event DamagedPlayer
{
	RunEvent HudScopeRemoval 0.0 
}

event HudScopeRemoval
{
	Animate HudScope			Position	"99999"		Linear 0.0 0.0
}

//Health Bonus Pulse
event HudHealthBonusPulse
{
	Animate	HurtBar 	alpha		"0"		Linear 0.0 0.0
	Animate	OverHealBar 	Alpha		"255"			Linear 0.0 0.0
}

// call to loop HudHealthBonusPulse
event HudHealthBonusPulseLoop
{
	RunEvent HudHealthBonusPulse 0.0
}

event HudHealthBonusPulseStop
{
	StopEvent HudHealthBonusPulse 0.0
	StopEvent HudHealthBonusPulseLoop 0.0
}

//===========================================

//Health Dying Pulse
event HudHealthDyingPulse
{
	Animate	HurtBar 	alpha		"255"		Linear 0.0 0.0
	Animate	OverHealBar 	Alpha		"0"			Linear 0.0 0.0
}

// call to loop HudHealthDyingPulse
event HudHealthDyingPulseLoop
{
	RunEvent HudHealthDyingPulse 0.0
}

event HudHealthDyingPulseStop
{
	StopEvent HudHealthDyingPulse 0.0
	StopEvent HudHealthDyingPulseLoop 0.0
}
