave"	"player/taunt_yeti_standee_pyro_step.wav"
}

"Taunt.YetiStandeePyroEquipment"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.350000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	"player/taunt_yeti_standee_pyro_equipment.wav"
}

"Taunt.YetiStandeePyroClothesRustle"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.175000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	"player/taunt_yeti_standee_pyro_clothes_rustle.wav"
}

"Taunt.YetiStandeeEngineerHopStep"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.490000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	"player/taunt_yeti_standee_engineer_step.wav"
}

"Taunt.YetiStandeeEngineerDanceStep"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.350000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"95,105"
	"rndwave"
	{   
					"wave"	"player/taunt_yeti_standee_engineer_step_dance1.wav"
					"wave"	"player/taunt_yeti_standee_engineer_step_dance2.wav"
					"wave"	"player/taunt_yeti_standee_engineer_step_dance3.wav"
					"wave"	"player/taunt_yeti_standee_engineer_step_dance4.wav"
	}
}

"Taunt.YetiStandeeEngineerBootSlap"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_74dB"
	"wave"			")player/taunt_yeti_standee_engineer_boot_slap.wav"

}


"Taunt.YetiStandeeEngineerKick"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"		"PITCH_NORM"
	"wave"	")player/taunt_yeti_standee_engineer_kick.wav"
}

"Taunt.YetiStandeeEngineerEquipment"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.350000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	"player/taunt_yeti_standee_engineer_equipment.wav"
}

"Taunt.YetiStandeeEngineerClothesRustle"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.175000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	"player/taunt_yeti_standee_engineer_clothes_rustle.wav"
}

"Taunt.YetiStandeeEngineerMusic"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"		"PITCH_NORM"

	"wave"	")player/taunt_yeti_standee_engineer_music.wav"

}

"Taunt.YetiStandeeSniperStep"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	"player/taunt_yeti_standee_sniper_step.wav"
}

"Taunt.YetiStandeeSniperClothesRustle"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.350000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	"player/taunt_yeti_standee_sniper_clothes_rustle.wav"
}

"Taunt.YetiStandeeSoldierStep"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.350000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	
	"rndwave"
	{
					"wave"	"player/taunt_yeti_standee_soldier_step1.wav"
					"wave"	"player/taunt_yeti_standee_soldier_step2.wav"
					"wave"	"player/taunt_yeti_standee_soldier_step3.wav"
					"wave"	"player/taunt_yeti_standee_soldier_step4.wav"
	}
}

"Taunt.YetiStandeeSoldierEquipment"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.350000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	"player/taunt_yeti_standee_soldier_equipment.wav"
}

"Taunt.YetiStandeeSoldierEquipmentLight"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.175000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	"player/taunt_yeti_standee_soldier_equipment.wav"
}

"Taunt.YetiStandeeSoldierClothesRustle"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.175000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	"player/taunt_yeti_standee_soldier_clothes_rustle.wav"
}

"Taunt.YetiStandeeSoldierClothesRustleLight"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.350000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	"player/taunt_yeti_standee_soldier_clothes_rustle_light.wav"
}

"Taunt.YetiStandeeSoldierStandeeGrab"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	"player/taunt_yeti_standee_soldier_standee_grab.wav"
}

"PDA.SoldierDrop1"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	")player/cyoa_pda_soldier_drop1.wav"
}

"PDA.SoldierDrop2"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.350000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	")player/cyoa_pda_soldier_drop2.wav"
}

"PDA.SoldierEquipment"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	"player/cyoa_pda_equipment.wav"
}

"PDA.SoldierClothesRustleLight"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	"player/cyoa_pda_clothes_rustle_light.wav"
}

"PDA.SoldierClothesRustle"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.175000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	"player/cyoa_pda_clothes_rustle.wav"
}

"PDA.SoldierGrab"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"95,105"
	"wave"	"player/cyoa_pda_grab.wav"
}

"PDA.SoldierShake"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.350000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"95,105"
	"wave"	"player/cyoa_pda_shake.wav"
}

"PDA.SoldierHolster"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.350000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	")player/cyoa_pda_holster_light.wav"
}

"PDA.MedicClothesRustleLong"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.175000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	"player/cyoa_pda_clothes_rustle_long.wav"
}

"PDA.MedicClothesRustleLight"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.350000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	"player/cyoa_pda_clothes_rustle_light.wav"
}

"PDA.Swipe"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.210000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"95,105"
	"wave"	"player/cyoa_pda_swipe.wav"
}

"PDA.MedicGrab"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.175000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"95,105"
	"wave"	"player/cyoa_pda_grab.wav"
}

"PDA.MedicGrabLight"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.105000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"95,105"
	"wave"	"player/cyoa_pda_grab.wav"
}

"PDA.MedicHolster"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.350000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	")player/cyoa_pda_holster_light.wav"
}


"PDA.HeavyEquipment"

{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	"player/cyoa_pda_equipment.wav"
}

"PDA.HeavyGrabLight"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.105000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"95,105"
	"wave"	"player/cyoa_pda_grab.wav"
}

"PDA.HeavyClothesRustleLight"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.350000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	"player/cyoa_pda_clothes_rustle_light.wav"
}

"PDA.HeavyDraw"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	"player/cyoa_pda_draw.wav"
}

"PDA.HeavyBeep"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.105000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	
	"rndwave"
	{
					"wave"	")player/cyoa_pda_beep2.wav"
					"wave"	")player/cyoa_pda_beep3.wav"
					"wave"	")player/cyoa_pda_beep4.wav"
					"wave"	")player/cyoa_pda_beep5.wav"
					"wave"	")player/cyoa_pda_beep6.wav"
					"wave"	")player/cyoa_pda_beep7.wav"
					"wave"	")player/cyoa_pda_beep8.wav"
	}
}

"PDA.HeavyGrab"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"95,105"
	"wave"	"player/cyoa_pda_grab.wav"
}

"PDA.HeavySpin"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.175000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	")player/cyoa_pda_spin.wav"
}

"PDA.HeavyHolster"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.350000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	")player/cyoa_pda_holster.wav"
}

"PDA.EngineerEquipment"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	"player/cyoa_pda_equipment.wav"
}

"PDA.EngineerClothesRustleLight"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.350000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	"player/cyoa_pda_clothes_rustle_light.wav"
}

"PDA.EngineerUnHolster"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.350000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	")player/cyoa_pda_unholster.wav"
}

"PDA.EngineerGrab"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	"player/cyoa_pda_grab.wav"
}

"PDA.EngineerEquipmentLight"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	"player/cyoa_pda_equipment_light.wav"
}

"PDA.EngineerHit"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	"player/cyoa_pda_grab.wav"
}

"PDA.EngineerHitEquipment"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.175000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	"player/cyoa_pda_equipment_light.wav"
}

"PDA.EngineerHolster"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.350000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	")player/cyoa_pda_holster.wav"
}

"PDA.EngineerGrabLight"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.105000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"95,105"
	"wave"	"player/cyoa_pda_grab.wav"
}

"PDA.SniperGrabLight"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.175000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	"player/cyoa_pda_grab.wav"
}

"PDA.SniperClothesRustleLight"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.175000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	"player/cyoa_pda_clothes_rustle_light.wav"
}

"PDA.SniperEquipmentLight"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.175000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	"player/cyoa_pda_equipment_light.wav"
}

"PDA.SniperClothesRustle"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.105000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	"player/cyoa_pda_clothes_rustle.wav"
}

"PDA.SniperBeep"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.105000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	
	"rndwave"
	{
					"wave"	")player/cyoa_pda_beep2.wav"
					"wave"	")player/cyoa_pda_beep3.wav"
					"wave"	")player/cyoa_pda_beep4.wav"
					"wave"	")player/cyoa_pda_beep5.wav"
					"wave"	")player/cyoa_pda_beep6.wav"
					"wave"	")player/cyoa_pda_beep7.wav"
					"wave"	")player/cyoa_pda_beep8.wav"
	}
}

"PDA.SniperSpin"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.070000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	")player/cyoa_pda_spin.wav"
}

"PDA.SniperHolster"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.350000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	")player/cyoa_pda_holster.wav"
}

"PDA.PyroClothesRustleLight"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.315000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	"player/cyoa_pda_clothes_rustle_light.wav"
}

"PDA.PyroEquipmentLight"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.175000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	"player/cyoa_pda_equipment_light.wav"
}

"PDA.PyroSpin"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.140000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	")player/cyoa_pda_spin.wav"
}

"PDA.PyroGrab"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	"player/cyoa_pda_grab.wav"
}

"PDA.PyroBeep"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.105000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	
	"rndwave"
	{
					"wave"	")player/cyoa_pda_beep2.wav"
					"wave"	")player/cyoa_pda_beep3.wav"
					"wave"	")player/cyoa_pda_beep4.wav"
					"wave"	")player/cyoa_pda_beep5.wav"
					"wave"	")player/cyoa_pda_beep6.wav"
					"wave"	")player/cyoa_pda_beep7.wav"
					"wave"	")player/cyoa_pda_beep8.wav"
	}
}

"PDA.PyroHolster"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.350000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	")player/cyoa_pda_holster.wav"
}

"PDA.SpyGrabLight"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.105000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	"player/cyoa_pda_grab.wav"
}

"PDA.SpyGrab"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.175000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	"player/cyoa_pda_grab.wav"
}

"PDA.SpyClothesRustleLight"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.315000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	"player/cyoa_pda_clothes_rustle_light.wav"
}

"PDA.SpySpin"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.105000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	")player/cyoa_pda_spin.wav"
}

"PDA.SpyBeep"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.105000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	
	"rndwave"
	{
					"wave"	")player/cyoa_pda_beep2.wav"
					"wave"	")player/cyoa_pda_beep3.wav"
					"wave"	")player/cyoa_pda_beep4.wav"
					"wave"	")player/cyoa_pda_beep5.wav"
					"wave"	")player/cyoa_pda_beep6.wav"
					"wave"	")player/cyoa_pda_beep7.wav"
					"wave"	")player/cyoa_pda_beep8.wav"
	}
}

"PDA.SpyDial"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.175000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	
	"rndwave"
	{
					"wave"	")player/cyoa_pda_dial1.wav"
					"wave"	")player/cyoa_pda_dial2.wav"
					"wave"	")player/cyoa_pda_dial3.wav"
					"wave"	")player/cyoa_pda_dial4.wav"
					"wave"	")player/cyoa_pda_dial5.wav"
	}
}

"PDA.SpyHolster"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.175000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	")player/cyoa_pda_holster.wav"
}	

"PDA.DemoHolster"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.350000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	")player/cyoa_pda_holster.wav"
}

"PDA.DemoClothesRustleLight"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.315000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	"player/cyoa_pda_clothes_rustle_light.wav"
}

"PDA.DemoEquipment"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	"player/cyoa_pda_equipment.wav"
}

"PDA.DemoFlySwoosh"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	"player/cyoa_pda_fly_swoosh.wav"
}

"PDA.DemoGrab"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.350000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	"player/cyoa_pda_grab.wav"
}

"PDA.DemoBeep"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.105000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	
	"rndwave"
	{
					"wave"	")player/cyoa_pda_beep2.wav"
					"wave"	")player/cyoa_pda_beep3.wav"
					"wave"	")player/cyoa_pda_beep4.wav"
					"wave"	")player/cyoa_pda_beep5.wav"
					"wave"	")player/cyoa_pda_beep6.wav"
					"wave"	")player/cyoa_pda_beep7.wav"
					"wave"	")player/cyoa_pda_beep8.wav"
	}
}

"PDA.DemoClothesRustleLightItch"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.175000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	"player/cyoa_pda_clothes_rustle_light.wav"
}

"PDA.ScoutGrab"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.175000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	"player/cyoa_pda_grab.wav"
}

"PDA.ScoutHolster"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.245000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	")player/cyoa_pda_holster.wav"
}

"PDA.ScoutClothesRustleLight"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.315000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	"player/cyoa_pda_clothes_rustle_light.wav"
}

"PDA.ScoutBeep"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.105000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	
	"rndwave"
	{
					"wave"	")player/cyoa_pda_beep2.wav"
					"wave"	")player/cyoa_pda_beep3.wav"
					"wave"	")player/cyoa_pda_beep4.wav"
					"wave"	")player/cyoa_pda_beep5.wav"
					"wave"	")player/cyoa_pda_beep6.wav"
					"wave"	")player/cyoa_pda_beep7.wav"
					"wave"	")player/cyoa_pda_beep8.wav"
	}
}

"Taunt.BumpkinsBanjoSitEquipment"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.175000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	"player/taunt_equipment_gun1.wav"
}

"Taunt.BumpkinsBanjoSitClothes"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	"player/taunt_clothes_rustle.wav"
}

"Taunt.BumpkinsBanjoMusic"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	")player/taunt_bumpkins_banjo_music.wav"
}

"Taunt.BumpkinsBanjoMusicFast"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	")player/taunt_bumpkins_banjo_music_fast.wav"
}

"Taunt.BumpkinsBanjoMusicStop"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.595000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"			"PITCH_NORM"
	"wave"	")player/taunt_bumpkins_banjo_music_stop.wav"
}

"Taunt.RocketHoverStart"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.245000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			")player/taunt_rocket_hover_start.wav"
}

"Taunt.RocketHoverLoop"
{
	"channel"		"CHAN_BODY"
	"volume"	"0.245000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			")player/taunt_rocket_hover_loop.wav"
}

"Taunt.RocketHoverStop"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.245000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			")player/taunt_rocket_hover_stop.wav"
}

"Taunt.RocketHoverStopThruster"
{
	"channel"		"CHAN_BODY"
	"volume"	"0.245000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			")player/taunt_rocket_hover_stop_thruster.wav"
}

"Croc.SwimBurst"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_115dB"
	
	"wave"			")ambient/lair/crocs_swim_burst.wav"
}

"Crocs.Growl"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_88dB"
	
		"rndwave"
	{
					"wave"	")ambient_mp3/lair/crocs_growl1.mp3"
					//"wave"	")ambient_mp3/lair/crocs_growl2.mp3"
					//"wave"	")ambient_mp3/lair/crocs_growl3.mp3"
					//"wave"	")ambient_mp3/lair/crocs_growl4.mp3"
					"wave"	")ambient_mp3/lair/crocs_growl5.mp3"
					"wave"	"common/null.wav"
	}
}

"Crocs.Hiss"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_80dB"
	
		"rndwave"
	{
					"wave"	")ambient_mp3/lair/crocs_hiss1.mp3"
					//"wave"	")ambient_mp3/lair/crocs_hiss2.mp3"
					"wave"	")ambient_mp3/lair/crocs_hiss3.mp3"
					//"wave"	")ambient_mp3/lair/crocs_hiss4.mp3"
					"wave"	"common/null.wav"
	}
}

"Crocs.JumpOut"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_88dB"
	
	"wave"			")ambient/lair/crocs_jump_out.wav"
}

"Crocs.JumpIn"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_88dB"
	
	"wave"			")ambient/lair/crocs_jump_in.wav"
}

"Crocs.JumpBite"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_88dB"
	
	"wave"			")ambient/lair/crocs_jump_bite.wav"
}
// Channels
//	CHAN_AUTO		= 0,
//	CHAN_WEAPON		= 1,
//	CHAN_VOICE		= 2,
//	CHAN_ITEM		= 3,
//	CHAN_BODY		= 4,
//	CHAN_STREAM		= 5,		// allocate stream channel from the static or dynamic area
//	CHAN_STATIC		= 6,		// allocate channel from the static area 
// these can be set with "channel" "2" or "channel" "chan_voice"

//-----------------------------------------------------------------------------
// common attenuation values
//-----------------------------------------------------------------------------

// DON'T USE THESE - USE SNDLVL_ INSTEAD!!!
//	ATTN_NONE		0.0f	
//	ATTN_NORM		0.8f
//	ATTN_IDLE		2.0f
//	ATTN_STATIC		1.25f 
//	ATTN_RICOCHET	1.5f
//	ATTN_GUNFIRE	0.27f

//	SNDLVL_NONE		= 0,
//	SNDLVL_25dB		= 25,
//	SNDLVL_30dB		= 30,
//	SNDLVL_35dB		= 35,
//	SNDLVL_40dB		= 40,
//	SNDLVL_45dB		= 45,
//	SNDLVL_50dB		= 50,	// 3.9
//	SNDLVL_55dB		= 55,	// 3.0
//	SNDLVL_IDLE		= 60,	// 2.0
//	SNDLVL_TALKING	= 60,	// 2.0
//	SNDLVL_60dB		= 60,	// 2.0
//	SNDLVL_65dB		= 65,	// 1.5
//	SNDLVL_STATIC	= 66,	// 1.25
//	SNDLVL_70dB		= 70,	// 1.0
//	SNDLVL_NORM		= 75,
//	SNDLVL_75dB		= 75,	// 0.8
//	SNDLVL_80dB		= 80,	// 0.7
//	SNDLVL_85dB		= 85,	// 0.6
//	SNDLVL_90dB		= 90,	// 0.5
//	SNDLVL_95dB		= 95,
//	SNDLVL_100dB	= 100,	// 0.4
//	SNDLVL_105dB	= 105,
//	SNDLVL_120dB	= 120,
//	SNDLVL_130dB	= 130,
//	SNDLVL_GUNFIRE	= 140,	// 0.27
//	SNDLVL_140dB	= 140,	// 0.2
//	SNDLVL_150dB	= 150,	// 0.2

// Physics Sounds
//
//	NOTE:  CHAN_BODY is used by sounds in many cases, but the code
//   uses CHAN_STATIC in others, so I didn't specify a channel here
//  Volume is determined procedurally by the physics code
//

// *****************
// SURFACE MATERIALS


"Default.FlareImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.490000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"physics/concrete/concrete_impact_flare1.wav"
		"wave"		"physics/concrete/concrete_impact_flare2.wav"
		"wave"		"physics/concrete/concrete_impact_flare3.wav"
		"wave"		"physics/concrete/concrete_impact_flare4.wav"
	}
}

"Player.Swim"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.140000"
	"pitch"		"95,105"
	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"		"player/footsteps/wade1.wav"
		"wave"		"player/footsteps/wade2.wav"
		"wave"		"player/footsteps/wade3.wav"
		"wave"		"player/footsteps/wade4.wav"
	}
}

"Player.Wade"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.140000"
	"pitch"		"95,105"
	"soundlevel"  "SNDLVL_75dB"

	"rndwave"
	{
		"wave"	"player/footsteps/wade1.wav"
		"wave"	"player/footsteps/wade2.wav"
		"wave"	"player/footsteps/wade3.wav"
		"wave"	"player/footsteps/wade4.wav"
	}
}

"Default.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"pitch"			"95,105"
	"volume"	"0.504000"
	"rndwave"
	{
		"wave"		"player/footsteps/concrete1.wav"
		"wave"		"player/footsteps/concrete3.wav"
	}
}

"Default.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"pitch"			"95,105"
	"volume"	"0.504000"
	"rndwave"
	{
		"wave"		"player/footsteps/concrete2.wav"
		"wave"		"player/footsteps/concrete4.wav"
	}
}

"Default.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.490000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"physics/concrete/concrete_impact_bullet1.wav"
		"wave"		"physics/concrete/concrete_impact_bullet2.wav"
		"wave"		"physics/concrete/concrete_impact_bullet3.wav"
		"wave"		"physics/concrete/concrete_impact_bullet4.wav"
	}
}

"Default.ScrapeSmooth"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"	"0.280000"
	"pitch"		"96,104"
	"wave"		"physics/plastic/plastic_box_scrape_smooth_loop2.wav"
}

"Default.ScrapeRough"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"	"0.350000"
	"pitch"		"96,104"
	"wave"		"physics/plastic/plastic_box_scrape_smooth_loop1.wav"
}

"Default.ImpactSoft"
{
	"soundlevel"		"SNDLVL_75dB"
	"pitch"		"95,100"
	"volume"	"0.420000"
	"rndwave"
	{
		"wave"		"physics/plastic/plastic_box_impact_soft2.wav"
		"wave"		"physics/plastic/plastic_box_impact_soft3.wav"
		"wave"		"physics/plastic/plastic_box_impact_soft4.wav"
	}
}

"Default.ImpactHard"
{
	"soundlevel"		"SNDLVL_75dB"
	"pitch"		"95,100"
	"volume"	"0.420000"
	"rndwave"
	{
		"wave"		"physics/plastic/plastic_box_impact_hard1.wav"
		"wave"		"physics/plastic/plastic_box_impact_hard2.wav"
		"wave"		"physics/plastic/plastic_box_impact_hard3.wav"
	}
}

"SolidMetal.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"pitch"			"95,105"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		"player/footsteps/metal1.wav"
		"wave"		"player/footsteps/metal3.wav"
	}
}

"SolidMetal.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"pitch"			"95,105"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		"player/footsteps/metal2.wav"
		"wave"		"player/footsteps/metal4.wav"
	}
}

"SolidMetal.ImpactHard"
{
	"soundlevel"		"SNDLVL_70dB"
	"pitch"		"95,100"
	"volume"	"0.280000"
	"rndwave"
	{
		"wave"		"physics/metal/metal_solid_impact_hard1.wav"
		"wave"		"physics/metal/metal_solid_impact_hard4.wav"
		"wave"		"physics/metal/metal_solid_impact_hard5.wav"
	}
}


"SolidMetal.ImpactSoft"
{
	"soundlevel"		"SNDLVL_75dB"
	"pitch"		"95,100"
	"volume"	"0.420000"
	"rndwave"
	{
		"wave"		"physics/metal/metal_solid_impact_soft1.wav"
		"wave"		"physics/metal/metal_solid_impact_soft2.wav"
		"wave"		"physics/metal/metal_solid_impact_soft3.wav"
	}
}

"SolidMetal.ScrapeRough"
{
	"soundlevel"		"SNDLVL_70dB"
	"pitch"		"95,105"
	"volume"	"0.350000"
	"wave"		"physics/metal/metal_box_scrape_rough_loop1.wav"
}

