event RDPositiveScorePulse
{
	Animate Score 			FgColor		"25 255 25 255"		Linear 0.0 0.0
	Animate Score 			FgColor		"White"				Linear 0.1 0.2

	Animate ScoreShadow 	FgColor		"0 0 0 100"			Deaccel 0.0 0.05
	Animate ScoreShadow 	FgColor		"HudShadow"			Accel 0.1 0.2
}

event RDNegativeScorePulse
{
	Animate Score 			FgColor		"255 75 75 255"		Linear 0.0 0.0
	Animate Score 			FgColor		"White"				Linear 0.1 0.2

	Animate ScoreShadow 	FgColor		"0 0 0 100"			Deaccel 0.0 0.05
	Animate ScoreShadow 	FgColor		"HudShadow"			Accel 0.1 0.2
}