event HudHealthBonusPulse
{
	Animate		PlayerStatusHealthValue					FgColor		"TanLight"			Linear 0.0 0.1
	Animate		PlayerStatusHealthValue					FgColor		"40 210 100 255"	Linear 0.1 0.4
	Animate		PlayerStatusHealthValueTargetID			FgColor		"TanLight"			Linear 0.0 0.1
	Animate		PlayerStatusHealthValueTargetID			FgColor		"40 210 100 255"	Linear 0.1 0.4
	Animate		PlayerStatusKillerHealthValue			FgColor		"TanLight"			Linear 0.0 0.1
	Animate		PlayerStatusKillerHealthValue			FgColor		"40 210 100 255"	Linear 0.1 0.4
	Animate		PlayerStatusHealthValueCenter			FgColor		"White"				Linear 0.0 0.1
	Animate		PlayerStatusHealthValueCenter			FgColor		"40 210 100 255"	Linear 0.1 0.4
	Animate		PlayerStatusHealthBonusImage 			Alpha		"140"				Linear 0.0 0.2
	Animate		PlayerStatusHealthBonusImage 			Alpha		"0"					Linear 0.2 0.4
	RunEvent 	HudHealthBonusPulseLoop					0.4
}

event HudHealthBonusPulseLoop
{
	RunEvent 	HudHealthBonusPulse 					0.0
}

event HudHealthBonusPulseStop
{
	StopEvent 	HudHealthBonusPulse 					0.0
	StopEvent 	HudHealthBonusPulseLoop 				0.0
	Animate		PlayerStatusHealthValue 				FgColor		"TanLight"			Linear 0.0 0.0
	Animate		PlayerStatusHealthValueTargetID 		FgColor		"TanLight"			Linear 0.0 0.0
	Animate		PlayerStatusKillerHealthValue 			FgColor		"TanLight"			Linear 0.0 0.0
	Animate		PlayerStatusHealthValueCentered			FgColor		"White"				Linear 0.0 0.0
}

event HudHealthDyingPulse
{
	Animate		PlayerStatusHealthValue 				FgColor		"220 100 100 255"	Linear 0.0 0.075	
	Animate		PlayerStatusHealthValue 				FgColor		"TanLight"			Linear 0.1 0.3
	Animate		PlayerStatusHealthValueTargetID  		FgColor		"220 100 100 255"	Linear 0.0 0.075	
	Animate		PlayerStatusHealthValueTargetID  		FgColor		"TanLight"			Linear 0.1 0.3
	Animate		PlayerStatusKillerHealthValue  			FgColor		"220 100 100 255"	Linear 0.0 0.075	
	Animate		PlayerStatusKillerHealthValue  			FgColor		"TanLight"			Linear 0.1 0.3
	Animate		PlayerStatusHealthBonusImage 			Alpha		"0"					Linear 0.0 0.075
	Animate		PlayerStatusHealthBonusImage 			Alpha		"255"				Linear 0.1 0.3
	Animate		PlayerStatusHealthValueCenter			FgColor		"220 100 100 255"	Linear 0.0 0.075	
	Animate		PlayerStatusHealthValueCenter			FgColor		"White"				Linear 0.1 0.3
	Animate		PlayerStatusHealthIconCenter			Alpha		"0"					Linear 0.075 0.0
	Animate		PlayerStatusHealthIconCenter			Alpha		"255"				Linear 0.3 0.0
	Animate		PlayerStatusHealthIconCenterShadow		Alpha		"0"					Linear 0.075 0.0
	Animate		PlayerStatusHealthIconCenterShadow		Alpha		"255"				Linear 0.3 0.0
	Animate		PlayerStatusHealthWarningCenter			Alpha		"0"					Linear 0.075 0.0
	Animate		PlayerStatusHealthWarningCenter			Alpha		"255"				Linear 0.3 0.0
	Animate		PlayerStatusHealthWarningCenterShadow	Alpha		"0"					Linear 0.075 0.0
	Animate		PlayerStatusHealthWarningCenterShadow	Alpha		"255"				Linear 0.3 0.0

	RunEvent 	HudHealthDyingPulseLoop					0.4
}

event HudHealthDyingPulseLoop
{
	RunEvent 	HudHealthDyingPulse 					0.0
}

event HudHealthDyingPulseStop
{
	StopEvent 	HudHealthDyingPulse 					0.0
	StopEvent 	HudHealthDyingPulseLoop 				0.0
	Animate		PlayerStatusHealthValue 				FgColor		"TanLight"			Linear 0.0 0.0
	Animate		PlayerStatusHealthValueTargetID 		FgColor		"TanLight"			Linear 0.0 0.0
	Animate		PlayerStatusKillerHealthValue 			FgColor		"TanLight"			Linear 0.0 0.0
	Animate		PlayerStatusHealthValueCenter			FgColor		"White"				Linear 0.0 0.0
	Animate		PlayerStatusHealthIconCenter			Alpha		"255"				Linear 0.0 0.0
	Animate		PlayerStatusHealthIconCenterShadow		Alpha		"255"				Linear 0.0 0.0
	Animate		PlayerStatusHealthWarningCenter			Alpha		"0"					Linear 0.0 0.0
	Animate		PlayerStatusHealthWarningCenterShadow	Alpha		"0"					Linear 0.0 0.0
}
