"lang"
{
    "Language" "english"
    "Tokens"
	{
	
		"thisisatest"			"+%metal%"
		// Chat
		"filter_joinleave"		"Joins/Leaves"
		"filter_namechange"		"Name Changes"
		"filter_publicchat"		"Public Chat"
		"filter_servermsg"		"Server Messages"
		"filter_teamchange"		"Team Changes"
		"filter_achievement"	"Achievement Announce"
		"chat_say"				"  Say: "
		"chat_say_team"			"  (TEAM) Say: "
		"chat_say_party"		"  (PARTY) Say: "
		"TF_Chat_Team_Loc"		"(TEAM) %s1 @ %s3: %s2"
		"TF_Chat_Team"			"(TEAM) %s1: %s2"
		"TF_Chat_Team_Dead"		"(TEAM) *DEAD* %s1: %s2"
		"TF_Chat_Spec"			"(TEAM) *SPEC* %s1: %s2"
		"TF_Chat_All"			"%s1: %s2"
		"TF_Chat_AllDead"		"*DEAD* %s1: %s2"
		"TF_Chat_AllSpec"		"*SPEC* %s1 : %s2"
		"TF_Chat_Coach"			"*COACH* %s1: %s2"
		"TF_Name_Change"		"* %s1 changed name to %s2"
		"TF_Class_Change"		"* %s1 changed class to %s2"
		"TF_Chat_Party"			"(PARTY) "
		"Voice"					"VOICE"
		
		// Main Menu
		"MMenu_FindAGame"			"Find Game"
		"MMenu_CharacterSetup"		"Items"
		"MMenu_Achievements"		"Achievements"
		"MMenu_ViewDemos"			"Demos"
		"MMenu_SteamWorkshop"		"Workshop"
		"MMenu_MOTD"				"News"
		"MMenu_MutePlayers"			"Mute"
		"MMenu_ReportPlayer"		"Report"
		"MMenu_CallVote"			"Vote"
		
		"MMenu_Tooltip_ReportBug"		"Report Bug"
		"MMenu_Tooltip_Commentary"		"Developer Commentary"
		"MMenu_Tooltip_Coach"			"Be a Coach"
		"MMenu_Tooltip_Armory"			"Mann Co. Store"
		"MMenu_Tooltip_AdvOptions"		"Advanced Options"
		"MMenu_Tooltip_Notifications"	"Alerts"
		"MMenu_Tooltip_Contracts"		"Contracker"
		
		
		"MMenu_Greeting_Message"			"Welcome back,"
		"MMenu_InGame_Message"				"Get back to it,"
		"MMenu_Greeting_Message_Halloween"	"Ghastly greetings,"
		"MMenu_InGame_Message_Halloween"	"Good haunting,"
		
		"#TF_AdvancedOptions"			"Advanced Options"
		
		"MMenu_PlayPVE"				"MvM!"
		"TF_Options_Title"			"Options"
		"TF_Quit_Title"				"Quit"
		"TF_Achievements_Title"		"My Achievements"
		
		// Menu Shortcuts
        "CHud_Back"						"BACK [&E]"
		"CHud_Back2"					"BACK [&Q]"
        "CHud_Skip"						"SKIP [&E]"
        "CHud_Continue"					"CONTINUE [&E]"
        "CHud_Cancel"					"CANCEL [&Q]"
		"CHud_Close"					"CLOSE [&Q]"
        "CHud_WatchIntro"				"WATCH MOVIE [&R]"
        "CHud_Checkout"					"CHECKOUT [&E]"
        "CHud_Loadout"					"LOADOUT [&E]"
		"CHud_PagePrev"					"< [&A]"
		"CHud_PageNext"					"[&D] >"

		// Music Player Stuff
		"CHud_Menu_Pause"			"Stop"
		"CHud_Menu_UnPause"			"Play"
		"CHud_Menu_Random"			"Random"

		// Restart Notification
		"CHud_Changes_Info"			"For all changes to apply,\nplease restart your game."																					

