event HudLowAmmoPulse
{
	Animate	 HudWeaponLowAmmoImage			Alpha		"0"					Linear 0.0 0.075
	Animate	 HudWeaponLowAmmoImage			Alpha		"255"				Linear 0.1 0.3
	Animate  AmmoInClip						FgColor		"220 100 100 255"	Linear 0.0 0.075	
	Animate  AmmoInClip						FgColor		"TanLight"			Linear 0.1 0.3
	Animate  AmmoInReserve					FgColor		"220 100 100 255"	Linear 0.0 0.075
	Animate  AmmoInReserve					FgColor		"TanLight"			Linear 0.1 0.3
	Animate	 AmmoNoClip						FgColor		"220 100 100 255"	Linear 0.0 0.075	
	Animate  AmmoNoClip						FgColor		"TanLight"			Linear 0.1 0.3
	Animate	 AmmoInClipCenter				FgColor		"220 100 100 255"	Linear 0.0 0.075	
	Animate  AmmoInClipCenter				FgColor		"White"				Linear 0.1 0.3
	Animate  AmmoInClipIconCenter			Alpha		"0"					Linear 0.075 0.0
	Animate  AmmoInClipIconCenter			Alpha		"255"				Linear 0.3 0.0
	Animate  AmmoInClipIconCenterShadow		Alpha		"0"					Linear 0.075 0.0
	Animate  AmmoInClipIconCenterShadow		Alpha		"255"				Linear 0.3 0.0
	Animate  AmmoInClipWarningCenter		Alpha		"0"					Linear 0.075 0.0
	Animate  AmmoInClipWarningCenter		Alpha		"255"				Linear 0.3 0.0
	Animate  AmmoInClipWarningCenterShadow	Alpha		"0"					Linear 0.075 0.0
	Animate  AmmoInClipWarningCenterShadow	Alpha		"255"				Linear 0.3 0.0
	RunEvent HudLowAmmoPulseLoop			0.4
}

event HudLowAmmoPulseLoop
{
	RunEvent HudLowAmmoPulse 				0.0
}

event HudLowAmmoPulseStop
{
	StopEvent HudLowAmmoPulse 				0.0
	StopEvent HudLowAmmoPulseLoop 			0.0
	Animate   AmmoInClip					FgColor		"TanLight"			Linear 0.0 0.0
	Animate   AmmoInReserve					FgColor		"TanLight"			Linear 0.0 0.0
	Animate   AmmoNoClip					FgColor		"TanLight"			Linear 0.0 0.0
	Animate   AmmoInClipCenter				FgColor		"White"				Linear 0.0 0.0
	Animate   AmmoInClipIconCenter			Alpha		"255"				Linear 0.0 0.0
	Animate   AmmoInClipIconCenterShadow	Alpha		"255"				Linear 0.0 0.0
	Animate   AmmoInClipWarningCenter		Alpha		"0"					Linear 0.0 0.0
	Animate   AmmoInClipWarningCenterShadow	Alpha		"0"					Linear 0.0 0.0
}