"SolidMetal.ScrapeSmooth"
{
	"soundlevel"		"SNDLVL_70dB"
	"pitch"		"95,105"
	"volume"	"0.350000"
	"wave"		"physics/metal/metal_box_scrape_smooth_loop1.wav"
}

"SolidMetal.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"pitch"			"PITCH_NORM"
	"volume"	"0.490000"
	"rndwave"
	{
		"wave"		"physics/metal/metal_solid_impact_bullet1.wav"
		"wave"		"physics/metal/metal_solid_impact_bullet2.wav"
		"wave"		"physics/metal/metal_solid_impact_bullet3.wav"
		"wave"		"physics/metal/metal_solid_impact_bullet4.wav"
	}
}

"SolidMetal.Strain"
{
	"soundlevel"		"SNDLVL_75dB"
	"pitch"			"PITCH_NORM"
	"volume"	"0.490000"
	"rndwave"
	{
		"wave"		"physics/metal/metal_solid_strain1.wav"
		"wave"		"physics/metal/metal_solid_strain4.wav"
		"wave"		"physics/metal/metal_solid_strain5.wav"
	}
}

"Dirt.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"pitch"			"95,105"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		"player/footsteps/dirt1.wav"
		"wave"		"player/footsteps/dirt3.wav"
	}
}

"Dirt.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"pitch"			"95,105"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		"player/footsteps/dirt2.wav"
		"wave"		"player/footsteps/dirt4.wav"
	}
}

"Dirt.Impact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.420000"
	"pitch"		"98,100"
	"wave"		"physics/surfaces/sand_impact_bullet2.wav"
}

"Dirt.Scrape"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"	"0.350000"
	"pitch"		"95,100"
	"wave"		"physics/cardboard/cardboard_box_scrape_rough_loop1.wav"
}

"Dirt.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.490000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"physics/surfaces/sand_impact_bullet1.wav"
		"wave"		"physics/surfaces/sand_impact_bullet2.wav"
		"wave"		"physics/surfaces/sand_impact_bullet3.wav"
		"wave"		"physics/surfaces/sand_impact_bullet4.wav"
	}
}

"Mud.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.420000"
	"pitch"			"90,105"
	"rndwave"
	{
		"wave"		"player/footsteps/mud1.wav"
		"wave"		"player/footsteps/mud3.wav"
	}
}

"Mud.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.420000"
	"pitch"			"90,105"
	"rndwave"
	{
		"wave"		"player/footsteps/mud2.wav"
		"wave"		"player/footsteps/mud4.wav"
	}
}

"SlipperySlime.StepLeft"
{
	"soundlevel"	"SNDLVL_96dB"
	"volume"	"0.420000"
	"pitch"			"90,105"
	"rndwave"
	{
		"wave"		"player/footsteps/mud1.wav"
		"wave"		"player/footsteps/mud3.wav"
	}
}

"SlipperySlime.StepRight"
{
	"soundlevel"	"SNDLVL_96dB"
	"volume"	"0.420000"
	"pitch"			"90,105"
	"rndwave"
	{
		"wave"		"player/footsteps/mud2.wav"
		"wave"		"player/footsteps/mud4.wav"
	}
}

"Grass.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.700000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/grass1.wav"
		"wave"		"player/footsteps/grass3.wav"
	}
}

"Grass.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.700000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/grass2.wav"
		"wave"		"player/footsteps/grass4.wav"
	}
}

"MetalGrate.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.700000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/metalgrate1.wav"
		"wave"		"player/footsteps/metalgrate3.wav"
	}
}

"MetalGrate.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.700000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/metalgrate2.wav"
		"wave"		"player/footsteps/metalgrate4.wav"
	}
}

"MetalGrate.ImpactHard"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.420000"
	"pitch"		"95,100"
	"rndwave"
	{
		"wave"		"physics/metal/metal_grate_impact_hard1.wav"
		"wave"		"physics/metal/metal_grate_impact_hard2.wav"
		"wave"		"physics/metal/metal_grate_impact_hard3.wav"
	}
}

"MetalGrate.ImpactSoft"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.350000"
	"pitch"		"95,100"
	"rndwave"
	{
		"wave"		"physics/metal/metal_grate_impact_soft1.wav"
		"wave"		"physics/metal/metal_grate_impact_soft2.wav"
		"wave"		"physics/metal/metal_grate_impact_soft3.wav"
	}
}

"MetalGrate.ScrapeRough"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"	"0.350000"
	"pitch"		"95,100"
	"wave"		"physics/metal/metal_box_scrape_rough_loop1.wav"
}

"MetalGrate.ScrapeSmooth"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"	"0.350000"
	"pitch"		"95,100"
	"wave"		"physics/metal/metal_box_scrape_smooth_loop1.wav"
}

"MetalGrate.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.350000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"physics/metal/metal_sheet_impact_bullet1.wav"
		"wave"		"physics/metal/metal_sheet_impact_bullet2.wav"
		"wave"		"physics/metal/metal_solid_impact_bullet2.wav"
	}
}

"MetalVent.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.700000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/duct2.wav"
		"wave"		"player/footsteps/duct4.wav"
	}
}

"MetalVent.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.700000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/duct1.wav"
		"wave"		"player/footsteps/duct3.wav"
	}
}

"MetalVent.ImpactHard"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.420000"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"		"physics/metal/metal_sheet_impact_hard6.wav"
		"wave"		"physics/metal/metal_sheet_impact_hard7.wav"
		"wave"		"physics/metal/metal_sheet_impact_hard8.wav"
	}
}


"Tile.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.700000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/tile1.wav"
		"wave"		"player/footsteps/tile3.wav"
	}
}

"Tile.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.700000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/tile2.wav"
		"wave"		"player/footsteps/tile4.wav"
	}
}

"Tile.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.490000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"physics/surfaces/tile_impact_bullet1.wav"
		"wave"	"physics/surfaces/tile_impact_bullet2.wav"
		"wave"	"physics/surfaces/tile_impact_bullet3.wav"
		"wave"	"physics/surfaces/tile_impact_bullet4.wav"	
	}	
}



"Water.StepLeft"
{
	"soundlevel"		"SNDLVL_91dB"
	"volume"	"0.700000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/slosh2.wav"
		"wave"		"player/footsteps/slosh4.wav"
		"wave"		"player/footsteps/slosh6.wav"
	}
}

"Water.StepRight"
{
	"soundlevel"		"SNDLVL_91dB"
	"volume"	"0.700000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/slosh1.wav"
		"wave"		"player/footsteps/slosh3.wav"
		"wave"		"player/footsteps/slosh5.wav"
	}
}

"Water.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.490000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"player/footsteps/slosh1.wav"
		"wave"	"player/footsteps/slosh3.wav"
		"wave"	"player/footsteps/slosh2.wav"
		"wave"	"player/footsteps/slosh4.wav"
		"wave"	"player/footsteps/slosh5.wav"
		"wave"	"player/footsteps/slosh6.wav"
	}
}

"Underwater.BulletImpact"
{
	"soundlevel"	"SNDLVL_95dB"
	"volume"	"0.630000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"	"#physics/surfaces/underwater_impact_bullet1.wav"
		"wave"	"#physics/surfaces/underwater_impact_bullet2.wav"
		"wave"	"#physics/surfaces/underwater_impact_bullet3.wav"
	}
}


// generic water splash, used for water explosions, water impacts

"Physics.WaterSplash"
{
	"channel"		"CHAN_VOICE"
	"volume"	"0.560000"
	"pitch"			"85, 115"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"ambient_mp3/water/water_splash1.mp3"
		"wave"	"ambient_mp3/water/water_splash2.mp3"
		"wave"	"ambient_mp3/water/water_splash3.mp3"
	}
}

"BaseEntity.EnterWater"
{
	"channel"	"CHAN_AUTO"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_70dB"
	"pitch"		"PITCH_NORM"
	"wave"		"player/footsteps/wade4.wav"
}

"BaseEntity.ExitWater"
{
	"channel"	"CHAN_AUTO"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_70dB"
	"pitch"		"PITCH_NORM"
	"wave"		"player/footsteps/wade1.wav"
}

"Wade.StepLeft"
{
	"soundlevel"		"SNDLVL_91dB"
	"volume"	"0.175000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"player/footsteps/wade1.wav"
		"wave"		"player/footsteps/wade3.wav"
	}
}

"Wade.StepRight"
{
	"soundlevel"		"SNDLVL_91dB"
	"volume"	"0.175000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"player/footsteps/wade2.wav"
		"wave"		"player/footsteps/wade4.wav"
	}
}

"Ladder.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.700000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/ladder1.wav"
		"wave"		"player/footsteps/ladder3.wav"
	}
}

"Ladder.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.700000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/ladder2.wav"
		"wave"		"player/footsteps/ladder4.wav"
	}
}

"Glass.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.700000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"physics/glass/glass_sheet_step1.wav"
		"wave"		"physics/glass/glass_sheet_step2.wav"
	}
}

"Glass.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.700000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"physics/glass/glass_sheet_step3.wav"
		"wave"		"physics/glass/glass_sheet_step4.wav"
	}
}


"Glass.ImpactHard"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.350000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"physics/glass/glass_sheet_impact_hard1.wav"
		"wave"	"physics/glass/glass_sheet_impact_hard2.wav"
		"wave"	"physics/glass/glass_sheet_impact_hard3.wav"
	}
}

"Glass.ImpactSoft"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.280000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"physics/glass/glass_sheet_impact_soft1.wav"
		"wave"	"physics/glass/glass_sheet_impact_soft2.wav"
		"wave"	"physics/glass/glass_sheet_impact_soft3.wav"
	}
}

"Glass.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.490000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"physics/glass/glass_impact_bullet1.wav"
		"wave"	"physics/glass/glass_impact_bullet2.wav"
		"wave"	"physics/glass/glass_impact_bullet3.wav"	
		"wave"	"physics/glass/glass_impact_bullet4.wav"
	}
}


"Glass.ScrapeRough"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"	"0.210000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"physics/glass/glass_sheet_impact_hard1.wav"
		"wave"	"physics/glass/glass_sheet_impact_hard2.wav"
		"wave"	"physics/glass/glass_sheet_impact_hard3.wav"
	}
}

"Glass.ScrapeSmooth"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"	"0.140000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"physics/glass/glass_sheet_impact_soft1.wav"
		"wave"	"physics/glass/glass_sheet_impact_soft2.wav"
		"wave"	"physics/glass/glass_sheet_impact_soft3.wav"
	}
}

"Glass.Break"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.490000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"physics/glass/glass_sheet_break1.wav"
		"wave"	"physics/glass/glass_sheet_break2.wav"
		"wave"	"physics/glass/glass_sheet_break3.wav"
	}
}


"Pottery.Break"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.490000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"physics/glass/glass_pottery_break1.wav"
		"wave"	"physics/glass/glass_pottery_break2.wav"
		"wave"	"physics/glass/glass_pottery_break3.wav"
	}
}

"Pottery.ImpactHard"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.350000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"physics/glass/glass_impact_hard1.wav"
		"wave"	"physics/glass/glass_impact_hard2.wav"
		"wave"	"physics/glass/glass_impact_hard3.wav"
	}
}

"Pottery.ImpactSoft"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.280000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"physics/glass/glass_impact_soft1.wav"
		"wave"	"physics/glass/glass_impact_soft2.wav"
		"wave"	"physics/glass/glass_impact_soft3.wav"
	}
}

"Pottery.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.490000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"physics/glass/glass_pottery_break1.wav"
		"wave"	"physics/glass/glass_pottery_break2.wav"
		"wave"	"physics/glass/glass_pottery_break3.wav"
	}
}



"Computer.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.490000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"physics/glass/glass_impact_bullet1.wav"
		"wave"	"physics/glass/glass_impact_bullet2.wav"
		"wave"	"physics/metal/metal_computer_impact_bullet1.wav"
		"wave"	"physics/metal/metal_computer_impact_bullet2.wav"
		"wave"	"physics/metal/metal_computer_impact_bullet3.wav"
		"wave"	"physics/plastic/plastic_box_impact_bullet1.wav"
		"wave"	"physics/plastic/plastic_box_impact_bullet2.wav"
		"wave"	"physics/plastic/plastic_box_impact_bullet3.wav"
	}
}

"Computer.ImpactHard"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.350000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"physics/metal/metal_computer_impact_hard1.wav"
		"wave"	"physics/metal/metal_computer_impact_hard2.wav"
		"wave"	"physics/metal/metal_computer_impact_hard3.wav"
	}
}

"Computer.ImpactSoft"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.280000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"physics/metal/metal_computer_impact_soft1.wav"
		"wave"	"physics/metal/metal_computer_impact_soft2.wav"
		"wave"	"physics/metal/metal_computer_impact_soft3.wav"
	}
}


"Concrete.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.700000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/concrete1.wav"
		"wave"		"player/footsteps/concrete3.wav"
	}
}

"Concrete.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.700000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/concrete2.wav"
		"wave"		"player/footsteps/concrete4.wav"
	}
}

"Concrete.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.490000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"physics/concrete/concrete_impact_bullet1.wav"
		"wave"		"physics/concrete/concrete_impact_bullet2.wav"
		"wave"		"physics/concrete/concrete_impact_bullet3.wav"
		"wave"		"physics/concrete/concrete_impact_bullet4.wav"
	}
}

"Concrete.ImpactHard"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.420000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"physics/concrete/concrete_impact_hard1.wav"
		"wave"		"physics/concrete/concrete_impact_hard2.wav"
		"wave"		"physics/concrete/concrete_impact_hard3.wav"
	}
}

"Concrete.ImpactSoft"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.350000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"physics/concrete/concrete_impact_soft1.wav"
		"wave"		"physics/concrete/concrete_impact_soft2.wav"
		"wave"		"physics/concrete/concrete_impact_soft3.wav"
	}
}

"Concrete.ScrapeSmooth"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"	"0.350000"
	"pitch"			"PITCH_NORM"
	
	"wave"		"physics/concrete/concrete_scrape_smooth_loop1.wav"
}

"Concrete.ScrapeRough"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"	"0.350000"
	"pitch"			"PITCH_NORM"
	
	"wave"		"physics/concrete/rock_scrape_rough_loop1.wav"
}

"Rock.ImpactHard"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.420000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"physics/concrete/rock_impact_hard4.wav"
		"wave"		"physics/concrete/rock_impact_hard5.wav"
		"wave"		"physics/concrete/rock_impact_hard6.wav"
	}
}

"Rock.ImpactSoft"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.350000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"physics/concrete/rock_impact_soft1.wav"
		"wave"		"physics/concrete/rock_impact_soft2.wav"
		"wave"		"physics/concrete/rock_impact_soft3.wav"
	}
}


"Boulder.ScrapeSmooth"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"	"0.280000"
	"pitch"			"80"
	
	"wave"		"physics/concrete/rock_scrape_rough_loop1.wav"
}

"Boulder.ScrapeRough"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"	"0.420000"
	"pitch"			"95"
	
	"wave"		"physics/concrete/concrete_block_scrape_rough_loop1.wav"
}

"Boulder.ImpactSoft"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.210000"
	"pitch"			"90"
	"rndwave"
	{
		"wave"		"physics/concrete/rock_impact_hard1.wav"
		"wave"		"physics/concrete/rock_impact_hard2.wav"
		"wave"		"physics/concrete/rock_impact_hard3.wav"
	}
}

"Boulder.ImpactHard"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.595000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"physics/concrete/boulder_impact_hard1.wav"
		"wave"		"physics/concrete/boulder_impact_hard3.wav"
		"wave"		"physics/concrete/boulder_impact_hard4.wav"
	}
}

"Concrete_Block.ImpactHard"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.420000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"physics/concrete/concrete_block_impact_hard1.wav"
		"wave"		"physics/concrete/concrete_block_impact_hard2.wav"
		"wave"		"physics/concrete/concrete_block_impact_hard3.wav"
	}
}


"Gravel.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.700000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/gravel1.wav"
		"wave"		"player/footsteps/gravel3.wav"
	}
}

"Gravel.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.700000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/gravel2.wav"
		"wave"		"player/footsteps/gravel4.wav"
	}
}

"ChainLink.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.700000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/chainlink1.wav"
		"wave"		"player/footsteps/chainlink3.wav"
	}
}

"ChainLink.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.700000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/chainlink2.wav"
		"wave"		"player/footsteps/chainlink4.wav"
	}
}

"ChainLink.ScrapeRough"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"	"0.350000"
	"pitch"		"95,100"
	"wave"		"physics/metal/metal_chainlink_scrape_rough_loop1.wav"
}

"ChainLink.ScrapeSmooth"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"	"0.140000"
	"pitch"		"95,100"
	"wave"		"physics/metal/metal_chainlink_scrape_rough_loop1.wav"
}

"ChainLink.ImpactHard"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.420000"
	"pitch"		"95,100"
	"rndwave"
	{
		"wave"		"physics/metal/metal_chainlink_impact_hard1.wav"
		"wave"		"physics/metal/metal_chainlink_impact_hard2.wav"
		"wave"		"physics/metal/metal_chainlink_impact_hard3.wav"
	}
}

"ChainLink.ImpactSoft"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.420000"
	"pitch"		"95,100"
	"rndwave"
	{
		"wave"		"physics/metal/metal_chainlink_impact_soft1.wav"
		"wave"		"physics/metal/metal_chainlink_impact_soft2.wav"
		"wave"		"physics/metal/metal_chainlink_impact_soft3.wav"
	}
}

"ChainLink.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.490000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"player/footsteps/chainlink1.wav"
		"wave"		"physics/metal/metal_chainlink_impact_hard2.wav"
		"wave"		"player/footsteps/chainlink3.wav"
		"wave"		"physics/metal/metal_chainlink_impact_hard3.wav"
	}
}

"Chain.ScrapeRough"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"	"0.350000"
	"pitch"		"95,100"
	"wave"		"physics/metal/chain_scrape_rough_loop1.wav"
}

"Chain.ScrapeSmooth"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"	"0.140000"
	"pitch"		"95,100"
	"wave"		"physics/metal/chain_scrape_rough_loop1.wav"
}

"Chain.ImpactHard"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.420000"
	"pitch"		"95,100"
	"rndwave"
	{
		"wave"		"physics/metal/chain_impact_hard1.wav"
		"wave"		"physics/metal/chain_impact_hard2.wav"
	}
}

"Chain.ImpactSoft"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.420000"
	"pitch"		"95,100"
	"rndwave"
	{
		"wave"		"physics/metal/chain_impact_soft1.wav"
		"wave"		"physics/metal/chain_impact_soft2.wav"
		"wave"		"physics/metal/chain_impact_soft3.wav"
	}
}

"Chain.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.490000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"physics/metal/chain_impact_hard1.wav"
		"wave"		"physics/metal/chain_impact_hard2.wav"
	}
}

"Flesh.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.210000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"	"physics/flesh/flesh_impact_hard1.wav"
		"wave"	"physics/body/body_medium_impact_soft3.wav"
	}
}

"Flesh.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.210000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"	"physics/flesh/flesh_impact_hard2.wav"
		"wave"	"physics/body/body_medium_impact_soft4.wav"
	}
}

"Flesh.ImpactSoft"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.420000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"physics/body/body_medium_impact_soft1.wav"
		"wave"	"physics/body/body_medium_impact_soft2.wav"
		"wave"	"physics/body/body_medium_impact_soft5.wav"
		"wave"	"physics/body/body_medium_impact_soft7.wav"
	}
}



"Flesh.ImpactHard"
{
	"soundlevel"		"SNDLVL_85dB"
	"volume"	"0.560000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"physics/body/body_medium_impact_hard1.wav"
		"wave"	"physics/body/body_medium_impact_hard2.wav"
		"wave"	"physics/body/body_medium_impact_hard4.wav"
		"wave"	"physics/body/body_medium_impact_hard5.wav"
	}
}

"Flesh.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"physics/flesh/flesh_impact_bullet1.wav"
		"wave"	"physics/flesh/flesh_impact_bullet2.wav"
		"wave"	"physics/flesh/flesh_impact_bullet3.wav"
		"wave"	"physics/flesh/flesh_impact_bullet4.wav"
		"wave"	"physics/flesh/flesh_impact_bullet5.wav"
	}
}

"Flesh.ScrapeRough"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"	"0.350000"
	"pitch"			"PITCH_NORM"
	"wave"		"physics/body/body_medium_scrape_rough_loop1.wav"
}


"Flesh.ScrapeSmooth"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"	"0.245000"
	"pitch"			"PITCH_NORM"
	"wave"		"physics/body/body_medium_scrape_smooth_loop1.wav"
}


"Flesh.Strain"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.210000"
	"pitch"			"100"
	"rndwave"
	{
		"wave"	"physics/body/body_medium_strain1.wav"
		"wave"	"physics/body/body_medium_strain2.wav"
		"wave"	"physics/body/body_medium_strain3.wav"
	}
}


"Flesh.Break"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.420000"
	"pitch"			"100"
	"rndwave"
	{
		"wave"	"physics/body/body_medium_break2.wav"
		"wave"	"physics/body/body_medium_break3.wav"
		"wave"	"physics/body/body_medium_break4.wav"
	}
}

"Flesh_Bloody.ImpactHard"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.420000"
	"pitch"			"100"
	"rndwave"
	{
		"wave"	"physics/flesh/flesh_squishy_impact_hard2.wav"
		"wave"	"physics/flesh/flesh_squishy_impact_hard3.wav"
		"wave"	"physics/flesh/flesh_squishy_impact_hard4.wav"
	}
}

"Carpet.Impact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.420000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"player/footsteps/sand1.wav"
		"wave"	"player/footsteps/sand2.wav"
		"wave"	"player/footsteps/sand3.wav"
		"wave"	"player/footsteps/sand4.wav"
	}
}

"Carpet.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.490000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"physics/surfaces/sand_impact_bullet1.wav"
		"wave"	"physics/surfaces/sand_impact_bullet2.wav"
		"wave"	"physics/surfaces/sand_impact_bullet3.wav"
		"wave"	"physics/surfaces/sand_impact_bullet4.wav"
	}
}

"Carpet.Scrape"
{
	"pitch"			"PITCH_NORM"
	"volume"	"0.350000"
	"soundlevel"		"SNDLVL_70dB"
	"wave"		"physics/flesh/flesh_scrape_rough_loop.wav"
}