		// Customization Menu Stuff
		"CHud_Foldercheck_Warning"	"Warning!"
		"CHud_Foldercheck_Part1"	"To ensure proper compability with all supported platforms, please rename the HUD folder to :"
		"CHud_Foldercheck_HudName"	"cosmoshud"	// dont translate, nor change this in any way
		"CHud_Foldercheck_Part2"	"Once you've done that, please restart the game and then you should be able to use the customiation menu."
		"CHud_Menu_MinToggle"		"Minimal HUD Mode"
		"CHud_Menu_MatchHudToggle"	"Team Status Display"
		"CHud_Menu_3DModelToggle"	"HUD 3D Character"
		"CHud_Menu_ScoreboardMouseToggle"	"Scoreboard Mouse"
		
		"TF_On"						"On"
		"TF_Off"					"Off"
		"TF_Show"					"Show"
		"TF_Hide"					"Hide"
		"TF_Simple"					"Simple"
		"TF_Full"					"Full"
		"TF_Warning_Only"			"Warnings"
		"TF_Original"				"Original"
		"TF_Animated"				"Animated"
		
		"TF_Dustbowl"				"Dustbowl"
		"TF_Foundry"				"Foundry"
		
		"TF_Centered"				"Centered"
		"TF_Left"					"Left"

		// Customizations
		"CHud_Customizations_QuickToggles"		"Quick Toggles"
		"CHud_Customizations_InGame"			"In-Game Options"
		"CHud_Customizations_Menu"				"Menu Options"
		"CHud_Customizations_LastDamage"		"Last Damage Done"
		"CHud_Customizations_ReticleHealthAmmo"	"Reticle Health and Ammo"
		"CHud_Customizations_Speedometer"		"Speedometer"
		"CHud_Customizations_TransViewModels"	"Transparent Viewmodels"
		"CHud_Customizations_StatusIndicator"	"Status Indicator"
		"CHud_Customizations_RankMedal"			"Rank Medal"
		"CHud_Customizations_CharacterImage"	"Character Image"
		"CHud_Customizations_LoadoutModel"		"Loadout Model Controls"
		"CHud_Customizations_LoadingScreen"		"Loading Screen Style"
		"CHud_Customizations_Background"		"Background Animation"
		"CHud_Customizations_ReducedMainMenu"	"Reduced Main Menu"
		
		// Engineer Buildings
		"Building_hud_sentry_not_built"			"Sentry\nNot Built"
		"Building_hud_disp_sentry_not_built"	"Disposable\nNot Built"
		"Building_hud_dispenser_not_built"		"Dispenser\nNot Built"
		"Building_hud_tele_enter_not_built"		"Entrance\nNot Built"
		"Building_hud_tele_exit_not_built"		"Exit\nNot Built"
		"Building_hud_tele_not_built"			"Entrance\nNot Built"
		
		// Respawning
		"game_respawntime_now"						"Prepare to Respawn"
		"game_respawntime_in_sec"					"Respawn in 1"
		"game_respawntime_in_secs"					"Respawn in %s1"
		"game_respawntime_stalemate"				"No Respawning"
		"game_respawntime_next_round"				"Respawn Next Round"
		
		// Timer
		"game_WaitingForPlayers"	"Waiting For Players..."
		"game_Setup"				"Setup..."
		"game_Overtime"				"Overtime!"
		"game_SuddenDeath"			"Sudden Death!"
		
		// Target ID
		"TF_playerid_sameteam"						"%s1%s2"
		"TF_playerid_diffteam"						"%s1( Enemy ) %s2"
		"TF_playerid_noteam"						"%s1"
		"TF_playerid_object"						"%s1 (%s2)"
		"TF_playerid_object_mini"					"Mini-%s1 (%s2)"
		"TF_playerid_object_mode"					"%s1 %s3 (%s2) "
		"TF_playerid_object_level"					"( Level %s1 )"
		"TF_playerid_object_upgrading"				"Upgrade: %s1"
		"TF_playerid_object_upgrading_level"		"( Level %s1 ) Upgrade: %s2"
		"TF_playerid_object_diffteam"				"Enemy %s1 (%s2)"
		"TF_playerid_object_recharging"				"Recharging: %s1%"
		"TF_playerid_healer"						"( Healer ) "
		"TF_playerid_healtarget"					"( Healing ) "
		"TF_playerid_friendlyspy_disguise"			"Disguised ( %s1 %s2 )"
		"TF_playerid_mediccharge"					"%s1%"
		"TF_playerid_mediccharge_wpn"				"%s1% ( %s2 )"
		"TF_playerid_teleporter_entrance_nomatch"	"No matching teleporter!"
		"TF_playerid_noheal"						"%s1 blocks healing!"
		"TF_playerid_ammo"							"%s1"
		"TF_playerid_noheal_unknown"				"Healing is blocked!"
		"TF_friendly"								"Friendly"
		"TF_enemy"									"Enemy"
		
