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WietHUD

Profile Wiethoofd
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WietHUD
==============
- Screenshots
- Steam Group
- TFTV Thread
- TFTV HUD Editing Questions Thread

Installation of WietHUD
-----------------------
1. Press Download Zip on Github. This will download WietHUD-master.zip
2. Navigate to your TF2 Folder \Steam\SteamApps\common\Team Fortress 2\tf
3. Create a folder named custom if it does not already exist
4. Extract .zip file contents into custom directory (rename the hud folder if prefered)
5. Open the (renamed) hud folder & update the default hudfiles with extract_base_hudfiles.bat

The contents of the hud folder should look similar to the following:
`
tf/
└── custom/
└── WietHUD
├── alternatives/
├── cfg/
├── crosshairs/
├── default_hudfiles/
├── resource/
└── hudlayout.res
├── HLExtract/
├── materials/
├── resource/
├── scripts/
├── themes/
└── extract_base_hudfiles.bat
`

DO NOT remove the alternatives folder from the WietHUD directory, as this contains files that are included in essential hudfiles. These files are used for the Main Menu, Loadout, Inventory/Backpack, Player Health and are used to define elements for different resolutions/aspect ratios.

Updating WietHUD
----------------
* Use the extract_base_hudfiles.bat in the WietHUD directory to extract the default HUD files after updates to Team Fortress 2.

This uses HLExtract to extract the hud resource files from _tf_misc_dir.vpk_ to the _default_hudfiles_ folder.

Technical explanation of HUD setup
----------------------------------
* Updating hud is done by simply extracting the default hud files (GCFScape/HLExtract)

* Uses #base setup for _clientscheme.res & hudlayout.res_ to include the original files and stays up to date regardless of changes made by VALVe.
* Extract default files in seperate folder in the hud director to include these with _#base_ in your hudfiles, which are loaded from the custom folder to overrule the ones in the Team Fortress 2 vpk files.

* scripts/hudanimations_manifest.txt includes custom hud animation files
* No need to customize hudanimations_tf.txt (which is frequently modified by VALVe) (Explanation video)

Useful settings/console variables for any HUD#


Add exec wiethud_tweaks or execute the config file once to set up some console variables which should improve HUD experience (work for any HUD)

Customization
=================

Themes#


ClientScheme.res offers the possibility to include separate files for fonts & themes (re)defining colors used throughout the hud, besides the #base setup to allow easy for updating.

Currently available themes are: _Red, Orange, Pink, Purple, Blue, Light Blue, Gray, Lime_ & color are taken from the Google Palette

4:3 & 5:4 Aspect Ratio support#


Widescreen is supported by default with #base include in the following HUD elements:
Comment or uncomment lines by adding or removing // before the #base* include line of the self explanatory filenames containing _widescreen.

| HUD Section | File |
|:-:|:-:|
| Main Menu | resource/ui/MainMenuOverride.res |
| Backpack | resource/ui/econ/BackpackPanel.res |
| Class Loadout Buttons | resource/ui/CharinfoLoadoutSubpanel.res |
| Loadout Screens | resource/ui/ClassSelection.res |
| Item Received | resource/ui/econ/ItemPickupPanel.res |
| Item Selection | resource/ui/ItemSelectionPanel.res |
| Store Page Buttons | resource/ui/econ/v2/StorePanel.res |


Custom main menu buttons can be disabled by commenting/removing the first lines in MainMenuOverride.res and GameMenu.res

StatusSpec#


StatusSpec Medigun Panels (Download | Screenshot)

Credits
=======
* omnibombulator - for putting this up on huds.tf
literally everyone using this hud & providing feedback*

Features

Operating Systems

Windows
Mac
Linux

Aspect Ratios

4:3
16:9
16:10

Comments

Profile

1 month ago

does gabe newell come preinstalled on the console