//======================================================================================================================
// HEALTH BUFF START ANIMATION
//======================================================================================================================
event HudHealthBonusPulse
{
	Animate	PlayerStatusHealthBonusImage		Alpha		"255"								Linear	0.0		0.0

	//------------------------------------------------------------------------------------------------------------------
	// HEALTH NORMAL
	//------------------------------------------------------------------------------------------------------------------
	Animate Hexagon_Buff						Alpha		"200"								Linear	0.0		0.075
	Animate Hexagon_Buff						Alpha		"255"								Linear	0.125	0.175
	Animate Health								FgColor		"Health_Buff"						Linear	0.0		0.0

	//------------------------------------------------------------------------------------------------------------------
	// HEALTH CENTERED SHADOW
	//------------------------------------------------------------------------------------------------------------------
	Animate Health_Centered_Shadow				Alpha		"0"									Linear	0.0		0.0
	Animate Health_Centered_Shadow_Buff			FgColor		"Health_Buff"						Linear	0.0		0.0
	Animate Health_Centered_Shadow_Buff			Alpha		"255"								Linear	0.0		0.0
	Animate Health_Centered_Shadow_Extra		Alpha		"255"								Linear	0.0		0.0
	Animate Health_Static_Cross_Buff			Alpha		"175"								Linear	0.0		0.0

	//------------------------------------------------------------------------------------------------------------------
	// HEALTH CENTERED MINIMAL
	//------------------------------------------------------------------------------------------------------------------
	Animate Health_Minimal						FgColor		"Health_Buff"						Linear	0.0		0.0

	//------------------------------------------------------------------------------------------------------------------
	// HEALTH CENTERED BOX
	//------------------------------------------------------------------------------------------------------------------
	Animate Health_Box							Alpha		"255"								Linear	0.0		0.0
	Animate Health_Box_Buff						Alpha		"255"								Linear	0.0		0.0

	//------------------------------------------------------------------------------------------------------------------
	// TARGET - SPECTATOR
	//------------------------------------------------------------------------------------------------------------------
	Animate Health_Target_BG					BgColor		"Health_Target_Buff"				Linear	0.0		0.0
	Animate Health_Spectator					FgColor		"Health_Spectator_Buff"				Linear	0.0		0.0
	Animate Health_Spectator_Bar_Buff			Alpha		"255"								Linear	0.0		0.0
	Animate Health_Spectator_BG					BgColor		"Health_Buff"						Linear	0.0		0.0

	RunEvent HudHealthBonusPulseLoop			0.7
}

//======================================================================================================================
// HEALTH BUFF STOP ANIMATION
//======================================================================================================================
event HudHealthBonusPulseStop
{
	StopEvent HudHealthBonusPulse				0.0
	StopEvent HudHealthBonusPulseLoop			0.0

	//------------------------------------------------------------------------------------------------------------------
	// HEALTH NORMAL
	//------------------------------------------------------------------------------------------------------------------
	Animate Hexagon_Buff						Alpha		"0"									Linear	0.0		0.0
	Animate Health								FgColor		"Health_Numbers"					Linear	0.0		0.0

	//------------------------------------------------------------------------------------------------------------------
	// HEALTH CENTERED SHADOW
	//------------------------------------------------------------------------------------------------------------------
	Animate Health_Centered_Shadow				Alpha		"255"								Linear	0.0		0.0
	Animate Health_Centered_Shadow_Buff			Alpha		"0"									Linear	0.0		0.0
	Animate Health_Centered_Shadow_Extra		Alpha		"0"									Linear	0.0		0.0
	Animate Health_Static_Cross_Buff			Alpha		"0"									Linear	0.0		0.0

	//------------------------------------------------------------------------------------------------------------------
	// HEALTH CENTERED BOX
	//------------------------------------------------------------------------------------------------------------------
	Animate Health_Box							Alpha		"0"									Linear	0.0		0.0
	Animate Health_Box_Buff						Alpha		"0"									Linear	0.0		0.0

	//------------------------------------------------------------------------------------------------------------------
	// HEALTH CENTERED MINIMAL
	//------------------------------------------------------------------------------------------------------------------
	Animate Health_Minimal						FgColor		"Health_Numbers"					Linear	0.0		0.0

	//------------------------------------------------------------------------------------------------------------------
	// TARGET - SPECTATOR
	//------------------------------------------------------------------------------------------------------------------
	Animate Health_Target_BG					BgColor		"TransparentLightBlack"				Linear	0.0		0.0
	Animate Health_Spectator					FgColor		"Health_Numbers"					Linear	0.0		0.0
	Animate Health_Spectator_Bar_Buff			Alpha		"0"									Linear	0.0		0.0
	Animate Health_Spectator_BG					BgColor		"TransparentLightBlack"				Linear	0.0		0.0
}

