// ===========================================================================================================================
// LOW AMMO ANIMATION START
// ===========================================================================================================================
event HudLowAmmoPulseShadow
{
    // AMMO IN CLIP ---------------------------------------------------------------------------------------------------------
    Animate      AmmoInClip               FGColor    Ammo_In_Clip                  Linear    0.0    0.0
    Animate      AmmoInClipShadow         FGColor    Ammo_In_Clip_Shadow_Low       Linear    0.0    0.0
    // AMMO IN RESERVE ------------------------------------------------------------------------------------------------------
    Animate      AmmoInReserve            FGColor    Ammo_In_Reserve               Linear    0.0    0.0
    Animate      AmmoInReserveShadow      FGColor    Ammo_In_Reserve_Shadow_Low    Linear    0.0    0.0
    // AMMO NO CLIP ---------------------------------------------------------------------------------------------------------
    Animate      AmmoNoClip               FGColor    Ammo_In_Clip                  Linear    0.0    0.0
    Animate      AmmoNoClipShadow         FGColor    Ammo_In_Clip_Shadow_Low       Linear    0.0    0.0
    RunEvent     HudLowAmmoPulseLoop      0.25
}

// ===========================================================================================================================
// LOW AMMO ANIMATION STOP
// ===========================================================================================================================
event HudLowAmmoPulseStopShadow
{
    StopEvent    HudLowAmmoPulseShadow    0.0
    StopEvent    HudLowAmmoPulseLoop      0.0
    StopEvent    HudLowAmmoPulse          0.0
    // AMMO IN CLIP ---------------------------------------------------------------------------------------------------------
    Animate      AmmoInClip               FGColor    Ammo_In_Clip                  Linear    0.0    0.0
    Animate      AmmoInClipShadow         FGColor    Main_Shadow_Transparent       Linear    0.0    0.0
    // AMMO IN RESERVE ------------------------------------------------------------------------------------------------------
    Animate      AmmoInReserve            FGColor    Ammo_In_Reserve               Linear    0.0    0.0
    Animate      AmmoInReserveShadow      FGColor    Main_Shadow_Transparent       Linear    0.0    0.0
    // AMMO NO CLIP ---------------------------------------------------------------------------------------------------------
    Animate      AmmoNoClip               FGColor    Ammo_In_Clip                  Linear    0.0    0.0
    Animate      AmmoNoClipShadow         FGColor    Main_Shadow_Transparent       Linear    0.0    0.0
}

// ===========================================================================================================================