"Sand.StepLeft"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.700000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/sand1.wav"
		"wave"		"player/footsteps/sand3.wav"
	}
}

"Sand.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.700000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/sand2.wav"
		"wave"		"player/footsteps/sand4.wav"
	}
}


"Sand.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.490000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"physics/surfaces/sand_impact_bullet1.wav"
		"wave"	"physics/surfaces/sand_impact_bullet2.wav"
		"wave"	"physics/surfaces/sand_impact_bullet3.wav"
		"wave"	"physics/surfaces/sand_impact_bullet4.wav"
	}
}

// *****************
// PROP MATERIALS

"Watermelon.Impact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.420000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"physics/flesh/flesh_squishy_impact_hard2.wav"
		"wave"	"physics/flesh/flesh_squishy_impact_hard3.wav"
		"wave"	"physics/flesh/flesh_squishy_impact_hard4.wav"
	}
}

"Watermelon.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.490000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"physics/flesh/flesh_squishy_impact_hard2.wav"
		"wave"	"physics/flesh/flesh_squishy_impact_hard3.wav"
		"wave"	"physics/flesh/flesh_squishy_impact_hard4.wav"
	}
}

"Watermelon.Scrape"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"	"0.350000"
	"pitch"			"PITCH_NORM"
	"wave"	"physics/flesh/flesh_squishy_impact_hard4.wav"
}


"ArmorFlesh.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.490000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"physics/metal/metal_sheet_impact_bullet1.wav"
		"wave"		"physics/metal/metal_sheet_impact_bullet2.wav"
	}
}

"Metal_SeafloorCar.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.490000"
	"pitch"			"PITCH_NORM"
	"wave"		"doors/heavy_metal_stop1.wav"
}

"MetalVehicle.ImpactHard"
{
	"soundlevel"		"SNDLVL_110dB"
	"volume"	"0.630000"
	"pitch"			"80,110"
	"rndwave"
	{
		"wave"		"vehicles/v8/vehicle_impact_heavy2.wav"
		"wave"		"vehicles/v8/vehicle_impact_heavy3.wav"
		"wave"		"vehicles/v8/vehicle_impact_heavy4.wav"
	}
}

"MetalVehicle.ImpactSoft"
{
	"soundlevel"		"SNDLVL_90dB"
	"volume"	"0.350000"
	"pitch"			"80,110"
	"rndwave"
	{
		"wave"		"vehicles/v8/vehicle_impact_medium1.wav"
		"wave"		"vehicles/v8/vehicle_impact_medium3.wav"
	}
}

"MetalVehicle.ScrapeRough"
{
	"soundlevel"		"SNDLVL_90dB"
	"volume"	"0.350000"
	"pitch"			"110,130"
	"rndwave"
	{
		"wave"		"vehicles/v8/vehicle_rollover1.wav"
		"wave"		"vehicles/v8/vehicle_rollover2.wav"
	}
}


"MetalVehicle.ScrapeSmooth"
{
	"soundlevel"		"SNDLVL_90dB"
	"volume"	"0.210000"
	"pitch"			"110,130"
	"rndwave"
	{
		"wave"		"vehicles/v8/vehicle_rollover1.wav"
		"wave"		"vehicles/v8/vehicle_rollover2.wav"
	}
}


"GlassBottle.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.140000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"physics/glass/glass_impact_soft1.wav"
		"wave"		"physics/glass/glass_impact_soft2.wav"
	}
}

"GlassBottle.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.140000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"physics/glass/glass_impact_soft2.wav"
		"wave"		"physics/glass/glass_impact_soft3.wav"
	}
}

"GlassBottle.ImpactHard"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.420000"
	"pitch"	"95,100"
	"rndwave"
	{
		"wave"	"physics/glass/glass_bottle_impact_hard1.wav"
		"wave"	"physics/glass/glass_bottle_impact_hard2.wav"
		"wave"	"physics/glass/glass_bottle_impact_hard3.wav"
	}
}

"GlassBottle.ImpactSoft"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.350000"
	"pitch"	"95,100"
	"rndwave"
	{
		"wave"	"physics/glass/glass_impact_soft1.wav"
		"wave"	"physics/glass/glass_impact_soft2.wav"
		"wave"	"physics/glass/glass_impact_soft3.wav"
	}
}

"GlassBottle.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.490000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"physics/glass/glass_bottle_break1.wav"
		"wave"	"physics/glass/glass_bottle_break2.wav"
	}
}

"GlassBottle.ScrapeRough"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"	"0.210000"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"physics/glass/glass_bottle_impact_hard1.wav"
		"wave"	"physics/glass/glass_bottle_impact_hard2.wav"
		"wave"	"physics/glass/glass_bottle_impact_hard3.wav"
	}
}

"GlassBottle.ScrapeSmooth"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"	"0.210000"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"physics/glass/glass_impact_soft1.wav"
		"wave"	"physics/glass/glass_impact_soft2.wav"
		"wave"	"physics/glass/glass_impact_soft3.wav"
	}
}

"GlassBottle.Break"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.490000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"physics/glass/glass_bottle_break1.wav"
		"wave"	"physics/glass/glass_bottle_break2.wav"
	}
}




"Canister.ImpactHard"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.420000"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"physics/metal/metal_canister_impact_hard1.wav"
		"wave"	"physics/metal/metal_canister_impact_hard2.wav"
		"wave"	"physics/metal/metal_canister_impact_hard3.wav"
	}
}

"Canister.ImpactSoft"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.315000"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"physics/metal/metal_canister_impact_soft1.wav"
		"wave"	"physics/metal/metal_canister_impact_soft2.wav"
		"wave"	"physics/metal/metal_canister_impact_soft3.wav"
	}
}

"Canister.ScrapeRough"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.350000"
	"pitch"			"PITCH_NORM"
	"wave"	"physics/metal/canister_scrape_rough_loop1.wav"
}

"Canister.ScrapeSmooth"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.315000"
	"pitch"			"PITCH_NORM"
	"wave"	"physics/metal/canister_scrape_smooth_loop1.wav"
}

"Canister.Roll"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.350000"
	"pitch"			"PITCH_NORM"
	"wave"	"physics/metal/canister_roll_loop1.wav"
}

"Metal_Barrel.ImpactHard"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.420000"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"physics/metal/metal_barrel_impact_hard1.wav"
		"wave"	"physics/metal/metal_barrel_impact_hard2.wav"
		"wave"	"physics/metal/metal_barrel_impact_hard3.wav"
	}
}

"Metal_Barrel.ImpactSoft"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.350000"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"physics/metal/metal_barrel_impact_soft1.wav"
		"wave"	"physics/metal/metal_barrel_impact_soft2.wav"
		"wave"	"physics/metal/metal_barrel_impact_soft3.wav"
		"wave"	"physics/metal/metal_barrel_impact_hard7.wav"
	}
}


"Metal_Barrel.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.490000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"physics/metal/metal_sheet_impact_bullet1.wav"
		"wave"	"physics/metal/metal_sheet_impact_bullet2.wav"
		"wave"	"physics/metal/metal_solid_impact_bullet2.wav"
		"wave"	"physics/metal/metal_solid_impact_bullet3.wav"
	}
}


"Metal_Barrel.Roll"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.140000"
	"pitch"			"PITCH_NORM"
	"wave"	"physics/metal/canister_roll_loop1.wav"
}


"Roller.Impact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.420000"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"physics/metal/metal_solid_impact_bullet1.wav"
		"wave"	"physics/metal/metal_solid_impact_bullet2.wav"
		"wave"	"physics/metal/metal_solid_impact_bullet3.wav"
		"wave"	"physics/metal/metal_solid_impact_bullet4.wav"
	}
}

"Popcan.ImpactHard"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.420000"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"physics/metal/soda_can_impact_hard1.wav"
		"wave"	"physics/metal/soda_can_impact_hard2.wav"
		"wave"	"physics/metal/soda_can_impact_hard3.wav"
	}
}

"Popcan.ImpactSoft"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.280000"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"physics/metal/soda_can_impact_soft1.wav"
		"wave"	"physics/metal/soda_can_impact_soft2.wav"
		"wave"	"physics/metal/soda_can_impact_soft3.wav"
	}
}

"Popcan.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.490000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"physics/metal/soda_can_impact_hard1.wav"
		"wave"	"physics/metal/soda_can_impact_hard2.wav"
		"wave"	"physics/metal/soda_can_impact_hard3.wav"
	}
}

"Popcan.ScrapeRough"
{
	"soundlevel"	"SNDLVL_75dB"
	"volume"	"0.280000"
	"pitch"		"98,100"
	"wave"	"physics/metal/soda_can_scrape_rough_loop1.wav"
}

"Popcan.ScrapeSmooth"
{
	"soundlevel"	"SNDLVL_75dB"
	"volume"	"0.210000"
	"pitch"		"130,140"
	"wave"	"physics/plastic/plastic_box_scrape_smooth_loop2.wav"
}

"Popcan.Scrape"
{
	"soundlevel"	"SNDLVL_75dB"
	"volume"	"0.210000"
	"pitch"		"130,140"
	"wave"	"physics/plastic/plastic_box_scrape_smooth_loop2.wav"
}

"Paintcan.ImpactHard"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.420000"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"physics/metal/paintcan_impact_hard1.wav"
		"wave"	"physics/metal/paintcan_impact_hard2.wav"
		"wave"	"physics/metal/paintcan_impact_hard3.wav"
	}
}

"Paintcan.ImpactSoft"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.280000"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"physics/metal/paintcan_impact_soft1.wav"
		"wave"	"physics/metal/paintcan_impact_soft2.wav"
		"wave"	"physics/metal/paintcan_impact_soft3.wav"
	}
}

"Paintcan.Roll"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.280000"
	"pitch"		"98,100"
	"wave"	"physics/metal/paintcan_roll_loop1.wav"
}

"Papercup.Impact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.420000"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"physics/cardboard/cardboard_cup_impact_hard1.wav"
		"wave"	"physics/cardboard/cardboard_cup_impact_hard2.wav"
		"wave"	"physics/cardboard/cardboard_cup_impact_hard3.wav"
	}
}

"Papercup.Scrape"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"	"0.350000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"physics/cardboard/cardboard_cup_impact_hard1.wav"
		"wave"	"physics/cardboard/cardboard_cup_impact_hard2.wav"
		"wave"	"physics/cardboard/cardboard_cup_impact_hard3.wav"
	}
}

"ceiling_tile.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.700000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"physics/plaster/ceiling_tile_step1.wav"
		"wave"		"physics/plaster/ceiling_tile_step3.wav"
	}
}

"ceiling_tile.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.700000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"physics/plaster/ceiling_tile_step2.wav"
		"wave"		"physics/plaster/ceiling_tile_step4.wav"
	}
}

"ceiling_tile.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"physics/plaster/ceiling_tile_impact_bullet1.wav"
		"wave"	"physics/plaster/ceiling_tile_impact_bullet2.wav"
		"wave"	"physics/plaster/ceiling_tile_impact_bullet3.wav"
	}
}

"ceiling_tile.ImpactSoft"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.420000"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"physics/plaster/ceiling_tile_impact_soft1.wav"
		"wave"	"physics/plaster/ceiling_tile_impact_soft2.wav"
		"wave"	"physics/plaster/ceiling_tile_impact_soft3.wav"
	}
}


"ceiling_tile.ImpactHard"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.490000"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"physics/plaster/ceiling_tile_impact_hard1.wav"
		"wave"	"physics/plaster/ceiling_tile_impact_hard2.wav"
		"wave"	"physics/plaster/ceiling_tile_impact_hard3.wav"
	}
}

"ceiling_tile.ScrapeRough"
{
	"soundlevel"	"SNDLVL_70dB"
	"volume"	"0.350000"
	"pitch"		"96,104"
	"wave"		"physics/plaster/ceiling_tile_scrape_smooth_loop1.wav"
}

"ceiling_tile.ScrapeSmooth"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"	"0.350000"
	"pitch"		"96,104"
	"wave"		"physics/plaster/ceiling_tile_scrape_smooth_loop1.wav"
}

"ceiling_tile.Break"
{
	"soundlevel"		"SNDLVL_85dB"
	"volume"	"0.560000"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"physics/plaster/ceilingtile_break1.wav"
		"wave"	"physics/plaster/ceilingtile_break2.wav"
	}
}


"drywall.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.700000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"physics/plaster/drywall_footstep1.wav"
		"wave"		"physics/plaster/drywall_footstep3.wav"
	}
}

"drywall.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.700000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"physics/plaster/drywall_footstep2.wav"
		"wave"		"physics/plaster/drywall_footstep4.wav"
	}
}


"drywall.ImpactSoft"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.420000"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"physics/plaster/drywall_impact_soft1.wav"
		"wave"	"physics/plaster/drywall_impact_soft2.wav"
		"wave"	"physics/plaster/drywall_impact_soft3.wav"
	}
}


"drywall.ImpactHard"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.490000"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"physics/plaster/drywall_impact_hard1.wav"
		"wave"	"physics/plaster/drywall_impact_hard2.wav"
		"wave"	"physics/plaster/drywall_impact_hard3.wav"
	}
}




// **********************
// legacy Func_breakables

"Breakable.Crate"
{
	"channel"	"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"	"0.490000"

	"rndwave"
	{
		"wave"	"physics/wood/wood_crate_break1.wav"
		"wave"	"physics/wood/wood_crate_break4.wav"
	}
}

"Breakable.Flesh"
{
	"channel"	"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"	"0.490000"

	"rndwave"
	{
		"wave"	"physics/flesh/flesh_bloody_break.wav"
	}
}

"Breakable.Spark"
{
	"channel"	"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"	"0.490000"

	"rndwave"
	{
		"wave"	"ambient/energy/spark5.wav"
		"wave"	"ambient/energy/spark6.wav"
	}
}

"Breakable.Metal"
{
	"channel"	"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"	"0.490000"

	"rndwave"
	{
		"wave"	"physics/metal/metal_box_break1.wav"
		"wave"	"physics/metal/metal_box_break2.wav"
	}
}

"Breakable.Glass"
{
	"channel"	"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"	"0.490000"

	"rndwave"
	{
		"wave"	"physics/glass/glass_largesheet_break1.wav"
		"wave"	"physics/glass/glass_largesheet_break2.wav"
		"wave"	"physics/glass/glass_largesheet_break3.wav"
	}
}

"Breakable.Concrete"
{
	"channel"	"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"	"0.490000"

	"rndwave"
	{
		"wave"	"physics/concrete/concrete_break2.wav"
		"wave"	"physics/concrete/concrete_break3.wav"
	}
}

"Breakable.Ceiling"
{
	"channel"	"CHAN_VOICE"
	"soundlevel"		"SNDLVL_NORM"
	"volume"	"0.490000"

	"rndwave"
	{
		"wave"	"physics/plaster/ceilingtile_break1.wav"
		"wave"	"physics/plaster/ceilingtile_break2.wav"
	}
}

"Breakable.MatWood"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.490000"
	"rndwave"
	{
		"wave"	"physics/wood/wood_plank_break1.wav"
		"wave"	"physics/wood/wood_plank_break3.wav"
		"wave"	"physics/wood/wood_plank_break4.wav"
	}
}

"Breakable.MatFlesh"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.490000"
	"rndwave"
	{
		"wave"	"physics/body/body_medium_break2.wav"
		"wave"	"physics/body/body_medium_break3.wav"
		"wave"	"physics/body/body_medium_break4.wav"
	}
}

"Breakable.MatMetal"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.490000"
	"rndwave"
	{
		"wave"	"physics/metal/metal_box_break1.wav"
		"wave"	"physics/metal/metal_box_break2.wav"
	}
}

"Breakable.MatConcrete"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.490000"
	"rndwave"
	{
		"wave"	"physics/concrete/concrete_break2.wav"

	}
}

"Breakable.MatGlass"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.490000"
	"rndwave"
	{
		"wave"	"physics/glass/glass_cup_break1.wav"
		"wave"	"physics/glass/glass_cup_break2.wav"
		"wave"	"physics/glass/glass_bottle_break2.wav"
	}
}


"Breakable.Computer"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.490000, 0.700000"
	"soundlevel"  "SNDLVL_75dB"

	"rndwave"
	{
		"wave"	"ambient/energy/spark5.wav"
		"wave"	"ambient/energy/spark6.wav"
	}
}

// *************************
// Legacy Temp Entity Sounds

"Bounce.Glass"
{
	"pitch"		"90,124"
	"volume"	"0.560000"
	"channel"	"CHAN_STATIC"
	"rndwave"
	{
		"wave"	"physics/glass/glass_impact_hard1.wav"
		"wave"	"physics/glass/glass_impact_hard2.wav"
		"wave"	"physics/glass/glass_impact_hard3.wav"
	}
}

"Bounce.Metal"
{
	"pitch"		"90,124"
	"volume"	"0.560000"
	"channel"	"CHAN_STATIC"
	"rndwave"
	{
		"wave" "physics/metal/metal_box_impact_hard1.wav"
		"wave" "physics/metal/metal_box_impact_hard2.wav"
		"wave" "physics/metal/metal_box_impact_hard3.wav"
	}
}

"Bounce.Flesh"
{
	"pitch"		"90,124"
	"volume"	"0.560000"
	"channel"	"CHAN_STATIC"
	"rndwave"
	{
		"wave"	"physics/flesh/flesh_squishy_impact_hard2.wav"
		"wave"	"physics/flesh/flesh_squishy_impact_hard3.wav"
		"wave"	"physics/flesh/flesh_squishy_impact_hard4.wav"	
	}
}

"Bounce.Wood"
{
	"pitch"		"90,124"
	"volume"	"0.560000"
	"channel"	"CHAN_STATIC"
	"rndwave"
	{
		"wave" "physics/wood/wood_plank_impact_hard1.wav"
		"wave" "physics/wood/wood_plank_impact_hard2.wav"
		"wave" "physics/wood/wood_plank_impact_hard3.wav"
	}
}

"Bounce.Shrapnel"
{
	"pitch"		"90,124"
	"volume"	"0.560000"
	"channel"	"CHAN_STATIC"
	"rndwave"
	{
		"wave" "weapons/fx/rics/ric1.wav"
		"wave" "weapons/fx/rics/ric2.wav"
		"wave" "weapons/fx/rics/ric3.wav"
		"wave" "weapons/fx/rics/ric4.wav"
		"wave" "weapons/fx/rics/ric5.wav"
	}
}

"Bounce.ShotgunShell"
{
	"pitch"		"PITCH_NORM"
	"volume"	"0.350000"
	"channel"	"CHAN_STATIC"
	"rndwave"
	{
		"wave" "weapons/fx/tink/shotgun_shell1.wav"
		"wave" "weapons/fx/tink/shotgun_shell2.wav"
		"wave" "weapons/fx/tink/shotgun_shell3.wav"
	}
}

"Bounce.Shell"
{
	"pitch"		"PITCH_NORM"
	"volume"	"0.560000"
	"channel"	"CHAN_STATIC"
	"rndwave"
	{
		"wave" "player/pl_shell1.wav"
		"wave" "player/pl_shell2.wav"
		"wave" "player/pl_shell3.wav"
	}
}

"Bounce.Concrete"
{
	"pitch"		"90,124"
	"volume"	"0.560000"
	"channel"	"CHAN_STATIC"
	"rndwave"
	{
		"wave"	"physics/concrete/concrete_break2.wav"	
	}
}

"ItemSoda.Bounce"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"physics/metal/metal_popcan_impact_hard1.wav"
	"wave"	"physics/metal/metal_popcan_impact_hard2.wav"
	"wave"	"physics/metal/metal_popcan_impact_hard3.wav"
}

// cardboard material - full physics implementation

"Cardboard.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"pitch"			"95,105"
	"volume"	"0.350000"
	"rndwave"
	{
		"wave"		"physics/cardboard/cardboard_box_impact_soft1.wav"
		"wave"		"physics/cardboard/cardboard_box_impact_soft2.wav"
	}
}

"Cardboard.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"pitch"			"95,105"
	"volume"	"0.350000"
	"rndwave"
	{
		"wave"		"physics/cardboard/cardboard_box_impact_soft3.wav"
		"wave"		"physics/cardboard/cardboard_box_impact_soft4.wav"
	}
}

"Cardboard.ImpactSoft"
{
	"channel"		"CHAN_BODY"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"PITCH_NORM"
	"volume"	"0.420000"
	"rndwave"
	{
		"wave" "physics/cardboard/cardboard_box_impact_soft1.wav"
		"wave" "physics/cardboard/cardboard_box_impact_soft2.wav"
		"wave" "physics/cardboard/cardboard_box_impact_soft3.wav"
		"wave" "physics/cardboard/cardboard_box_impact_soft4.wav"
	}
}

"Cardboard.ImpactHard"
{
	"channel"		"CHAN_BODY"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"PITCH_NORM"
	"volume"	"0.560000"
	"rndwave"
	{
		"wave" "physics/cardboard/cardboard_box_impact_hard1.wav"
		"wave" "physics/cardboard/cardboard_box_impact_hard2.wav"
		"wave" "physics/cardboard/cardboard_box_impact_hard3.wav"
	}
}

"Cardboard.BulletImpact"
{
	"channel"		"CHAN_BODY"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"		"PITCH_NORM"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave" "physics/cardboard/cardboard_box_impact_bullet1.wav"
		"wave" "physics/cardboard/cardboard_box_impact_bullet2.wav"
		"wave" "physics/cardboard/cardboard_box_impact_bullet3.wav"
		"wave" "physics/cardboard/cardboard_box_impact_bullet4.wav"
		"wave" "physics/cardboard/cardboard_box_impact_bullet5.wav"
		
	}
}

"Cardboard.Strain"
{
	"channel"		"CHAN_BODY"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"PITCH_NORM"
	"volume"	"0.560000"
	"rndwave"
	{
		"wave" "physics/cardboard/cardboard_box_strain1.wav"
		"wave" "physics/cardboard/cardboard_box_strain2.wav"
		"wave" "physics/cardboard/cardboard_box_strain3.wav"
	}
}

