event Hitmarker
{
	// Team colored hitmarker
	Animate	Hitmarker	Alpha	"255"	Linear 0.0 0.0		// tcHitmarker start
	Animate	Hitmarker	Alpha	"0"		Linear 0.0 0.95 	// tcHitmarker end

	//# Animate Crosshair1 Alpha "255" 	Linear 0.0 0.0		// CrosshairHitmarker1 start
	//# Animate Crosshair1 Alpha "255" 	Linear 0.0 0.950 	// CrosshairHitmarker1 end

	//# Animate Crosshair2 Alpha "255" 	Linear 0.0 0.0		// CrosshairHitmarker2 start
	//# Animate Crosshair2 Alpha "255" 	Linear 0.0 0.950 	// CrosshairHitmarker2 end

	//# Animate Crosshair3 Alpha "255" 	Linear 0.0 0.0		// CrosshairHitmarker3 start
	//# Animate Crosshair3 Alpha "255" 	Linear 0.0 0.950 	// CrosshairHitmarker3 end

}

//==============================================================================

//Health Bonus Pulse
event HudHealthBonusPulse
{
	Animate	PlayerStatusHealthBonusImage	Alpha	"0"		Linear 0.0 0.0

	Animate	HealthBoxBG		BgColor		"HP Buff"		Accel 0.0 0.0
	Animate	HealthBoxBG		Alpha		"200"		Accel 0.0 0.2
	Animate	HealthBoxBG		Alpha		"0"		Accel 0.2 0.4

	RunEvent HudHealthBonusPulseLoop 0.4
}

// call to loop HudHealthBonusPulse
event HudHealthBonusPulseLoop
{
	RunEvent HudHealthBonusPulse 0.0
}

event HudHealthBonusPulseStop
{
	StopEvent HudHealthBonusPulse 0.0
	StopEvent HudHealthBonusPulseLoop 0.0

	Animate	HealthBoxBG		BgColor		"Blank"		Accel 0.0 0.0
	Animate	HealthBoxBG		Alpha		"0"		Accel 0.0 0.0
}

//Health Dying Pulse
event HudHealthDyingPulse
{
	Animate	PlayerStatusHealthBonusImage	Alpha	"0"		Linear 0.0 0.0

	Animate	HealthBoxBG		BgColor		"HP Low"		Accel 0.0 0.0
	Animate	HealthBoxBG		Alpha		"200"		Accel 0.0 0.2
	Animate	HealthBoxBG		Alpha		"0"		Accel 0.2 0.4

	RunEvent HudHealthDyingPulseLoop 0.4
}

// call to loop HudHealthDyingPulse
event HudHealthDyingPulseLoop
{
	RunEvent HudHealthDyingPulse 0.0
}

event HudHealthDyingPulseStop
{
	StopEvent HudHealthDyingPulse 0.0
	StopEvent HudHealthDyingPulseLoop 0.0

	Animate	HealthBoxBG		BgColor		"Blank"		Accel 0.0 0.0
	Animate	HealthBoxBG		Alpha		"0"		Accel 0.0 0.0
}

//Low Ammo Pulse
event HudLowAmmoPulse
{
	Animate LowAmmoBG		BgColor		"LowAmmo1"		Accel 0.0 0.0
	Animate LowAmmoBG		Alpha		"200"		Accel 0.0 0.2
	Animate LowAmmoBG		Alpha		"0"		Accel 0.2 0.4

	RunEvent HudLowAmmoPulseLoop 0.4
}

// call to loop HudLowAmmoPulse
event HudLowAmmoPulseLoop
{
	RunEvent HudLowAmmoPulse 0.0
}

event HudLowAmmoPulseStop
{
	StopEvent HudLowAmmoPulse 0.0
	StopEvent HudLowAmmoPulseLoop 0.0

	Animate LowAmmoBG		BgColor		"Blank"		Accel 0.0 0.0
	Animate LowAmmoBG		Alpha		"0"		Accel 0.0 0.0
}