event DamagedPlayer
{
	RunEvent	YakuiDamage	0
}

//called by DamagedPlayer event
event YakuiDamage
{
	Animate	yakui 		Alpha	"0"		Linear 0 0.001
	Animate	yakuidamage 	Alpha	"255"	Linear 0 0.001
	
	Animate	yakui 		Alpha	"255"	Linear 2 0.001
	Animate	yakuidamage 	Alpha	"0"		Linear 2 0.001
}