"Cardboard.Break"
{
	"channel"		"CHAN_BODY"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"PITCH_NORM"
	"volume"	"0.560000"
	"rndwave"
	{
		"wave" "physics/cardboard/cardboard_box_break1.wav"
		"wave" "physics/cardboard/cardboard_box_break2.wav"
		"wave" "physics/cardboard/cardboard_box_break3.wav"
	}
}

"Cardboard.Shake"
{
	"channel"		"CHAN_BODY"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"PITCH_NORM"
	"volume"	"0.420000"
	"rndwave"
	{
		"wave" "physics/cardboard/cardboard_box_shake1.wav"
		"wave" "physics/cardboard/cardboard_box_shake2.wav"
		"wave" "physics/cardboard/cardboard_box_shake3.wav"
	}
}

"Cardboard.ScrapeSmooth"
{
	"channel"		"CHAN_BODY"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"96,104"
	"volume"	"0.385000"

	"wave" "physics/cardboard/cardboard_box_scrape_smooth_loop1.wav"
}

"Cardboard.ScrapeRough"
{
	"channel"		"CHAN_BODY"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"96,104"
	"volume"	"0.245000"

	"wave" "physics/cardboard/cardboard_box_scrape_rough_loop1.wav"
}

// plastic barrel material - full physics implementation

"Plastic_Barrel.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"pitch"			"95,105"
	"volume"	"0.350000"
	"rndwave"
	{
		"wave"		"physics/plastic/plastic_barrel_impact_soft1.wav"
		"wave"		"physics/plastic/plastic_barrel_impact_soft2.wav"
	}
}

"Plastic_Barrel.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"pitch"			"95,105"
	"volume"	"0.350000"
	"rndwave"
	{
		"wave"		"physics/plastic/plastic_barrel_impact_soft3.wav"
		"wave"		"physics/plastic/plastic_barrel_impact_soft4.wav"
	}
}

"Plastic_Barrel.ImpactSoft"
{
	"channel"		"CHAN_BODY"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"96,104"
	"volume"	"0.420000"
	"rndwave"
	{
		"wave" "physics/plastic/plastic_barrel_impact_soft1.wav"
		"wave" "physics/plastic/plastic_barrel_impact_soft2.wav"
		"wave" "physics/plastic/plastic_barrel_impact_soft3.wav"
		"wave" "physics/plastic/plastic_barrel_impact_soft4.wav"
	}
}

"Plastic_Barrel.ImpactHard"
{
	"channel"		"CHAN_BODY"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"96,104"
	"volume"	"0.560000"
	"rndwave"
	{

		"wave" "physics/plastic/plastic_barrel_impact_hard2.wav"
		"wave" "physics/plastic/plastic_barrel_impact_hard3.wav"
		"wave" "physics/plastic/plastic_barrel_impact_hard4.wav"
	}
}

"Plastic_Barrel.BulletImpact"
{
	"channel"		"CHAN_BODY"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"		"96,104"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave" "physics/plastic/plastic_barrel_impact_bullet1.wav"
		"wave" "physics/plastic/plastic_barrel_impact_bullet2.wav"
		"wave" "physics/plastic/plastic_barrel_impact_bullet3.wav"
		
	}
}

"Plastic_Barrel.Strain"
{
	"channel"		"CHAN_BODY"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"PITCH_NORM"
	"volume"	"0.560000"
	"rndwave"
	{
		"wave" "physics/plastic/plastic_barrel_strain1.wav"
		"wave" "physics/plastic/plastic_barrel_strain2.wav"
		"wave" "physics/plastic/plastic_barrel_strain3.wav"
	}
}

"Plastic_Barrel.Break"
{
	"channel"		"CHAN_BODY"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"96,104"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave" "physics/plastic/plastic_barrel_break1.wav"
		"wave" "physics/plastic/plastic_barrel_break2.wav"
	}
}


"Plastic_Barrel.ScrapeSmooth"
{
	"channel"		"CHAN_BODY"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"96,104"
	"volume"	"0.385000"

	"wave" "physics/plastic/plastic_barrel_scrape_smooth_loop1.wav"
}

"Plastic_Barrel.ScrapeRough"
{
	"channel"		"CHAN_BODY"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"96,104"
	"volume"	"0.245000"

	"wave" "physics/plastic/plastic_barrel_scrape_rough_loop1.wav"
}

"Plastic_Barrel.Roll"
{
	"channel"		"CHAN_BODY"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"PITCH_NORM"
	"volume"	"0.280000"

	"wave" "physics/plastic/plastic_barrel_roll_loop1.wav"
}


// plastic box material - full physics implementation

"Plastic_Box.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"pitch"			"95,105"
	"volume"	"0.210000"
	"rndwave"
	{
		"wave"		"physics/plastic/plastic_box_impact_soft1.wav"
		"wave"		"physics/plastic/plastic_box_impact_soft2.wav"
	}
}

"Plastic_Box.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"pitch"			"95,105"
	"volume"	"0.210000"
	"rndwave"
	{
		"wave"		"physics/plastic/plastic_box_impact_soft3.wav"
		"wave"		"physics/plastic/plastic_box_impact_soft4.wav"
	}
}

"Plastic_Box.ImpactSoft"
{
	"channel"		"CHAN_BODY"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"96,104"
	"volume"	"0.420000"
	"rndwave"
	{
		"wave" "physics/plastic/plastic_box_impact_soft1.wav"
		"wave" "physics/plastic/plastic_box_impact_soft2.wav"
		"wave" "physics/plastic/plastic_box_impact_soft3.wav"
		"wave" "physics/plastic/plastic_box_impact_soft4.wav"
	}
}

"Plastic_Box.ImpactHard"
{
	"channel"		"CHAN_BODY"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"96,104"
	"volume"	"0.560000"
	"rndwave"
	{
		"wave" "physics/plastic/plastic_box_impact_hard1.wav"
		"wave" "physics/plastic/plastic_box_impact_hard2.wav"
		"wave" "physics/plastic/plastic_box_impact_hard3.wav"
		"wave" "physics/plastic/plastic_box_impact_hard4.wav"
	}
}

"Plastic_Box.BulletImpact"
{
	"channel"		"CHAN_BODY"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"		"96,104"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave" "physics/plastic/plastic_box_impact_bullet1.wav"
		"wave" "physics/plastic/plastic_box_impact_bullet2.wav"
		"wave" "physics/plastic/plastic_box_impact_bullet3.wav"
		"wave" "physics/plastic/plastic_box_impact_bullet4.wav"
		"wave" "physics/plastic/plastic_box_impact_bullet5.wav"	
	}
}

"Plastic_Box.Strain"
{
	"channel"		"CHAN_BODY"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"PITCH_NORM"
	"volume"	"0.560000"
	"rndwave"
	{
		"wave" "physics/plastic/plastic_box_strain1.wav"
		"wave" "physics/plastic/plastic_box_strain2.wav"
		"wave" "physics/plastic/plastic_box_strain3.wav"
	}
}

"Plastic_Box.Break"
{
	"channel"		"CHAN_BODY"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"96,104"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave" "physics/plastic/plastic_box_break1.wav"
		"wave" "physics/plastic/plastic_box_break2.wav"
	}
}


"Plastic_Box.ScrapeSmooth"
{
	"channel"		"CHAN_BODY"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"96,104"
	"volume"	"0.385000"

	"wave" "physics/plastic/plastic_box_scrape_smooth_loop2.wav"
}

"Plastic_Box.ScrapeRough"
{
	"channel"		"CHAN_BODY"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"96,104"
	"volume"	"0.245000"

	"wave" "physics/plastic/plastic_box_scrape_rough_loop1.wav"
}



// rubber matt & rubber tire material 

"Rubber.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"pitch"			"98,102"
	"volume"	"0.140000"
	"wave"		"physics/rubber/rubber_tire_impact_soft1.wav"
}

"Rubber.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"pitch"			"98,102"
	"volume"	"0.140000"
	"wave"		"physics/rubber/rubber_tire_impact_soft1.wav"
}

"Rubber.BulletImpact"
{
	"channel"		"CHAN_BODY"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"		"90,96"
	"volume"	"0.490000"
	"wave" "physics/rubber/rubber_tire_impact_bullet1.wav"
}

"Rubber.ImpactSoft"
{
	"channel"		"CHAN_BODY"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"PITCH_NORM"
	"volume"	"0.280000"
	"wave" "physics/rubber/rubber_tire_impact_soft1.wav"
}

"Rubber.ImpactHard"
{
	"channel"		"CHAN_BODY"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"PITCH_NORM"
	"volume"	"0.350000"

	"wave" "physics/rubber/rubber_tire_impact_hard3.wav"
}

"Rubber_Tire.ImpactSoft"
{
	"channel"		"CHAN_BODY"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"PITCH_NORM"
	"volume"	"0.420000"
	"rndwave"
	{
		"wave" "physics/rubber/rubber_tire_impact_soft1.wav"
		"wave" "physics/rubber/rubber_tire_impact_soft2.wav"
		"wave" "physics/rubber/rubber_tire_impact_soft3.wav"
	}
}

"Rubber_Tire.ImpactHard"
{
	"channel"		"CHAN_BODY"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"PITCH_NORM"
	"volume"	"0.560000"
	"rndwave"
	{
		"wave" "physics/rubber/rubber_tire_impact_hard1.wav"
		"wave" "physics/rubber/rubber_tire_impact_hard2.wav"
		"wave" "physics/rubber/rubber_tire_impact_hard3.wav"
	}
}

"Rubber_Tire.BulletImpact"
{
	"channel"		"CHAN_BODY"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"		"96,104"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave" "physics/rubber/rubber_tire_impact_bullet1.wav"
		"wave" "physics/rubber/rubber_tire_impact_bullet2.wav"
		"wave" "physics/rubber/rubber_tire_impact_bullet3.wav"
		
	}
}

"Rubber_Tire.Strain"
{
	"channel"		"CHAN_BODY"
	"soundlevel"	"SNDLVL_75dB"
	"pitch"		"PITCH_NORM"
	"volume"	"0.560000"
	"rndwave"
	{
		"wave" "physics/rubber/rubber_tire_strain1.wav"
		"wave" "physics/rubber/rubber_tire_strain2.wav"
		"wave" "physics/rubber/rubber_tire_strain3.wav"
	}
}

// hard metal grenade

"Grenade.StepLeft"
{
	"soundlevel"		"SNDLVL_74dB"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		"weapons/grenade_impact.wav"
		"wave"		"weapons/grenade_impact2.wav"
		"wave"		"weapons/grenade_impact3.wav"
	}
}

"Grenade.StepRight"
{
	"soundlevel"		"SNDLVL_74dB"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		"weapons/grenade_impact.wav"
		"wave"		"weapons/grenade_impact2.wav"
		"wave"		"weapons/grenade_impact3.wav"
	}
}

"Grenade.ImpactHard"
{
	"soundlevel"		"SNDLVL_74dB"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		"weapons/grenade_impact.wav"
		"wave"		"weapons/grenade_impact2.wav"
		"wave"		"weapons/grenade_impact3.wav"
	}
}

"Grenade.ImpactSoft"
{
	"soundlevel"		"SNDLVL_74dB"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		"weapons/grenade_impact.wav"
		"wave"		"weapons/grenade_impact2.wav"
		"wave"		"weapons/grenade_impact3.wav"
	}
}

"Grenade.ScrapeRough"
{
	"soundlevel"	"SNDLVL_70dB"
	"volume"	"0.280000"
	"pitch"			"96,104"
	"wave"			"physics/metal/metal_grenade_scrape_rough_loop1.wav"
}

"Grenade.ScrapeSmooth"
{
	"soundlevel"	"SNDLVL_70dB"
	"volume"	"0.210000"
	"pitch"			"96,104"
	"wave"			"physics/metal/metal_grenade_scrape_smooth_loop1.wav"
}

"Grenade.Roll"
{
	"soundlevel"	"SNDLVL_75dB"
	"volume"	"0.280000"
	"pitch"			"PITCH_NORM"
	"wave"			"physics/metal/metal_grenade_roll_loop1.wav"
}

// generic wood

"Wood.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.700000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/wood1.wav"
		"wave"		"player/footsteps/wood3.wav"
	}
}

"Wood.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.700000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/wood2.wav"
		"wave"		"player/footsteps/wood4.wav"
	}
}

"Ladder.WoodStepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.700000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/wood2.wav"
		"wave"		"player/footsteps/wood4.wav"
	}
}

"Ladder.WoodStepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.700000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/wood1.wav"
		"wave"		"player/footsteps/wood3.wav"
	}
}

"Wood.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.490000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"physics/wood/wood_solid_impact_bullet1.wav"
		"wave"	"physics/wood/wood_solid_impact_bullet2.wav"
		"wave"	"physics/wood/wood_solid_impact_bullet3.wav"
		"wave"	"physics/wood/wood_solid_impact_bullet4.wav"
		"wave"	"physics/wood/wood_solid_impact_bullet5.wav"
	}
}

"Wood.ImpactSoft"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.420000"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"	"physics/wood/wood_plank_impact_soft1.wav"
		"wave"	"physics/wood/wood_box_impact_soft1.wav"
		"wave"	"physics/wood/wood_solid_impact_soft2.wav"
	}
}


"Wood.ImpactHard"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.420000"
	"pitch"		"96,104"

	"rndwave"
	{
		"wave"	"physics/wood/wood_box_impact_hard1.wav"
		"wave"	"physics/wood/wood_box_impact_hard2.wav"
		"wave"	"physics/wood/wood_box_impact_hard3.wav"
	}
}

"Wood.ScrapeRough"
{
	"soundlevel"	"SNDLVL_70dB"
	"volume"	"0.350000"
	"pitch"		"96,104"
	"wave"		"physics/wood/wood_solid_scrape_rough_loop1.wav"
}

"Wood.ScrapeSmooth"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"	"0.350000"
	"pitch"		"96,104"
	"wave"		"physics/wood/wood_plank_scrape_smooth_loop1.wav"
}

"Wood.Break"
{
	"soundlevel"		"SNDLVL_85dB"
	"volume"	"0.560000"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"physics/wood/wood_plank_break2.wav"
		"wave"	"physics/wood/wood_plank_break3.wav"
		"wave"	"physics/wood/wood_plank_break4.wav"
	}
}

"Wood.Strain"
{
	"soundlevel"		"SNDLVL_85dB"
	"volume"	"0.420000"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"physics/wood/wood_strain2.wav"
		"wave"	"physics/wood/wood_strain3.wav"
		"wave"	"physics/wood/wood_strain4.wav"
	}
}


// wood box - small crate

"Wood_Box.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.700000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"physics/wood/wood_box_footstep1.wav"
		"wave"		"physics/wood/wood_box_footstep2.wav"
	}
}

"Wood_Box.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.700000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"physics/wood/wood_box_footstep3.wav"
		"wave"		"physics/wood/wood_box_footstep4.wav"
	}
}

"Wood_Box.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.490000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"physics/wood/wood_box_impact_bullet1.wav"
		"wave"	"physics/wood/wood_box_impact_bullet2.wav"
		"wave"	"physics/wood/wood_box_impact_bullet3.wav"
		"wave"	"physics/wood/wood_box_impact_bullet4.wav"
	}
}

"Wood_Box.ImpactSoft"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.420000"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"physics/wood/wood_box_impact_soft1.wav"
		"wave"	"physics/wood/wood_box_impact_soft2.wav"
		"wave"	"physics/wood/wood_box_impact_soft3.wav"
	}
}


"Wood_Box.ImpactHard"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.420000"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"physics/wood/wood_box_impact_hard1.wav"
		"wave"	"physics/wood/wood_box_impact_hard2.wav"
		"wave"	"physics/wood/wood_box_impact_hard3.wav"
	}
}

"Wood_Box.ScrapeRough"
{
	"soundlevel"	"SNDLVL_70dB"
	"volume"	"0.350000"
	"pitch"		"96,104"
	"wave"		"physics/wood/wood_box_scrape_rough_loop1.wav"
}

"Wood_Box.ScrapeSmooth"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"	"0.350000"
	"pitch"		"96,104"
	"wave"		"physics/wood/wood_box_scrape_smooth_loop1.wav"
}

"Wood_Box.Break"
{
	"soundlevel"		"SNDLVL_85dB"
	"volume"	"0.560000"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"physics/wood/wood_box_break1.wav"
		"wave"	"physics/wood/wood_box_break2.wav"
	}
}

"Wood_Box.Strain"
{
	"soundlevel"		"SNDLVL_85dB"
	"volume"	"0.420000"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"physics/wood/wood_strain2.wav"
		"wave"	"physics/wood/wood_strain3.wav"
		"wave"	"physics/wood/wood_strain4.wav"
	}
}

// wood crate - large crate

"Wood_Crate.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.700000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"physics/wood/wood_box_footstep1.wav"
		"wave"		"physics/wood/wood_box_footstep2.wav"
	}
}

"Wood_Crate.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.700000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"physics/wood/wood_box_footstep3.wav"
		"wave"		"physics/wood/wood_box_footstep4.wav"
	}
}


"Wood_Crate.ImpactSoft"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.420000"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"physics/wood/wood_crate_impact_soft1.wav"
		"wave"	"physics/wood/wood_crate_impact_soft2.wav"
		"wave"	"physics/wood/wood_crate_impact_soft3.wav"
	}
}

"Wood_Crate.ImpactHard"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.420000"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"physics/wood/wood_crate_impact_hard4.wav"
		"wave"	"physics/wood/wood_crate_impact_hard5.wav"
		"wave"	"physics/wood/wood_panel_impact_hard1.wav"
	}
}

"Wood_Crate.ScrapeRough"
{
	"soundlevel"	"SNDLVL_70dB"
	"volume"	"0.350000"
	"pitch"		"96,104"
	"wave"		"physics/wood/wood_crate_scrape_rough_loop1.wav"
}

"Wood_Crate.ScrapeSmooth"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"	"0.350000"
	"pitch"		"96,104"
	"wave"		"physics/wood/wood_box_scrape_smooth_loop1.wav"
}

"Wood_Crate.Break"
{
	"soundlevel"		"SNDLVL_85dB"
	"volume"	"0.560000"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"physics/wood/wood_crate_break1.wav"
		"wave"	"physics/wood/wood_crate_break2.wav"
	}
}

"Wood_Crate.Strain"
{
	"soundlevel"		"SNDLVL_85dB"
	"volume"	"0.420000"
	"pitch"		"94,98"
	"rndwave"
	{
		"wave"	"physics/wood/wood_strain2.wav"
		"wave"	"physics/wood/wood_strain3.wav"
		"wave"	"physics/wood/wood_strain4.wav"
	}
}

// wood plank


"Wood_Plank.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.490000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"physics/wood/wood_box_impact_bullet1.wav"
		"wave"	"physics/wood/wood_box_impact_bullet2.wav"
		"wave"	"physics/wood/wood_box_impact_bullet3.wav"
		"wave"	"physics/wood/wood_box_impact_bullet4.wav"
	}
}

"Wood_Plank.ImpactSoft"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.420000"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"physics/wood/wood_plank_impact_soft1.wav"
		"wave"	"physics/wood/wood_plank_impact_soft2.wav"
		"wave"	"physics/wood/wood_plank_impact_soft3.wav"
	}
}


"Wood_Plank.ImpactHard"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.420000"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"physics/wood/wood_plank_impact_hard1.wav"
		"wave"	"physics/wood/wood_plank_impact_hard2.wav"
		"wave"	"physics/wood/wood_plank_impact_hard5.wav"
	}
}

"Wood_Plank.ScrapeRough"
{
	"soundlevel"	"SNDLVL_70dB"
	"volume"	"0.350000"
	"pitch"		"96,104"
	"wave"		"physics/wood/wood_plank_scrape_rough_loop1.wav"
}

"Wood_Plank.ScrapeSmooth"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"	"0.350000"
	"pitch"		"96,104"
	"wave"		"physics/wood/wood_plank_scrape_smooth_loop1.wav"
}

"Wood_Plank.Break"
{
	"soundlevel"		"SNDLVL_85dB"
	"volume"	"0.560000"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"physics/wood/wood_plank_break1.wav"
		"wave"	"physics/wood/wood_plank_break3.wav"
		"wave"	"physics/wood/wood_plank_break4.wav"
	}
}

"Wood_Plank.Strain"
{
	"soundlevel"		"SNDLVL_85dB"
	"volume"	"0.420000"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"physics/wood/wood_strain2.wav"
		"wave"	"physics/wood/wood_strain3.wav"
		"wave"	"physics/wood/wood_strain4.wav"
	}
}

// wood solid - small 6x6 or larger post


"Wood_Solid.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.490000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"physics/wood/wood_solid_impact_bullet1.wav"
		"wave"	"physics/wood/wood_solid_impact_bullet2.wav"
		"wave"	"physics/wood/wood_solid_impact_bullet3.wav"
		"wave"	"physics/wood/wood_solid_impact_bullet4.wav"
		"wave"	"physics/wood/wood_solid_impact_bullet5.wav"
	}
}

"Wood_Solid.ImpactSoft"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.420000"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"physics/wood/wood_solid_impact_soft1.wav"
		"wave"	"physics/wood/wood_solid_impact_soft2.wav"
		"wave"	"physics/wood/wood_solid_impact_soft3.wav"
	}
}


"Wood_Solid.ImpactHard"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.420000"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"physics/wood/wood_solid_impact_hard1.wav"
		"wave"	"physics/wood/wood_solid_impact_hard2.wav"
		"wave"	"physics/wood/wood_solid_impact_hard3.wav"
	}
}

"Wood_Solid.ScrapeRough"
{
	"soundlevel"	"SNDLVL_70dB"
	"volume"	"0.350000"
	"pitch"		"96,104"
	"wave"		"physics/wood/wood_solid_scrape_rough_loop1.wav"
}

"Wood_Solid.ScrapeSmooth"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"	"0.350000"
	"pitch"		"96,104"
	"wave"		"physics/wood/wood_plank_scrape_smooth_loop1.wav"
}

