event HudHealthBonusPulse
{
    RunEvent    HudHealthBonusPulseLoop          0.0
}

event HudHealthBonusPulseLoop
{
    RunEvent    HudHealthBonusPulseShadow        0.0
}

event HudHealthBonusPulseStop
{
    RunEvent    HudHealthBonusPulseStopShadow    0.0
}

event HudHealthDyingPulse
{
    RunEvent    HudHealthDyingPulseLoop          0.0
}

event HudHealthDyingPulseLoop
{
    RunEvent    HudHealthDyingPulseShadow        0.0
}

event HudHealthDyingPulseStop
{
    RunEvent    HudHealthDyingPulseStopShadow    0.0
}

// ===========================================================================================================================
event HudLowAmmoPulse
{
    RunEvent    HudLowAmmoPulseLoop              0.0
}

event HudLowAmmoPulseLoop
{
    RunEvent    HudLowAmmoPulseShadow            0.0
}

event HudLowAmmoPulseStop
{
    RunEvent    HudLowAmmoPulseStopShadow        0.0
}

// ===========================================================================================================================
event HudMedicCharged
{
    RunEvent    HudMedicChargedLoop              0.0
}

event HudMedicChargedLoop
{
    RunEvent    HudMedicChargedShadow            0.0
}

event HudMedicChargedStop
{
    RunEvent    HudMedicChargedStopShadow        0.0
}

event UberTimer
{
}