		// Respawning
		"game_spawn_as"			"-- Class Change on Spawn: %s1 --"
		"game_respawn_as"		"-- Class Change on Respawn: %s1 --"
		"game_spawn_asrandom"	"-- Class Change on Spawn: Random --"
		"game_respawn_asrandom"	"-- Class Change on Respawn: Random --"
		
		// Scoreboard
		"TF_ScoreBoard_Player"				"%s1 Player"
		"TF_ScoreBoard_Players"				"%s1 Players"
		"ScoreBoard_Spectator"				"%s1 Spectator: %s2"
		"ScoreBoard_Spectators"				"%s1 Spectators: %s2"
		"TF_Scoreboard_Name"				"Name"
		"TF_Scoreboard_Score"				"Score"
		"TF_Scoreboard_Ping"				"Ping"
		
		"TF_HUD_ServerTimeLeft"				"%s1:%s2:%s3"
		"TF_HUD_ServerTimeLeftNoHours"		"%s1:%s2"
		"TF_HUD_ServerNoTimeLimit"			"-- : -- : --"
		"TF_HUD_ServerChangeOnRoundEnd"		"00:00:00"
		"Scoreboard_Server"					"%s1"
		"Scoreboard_TimeLeft"				"%s1:%s2:%s3"
		"Scoreboard_TimeLeftNoHours"		"00:%s1:%s2"
		"Scoreboard_NoTimeLimit"			"-- : -- : --"
		"Scoreboard_ChangeOnRoundEnd"		"00:00:00"
		
		// Class Records
		"StatSummary_Label_PerformanceReport"	"PERFORMANCE REPORT"
		"StatSummary_Label_BestMoments"			"BEST MOMENTS"
		"StatSummary_Label_BestMVMMoments"		"BEST MVM MOMENTS"
		"StatSummary_Label_AsAnyClass"			"All Classes"
		"StatSummary_ScoreAsClassFmt"			"%s1 (%s2)"
		"StatSummary_StatTitle_MostPoints"		"Most Points"
		"StatSummary_StatTitle_AvgPoints"		"Average Points"
		"StatSummary_StatTitle_MostKills"		"Most Kills"
		"StatSummary_StatTitle_AvgKills"		"Average Kills"
		"StatSummary_StatTitle_MostCaptures"	"Most Captures"
		"StatSummary_StatTitle_AvgCaptures"		"Average Captures"
		"StatSummary_StatTitle_MostAssists"		"Most Assists"
		"StatSummary_StatTitle_AvgAssists"		"Average Assists"
		"StatSummary_StatTitle_MostDamage"		"Most Damage"
		"StatSummary_StatTitle_AvgDamage"		"Average Damage"
		"StatSummary_StatTitle_TotalPlaytime"	"Total Playtime"
		"StatSummary_StatTitle_LongestLife"		"Longest Life"
		
		"TF_ClassRecord_MostPoints"			"Most Points:"
		"TF_ClassRecord_MostKills"			"Most Kills:"
		"TF_ClassRecord_MostAssists"		"Most Assists:"
		"TF_ClassRecord_MostCaptures"		"Most Captures:"
		"TF_ClassRecord_MostDefenses"		"Most Defenses:"
		"TF_ClassRecord_MostDamage"			"Most Damage:"
		"TF_ClassRecord_MostDestruction"	"Most Destruction:"
		"TF_ClassRecord_MostDominations"	"Most Dominations:"
		"TF_ClassRecord_LongestLife"		"Longest Life:"
		"TF_ClassRecord_MostHealing"		"Most Healing:"
		"TF_ClassRecord_MostInvulns"		"Most ÜberCharges:"
		"TF_ClassRecord_MostSentryKills"	"Most Sentry Kills:"
		"TF_ClassRecord_MostTeleports"		"Most Teleports:"
		"TF_ClassRecord_MostHeadshots"		"Most Headshots:"
		"TF_ClassRecord_MostBackstabs"		"Most Backstabs:"
		
		// Loading Screen
		"LoadingMap"	"You're on your way to..."
		"TF_DuelLeaderboard_Title"		""
		