"Wood_Solid.Break"
{
	"soundlevel"		"SNDLVL_85dB"
	"volume"	"0.560000"
	"pitch"		"90,98"
	"rndwave"
	{
		"wave"	"physics/wood/wood_plank_break1.wav"
		"wave"	"physics/wood/wood_plank_break3.wav"
	}
}

"Wood_Solid.Strain"
{
	"soundlevel"		"SNDLVL_85dB"
	"volume"	"0.420000"
	"pitch"		"90,98"
	"rndwave"
	{
		"wave"	"physics/wood/wood_strain2.wav"
		"wave"	"physics/wood/wood_strain3.wav"
		"wave"	"physics/wood/wood_strain4.wav"
	}
}

// wood furniture - chairs, small tables


"Wood_Furniture.ImpactSoft"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.420000"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"physics/wood/wood_furniture_impact_soft1.wav"
		"wave"	"physics/wood/wood_furniture_impact_soft2.wav"
		"wave"	"physics/wood/wood_furniture_impact_soft3.wav"
	}
}

"Wood_Furniture.Break"
{
	"soundlevel"		"SNDLVL_85dB"
	"volume"	"0.560000"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"physics/wood/wood_furniture_break1.wav"
		"wave"	"physics/wood/wood_furniture_break2.wav"
	}
}

"Wood_Furniture.Strain"
{
	"soundlevel"		"SNDLVL_85dB"
	"volume"	"0.420000"
	"pitch"		"100,104"
	"rndwave"
	{
		"wave"	"physics/wood/wood_strain2.wav"
		"wave"	"physics/wood/wood_strain3.wav"
		"wave"	"physics/wood/wood_strain4.wav"
	}
}

// wood panel - plywood panel sheet

"Wood_Panel.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.700000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/woodpanel1.wav"
		"wave"		"player/footsteps/woodpanel3.wav"
	}
}

"Wood_Panel.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.700000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/woodpanel2.wav"
		"wave"		"player/footsteps/woodpanel4.wav"
	}
}

"Wood_Panel.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.490000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"physics/wood/wood_box_impact_bullet1.wav"
		"wave"	"physics/wood/wood_box_impact_bullet2.wav"
		"wave"	"physics/wood/wood_box_impact_bullet3.wav"
		"wave"	"physics/wood/wood_box_impact_bullet4.wav"
	}
}

"Wood_Panel.ImpactSoft"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.420000"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"physics/wood/wood_box_impact_soft1.wav"
		"wave"	"physics/wood/wood_crate_impact_soft2.wav"
		"wave"	"physics/wood/wood_box_impact_soft3.wav"
	}
}


"Wood_Panel.ImpactHard"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.420000"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"physics/wood/wood_crate_impact_hard2.wav"
		"wave"	"physics/wood/wood_crate_impact_hard3.wav"
		"wave"	"physics/wood/wood_panel_impact_hard1.wav"
	}
}

"Wood_Panel.ScrapeRough"
{
	"soundlevel"	"SNDLVL_70dB"
	"volume"	"0.350000"
	"pitch"		"96,104"
	"wave"		"physics/wood/wood_box_scrape_rough_loop1.wav"
}

"Wood_Panel.ScrapeSmooth"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"	"0.350000"
	"pitch"		"96,104"
	"wave"		"physics/wood/wood_box_scrape_smooth_loop1.wav"
}

"Wood_Panel.Break"
{
	"soundlevel"		"SNDLVL_85dB"
	"volume"	"0.560000"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"physics/wood/wood_panel_break1.wav"
		"wave"	"physics/wood/wood_box_break1.wav"
	}
}

"Wood_Panel.Strain"
{
	"soundlevel"		"SNDLVL_85dB"
	"volume"	"0.420000"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"physics/wood/wood_strain2.wav"
		"wave"	"physics/wood/wood_strain3.wav"
		"wave"	"physics/wood/wood_strain4.wav"
	}
}


// metal box - smaller metal box (< 2' width/height/depth)

"Metal_Box.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.700000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"physics/metal/metal_box_footstep1.wav"
		"wave"		"physics/metal/metal_box_footstep3.wav"
	}
}

"Metal_Box.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.700000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"physics/metal/metal_box_footstep2.wav"
		"wave"		"physics/metal/metal_box_footstep4.wav"
	}
}

"Metal_Box.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.490000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"physics/metal/metal_box_impact_bullet1.wav"
		"wave"	"physics/metal/metal_box_impact_bullet2.wav"
		"wave"	"physics/metal/metal_box_impact_bullet3.wav"
	}
}

"Metal_Box.ImpactSoft"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.420000"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"physics/metal/metal_box_impact_soft1.wav"
		"wave"	"physics/metal/metal_box_impact_soft2.wav"
		"wave"	"physics/metal/metal_box_impact_soft3.wav"
	}
}


"Metal_Box.ImpactHard"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.420000"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"physics/metal/metal_box_impact_hard1.wav"
		"wave"	"physics/metal/metal_box_impact_hard2.wav"
		"wave"	"physics/metal/metal_box_impact_hard3.wav"
	}
}

"Metal_Box.ScrapeRough"
{
	"soundlevel"	"SNDLVL_70dB"
	"volume"	"0.350000"
	"pitch"		"96,104"
	"wave"		"physics/metal/metal_box_scrape_rough_loop1.wav"
}

"Metal_Box.ScrapeSmooth"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"	"0.350000"
	"pitch"		"96,104"
	"wave"		"physics/metal/metal_box_scrape_smooth_loop1.wav"
}

"Metal_Box.Break"
{
	"soundlevel"		"SNDLVL_85dB"
	"volume"	"0.560000"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"physics/metal/metal_box_break1.wav"
		"wave"	"physics/metal/metal_box_break2.wav"
	}
}

"Metal_Box.Strain"
{
	"soundlevel"		"SNDLVL_85dB"
	"volume"	"0.420000"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"physics/metal/metal_box_strain2.wav"
		"wave"	"physics/metal/metal_box_strain3.wav"
		"wave"	"physics/metal/metal_box_strain4.wav"
	}
}

// weapon body

"weapon.StepLeft"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"wave"		"physics/metal/weapon_footstep1.wav"
}

"weapon.StepRight"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"wave"		"physics/metal/weapon_footstep2.wav"

}

"weapon.ImpactSoft"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.420000"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"physics/metal/weapon_impact_soft1.wav"
		"wave"	"physics/metal/weapon_impact_soft2.wav"
		"wave"	"physics/metal/weapon_impact_soft3.wav"
	}
}


"weapon.ImpactHard"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.420000"
	"pitch"		"98,100"
	"rndwave"
	{
		"wave"	"physics/metal/weapon_impact_hard1.wav"
		"wave"	"physics/metal/weapon_impact_hard2.wav"
		"wave"	"physics/metal/weapon_impact_hard3.wav"
	}
}

"weapon.BulletImpact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.490000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"physics/plastic/plastic_box_impact_bullet5.wav"
		"wave"	"physics/metal/metal_computer_impact_bullet3.wav"
		"wave"	"physics/metal/metal_computer_impact_bullet1.wav"
	}
} 

"weapon.ScrapeRough"
{
	"soundlevel"	"SNDLVL_70dB"
	"volume"	"0.280000"
	"pitch"		"75,85"
	"wave"		"physics/metal/soda_can_scrape_rough_loop1.wav"
}

"weapon.ScrapeSmooth"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"	"0.280000"
	"pitch"		"96,104"
	"wave"		"physics/plastic/plastic_box_scrape_smooth_loop2.wav"
}

//Gunship

"Gunship.Impact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"physics/metal/metal_solid_impact_hard1.wav"
	}
}

"Gunship.Scrape"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"physics/metal/metal_solid_impact_hard1.wav"
	}
}

//Strider
"Strider.Impact"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"physics/flesh/flesh_strider_impact_bullet1.wav"
		"wave"	"physics/flesh/flesh_strider_impact_bullet2.wav"
		"wave"	"physics/flesh/flesh_strider_impact_bullet3.wav"
	}
}

"Strider.Scrape"
{
	"soundlevel"		"SNDLVL_70dB"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"	"physics/flesh/flesh_strider_impact_bullet1.wav"
		"wave"	"physics/flesh/flesh_strider_impact_bullet2.wav"
		"wave"	"physics/flesh/flesh_strider_impact_bullet3.wav"
	}
}

//Sawblade
"Metal.SawbladeStick"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.700000"
	"pitch"			"98,104"
	
	"rndwave"
	{
		"wave"		"physics/metal/sawblade_stick1.wav"
		"wave"		"physics/metal/sawblade_stick2.wav"
		"wave"		"physics/metal/sawblade_stick3.wav"
	}
}

"Splash.SplashSound"
{
	"channel"		"CHAN_VOICE"
	"volume"	"0.560000"
	"pitch"			"85, 115"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"ambient_mp3/water/water_splash1.mp3"
		"wave"	"ambient_mp3/water/water_splash2.mp3"
		"wave"	"ambient_mp3/water/water_splash3.mp3"
	}
}

"cleats_dirt.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"pitch"			"95,105"
	"volume"	"0.504000"
	"rndwave"
	{
		"wave"		"player\footsteps\cleats_dirt_01.wav"
		"wave"		"player\footsteps\cleats_dirt_02.wav"
	}
}

"cleats_dirt.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"pitch"			"95,105"
	"volume"	"0.504000"
	"rndwave"
	{
		"wave"		"player\footsteps\cleats_dirt_03.wav"
		"wave"		"player\footsteps\cleats_dirt_04.wav"
	}
}

"cleats_conc.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"pitch"			"95,105"
	"volume"	"0.504000"
	"rndwave"
	{
		"wave"		"player\footsteps\cleats_conc_02.wav"
		"wave"		"player\footsteps\cleats_conc_01.wav"
	}
}

"cleats_conc.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"pitch"			"95,105"
	"volume"	"0.504000"
	"rndwave"
	{
		"wave"		"player\footsteps\cleats_conc_04.wav"
		"wave"		"player\footsteps\cleats_conc_03.wav"
	}
}

"PegLeg.StepRight"
{
	"soundlevel"	"SNDLVL_96dB"
	"pitch"			"95,105"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		"items\pegleg_01.wav"
		"wave"		"items\pegleg_02.wav"
	}
}

"Chest.Step"
{
	"soundlevel"	"SNDLVL_96dB"
	"pitch"			"95,105"
	"volume"	"0.700000"
	"rndwave"
	{
		"wave"		"\weapons\knife_open1.wav"
		"wave"		"\weapons\knife_open2.wav"
		"wave"		"\weapons\knife_open8.wav"
		"wave"		"\weapons\knife_open7.wav"
	}
}

// Econ item related

"Octopus.StepCommon"
{
	"soundlevel"		"SNDLVL_96dB"
	"pitch"				"95,105"
	"volume"	"0.560000"
	"rndwave"
	{
		"wave"		"misc/octosteps/octosteps_01.wav"
		"wave"		"misc/octosteps/octosteps_02.wav"
		"wave"		"misc/octosteps/octosteps_03.wav"
		"wave"		"misc/octosteps/octosteps_04.wav"
		"wave"		"misc/octosteps/octosteps_05.wav"
		"wave"		"misc/octosteps/octosteps_06.wav"
	}
}
"Player.Swim"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.070000"
	"pitch"		"95,105"
	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"		"player/footsteps/wade1.wav"
		"wave"		"player/footsteps/wade2.wav"
		"wave"		"player/footsteps/wade3.wav"
		"wave"		"player/footsteps/wade4.wav"
	}
}

"Player.Wade"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.070000"
	"pitch"		"95,105"
	"soundlevel"  "SNDLVL_75dB"

	"rndwave"
	{
		"wave"	"player/footsteps/wade1.wav"
		"wave"	"player/footsteps/wade2.wav"
		"wave"	"player/footsteps/wade3.wav"
		"wave"	"player/footsteps/wade4.wav"
	}
}

"Default.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"pitch"			"95,105"
	"volume"	"0.252000"
	"rndwave"
	{
		"wave"		"player/footsteps/concrete1.wav"
		"wave"		"player/footsteps/concrete3.wav"
	}
}

"Default.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"pitch"			"95,105"
	"volume"	"0.252000"
	"rndwave"
	{
		"wave"		"player/footsteps/concrete2.wav"
		"wave"		"player/footsteps/concrete4.wav"
	}
}

"SolidMetal.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"pitch"			"95,105"
	"volume"	"0.350000"
	"rndwave"
	{
		"wave"		"player/footsteps/metal1.wav"
		"wave"		"player/footsteps/metal3.wav"
	}
}

"SolidMetal.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"pitch"			"95,105"
	"volume"	"0.350000"
	"rndwave"
	{
		"wave"		"player/footsteps/metal2.wav"
		"wave"		"player/footsteps/metal4.wav"
	}
}
"Dirt.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"pitch"			"95,105"
	"volume"	"0.350000"
	"rndwave"
	{
		"wave"		"player/footsteps/dirt1.wav"
		"wave"		"player/footsteps/dirt3.wav"
	}
}

"Dirt.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"pitch"			"95,105"
	"volume"	"0.350000"
	"rndwave"
	{
		"wave"		"player/footsteps/dirt2.wav"
		"wave"		"player/footsteps/dirt4.wav"
	}
}

"Mud.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.210000"
	"pitch"			"90,105"
	"rndwave"
	{
		"wave"		"player/footsteps/mud1.wav"
		"wave"		"player/footsteps/mud3.wav"
	}
}

"Mud.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.210000"
	"pitch"			"90,105"
	"rndwave"
	{
		"wave"		"player/footsteps/mud2.wav"
		"wave"		"player/footsteps/mud4.wav"
	}
}

"SlipperySlime.StepLeft"
{
	"soundlevel"	"SNDLVL_96dB"
	"volume"	"0.210000"
	"pitch"			"90,105"
	"rndwave"
	{
		"wave"		"player/footsteps/mud1.wav"
		"wave"		"player/footsteps/mud3.wav"
	}
}

"SlipperySlime.StepRight"
{
	"soundlevel"	"SNDLVL_96dB"
	"volume"	"0.210000"
	"pitch"			"90,105"
	"rndwave"
	{
		"wave"		"player/footsteps/mud2.wav"
		"wave"		"player/footsteps/mud4.wav"
	}
}

"Grass.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.350000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/grass1.wav"
		"wave"		"player/footsteps/grass3.wav"
	}
}

"Grass.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.350000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/grass2.wav"
		"wave"		"player/footsteps/grass4.wav"
	}
}

"MetalGrate.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.350000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/metalgrate1.wav"
		"wave"		"player/footsteps/metalgrate3.wav"
	}
}

"MetalGrate.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.350000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/metalgrate2.wav"
		"wave"		"player/footsteps/metalgrate4.wav"
	}
}

"MetalVent.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.350000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/duct2.wav"
		"wave"		"player/footsteps/duct4.wav"
	}
}

"MetalVent.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.350000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/duct1.wav"
		"wave"		"player/footsteps/duct3.wav"
	}
}

"Tile.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.350000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/tile1.wav"
		"wave"		"player/footsteps/tile3.wav"
	}
}

"Tile.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.350000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/tile2.wav"
		"wave"		"player/footsteps/tile4.wav"
	}
}


"Water.StepLeft"
{
	"soundlevel"		"SNDLVL_91dB"
	"volume"	"0.350000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/slosh2.wav"
		"wave"		"player/footsteps/slosh4.wav"
	}
}

"Water.StepRight"
{
	"soundlevel"		"SNDLVL_91dB"
	"volume"	"0.350000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/slosh1.wav"
		"wave"		"player/footsteps/slosh3.wav"
	}
}

"Wade.StepLeft"
{
	"soundlevel"		"SNDLVL_91dB"
	"volume"	"0.087500"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"player/footsteps/wade1.wav"
		"wave"		"player/footsteps/wade3.wav"
	}
}

"Wade.StepRight"
{
	"soundlevel"		"SNDLVL_91dB"
	"volume"	"0.087500"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"player/footsteps/wade2.wav"
		"wave"		"player/footsteps/wade4.wav"
	}
}

"Ladder.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.350000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/ladder1.wav"
		"wave"		"player/footsteps/ladder3.wav"
	}
}

"Ladder.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.350000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/ladder2.wav"
		"wave"		"player/footsteps/ladder4.wav"
	}
}

"Concrete.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.350000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/concrete1.wav"
		"wave"		"player/footsteps/concrete3.wav"
	}
}

"Concrete.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.350000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/concrete2.wav"
		"wave"		"player/footsteps/concrete4.wav"
	}
}

"Gravel.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.350000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/gravel1.wav"
		"wave"		"player/footsteps/gravel3.wav"
	}
}

"Gravel.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.350000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/gravel2.wav"
		"wave"		"player/footsteps/gravel4.wav"
	}
}

"ChainLink.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.350000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/chainlink1.wav"
		"wave"		"player/footsteps/chainlink3.wav"
	}
}

"ChainLink.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.350000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/chainlink2.wav"
		"wave"		"player/footsteps/chainlink4.wav"
	}
}

"Sand.StepLeft"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.350000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/sand1.wav"
		"wave"		"player/footsteps/sand3.wav"
	}
}

"Sand.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.350000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/sand2.wav"
		"wave"		"player/footsteps/sand4.wav"
	}
}

"drywall.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.350000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"physics/plaster/drywall_footstep1.wav"
		"wave"		"physics/plaster/drywall_footstep3.wav"
	}
}

"drywall.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.350000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"physics/plaster/drywall_footstep2.wav"
		"wave"		"physics/plaster/drywall_footstep4.wav"
	}
}


"Wood.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.350000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/wood1.wav"
		"wave"		"player/footsteps/wood3.wav"
	}
}

"Wood.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.350000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/wood2.wav"
		"wave"		"player/footsteps/wood4.wav"
	}
}

"Ladder.WoodStepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.350000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/wood2.wav"
		"wave"		"player/footsteps/wood4.wav"
	}
}

"Ladder.WoodStepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.350000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/wood1.wav"
		"wave"		"player/footsteps/wood3.wav"
	}
}

"Wood_Box.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.350000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"physics/wood/wood_box_footstep1.wav"
		"wave"		"physics/wood/wood_box_footstep2.wav"
	}
}

"Wood_Box.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.350000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"physics/wood/wood_box_footstep3.wav"
		"wave"		"physics/wood/wood_box_footstep4.wav"
	}
}
"Wood_Crate.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.350000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"physics/wood/wood_box_footstep1.wav"
		"wave"		"physics/wood/wood_box_footstep2.wav"
	}
}

"Wood_Crate.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.350000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"physics/wood/wood_box_footstep3.wav"
		"wave"		"physics/wood/wood_box_footstep4.wav"
	}
}

"Wood_Panel.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.350000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/woodpanel1.wav"
		"wave"		"player/footsteps/woodpanel3.wav"
	}
}

"Wood_Panel.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.350000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"player/footsteps/woodpanel2.wav"
		"wave"		"player/footsteps/woodpanel4.wav"
	}
}

"Metal_Box.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.350000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"physics/metal/metal_box_footstep1.wav"
		"wave"		"physics/metal/metal_box_footstep3.wav"
	}
}

"Metal_Box.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"volume"	"0.350000"
	"pitch"			"95,105"
	"rndwave"
	{
		"wave"		"physics/metal/metal_box_footstep2.wav"
		"wave"		"physics/metal/metal_box_footstep4.wav"
	}
}

"weapon.StepLeft"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.350000"
	"pitch"			"PITCH_NORM"
	"wave"		"physics/metal/weapon_footstep1.wav"
}

"weapon.StepRight"
{
	"soundlevel"		"SNDLVL_75dB"
	"volume"	"0.350000"
	"pitch"			"PITCH_NORM"
	"wave"		"physics/metal/weapon_footstep2.wav"

}

"cleats_dirt.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"pitch"			"95,105"
	"volume"	"0.252000"
	"rndwave"
	{
		"wave"		"player\footsteps\cleats_dirt_01.wav"
		"wave"		"player\footsteps\cleats_dirt_02.wav"
	}
}

"cleats_dirt.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"pitch"			"95,105"
	"volume"	"0.252000"
	"rndwave"
	{
		"wave"		"player\footsteps\cleats_dirt_03.wav"
		"wave"		"player\footsteps\cleats_dirt_04.wav"
	}
}

"cleats_conc.StepLeft"
{
	"soundlevel"		"SNDLVL_96dB"
	"pitch"			"95,105"
	"volume"	"0.252000"
	"rndwave"
	{
		"wave"		"player\footsteps\cleats_conc_02.wav"
		"wave"		"player\footsteps\cleats_conc_01.wav"
	}
}

"cleats_conc.StepRight"
{
	"soundlevel"		"SNDLVL_96dB"
	"pitch"			"95,105"
	"volume"	"0.252000"
	"rndwave"
	{
		"wave"		"player\footsteps\cleats_conc_04.wav"
		"wave"		"player\footsteps\cleats_conc_03.wav"
	}
}

"PegLeg.StepRight"
{
	"soundlevel"	"SNDLVL_96dB"
	"pitch"			"95,105"
	"volume"	"0.350000"
	"rndwave"
	{
		"wave"		"items\pegleg_01.wav"
		"wave"		"items\pegleg_02.wav"
	}
}

"Chest.Step"
{
	"soundlevel"	"SNDLVL_96dB"
	"pitch"			"95,105"
	"volume"	"0.350000"
	"rndwave"
	{
		"wave"		"\weapons\knife_open1.wav"
		"wave"		"\weapons\knife_open2.wav"
		"wave"		"\weapons\knife_open8.wav"
		"wave"		"\weapons\knife_open7.wav"
	}
}

// Channels
//	CHAN_AUTO		= 0,
//	CHAN_WEAPON		= 1,
//	CHAN_VOICE		= 2,
//	CHAN_ITEM		= 3,
//	CHAN_BODY		= 4,
//	CHAN_STREAM		= 5,		// allocate stream channel from the static or dynamic area
//	CHAN_STATIC		= 6,		// allocate channel from the static area 
// these can be set with "channel" "2" or "channel" "chan_voice"

//-----------------------------------------------------------------------------
// common attenuation values
//-----------------------------------------------------------------------------