//====================================================================================================================

//--------------------------------------------------------------------------------------------------------------------

//======================================================================================================================
// HEALTH HURT START ANIMATION
//======================================================================================================================

event HudHealthDyingPulse
{
	Animate	PlayerStatusHealthBonusImage		Alpha		"255"								Linear	0.0		0.0

	//------------------------------------------------------------------------------------------------------------------
	// HEALTH NORMAL
	//------------------------------------------------------------------------------------------------------------------
	Animate Hexagon_Hurt						Alpha		"200"								Linear	0.0		0.075
	Animate Hexagon_Hurt						Alpha		"255"								Linear	0.125	0.175
	Animate Health								FgColor		"Health_Hurt"						Linear	0.0		0.0

	//------------------------------------------------------------------------------------------------------------------
	// HEALTH CENTERED SHADOW
	//------------------------------------------------------------------------------------------------------------------
	Animate Health_Centered_Shadow				Alpha		"0"									Linear	0.0		0.0
	Animate Health_Centered_Shadow_Buff			FgColor		"Health_Hurt"						Linear	0.0		0.0
	Animate Health_Centered_Shadow_Buff			Alpha		"255"								Linear	0.0		0.0
	Animate Health_Centered_Shadow_Extra		Alpha		"255"								Linear	0.0		0.0
	Animate Health_Static_Cross_Hurt			Alpha		"175"								Linear	0.0		0.0

	//------------------------------------------------------------------------------------------------------------------
	// HEALTH CENTERED MINIMAL
	//------------------------------------------------------------------------------------------------------------------
	Animate Health_Minimal						FgColor		"Health_Hurt"						Linear	0.0		0.0

	//------------------------------------------------------------------------------------------------------------------
	// HEALTH CENTERED BOX
	//------------------------------------------------------------------------------------------------------------------
	Animate Health_Box							Alpha		"255"								Linear	0.0		0.0
	Animate Health_Box_Hurt						Alpha		"255"								Linear	0.0		0.0

	//------------------------------------------------------------------------------------------------------------------
	// TARGET - SPECTATOR
	//------------------------------------------------------------------------------------------------------------------
	Animate Health_Target_BG					BgColor		"Health_Target_Hurt"				Linear	0.0		0.0
	Animate Health_Spectator_Bar_Hurt			Alpha		"255"								Linear	0.0		0.0
	Animate Health_Spectator_BG					BgColor		"Health_Spectator_Hurt"				Linear	0.0		0.0

	RunEvent HudHealthDyingPulseLoop			0.4
}

//======================================================================================================================
// HEALTH HURT STOP ANIMATION
//======================================================================================================================
event HudHealthDyingPulseStop
{
	StopEvent HudHealthDyingPulse				0.0
	StopEvent HudHealthDyingPulseLoop			0.0

	//------------------------------------------------------------------------------------------------------------------
	// HEALTH NORMAL
	//------------------------------------------------------------------------------------------------------------------
	Animate Hexagon_Hurt						Alpha		"0"									Linear	0.0		0.0
	Animate Health								FgColor		"Health_Numbers"					Linear	0.0		0.0

	//------------------------------------------------------------------------------------------------------------------
	// HEALTH CENTERED SHADOW
	//------------------------------------------------------------------------------------------------------------------
	Animate Health_Centered_Shadow				Alpha		"255"								Linear	0.0		0.0
	Animate Health_Centered_Shadow2				Alpha		"0"									Linear	0.0		0.0
	Animate Health_Centered_Shadow_Extra		Alpha		"0"									Linear	0.0		0.0
	Animate Health_Static_Cross_Hurt			Alpha		"0"									Linear	0.0		0.0

	//------------------------------------------------------------------------------------------------------------------
	// HEALTH CENTERED BOX
	//------------------------------------------------------------------------------------------------------------------
	Animate Health_Box							Alpha		"0"									Linear	0.0		0.0
	Animate Health_Box_Hurt						Alpha		"0"									Linear	0.0		0.0

	//------------------------------------------------------------------------------------------------------------------
	// HEALTH CENTERED MINIMAL
	//------------------------------------------------------------------------------------------------------------------
	Animate Health_Minimal						FgColor		"Health_Numbers"					Linear	0.0		0.0

	//------------------------------------------------------------------------------------------------------------------
	// TARGET - SPECTATOR
	//------------------------------------------------------------------------------------------------------------------
	Animate Health_Target_BG					BgColor		"TransparentLightBlack"				Linear	0.0		0.0
	Animate Health_Spectator_Bar_Hurt			Alpha		"0"									Linear	0.0		0.0
	Animate Health_Spectator_BG					BgColor		"TransparentLightBlack"				Linear	0.0		0.0
}

//====================================================================================================================