		// Freeze Panel
		"FreezePanel_NoKiller"				"You were killed!"
		"FreezePanel_Killer"				"Killed by:"
		"FreezePanel_Killer_Dead"			"Killed by the late:"
		"FreezePanel_Nemesis"				"Killed (again) by:"
		"FreezePanel_Nemesis_Dead"			"Killed (again) by the late:"
		"FreezePanel_KillerObject"			"Killed by the %objectkiller% of:"
		"FreezePanel_KillerObject_Dead"		"Killed by the %objectkiller% of the late:"
		"FreezePanel_KillerHealth"			"Health left: %s1"
		"FreezePanel_Callout"				"A bit of you!"
		"FreezePanel_Callout2"				"Another bit!"
		"FreezePanel_Callout3"				"More bits!"
		"FreezePanel_Item"					"%killername% is carrying:"
		"FreezePanel_ItemOtherOwner"		"%killername% is carrying %ownername%'s:"
		
		"TF_Nemesis"						"NEMESIS!"
		"TF_Dominated"						"DOMINATED!"
		"TF_NewNemesis"						"NEMESIS!"
		"TF_GotRevenge"						"REVENGE!"
		"TF_FreezeNemesis"					"NEMESIS!"
		
		// Win Panel
		"Winpanel_Team1"					"TEAM"
		"Winpanel_Team2"					"Team"
		"Winpanel_BlueWins"					"BLU WINS!"
		"Winpanel_BlueAdvances"				"BLU SEIZES AREA!"
		"Winpanel_BlueDefends"				"BLU DEFENDS!"
		"Winpanel_RedWins"					"RED WINS!"
		"Winpanel_RedAdvances"				"RED SEIZES AREA!"
		"Winpanel_RedDefends"				"RED DEFENDS!"
		"Winpanel_TeamWins"					"%s1 %s2 WINS!"
		"Winpanel_TeamLost"					"%s1 %s2 LOST!"
		"Winpanel_TeamAdvances"				"%s1 %s2 SEIZES AREA!"
		"Winpanel_TeamDefends"				"%s1 %s2 DEFENDS!"
		"Winpanel_TournamentTeamWins"		"%s1 WINS!"
		"Winpanel_TournamentTeamLost"		"%s1 LOST!"
		"Winpanel_TournamentTeamAdvances"	"%s1 SEIZES AREA!"
		"Winpanel_TournamentTeamDefends"	"%s1 DEFENDS!"
		"Winpanel_TournamentMVPs"			"%s1 MVPs"
		"Winpanel_BlueMVPs"					"BLU MVPs"
		"Winpanel_RedMVPs"					"RED MVPs"
		"Winpanel_TopPlayers"				"Top Players"
		"Winpanel_Class"					"Class"
		"Winpanel_PointsThisRound"			"Round Score"
		"Winpanel_CapturePointsRemaining"	"%s1 more areas to win!"
		"Winpanel_CapturePointRemaining"	"%s1 more area to win!"
		"Winpanel_WinningCapture"			"Winning Capture: %s1"
		
		// Loadout Menu
		"LoadoutButtonBackpack"				"BACKPACK"
		"LoadoutButtonCrafting"				"CRAFTING"
		"LoadoutButtonArmory"				"CATALOG"
		"LoadoutButtonTrading"				"TRADING"
		"LoadoutButtonWarPaints"			"PAINTS"
		
		"LoadoutTitleBackpack"				"BACKPACK"
		"LoadoutTitleCrafting"				"CRAFTING"
		"LoadoutTitleArmory"				"CATALOG"
		"LoadoutTitleWarPaints"				"PAINTS"
		
		"ArmoryButton_Wiki"					"Wiki"
		"ArmoryButton_SetDetails"			"Set"
		"ArmoryButton_Store"				"Store"
		
		"LoadoutTitleItemSelect"			"ITEM SELECT"
		"LoadoutButtonUnequip"				"UNEQUIP"
		
		
		// Class Selection
		"TF_TeamCount"						"Mercenaries on your team:"

		// Item Names
		"ItemNameFormat"					"%s2"
		
		// Matchmaking
		"MMenu_PlayList_Casual_Button"						"Matchmaking"
		"TF_Matchmaking_HeaderCasual"						"Matchmaking"
		"TF_RichPresence_MatchGroup_Casual"    	 			"Matchmaking"
		"TF_Matchmaking_RollingQueue_NewMatchReady" 		"Your match is ready!"
		"TF_Matchmaking_RollingQueue_NewTypedMatchReady" 	"Your match is ready!"
		"TF_Matchmaking_RollingQueue_MatchReadyInGame" 		"Your match is ready!\n\nJoining in %time%"
		"TF_MM_QueueState_Format" 							"Searching for Match..."
		"TF_MM_QueueState_Multiple" 						"Searching for Match..."
		"TF_MM_QueueState_Standby" 							"Queued for Party's Match..."
		"TF_MM_QueueState_LeaveQueue" 						"Leave Queue"
		"TF_Matchmaking_RollingQueue_MatchOver"				"Vote for the next map!"
		"TF_Matchmaking_RollingQueue_NextMapWinner" 		"Coming up next!"
		