// DON'T USE THESE - USE SNDLVL_ INSTEAD!!!
//	ATTN_NONE		0.0f	
//	ATTN_NORM		0.8f
//	ATTN_IDLE		2.0f
//	ATTN_STATIC		1.25f 
//	ATTN_RICOCHET	1.5f
//	ATTN_GUNFIRE	0.27f
//	SNDLVL_NONE		= 0,
//	SNDLVL_25dB		= 25,
//	SNDLVL_30dB		= 30,
//	SNDLVL_35dB		= 35,
//	SNDLVL_40dB		= 40,
//	SNDLVL_45dB		= 45,
//	SNDLVL_50dB		= 50,	// 3.9
//	SNDLVL_55dB		= 55,	// 3.0
//	SNDLVL_IDLE		= 60,	// 2.0
//	SNDLVL_TALKING	= 60,	// 2.0
//	SNDLVL_60dB		= 60,	// 2.0
//	SNDLVL_65dB		= 65,	// 1.5
//	SNDLVL_STATIC	= 66,	// 1.25
//	SNDLVL_70dB		= 70,	// 1.0
//	SNDLVL_NORM		= 75,
//	SNDLVL_75dB		= 75,	// 0.8
//	SNDLVL_80dB		= 80,	// 0.7
//	SNDLVL_85dB		= 85,	// 0.6
//	SNDLVL_90dB		= 90,	// 0.5
//	SNDLVL_95dB		= 95,
//	SNDLVL_100dB	= 100,	// 0.4
//	SNDLVL_105dB	= 105,
//	SNDLVL_120dB	= 120,
//	SNDLVL_130dB	= 130,
//	SNDLVL_GUNFIRE	= 140,	// 0.27
//	SNDLVL_140dB	= 140,	// 0.2
//	SNDLVL_150dB	= 150,	// 0.2

"vox/null"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"vo/null.mp3"
}

// ------------------------------------------------------------------------------------ //
// HEALTH KIT
// ------------------------------------------------------------------------------------ //
"HealthKit.Touch"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_NONE"
	"pitch"		"PITCH_NORM"
	"wave"		"items/smallmedkit1.wav"
}

// ------------------------------------------------------------------------------------ //
// AMMO PACK
// ------------------------------------------------------------------------------------ //
"AmmoPack.Touch"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_NONE"
	"pitch"		"PITCH_NORM"
	"wave"		"items/gunpickup2.wav"
}

// ------------------------------------------------------------------------------------ //
// GRENADE PACK
// ------------------------------------------------------------------------------------ //
"GrenadePack.Touch"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_NONE"
	"pitch"		"PITCH_NORM"
	"wave"		"items/gunpickup2.wav"
}

// ------------------------------------------------------------------------------------ //
// REGENERATE
// ------------------------------------------------------------------------------------ //
"Regenerate.Touch"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_NONE"
	"pitch"		"PITCH_NORM"
	"wave"		"items/regenerate.wav"
}

// ------------------------------------------------------------------------------------ //
// CHANGE CLASS
// ------------------------------------------------------------------------------------ //
"ChangeClass.Touch"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_NONE"
	"pitch"		"PITCH_NORM"
	"wave"		"items/r_item1.wav"
}

"BaseCombatCharacter.CorpseGib"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"  "SNDLVL_75dB"
	"rndwave"
	{
		"wave"	"physics/flesh/flesh_squishy_impact_hard2.wav"
	}
}

"BaseCombatCharacter.StopWeaponSounds"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"common/null.wav"
}

"BaseCombatCharacter.AmmoPickup"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/ammo_pickup.wav"
}

"General.BurningFlesh"
{
	"channel"		"CHAN_WEAPON"
	"volume"	"0.315000"
	"pitch"		"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"		 "npc/headcrab/headcrab_burning_loop2.wav" 
}

"General.BurningObject"
{
	"channel"		"CHAN_WEAPON"
	"volume"	"0.700000"
	"pitch"		"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"		 "ambient/fire/fire_small_loop2.wav" 
}

"General.StopBurning"
{
	"channel"		"CHAN_WEAPON"
	"volume"	"0.700000"
	"pitch"		"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"		 "common/null.wav" 
}

"BaseCombatWeapon.WeaponDrop"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.560000"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"	  "95,110"
	"rndwave"
	{
		"wave"	"physics/metal/weapon_impact_hard1.wav"
		"wave"	"physics/metal/weapon_impact_hard2.wav"
		"wave"	"physics/metal/weapon_impact_hard3.wav"
	}
}

"BaseCombatWeapon.WeaponMaterialize"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.175000"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"	"150"

	"wave"	"items/suitchargeok1.wav"
}

"HudChat.Message"
{
	"channel"	"CHAN_STREAM"
	"volume"	"0.700000"
	"soundlevel"  "SNDLVL_NONE"
	"pitch"	"PITCH_NORM"

	"wave"	"vo/null.mp3"
}

"Hud.Hint"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"		"PITCH_NORM"

	"wave"		"ui/hint.wav"
}

"Hud.ItemAcquired"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"		"PITCH_NORM"

	"wave"		"ui/item_acquired.wav"
}

"Hud.ProjectorScreenUp"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.455000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"		"PITCH_NORM"

	"wave"		"ui/projector_screen_up.wav"
}

"Hud.ProjectorScreenUpLong"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"		"PITCH_NORM"

	"wave"		"ui/projector_screen_up_long.wav"
}

"Hud.ProjectorScreenDown"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"		"PITCH_NORM"

	"wave"		"ui/projector_screen_down.wav"
}

"Hud.ProjectorMovie"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"		"PITCH_NORM"

	"wave"		"ui/projector_movie.wav"
}

"Hud.EndRoundScored"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"		"PITCH_NORM"

	"wave"		"ui/scored.wav"
}

"Hud.PointCaptured"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"		"PITCH_NORM"

	"wave"		"ui/scored.wav"
}

"Hud.Warning"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"		"PITCH_NORM"

	"wave"		"misc/hud_warning.wav"
}

"Hud.TrainingPointSmall"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"		"PITCH_NORM"

	"wave"		"ui/training_point_small.wav"
}

"Hud.TrainingPointBig"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"		"PITCH_NORM"

	"wave"		"ui/training_point_big.wav"
}

"Hud.TrainingMsgUpdate"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"		"PITCH_NORM"

	"wave"		"ui/hint.wav"
}


"SprayCan.Paint"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"  		"SNDLVL_NORM"
	"wave"			"player/sprayer.wav"
}



"DoorSound.Null"
{
	"channel"		"CHAN_BODY"
	"volume"	"0.700000"
	"pitch"			"100"
	"soundlevel"	"SNDLVL_NORM"
	"wave"		"common/null.wav" 
}

"DoorSound.DefaultMove"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_75dB"
	"wave"		"doors/door_metal_rusty_move1.wav" 
}

"DoorSound.DefaultArrive"
{
	"channel"		"CHAN_BODY"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_75dB"
	"wave"		"doors/metal_stop1.wav" 
}

"DoorSound.DefaultLocked"
{
	"channel"		"CHAN_BODY"
	"volume"	"0.140000"
	"soundlevel"	"SNDLVL_75dB"
	"wave"		"doors/default_locked.wav" 
}

"RotDoorSound.DefaultMove"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_75dB"
	"wave"		"doors/door_metal_rusty_move1.wav" 
}

"RotDoorSound.DefaultArrive"
{
	"channel"		"CHAN_BODY"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_75dB"
	"wave"		"doors/metal_stop1.wav" 
}

"RotDoorSound.DefaultLocked"
{
	"channel"		"CHAN_BODY"
	"volume"	"0.140000"
	"soundlevel"	"SNDLVL_75dB"
	"wave"		"doors/default_locked.wav" 
}

"Item.Materialize"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.175000"
	"soundlevel"  "SNDLVL_75dB"
	"wave"	"items/spawn_item.wav"
}

"PropaneTank.Burst"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.700000"
	"pitch"		"95,105"
	"soundlevel"	"SNDLVL_90db"
	"wave"		"ambient/fire/gascan_ignite1.wav"
}

"NPC_CombineS.ElectrocuteScream"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"100"
	"soundlevel"		"SNDLVL_NORM"
	"wave"			"common/null.wav" 
}


"npc_citizen.die"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.560000"
	"soundlevel"  "SNDLVL_75dB"

	"rndwave"
	{
		"wave"	"player/pl_pain5.wav"
		"wave"	"player/pl_pain6.wav"
		"wave"	"player/pl_pain7.wav"
	}
}

"Panel.SlideDown"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"100"
	"soundlevel"		"SNDLVL_NORM"
	"wave"			"ui/slide_down.wav" 
}

"Panel.SlideUp"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"100"
	"soundlevel"		"SNDLVL_NORM"
	"wave"			"ui/slide_up.wav" 
}


// ------------------------------------------------------------------------------------ //
// AMBIENT
// ------------------------------------------------------------------------------------ //

"Ambient.Drips1"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_74dB"
	"wave"		")ambient/drips1.wav"
}

"Ambient.Drips2"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_74dB"
	"wave"		")ambient/drips2.wav"
}

"Ambient.Drips3"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_74dB"
	"wave"		")ambient/drips3.wav"
}

"Sawmill.Waterfall"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_84dB"
	"wave"		"ambient/waterfall.wav"
}

"Ambient.MachineHum"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		")ambient/machine_hum.wav"
}

"Ambient.MachineHum2"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		")ambient/machine_hum2.wav"
}

"Ambient.MachineWorking"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.350000"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		")ambient/train_engine_idle.wav"
}



"Ambient.ComputerWorking"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		")ambient/computer_working.wav"
}

"Ambient.ComputerTape"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.350000"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		")ambient/computer_tape.wav"
}

"Ambient.ComputerTape3"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_70dB"
	"wave"		"ambient/computer_tape3.wav"
}

"Ambient.ComputerTape4"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.000000"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_70dB"
	"wave"		"ambient/computer_tape4.wav"
}

"Ambient.CommandCenter"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		")ambient/command_center.wav"
}

"Ambient.CommandCenter2"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_85dB"
	"wave"		")ambient/command_center2.wav"
}

"Ambient.Factory"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		")ambient/factory_outdoor.wav"
}

"Ambient.Generator"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		")ambient/generator.wav"
}

"Ambient.SteamDrum"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_80dB"
	"wave"		")ambient/steam_drum.wav"
}

"Ambient.TrainApproachAndPass"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_95dB"
	"wave"		")ambient_mp3/train_approach_and_pass.mp3"
}


"Ambient.Train"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_95dB"
	"wave"		")ambient/train.wav"
}

"Ambient.LairTramCap2"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_95dB"
	"wave"		")ambient/lair/cap_2_tram.wav"
}

"Ambient.LairTramCap3"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_95dB"
	"wave"		")ambient/lair/cap_3_tram.wav"
}

"Ambient.LairTramDoorOpen"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.350000"
	"soundlevel"  	"SNDLVL_150dB"
	"pitch"		"PITCH_NORM"

	"wave"		")ambient/lair/cap_2_tram_door_open.wav"
}

"Ambient.LairTramDoorClose"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_150dB"
	"pitch"		"PITCH_NORM"

	"wave"		")ambient/lair/cap_2_tram_door_open.wav"
}

"Ambient.RailroadBells"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_95dB"
	"wave"		")ambient/railroad_bells.wav"
}

"Ambient.SlowTrain"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_150dB"
	"wave"		")ambient/slow_train.wav"
}

"Ambient.SlowTrainLeadIn"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_150dB"
	"wave"		")ambient_mp3/slow_train_lead_in.mp3"
}

"Ambient.LightHum"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_75dB"
	"wave"		"ambient/lighthum.wav"
}

"Ambient.LightHum"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_65dB"
	"wave"		"ambient/lighthum.wav"
}

"Ambient.Siren"
{
	"channel"		"CHAN_AUTO"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ambient_mp3/siren.mp3"
}

"Ambient.Cliff"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"		"SNDLVL_87dB"
	"pitch"			"PITCH_NORM"
	"wave"			")ambient/forest_cliff.wav"
}

"Ambient.Fireball"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_97dB"
	"pitch"			"PITCH_NORM"
	"wave"			")ambient/fireball.wav"
}

"Game.SuddenDeath"
{
	"channel"	"CHAN_AUTO"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"		"PITCH_NORM"
	
	"wave"		"#misc/your_team_suddendeath.mp3"	[$WIN32]
	"wave"		"#misc/your_team_suddendeath.wav"	[$X360]
}

"Game.Stalemate"
{
	"channel"	"CHAN_AUTO"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"		"PITCH_NORM"
	
	"wave"		"#misc/your_team_stalemate.mp3"	[$WIN32]
	"wave"		"#misc/your_team_stalemate.wav"	[$X360]
}

"Game.Overtime"
{
	"channel"	"CHAN_VOICE2"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"	"vo/announcer_overtime.mp3"
		"wave"	"vo/announcer_overtime2.mp3"
		"wave"	"vo/announcer_overtime3.mp3"
		"wave"	"vo/announcer_overtime4.mp3"
	}
}

"Game.YourTeamLost"
{
	"channel"	"CHAN_AUTO"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"		"PITCH_NORM"

	"wave"		"#misc/your_team_lost.mp3"	[$WIN32]
	"wave"		"#misc/your_team_lost.wav"	[$X360]
}

"Game.YourTeamWon"
{
	"channel"	"CHAN_AUTO"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"		"PITCH_NORM"

	"wave"		"#misc/your_team_won.mp3"	[$WIN32]
	"wave"		"#misc/your_team_won.wav"	[$X360]
}

"Game.Revenge"
{
	"channel"  "CHAN_STATIC"
	"volume"	"0.455000"
	"pitch"  "100"
	"soundlevel"   "SNDLVL_NORM"
	"wave"  "#misc/tf_revenge.wav"
}
 
"Game.Domination"
{
	"channel"  "CHAN_STATIC"
	"volume"	"0.455000"
 	"pitch"  "100"
 	"soundlevel"   "SNDLVL_NORM"
	"wave"  "#misc/tf_domination.wav"
}
 
"Game.Nemesis"
{
 	"channel"  "CHAN_STATIC"
	"volume"	"0.455000"
 	"pitch"  "100"
 	"soundlevel"   "SNDLVL_NORM"
	"wave"  "#misc/tf_nemesis.wav"
}
"Game.KillStreak"
{
 	"channel"  "CHAN_STATIC"
	"volume"	"0.455000"
 	"pitch"  "100"
 	"soundlevel"   "SNDLVL_NORM"
	"wave"  "#misc/killstreak.wav"
}

"Game.PenetrationKill"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.560000"
 	"pitch"		"100"
 	"soundlevel"   "SNDLVL_NORM"
	"wave"	"misc\sniper_railgun_double_kill.wav"
}

"Game.HappyBirthday"
{
 	"channel"  "CHAN_STATIC"
	"volume"	"0.700000"
 	"pitch"  "100"
 	"soundlevel"   "SNDLVL_87dB"
	"wave"  "misc/happy_birthday.wav"
}

"Game.HappyBirthdayNoiseMaker"
{
 	"channel"  "CHAN_STATIC"
	"volume"	"0.700000"
 	"pitch"  "100"
 	"soundlevel"   "SNDLVL_87dB"
	"rndwave"
	{
		"wave"	")misc\happy_birthday_tf_01.wav"
		"wave"	")misc\happy_birthday_tf_02.wav"
		"wave"	")misc\happy_birthday_tf_03.wav"
		"wave"	")misc\happy_birthday_tf_04.wav"
		"wave"	")misc\happy_birthday_tf_05.wav"
		"wave"	")misc\happy_birthday_tf_06.wav"
		"wave"	")misc\happy_birthday_tf_07.wav"
		"wave"	")misc\happy_birthday_tf_08.wav"
		"wave"	")misc\happy_birthday_tf_09.wav"
		"wave"	")misc\happy_birthday_tf_10.wav"
		"wave"	")misc\happy_birthday_tf_11.wav"
		"wave"	")misc\happy_birthday_tf_12.wav"
		"wave"	")misc\happy_birthday_tf_13.wav"
		"wave"	")misc\happy_birthday_tf_14.wav"
		"wave"	")misc\happy_birthday_tf_15.wav"
		"wave"	")misc\happy_birthday_tf_16.wav"
		"wave"	")misc\happy_birthday_tf_17.wav"
		"wave"	")misc\happy_birthday_tf_18.wav"
		"wave"	")misc\happy_birthday_tf_19.wav"
		"wave"	")misc\happy_birthday_tf_20.wav"
		"wave"	")misc\happy_birthday_tf_21.wav"
		"wave"	")misc\happy_birthday_tf_22.wav"
		"wave"	")misc\happy_birthday_tf_23.wav"
		"wave"	")misc\happy_birthday_tf_24.wav"
		"wave"	")misc\happy_birthday_tf_25.wav"
		"wave"	")misc\happy_birthday_tf_26.wav"
		"wave"	")misc\happy_birthday_tf_27.wav"
		"wave"	")misc\happy_birthday_tf_28.wav"
		"wave"	")misc\happy_birthday_tf_29.wav"
	}
}

"DoSpark"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"	"PITCH_NORM"
	"soundlevel"	"SNDLVL_NONE"
	"wave"	"misc/null.wav"
}


// ------------------------------------------------------------------------------------ //
// MISC
// ------------------------------------------------------------------------------------ //

"Door.Open"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.455000"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_NONE"
	"wave"		"doors/generic_door_open.wav"
}

"Door.Close"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.455000"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_NONE"
	"wave"		"doors/generic_door_close.wav"
}

"TV.Static"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.105000"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_NONE"
	"wave"		"misc/null.wav"
}

"TV.Tune"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_NONE"
	"rndwave"	[$WIN32]
	{
		"wave"	"ui/tv_tune.mp3"
		"wave"	"ui/tv_tune2.mp3"
		"wave"	"ui/tv_tune3.mp3"
	}
	
	"rndwave"	[$X360]
	{
		"wave"	"ui/tv_tune.wav"
		"wave"	"ui/tv_tune2.wav"
		"wave"	"ui/tv_tune3.wav"
	}
}

"Hologram.Start"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_73dB"
	"wave"		"misc/hologram_start.wav"
}

"Hologram.Move"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_73dB"
	"wave"		"misc/hologram_move.wav"
}

"Hologram.Stop"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_73dB"
	"wave"		"misc/hologram_stop.wav"
}

"Hologram.Interrupted"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_73dB"
	"wave"		"misc/hologram_malfunction.wav"
}


"Fire.Engulf"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_NORM"
	"wave"		")misc/flame_engulf.wav"
}

"Camera.SnapShot"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_NORM"
	"wave"		"misc/freeze_cam_snapshot.wav"
}

"Camera.SnapShotMultiple"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.665000"
	"pitch"		"95, 105"
	"soundlevel"  	"SNDLVL_NORM"
	"rndwave"
	{
		"wave"		"misc\tf_camera_01.wav"
		"wave"		"misc\tf_camera_02.wav"
		"wave"		"misc\tf_camera_03.wav"
		"wave"		"misc\tf_camera_04.wav"
		"wave"		"misc\tf_camera_05.wav"
		"wave"		"misc\tf_camera_06.wav"
		"wave"		"misc\tf_camera_07.wav"
		"wave"		"misc\tf_camera_08.wav"
		"wave"		"misc\tf_camera_09.wav"
		"wave"		"misc\tf_camera_10.wav"
		"wave"		"misc\tf_camera_11.wav"
	}
}

"Achievement.Earned"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"100"
	"soundlevel"  	"SNDLVL_94dB"
	"wave"			")misc/achievement_earned.wav"
}


"Cart.Roll"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"100"
	"soundlevel"  	"SNDLVL_84dB"
	"wave"			")items/cart_rolling.wav"
}

"Cart.Grind"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"100"
	"soundlevel"  	"SNDLVL_84dB"
	"rndwave"	
	{
		"wave"	"items/cart_rolling_back_grind1.wav"
		"wave"	"items/cart_rolling_back_grind2.wav"
		"wave"	"items/cart_rolling_back_grind3.wav"
		"wave"	"items/cart_rolling_back_grind4.wav"
	}
}

"Cart.RollStart"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"100"
	"soundlevel"  	"SNDLVL_84dB"
	"wave"			")items/cart_rolling_start.wav"
}

"Cart.RollStop"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"100"
	"soundlevel"  	"SNDLVL_84dB"
	"wave"			")items/cart_rolling_stop.wav"
}

"Cart.Explode"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"100"
	"soundlevel"  	"SNDLVL_NONE"
	"wave"			")items/cart_explode.wav"
}

"Cart.Trigger"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"100"
	"soundlevel"  	"SNDLVL_150dB"
	"wave"			")items/cart_explode_trigger.wav"
}

"Cart.Falling"
{
	"channel"		"CHAN_WEAPON"
	"volume"	"0.700000"
	"pitch"			"100"
	"soundlevel"  	"SNDLVL_110dB"
	"wave"			"items/cart_explode_falling.wav"
}

"Cart.Warning"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"100"
	"soundlevel"  	"SNDLVL_104dB"
	"wave"			")items/cart_warning.wav"
}

"Cart.WarningSingle"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"100"
	"soundlevel"  	"SNDLVL_104dB"
	"wave"			")items/cart_warning_single.wav"
}

"Hud.AchievementIncremented"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.350000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"		"160"

	"wave"		"ui/scored.wav"
}

 
"SawMill.BladeImpact"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_105dB"
	"pitch"		"95,105"
	"rndwave"
	{
		"wave"	")ambient_mp3/sawblade_impact1.mp3"
		"wave"	")ambient_mp3/sawblade_impact2.mp3"
	}
}

"SawMill.Blade"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.525000"
	"soundlevel"  	"SNDLVL_85dB"
	"pitch"		"PITCH_NORM"

	"wave"		")ambient/sawblade.wav"
}

"Ambient.NucleusElectricity"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_105dB"
	"pitch"		"PITCH_NORM"

	"wave"		")ambient/nucleus_electricity.wav"
}

"Nucleus.WalkWayMove"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.175000"
	"soundlevel"  	"SNDLVL_150dB"
	"pitch"		"PITCH_NORM"

	"wave"		")ambient_mp3/walkway_move.mp3"
}

"Nucleus.ChamberOpen"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_150dB"
	"pitch"		"PITCH_NORM"

	"wave"		")ambient/chamber_open.wav"
}

"Medieval.DoorOpen"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"		"PITCH_NORM"

	"wave"		"ambient_mp3/medieval_dooropen.mp3"
}

"Medieval.DoorClose"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"		"PITCH_NORM"

	"wave"		"ambient_mp3/medieval_doorclose.mp3"
}

"Medieval.DoorOpenRaise"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"		"PITCH_NORM"

	"wave"		"ambient_mp3/medieval_dooropenraise.mp3"
}

"Medieval.DoorOpenLower"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"		"PITCH_NORM"

	"wave"		"ambient_mp3/medieval_dooropenlower.mp3"
}

"Medieval.Flag"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"

	"wave"		"ambient/medieval_flag.wav"
}

"Medieval.Brazier"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"

	"wave"		")ambient/medieval_brazier.wav"
}

"ArrowLight"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"

	"wave"		")ambient_mp3/arrowlight.mp3"
}

"Yeti.StatueGrowl"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_84dB"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"	")ambient/lair/yeti_statue_growl1.wav"
		"wave"	")ambient/lair/yeti_statue_growl2.wav"
		"wave"	")ambient/lair/yeti_statue_growl3.wav"
		"wave"	")ambient/lair/yeti_statue_growl4.wav"
		"wave"	")ambient/lair/yeti_statue_growl5.wav"
		"wave"	")ambient/lair/yeti_statue_growl6.wav"
	}
}

// ------------------------------------------------------------------------------------ //
// REPLAY
// ------------------------------------------------------------------------------------ //

"Replay.Saved"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_150dB"
	"pitch"		"PITCH_NORM"

	"wave"		"replay/saved.wav"
}


"Halloween.PumpkinExplode"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_115dB"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"	")items/pumpkin_explode1.wav"
		"wave"	")items/pumpkin_explode2.wav"
		"wave"	")items/pumpkin_explode3.wav"
	}
}

"Halloween.PumpkinDrop"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_95dB"
	"pitch"		"PITCH_NORM"

	"wave"		"items/pumpkin_drop.wav"
}

"Halloween.PumpkinPickup"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_75dB"
	"pitch"		"PITCH_NORM"


	"wave"		"items/pumpkin_pickup.wav"
}

"Halloween.LightsOn"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_85dB"
	"pitch"		"PITCH_NORM"

	"wave"		")ambient_mp3/lightson.mp3"
}

"Halloween.LightsOff"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_85dB"
	"pitch"		"PITCH_NORM"

	"wave"		")ambient_mp3/lightsoff.mp3"
}

"Halloween.MerasmusLoop"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_85dB"
	"pitch"			"PITCH_NORM"
	"wave"		"ambient/hallowloop.wav"
}

"Vote.Created"
{
	"channel"	"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"

	"wave"		"UI/vote_started.wav"
}

"Vote.Passed"
{
	"channel"	"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"

	"wave"		"UI/vote_success.wav"
}

"Vote.Failed"
{
	"channel"	"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"

	"wave"		"UI/vote_failure.wav"
}

"Vote.Cast.Yes"
{
	"channel"	"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"

	"wave"		"UI/vote_yes.wav"
}

"Vote.Cast.No"
{
	"channel"	"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"

	"wave"		"UI/vote_no.wav"
}


//
// Eyeball boss vortex
//
"Halloween.TeleportVortex.EyeballMovedVortex"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_95dB"

	"wave"		"misc/halloween_eyeball/vortex_eyeball_moved.wav"
}

"Halloween.TeleportVortex.EyeballDiedVortex"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_95dB"

	"wave"		"misc/halloween_eyeball/vortex_eyeball_died.wav"
}

"Halloween.TeleportVortex.BookSpawn"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_95dB"

	"wave"		"misc/halloween_eyeball/book_spawn.wav"
}

"Halloween.TeleportVortex.BookExit"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_95dB"

	"wave"		"misc/halloween_eyeball/book_exit.wav"
}

"Christmas.GiftDrop"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_95dB"
	"pitch"		"PITCH_NORM"

	"wave"		"items/gift_drop.wav"
}

"Christmas.GiftPickup"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_75dB"
	"pitch"		"PITCH_NORM"

	"wave"		"items/gift_pickup.wav"
}

"harbor_furnace_1shots"
{	
		"channel"		"CHAN_STATIC"
	"volume"	"0.420000"
		"pitch"		"100"
    	"soundlevel"  	"SNDLVL_80dB"
		"rndwave"
		{
			"wave"		"ambient_mp3\cp_harbor\furnace_1_shot_01.mp3"
			"wave"		"ambient_mp3\cp_harbor\furnace_1_shot_02.mp3"
			"wave"		"ambient_mp3\cp_harbor\furnace_1_shot_03.mp3"
			"wave"		"ambient_mp3\cp_harbor\furnace_1_shot_04.mp3"
			"wave"		"ambient_mp3\cp_harbor\furnace_1_shot_05.mp3"
		}
}

"harbor_furnace_lp"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_80dB"
	"wave"		"ambient\cp_harbor\cauldron_lp_main.wav"
}

"harbor.blue_whistle"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_150dB"
	"pitch"		"PITCH_NORM"

	"wave"		")misc\cp_harbor_blue_whistle.wav"
}

"harbor.red_whistle"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_150dB"
	"pitch"		"PITCH_NORM"

	"wave"		")misc\cp_harbor_red_whistle.wav"
}

"Tournament.PlayerReady"
{
	"channel"	"CHAN_STATIC"
	"soundlevel" 	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"

	"wave"		"UI/vote_started.wav"
}

// ------------------------------------------------------------------------------------ //
// DOOMSDAY
// ------------------------------------------------------------------------------------ //

"doomsday.alarm"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"		"PITCH_NORM"
	
	"wave"		")ambient_mp3\alarms\doomsday_lift_alarm.mp3"
}

"doomsday.lift_start"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_85dB"
	"pitch"			"PITCH_NORM"
	
	"wave"		"misc\doomsday_lift_start.wav"
}

"doomsday.lift_loop"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_85dB"
	"pitch"			"PITCH_NORM"
	
	"wave"		"misc\doomsday_lift_loop.wav"
}

"doomsday.lift_stop"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_85dB"
	"pitch"			"PITCH_NORM"
	
	"wave"		"misc\doomsday_lift_stop.wav"
}


"doomsday.cap_spinstart"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.350000"
	"soundlevel"  	"SNDLVL_85dB"
	"pitch"			"PITCH_NORM"
	
	"wave"		")misc\doomsday_cap_spin_start.wav"
}

"doomsday.cap_spinloop"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.630000"
	"soundlevel"  	"SNDLVL_85dB"
	"pitch"			"PITCH_NORM"
	
	"wave"		")misc\doomsday_cap_spin_loop.wav"
}

"doomsday.cap_spin_end"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.350000"
	"soundlevel"  	"SNDLVL_85dB"
	"pitch"			"PITCH_NORM"
	
	"wave"		")misc\doomsday_cap_spin_end.wav"
}

"doomsday.cap_open_start"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_85dB"
	"pitch"			"PITCH_NORM"
	
	"wave"		")misc\doomsday_cap_open_start.wav"
}

"doomsday.cap_open_end"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_85dB"
	"pitch"			"PITCH_NORM"
	
	"wave"		")misc\doomsday_cap_open_end.wav"
}

"doomsday.cap_close_start"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.490000"
	"soundlevel"  	"SNDLVL_85dB"
	"pitch"			"PITCH_NORM"
	
	"wave"		")misc\doomsday_cap_close_start.wav"
}

"doomsday.cap_close_end"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.490000"
	"soundlevel"  	"SNDLVL_85dB"
	"pitch"			"PITCH_NORM"
	
	"wave"		")misc\doomsday_cap_close_end.wav"
}

"doomsday.cap_close_quick"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_85dB"
	"pitch"			"PITCH_NORM"
	
	"wave"		"misc\doomsday_cap_close_quick.wav"
}

"doomsday.warhead"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_85dB"
	"pitch"			"PITCH_NORM"
	
	"wave"		"misc\doomsday_warhead.wav"
}

"doomsday.pickupwarhead"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_30dB"
	"pitch"			"PITCH_NORM"
	
	"wave"		"misc\doomsday_pickup.wav"
}

"doomsday.radiation"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.210000"
	"soundlevel"  	"SNDLVL_50dB"
	"pitch"			"PITCH_NORM"
	
	"wave"		")misc\doomsday_radiation.wav"
}

"doomsday.blank"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_85dB"
	"pitch"			"PITCH_NORM"
	
	"wave"		"misc\blank.wav"
}

"doomsday.launch"
{
	"channel"		"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	
	"wave"		")misc\doomsday_missile_launch.wav"
}

"doomsday.launch_exp"
{
	"channel"		"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	
	"wave"		")misc\doomsday_missile_explosion.wav"
}

// ------------------------------------------------------------------------------------ //
// Halloween 2012
// ------------------------------------------------------------------------------------ //

"Halloween.WheelofFate"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_140dB"
	"pitch"			"PITCH_NORM"
	"wave"			"misc/halloween/hwn_wheel_of_fate.wav"
}
"Halloween.WheelofFateQuiet"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_40dB"
	"pitch"			"PITCH_NORM"
	"wave"			"misc/halloween/hwn_wheel_of_fate.wav"
}

"Halloween.Merasmus_Spell"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_120dB"
	"pitch"			"PITCH_NORM"
	"wave"			")misc/halloween/merasmus_spell.wav"
}
"Halloween.Merasmus_TP_In"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_120dB"
	"pitch"			"PITCH_NORM"
	"wave"			")misc/halloween/merasmus_appear.wav"
}

"Halloween.Merasmus_TP_Out"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_120dB"
	"pitch"			"PITCH_NORM"
	"wave"			")misc/halloween/merasmus_disappear.wav"
}

"Halloween.Merasmus_Float"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_95dB"
	"pitch"			"PITCH_NORM"
	"wave"			"misc/halloween/merasmus_float.wav"
}

"Halloween.Merasmus_Hiding_Explode"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_110dB"
	"pitch"			"PITCH_NORM"
	"wave"			")misc/halloween/merasmus_hiding_explode.wav"
}

"Halloween.Merasmus_Stun"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_120dB"
	"pitch"			"PITCH_NORM"
	"wave"			"misc/halloween/merasmus_stun.wav"
}


"Halloween.Merasmus_Death"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_120dB"
	"pitch"			"PITCH_NORM"
	"wave"			"misc/halloween/merasmus_death.wav"
}

"Halloween.dance_loop"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.350000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"misc/halloween/hwn_dance_loop.wav"
}

"Halloween.dance_howl"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.350000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"misc/halloween/hwn_dance_howl.wav"
}

"Halloween.plumes_long"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.490000"
	"soundlevel"  	"SNDLVL_85dB"
	"pitch"			"PITCH_NORM"
	"wave"			"misc/halloween/hwn_plumes_capture.wav"
}

"Halloween.plumes_short"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.490000"
	"soundlevel"  	"SNDLVL_85dB"
	"pitch"			"PITCH_NORM"
	"wave"			"misc/halloween/hwn_plumes_short.wav"
}

// ------------------------------------------------------------------------------------ //
// Halloween 2013
// ------------------------------------------------------------------------------------ //


"Halloween.ClockTick"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_150dB"
	"pitch"		"PITCH_NORM"

	"wave"		")misc/halloween/clock_tick.wav"
}

"Halloween.hellride"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_140dB"
	"pitch"			"PITCH_NORM"
	"wave"			"misc/halloween/gotohell.wav"
}

"Halloween.spell_pickup"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_100dB"
	"pitch"			"PITCH_NORM"
	"wave"			")misc/halloween/spell_pickup.wav"
}

"Halloween.spell_pickup_rare"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_100dB"
	"pitch"			"PITCH_NORM"
	"wave"			")misc/halloween/spell_pickup_rare.wav"
}

"Halloween.spelltick_a"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.350000"
	"soundlevel"  	"SNDLVL_100dB"
	"pitch"			"PITCH_NORM"
	"wave"			"misc/halloween/spelltick_01.wav"
}

"Halloween.spelltick_b"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.350000"
	"soundlevel"  	"SNDLVL_100dB"
	"pitch"			"PITCH_NORM"
	"wave"			"misc/halloween/spelltick_02.wav"
}

"Halloween.spelltick_set"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.175000"
	"soundlevel"  	"SNDLVL_100dB"
	"pitch"			"PITCH_NORM"
	"wave"			"misc/halloween/spelltick_set.wav"
}

"Halloween.skeleton_break"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_140dB"
	"pitch"			"PITCH_NORM"
	"wave"			")misc/halloween/skeleton_break.wav"
}

"Halloween.skeleton_laugh_small"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_120dB"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"misc\halloween\skeletons\skelly_small_01.wav"
		"wave"		"misc\halloween\skeletons\skelly_small_02.wav"
		"wave"		"misc\halloween\skeletons\skelly_small_03.wav"
		"wave"		"misc\halloween\skeletons\skelly_small_04.wav"
		"wave"		"misc\halloween\skeletons\skelly_small_05.wav"
		"wave"		"misc\halloween\skeletons\skelly_small_06.wav"
		"wave"		"misc\halloween\skeletons\skelly_small_07.wav"
		"wave"		"misc\halloween\skeletons\skelly_small_08.wav"
		"wave"		"misc\halloween\skeletons\skelly_small_09.wav"
		"wave"		"misc\halloween\skeletons\skelly_small_10.wav"
		"wave"		"misc\halloween\skeletons\skelly_small_11.wav"
		"wave"		"misc\halloween\skeletons\skelly_small_12.wav"
		"wave"		"misc\halloween\skeletons\skelly_small_13.wav"
		"wave"		"misc\halloween\skeletons\skelly_small_14.wav"
		"wave"		"misc\halloween\skeletons\skelly_small_15.wav"
		"wave"		"misc\halloween\skeletons\skelly_small_16.wav"
		"wave"		"misc\halloween\skeletons\skelly_small_17.wav"
		"wave"		"misc\halloween\skeletons\skelly_small_18.wav"
		"wave"		"misc\halloween\skeletons\skelly_small_19.wav"
		"wave"		"misc\halloween\skeletons\skelly_small_20.wav"
		"wave"		"misc\halloween\skeletons\skelly_small_21.wav"
		"wave"		"misc\halloween\skeletons\skelly_small_22.wav"
	}
}

"Halloween.skeleton_laugh_medium"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.560000"
	"soundlevel"  	"SNDLVL_110dB"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"misc\halloween\skeletons\skelly_medium_01.wav"
		"wave"		"misc\halloween\skeletons\skelly_medium_02.wav"
		"wave"		"misc\halloween\skeletons\skelly_medium_03.wav"
		"wave"		"misc\halloween\skeletons\skelly_medium_04.wav"
	}
}

"Halloween.skeleton_laugh_giant"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_120dB"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"		"misc\halloween\skeletons\skelly_giant_01.wav"
		"wave"		"misc\halloween\skeletons\skelly_giant_02.wav"
		"wave"		"misc\halloween\skeletons\skelly_giant_03.wav"
	}

}


"Halloween.spell_athletic"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_140dB"
	"pitch"			"PITCH_NORM"
	"wave"			")misc/halloween/spell_athletic.wav"
}

"Halloween.spell_bat_cast"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_140dB"
	"pitch"			"PITCH_NORM"
	"wave"			")misc/halloween/spell_bat_cast.wav"
}

"Halloween.spell_bat_impact"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_140dB"
	"pitch"			"PITCH_NORM"
	"wave"			")misc/halloween/spell_bat_impact.wav"
}

"Halloween.spell_blastjump"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_140dB"
	"pitch"			"PITCH_NORM"
	"wave"			")misc/halloween/spell_blast_jump.wav"
}

"Halloween.spell_fireball_cast"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_140dB"
	"pitch"			"PITCH_NORM"
	"wave"			")misc/halloween/spell_fireball_cast.wav"
}

"Halloween.spell_fireball_impact"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_140dB"
	"pitch"			"PITCH_NORM"
	"wave"			")misc/halloween/spell_fireball_impact.wav"
}

"Halloween.spell_lightning_cast"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_140dB"
	"pitch"			"PITCH_NORM"
	"wave"			")misc/halloween/spell_lightning_ball_cast.wav"
}

"Halloween.spell_lightning_impact"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_140dB"
	"pitch"			"PITCH_NORM"
	"wave"			")misc/halloween/spell_lightning_ball_impact.wav"
}

"Halloween.spell_meteor_cast"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_140dB"
	"pitch"			"PITCH_NORM"
	"wave"			")misc/halloween/spell_meteor_cast.wav"
}

"Halloween.spell_meteor_impact"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.350000"
	"soundlevel"  	"SNDLVL_140dB"
	"pitch"			"PITCH_NORM"
	"wave"			")misc/halloween/spell_meteor_impact.wav"
}

"Halloween.spell_mirv_cast"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_140dB"
	"pitch"			"PITCH_NORM"
	"wave"			")misc/halloween/spell_mirv_cast.wav"
}

"Halloween.spell_mirv_explode_primary"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_140dB"
	"pitch"			"PITCH_NORM"
	"wave"			")misc/halloween/spell_mirv_explode_primary.wav"
}

"Halloween.spell_mirv_explode_secondary"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.175000"
	"soundlevel"  	"SNDLVL_140dB"
	"pitch"			"PITCH_NORM"
	"wave"			")misc/halloween/spell_mirv_explode_secondary.wav"
}

"Halloween.spell_overheal"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_140dB"
	"pitch"			"PITCH_NORM"
	"wave"			")misc/halloween/spell_overheal.wav"
}

"Halloween.spell_skeleton_horde_cast"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_140dB"
	"pitch"			"PITCH_NORM"
	"wave"			")misc/halloween/spell_skeleton_horde_cast.wav"
}

"Halloween.spell_skeleton_horde_rise"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_140dB"
	"pitch"			"PITCH_NORM"
	"wave"			")misc/halloween/spell_skeleton_horde_rise.wav"
}

"Halloween.spell_spawn_boss"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_140dB"
	"pitch"			"PITCH_NORM"
	"wave"			")misc/halloween/spell_spawn_boss.wav"
}

"Halloween.spell_spawn_boss_disappear"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_140dB"
	"pitch"			"PITCH_NORM"
	"wave"			")misc/halloween/spell_spawn_boss_disappear.wav"
}

"Halloween.spell_stealth"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_140dB"
	"pitch"			"PITCH_NORM"
	"wave"			")misc/halloween/spell_stealth.wav"
}

"Halloween.spell_teleport"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_140dB"
	"pitch"			"PITCH_NORM"
	"wave"			")misc/halloween/spell_teleport.wav"
}


// Misc

"Ambient.metrotrain_passby"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_85dB"
	"rndwave"
	{
		"wave"	"ambient_mp3/metrotrain_passby_01.mp3"
		"wave"	"ambient_mp3/metrotrain_passby_02.mp3"
	}
}

"General.banana_slip" 
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_85dB"
	"wave"	")misc/banana_slip.wav"

}


// Rottenburg map - Large metal door sounds

"Hugedoor.openstart"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"100"
	"soundlevel"  	"SNDLVL_140dB"
	"wave"			")ambient_mp3/rottenburg/tunneldoor_open.mp3"
}

"Hugedoor.opencomplete"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.560000"
	"pitch"			"100"
	"soundlevel"  	"SNDLVL_100dB"
	"wave"			")ambient_mp3/rottenburg/tunneldoor_open_complete.mp3"
}

"Hugedoor.closedloud"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"100"
	"soundlevel"  	"SNDLVL_140dB"
	"wave"			")ambient_mp3/rottenburg/tunneldoor_closed_loud.mp3"
}

"Hugedoor.closedsoft"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.560000"
	"pitch"			"100"
	"soundlevel"  	"SNDLVL_100dB"
	"wave"			")ambient_mp3/rottenburg/tunneldoor_closed_quiet.mp3"
}

// Rottenburg map - Portcullis over upgrades shop

"Portcullis.down_start"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.490000"
	"pitch"			"100"
	"soundlevel"  	"SNDLVL_85dB"
	"wave"			")ambient_mp3/rottenburg/portcullis_down.mp3"
}

"Portcullis.down_slam"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.560000"
	"pitch"			"100"
	"soundlevel"  	"SNDLVL_85dB"
	"wave"			")ambient_mp3/rottenburg/portcullis_slam.mp3"
}

"Portcullis.up_start"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.560000"
	"pitch"			"100"
	"soundlevel"  	"SNDLVL_85dB"
	"wave"			")ambient_mp3/rottenburg/portcullis_up.mp3"
}

// Rottenburg map - Bomb carrier pushed into pit under bell tower

"Belltower.Ring"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"100"
	"soundlevel"  	"SNDLVL_NONE"
	"wave"			")ambient_mp3/rottenburg/rottenburg_belltower.mp3"
}

// Rottenburg map - Palisade barrier smash

"MVM.BarrierSmash"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"100"
	"soundlevel"  	"SNDLVL_NONE"
	"wave"			")ambient_mp3/rottenburg/barrier_smash.mp3"
}

// New item drop crates

"ui.crate_open_short"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/item_open_crate_short.wav"
}


"ui.cratesmash_common"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.490000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/itemcrate_smash_common.wav"
}

"ui.cratesmash_rare_long"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.560000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/itemcrate_smash_mid.wav"
}

"ui.cratesmash_ultrarare_short"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/itemcrate_smash_ultrarare_short.wav"
}

"ui.cratesmash_ultrarare_long"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/itemcrate_smash_ultrarare.wav"
}

"ui.cratesmash_ultrarare_long_fireworks"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/itemcrate_smash_ultrarare_fireworks.wav"
}