		"MMenu_PlayList_Comfig_Quickplay_Button"			"Quickplay.tf"
		"MMenu_PlayList_Comfig_Quickplay_Desc"				"Automatically find a community server in a game mode of your choosing."
		"MMenu_PlayList_Potato_MvM_Button"					"Potato.tf"
		"MMenu_PlayList_Potato_MvM_Desc"					"Automatically find a community Mann vs. Machine server at a difficulty of your choosing."
		
		
		// Capture Points
		"Team_Capture_Linear"		"Requires\npreceding\npoint!"
		"Team_Capture_Blocked"		"Capture\nblocked\nby enemy!"
		"Team_Blocking_Capture"		"Blocking\nenemy\ncapture!"
		"Team_Reverting_Capture"	"Reverting\ncapture!"
		"Team_Waiting_for_teammate"	"Waiting for\nteammate!"
		"Team_Cannot_Capture"		"Your team\ncannot\ncapture this!"
		"Team_Capture_OwnPoint"		"Defend\nthis point!"
		"Team_Capture_NotNow"		"Capture\nunavailable!"
		"Team_Capture_Owned"		"Already\nowned!"
		"Team_Progress_Blocked"		"Progress\nblocked\nby enemy!"
		"Cant_cap_stealthed"		"Cannot\ncapture\nwhile\ninvisible!"
		"Cant_cap_disguised"		"Cannot\ncapture\nwhile\ndisguised!"
		"Cant_cap_invuln"			"Cannot\ncapture\nwhile\ninvulnerable!"
		"Cant_cap_stunned"			"Cannot\ncapture\nwhile\nstunned!"
		
		//  Notifications
		"TF_WeddingRing_ClientMessageBody"			"%receiver_name% has accepted %gifter_name%'s proposal! Congratulations!"
		
		"TF_Menu_Name"	"%name%!"
		
		"QuestPoints_BonusRatio_InGame" "[%s1] "
		"QuestPoints_BonusRatio_InMap"	"[%s1] "
		"QuestPoints1_ObjectiveText"	"%s2%s1 CP"
		"QuestPoints2_ObjectiveText"	"%s2%s1 CP"
		
		
		"MMenu_PromptQuit_Title"		"Exit Game"
		"MMenu_PromptQuit_Body"			"    Are you sure you want to quit?"
		
		"TF_Autobalance_TeamChangeDone"			"You have been switched to team %s1."
		"TF_Autobalance_TeamChangeDone_Match"	"You have been switched to team %s1."
		
		"Hud_Menu_Taunt_Title"			"Taunts"
		
		"Hud_Menu_Build_Cant_Afford"	"Low Metal"
		"Hud_Menu_Build_Already_Built"	"Built"
		"Hud_Menu_Build_Unavailable"	"Unavailable"
		
		"Notifications_Present"			"You have pending alerts!\nGo to the Main Menu to view them."
		
		"Loadout"				" LOADOUT "
		"Stats"					" STATS "
		"Store_Home"			" HOME "
		"Store_Items"			" ITEMS "
		"Store_Bundles"			" BUNDLES "
		"Store_Maps"			" MAPS "
		"MMenu_Replays"			"test"
		"MMenu_Tooltip_Replay"	"test"
		"Button_ReplayTraining"		" REPLAY "
		
		// hud menu actions
		"Hud_menu_engineering_title"			"Engineering"
		"Hud_Menu_Spy_Select_Disguise"			"Disguise"
		
		"TF_Cancel_NoKey"		"CANCEL"
		"TF_Continue_NoKey"		"CONTINUE"
		"TF_Back_NoKey"			"BACK"
		"TF_WatchIntro_NoKey"	"WATCH MOVIE"
		"TF_Loadout_NoKey"		"LOADOUT"
    }
}