"Equipment.RocketPack_Activate"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_94dB"
	"wave"		")weapons/rocket_ll_shoot.wav"
}
"Parachute_open"
{
	"channel"		"CHAN_WEAPON"
	"volume"	"0.700000"
	"soundlevel"	"SNDLVL_75dB"
	"wave"			")items/para_open.wav"
}
"Parachute_close"
{
	"channel"		"CHAN_WEAPON"
	"volume"	"0.210000"
	"soundlevel"	"SNDLVL_75dB"
	"wave"			")items/para_close.wav"
}

// ------------------------------------------------------------------------------------ //
// Halloween 2014
// ------------------------------------------------------------------------------------ //

"Halloween.CarCheer"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_NONE"
	"rndwave"
	{
		"wave"	")ambient_mp3/bumper_car_cheer1.mp3"
		"wave"	")ambient_mp3/bumper_car_cheer2.mp3"
		"wave"	")ambient_mp3/bumper_car_cheer3.mp3"
	}
}

"Halloween.CarBoo"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"		"100"
	"soundlevel"  	"SNDLVL_NONE"
	"rndwave"
	{
		"wave"	")ambient_mp3/bumper_car_boo1.mp3"
		"wave"	")ambient_mp3/bumper_car_boo2.mp3"
		"wave"	")ambient_mp3/bumper_car_boo3.mp3"
	}
}

"Halloween.Quack"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.700000"
	"pitch"		"90, 110"
	"rndwave"
	{
		"wave"	")ambient_mp3/bumper_car_quack1.mp3"
		"wave"	")ambient_mp3/bumper_car_quack2.mp3"
		"wave"	")ambient_mp3/bumper_car_quack3.mp3"
		"wave"	")ambient_mp3/bumper_car_quack4.mp3"
		"wave"	")ambient_mp3/bumper_car_quack5.mp3"
		"wave"	")ambient_mp3/bumper_car_quack9.mp3"
		"wave"	")ambient_mp3/bumper_car_quack11.mp3"
	}
}

"Halloween.FloorBreak"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_110dB"
	"volume"	"0.700000"
	"wave"	")ambient_mp3/bumper_car_floor_break.mp3"
}
"Halloween.FloorBreakReverse"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_110dB"
	"volume"	"0.700000"
	"wave"	")ambient_mp3/bumper_car_floor_break_reverse.mp3"
}

"Halloween.HammerGearCrankSlow"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_148dB"
	"volume"	"0.700000"
	"wave"	"ambient_mp3/puthammerhere.mp3"
}

"Halloween.HammerGearCrankFast"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_148dB"
	"volume"	"0.700000"
	"wave"	"ambient_mp3/puthammerhere.mp3"
}

"Halloween.HammerImpactLarge"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_148dB"
	"volume"	"0.700000"
	"wave"	"ambient_mp3/puthammerhere.mp3"
}

"Halloween.HammerImpactSmall"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_148dB"
	"volume"	"0.700000"
	"wave"	"ambient_mp3/puthammerhere.mp3"
}

"Halloween.HammerImpactSmall2"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_148dB"
	"volume"	"0.700000"
	"wave"	"ambient_mp3/puthammerhere.mp3"
}

"Halloween.HammerImpactBloodyBoneCrunch"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_148dB"
	"volume"	"0.700000"
	"wave"	"ambient_mp3/puthammerhere.mp3"
}

"Halloween.PlatformAlarm"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_148dB"
	"volume"	"0.700000"
	"wave"	"ambient/alarms/klaxon1.wav"
}

"Halloween.BellRing.Scout"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_148dB"
	"volume"	"0.700000"
	"wave"	"mvm/melee_impacts/metal_gloves_hit_robo02.wav"
}

"Halloween.BellRing.Heman"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_148dB"
	"volume"	"0.700000"
	"wave"	"mvm/melee_impacts/metal_gloves_hit_robo02.wav"
}

"Halloween.BellRing.PushOver"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_148dB"
	"volume"	"0.700000"
	"wave"	"mvm/melee_impacts/metal_gloves_hit_robo02.wav"
}

"Halloween.BellRing.Wizard"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_148dB"
	"volume"	"0.700000"
	"wave"	"mvm/melee_impacts/metal_gloves_hit_robo02.wav"
}

"Halloween.BellRing.WoodImpact"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_148dB"
	"volume"	"0.700000"
	"wave"	"mvm/melee_impacts/metal_gloves_hit_robo02.wav"
}

"Halloween.DuckPickup.Pos"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_148dB"
	"volume"	"0.700000"
	"wave"	"misc/halloween/duck_pickup_pos_01.wav"
}

"Halloween.DuckPickup.Neg"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_148dB"
	"volume"	"0.700000"
	"wave"	"misc/halloween/duck_pickup_neg_01.wav"
}
"Halloween.HammerImpact"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_150dB"
	"volume"	"0.700000"
	"wave"	"misc/halloween/strongman_fast_impact_01.wav"
}

"Duck.Quack"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_75dB"
	"volume"	"0.525000"
	"pitch"		"85, 105"
	"rndwave"
	{
		"wave"	")ambient_mp3/bumper_car_quack1.mp3"
		"wave"	")ambient_mp3/bumper_car_quack2.mp3"
		"wave"	")ambient_mp3/bumper_car_quack3.mp3"
		"wave"	")ambient_mp3/bumper_car_quack4.mp3"
		"wave"	")ambient_mp3/bumper_car_quack5.mp3"
		"wave"	")ambient_mp3/bumper_car_quack9.mp3"
		"wave"	")ambient_mp3/bumper_car_quack11.mp3"
	}
}

// ------------------------------------------------------------------------------------ //
// Powerups
// ------------------------------------------------------------------------------------ //

"Mannpower.InvulnerableOn"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"wave"		"player/mannpower_invulnerable.wav"
}

"Powerup.PickUpTemp.Crit"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_120dB"

	"wave"			")items/powerup_pickup_crits.wav"
}

"Powerup.PickUpTemp.Uber"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_120dB"

	"wave"			")items/powerup_pickup_uber.wav"
}

"Powerup.PickUpKnockout"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_120dB"

	"wave"			")items/powerup_pickup_knockout.wav"
}

"Powerup.Knockout_Melee_Hit"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"  	"SNDLVL_120dB"
	"wave"			")items/powerup_pickup_knockout_melee_hit.wav"
}

"Powerup.Volume.Use"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_120dB"

	"wave"			")items/powerup_pickup_team_revenge.wav"
}

"Powerup.PickUpBase"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_120dB"

	"wave"			")items/powerup_pickup_base.wav"
}

"Powerup.PickUpAgility"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_120dB"

	"wave"			")items/powerup_pickup_agility.wav"
}

"Powerup.PickUpHaste"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_120dB"

	"wave"			")items/powerup_pickup_haste.wav"
}

"Powerup.PickUpPrecision"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_120dB"

	"wave"			")items/powerup_pickup_precision.wav"
}

"Powerup.PickUpRegeneration"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_120dB"

	"wave"			")items/powerup_pickup_regeneration.wav"
}

"Powerup.PickUpResistance"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_120dB"

	"wave"			")items/powerup_pickup_resistance.wav"
}

"Powerup.PickUpStrength"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_120dB"

	"wave"			")items/powerup_pickup_strength.wav"
}

"Powerup.PickUpVampire"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_120dB"

	"wave"			")items/powerup_pickup_vampire.wav"
}

"Powerup.PickUpSupernova"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_120dB"

	"wave"			")items/powerup_pickup_supernova.wav"
}

"Powerup.PickUpSupernovaActivate"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_120dB"

	"wave"			")items/powerup_pickup_supernova_activate.wav"
}

"Powerup.PickUpPlague"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_120dB"

	"wave"			")items/powerup_pickup_plague.wav"
}

"Powerup.PickUpPlagueInfected"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_120dB"

	"wave"			")items/powerup_pickup_plague_infected.wav"
}

"Powerup.PickUpPlagueInfectedLoop"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_105dB"

	"wave"			")items/powerup_pickup_plague_infected_loop.wav"
}

"Powerup.PickUpThorns"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"PITCH_NORM"
	"soundlevel"	"SNDLVL_120dB"

	"wave"			")items/powerup_pickup_warlock.wav"
}

"Powerup.PickUpReflect"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_120dB"
	"pitch"			"PITCH_NORM"
	"wave"			")items/powerup_pickup_reflect.wav"
}

"Powerup.Reflect.Reflect"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_105dB"
	"pitch"			"PITCH_NORM"
	"wave"			")items/powerup_pickup_reflect_reflect_damage.wav"
}

"Powerup.PickUpKing"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_120dB"
	"pitch"			"PITCH_NORM"
	"wave"			")items/powerup_pickup_king.wav"
}

"Powerup.ReducedDamage"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_105dB"
	"pitch"			"95,100"
	"wave"			")items/powerup_pickup_reduced_damage.wav"
}

"Mannpower.PlayerIsDominant"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_105dB"
	"pitch"			"PITCH_NORM"
	"wave"			")misc/killstreak.wav"
}

"Mannpower.DominantPlayerOtherTeam"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_105dB"
	"pitch"			"PITCH_NORM"
	"wave"			")misc/tf_revenge.wav"
}

"Mannpower.PlayerIsNoLongerDominant"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_105dB"
	"pitch"			"PITCH_NORM"
	"wave"			")misc/hologram_stop.wav"
}

// ------------------------------------------------------------------------------------ //
// Quests
// ------------------------------------------------------------------------------------ //

"Quest.Alert"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/quest_alert.wav"
}

"Quest.StatusTickNovice"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/quest_status_tick_novice.wav"
}

"Quest.StatusTickNoviceFriend"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/quest_status_tick_novice_friend.wav"
}

"Quest.StatusTickNovicePDA"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_70dB"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/quest_status_tick_novice_PDA.wav"
}

"Quest.StatusTickAdvanced"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/quest_status_tick_advanced.wav"
}

"Quest.StatusTickAdvancedFriend"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/quest_status_tick_advanced_friend.wav"
}

"Quest.StatusTickAdvancedPDA"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_70dB"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/quest_status_tick_advanced_PDA.wav"
}

"Quest.StatusTickExpert"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/quest_status_tick_expert.wav"
}

"Quest.StatusTickExpertFriend"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/quest_status_tick_expert_friend.wav"
}

"Quest.StatusTickExpertPDA"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_70dB"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/quest_status_tick_expert_PDA.wav"
}

"Quest.StatusTickNoviceComplete"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/quest_status_tick_novice_complete.wav"
}

"Quest.StatusTickAdvancedComplete"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/quest_status_tick_advanced_complete.wav"
} 

"Quest.StatusTickExpertComplete"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/quest_status_tick_expert_complete.wav"
} 

"Quest.StatusTickNoviceCompletePDA"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_85dB"
	"pitch"			"PITCH_NORM"
	"wave"			")ui/quest_status_tick_novice_complete_pda.wav"
}

"Quest.StatusTickAdvancedCompletePDA"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_85dB"
	"pitch"			"PITCH_NORM"
	"wave"			")ui/quest_status_tick_advanced_complete_pda.wav"
} 

"Quest.StatusTickExpertCompletePDA"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_85dB"
	"pitch"			"PITCH_NORM"
	"wave"			")ui/quest_status_tick_expert_complete_pda.wav"
} 

"Quest.StatusComplete" 
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/quest_status_complete.wav"
}

"Quest.Decode"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/quest_decode.wav"
}

"Quest.FolderOpen"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/quest_folder_open.wav"
}

"Quest.FolderClose"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/quest_folder_close.wav"
}

"Quest.TurnInDecode"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/quest_turn_in_decode.wav"
}

"Quest.TurnInAccepted"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/quest_turn_in_accepted.wav"
}

"Quest.TurnInAcceptedLight"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/quest_turn_in_accepted_light.wav"
}

"Quest.OperationPassUse"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/quest_operation_pass_use.wav"
}

"Quest.OperationPassBuy"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/quest_operation_pass_buy.wav"
}

// ------------------------------------------------------------------------------------ //
// Halloween 2015
// ------------------------------------------------------------------------------------ //

"Quest.StatusTickCompleteHalloween"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/quest_status_tick_complete_halloween.wav"
}

"Quest.StatusTickBonusCompleteHalloween"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/quest_status_tick_bonus_complete_halloween.wav"
} 

"Quest.DecodeHalloween"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/quest_decode_halloween.wav"
}

"Quest.FolderOpenHalloween"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/quest_folder_open_halloween.wav"
}

"Quest.FolderCloseHalloween"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/quest_folder_close_halloween.wav"
}

"Quest.TurnInDecodeHalloween"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/quest_turn_in_decode_halloween.wav"
}


"Quest.TurnInAcceptedHalloween"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/quest_turn_in_accepted_halloween.wav"
}

// ------------------------------------------------------------------------------------ //
// MATCHMAKING
// ------------------------------------------------------------------------------------ //

"MatchMaking.RoundStart"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.280000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/mm_round_start.wav"
} 

"MatchMaking.RoundStartCasual"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.280000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/mm_round_start_casual.wav"
}

"MatchMaking.MatchEndBlueWinMusic"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/mm_match_end_blue_win_music.wav"
} 

"MatchMaking.MatchEndRedWinMusic"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/mm_match_end_red_win_music.wav"
}

"MatchMaking.MatchEndWinMusicCasual"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/mm_match_end_win_music_casual.wav"
}

"MatchMaking.MatchEndLoseMusicCasual"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/mm_match_end_lose_music_casual.wav"
}

"MatchMaking.RoundEndBlueWinMusic"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/mm_round_end_blue_win_music.wav"
} 

"MatchMaking.RoundEndRedWinMusic"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/mm_round_end_red_win_music.wav"
} 

"MatchMaking.RoundEndStalemateMusic"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/mm_round_end_stalemate_music.wav"
} 
 
"MatchMaking.DoorOpen"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/mm_door_open.wav"
} 

"MatchMaking.DoorOpenUnlock"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.105000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/mm_door_open_unlock.wav"
}

"MatchMaking.DoorClose"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/mm_door_close.wav"
} 

"MatchMaking.DoorCloseLock"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.105000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/mm_door_close_lock.wav"
}

"MatchMaking.ScoreboardPanelSlide"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/mm_scoreboardpanel_slide.wav"
} 

"MatchMaking.None"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.175000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/mm_medal_none.wav"
}  

"MatchMaking.Bronze"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.175000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/mm_medal_bronze.wav"
} 

"MatchMaking.Silver"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.175000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/mm_medal_silver.wav"
} 

"MatchMaking.Gold"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.175000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/mm_medal_gold.wav"
} 

"MatchMaking.XPChime"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/mm_xp_chime.wav"
} 

"MatchMaking.RankUp"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/mm_rank_up.wav"
} 

"MatchMaking.RankDownMedalShoot"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_75dB"
	"volume"	"0.700000"
	"wave"			")ui/mm_rank_down_medal_shoot.wav"
}

"MatchMaking.RankDownMedalShootImpact"
{
	"channel"			"CHAN_STATIC"
	"soundlevel"		"SNDLVL_75dB"
	"pitch"				"PITCH_NORM"
	"volume"	"0.700000"
	"wave"				")ui/mm_rank_down_medal_shoot_impact.wav"
}

"MatchMaking.MedalSpinHit"
{
	"channel"			"CHAN_STATIC"
	"soundlevel"		"SNDLVL_75dB"
	"pitch"				"PITCH_NORM"
	"volume"	"0.700000"
	"wave"				")ui/mm_medal_spin_hit.wav"
}

"MatchMaking.RankOneAchieved"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/mm_rank_one_achieved.wav"
} 

"MatchMaking.RankTwoAchieved"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/mm_rank_two_achieved.wav"
} 

"MatchMaking.RankThreeAchieved"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/mm_rank_three_achieved.wav"
} 

"MatchMaking.RankFourAchieved"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/mm_rank_four_achieved.wav"
} 

"MatchMaking.RankFiveAchieved"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/mm_rank_five_achieved.wav"
} 


"MatchMaking.LevelOneAchieved"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/mm_level_one_achieved.wav"
}

"MatchMaking.LevelTwoAchieved"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/mm_level_two_achieved.wav"
} 

"MatchMaking.LevelThreeAchieved"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/mm_level_three_achieved.wav"
} 

"MatchMaking.LevelFourAchieved"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/mm_level_four_achieved.wav"
} 

"MatchMaking.LevelFiveAchieved"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/mm_level_five_achieved.wav"
} 

"MatchMaking.LevelSixAchieved"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/mm_level_six_achieved.wav"
}  

"MatchMaking.RankProgressTickUp"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.350000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/mm_rank_progress_tick_up.wav"
} 

"MatchMaking.RankProgressTickDown"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.350000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/mm_rank_progress_tick_down.wav"
} 

"MatchMaking.MedalClick"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/mm_medal_click.wav"
} 

"MatchMaking.MedalClickRare"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/mm_medal_click_rare.wav"
} 

"MatchMaking.MedalClickRareYeti"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"rndwave"	
	{
		"wave"	"ui/mm_medal_click_rare_yeti.wav"
		"wave"	"ui/mm_medal_click_rare_yeti1.wav"
		"wave"	"ui/mm_medal_click_rare_yeti2.wav"
		"wave"	"ui/mm_medal_click_rare_yeti3.wav"
		"wave"	"ui/mm_medal_click_rare_yeti4.wav"
	}
} 

"MatchMaking.MedalClickRankUnknown"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/mm_medal_click_rank_unknown.wav"
}

"MatchMaking.MedalClickRankUnknownRare"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/mm_medal_click_rank_unknown_rare.wav"
}


"MatchMaking.CompBanner"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/mm_comp_banner.wav"
} 

"MatchMaking.CompBannerUp"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.385000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/mm_comp_banner_up.wav"
} 

"MatchMaking.CompBannerDown"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.490000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/mm_comp_banner_down.wav"
}

"MatchMaking.Queue"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"100"
	"soundlevel"  	"SNDLVL_NORM"

	"wave"	"ui/mm_queue.wav"
}

"MatchMaking.Join"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"100"
	"soundlevel"  	"SNDLVL_NORM"
	
	"wave"	"ui/mm_join.wav"
}

"DemoSupport.StartRecording"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/demosupport_start.wav"
}

"DemoSupport.EndRecording"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/demosupport_stop.wav"
}

"CYOA.MenuMusic"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.525000"
	"pitch"			"100"
	"soundlevel"  	"SNDLVL_84dB"
	"rndwave"	
	{
		"wave"	"ui/cyoa_musicdrunkenpipebomb_tv.mp3"
		"wave"	"ui/cyoa_musicfasterthanaspeedingbullet_tv.mp3"
		"wave"	"ui/cyoa_musicintruderalert_tv.mp3"
		"wave"	"ui/cyoa_musicmedic_tv.mp3"
		"wave"	"ui/cyoa_musicmoregun_tv.mp3"
		"wave"	"ui/cyoa_musicmoregun2_tv.mp3"
		"wave"	"ui/cyoa_musicplayingwithdanger_tv.mp3"
		"wave"	"ui/cyoa_musicrightbehindyou_tv.mp3"
		"wave"	"ui/cyoa_musicteamfortress2_tv.mp3"
	}
}

"CYOA.PingInProgress"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.525000"
	"pitch"			"100"
	"soundlevel"  	"SNDLVL_84dB"
	
	"wave"	"ui/cyoa_ping_in_progress.wav"
}

"CYOA.PingAvailable"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.525000"
	"pitch"			"100"
	"soundlevel"  	"SNDLVL_84dB"
	
	"wave"	"ui/cyoa_ping_available.wav"
}

"CYOA.StaticFade"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"100"
	"soundlevel"  	"SNDLVL_84dB"
	
	"wave"	"ui/cyoa_map_open.wav"
}

"CYOA.MapOpen"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"100"
	"soundlevel"  	"SNDLVL_84dB"
	
	"wave"	"ui/cyoa_map_open.wav"
}

"CYOA.MapClose"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"100"
	"soundlevel"  	"SNDLVL_84dB"
	
	"wave"	"ui/cyoa_map_close.wav"
}

"CYOA.OrangePanelCollapse"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"100"
	"soundlevel"  	"SNDLVL_84dB"
	
	"wave"	"ui/cyoa_orange_panel_collapse.wav"
}

"CYOA.ObjectivePanelExpand"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"100"
	"soundlevel"  	"SNDLVL_84dB"
	
	"wave"	"ui/cyoa_objective_panel_expand.wav"
}

"CYOA.ObjectivePanelCollapse"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"100"
	"soundlevel"  	"SNDLVL_84dB"
	
	"wave"	"ui/cyoa_objective_panel_collapse.wav"
}

"CYOA.NodeLocked"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"100"
	"soundlevel"  	"SNDLVL_84dB"
	
	"wave"	"ui/cyoa_node_locked.wav"
}

"CYOA.NodeAbsent"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"100"
	"soundlevel"  	"SNDLVL_84dB"
	
	"wave"	"ui/cyoa_node_absent.wav"
}

"CYOA.NodeActivate"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"100"
	"soundlevel"  	"SNDLVL_84dB"
	
	"wave"	"ui/cyoa_node_activate.wav"
}

"CYOA.NodeDeactivate"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"100"
	"soundlevel"  	"SNDLVL_84dB"
	
	"wave"	"ui/cyoa_node_deactivate.wav"
}

"CYOA.KeyGiven"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"100"
	"soundlevel"  	"SNDLVL_84dB"
	
	"wave"	"ui/cyoa_key_given.wav"
}

"CYOA.KeyMinimize"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"100"
	"soundlevel"  	"SNDLVL_84dB"
	
	"wave"	"ui/cyoa_key_minimize.wav"
}

"CYOA.Switch"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"100"
	"soundlevel"  	"SNDLVL_84dB"
	
	"wave"	"ui/cyoa_switch.wav"
}

"Chat.DisplayText"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"pitch"			"100"
	"soundlevel"  	"SNDLVL_NORM"
	
	"wave"	"ui/chat_display_text.wav"
}

"UI.WarPaintApplyStart"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/item_warpaint_apply_start.wav"
}


"UI.WarPaintApplyStop"
{
	"channel"		"CHAN_STATIC"
	"volume"	"0.700000"
	"soundlevel"  	"SNDLVL_NONE"
	"pitch"			"PITCH_NORM"
	"wave"			"ui/item_warpaint_apply_stop.wav"
}
