// ===========================================================================================================================
// HEALTH BUFF ANIMATION START
// ===========================================================================================================================
event HudHealthBonusPulseShadow
{
    Animate      PlayerStatusHealthBonusImage    Alpha      255               Linear    0.0      0.2
    Animate      PlayerStatusHealthBonusImage    Alpha      0                 Linear    0.2      0.4
    // NORMAL HEALTH --------------------------------------------------------------------------------------------------------
    Animate      PlayerStatusHealthBonusBG       Alpha      200               Linear    0.0      0.0
    Animate      PlayerStatusHealthBonusCross    Alpha      255               Linear    0.0      0.0
    Animate      HealthValue                     FGColor    Health_Buff       Linear    0.0      0.0
    // Animate HealthValue_Shadow						FGColor		"Health_Shadow_Buff"				Linear	0.0		0.0
    // Animate HealthValue_Shadow_Extra				Alpha		"255"								Linear	0.0		0.0
    // TARGET HEALTH --------------------------------------------------------------------------------------------------------
    Animate      HealthValue_Target              FGColor    Health_Buff       Linear    0.0      0.0
    // SPECTATOR HEALTH -----------------------------------------------------------------------------------------------------
    Animate      PlayerStatusHealthValueID       FGColor    Health_Buff       Linear    0.0      0.0
    // KILLER HEALTH --------------------------------------------------------------------------------------------------------
    Animate      HealthValue_Killer              FGColor    Health_Buff       Linear    0.0      0.0
    // Animate HealthValue_Killer_Shadow_Extra			Alpha		"255"								Linear	0.0		0.0
    // FULLSCREEN -----------------------------------------------------------------------------------------------------------
    Animate      FullScreen_Buff                 Alpha      80                Linear    0.0      0.0
    RunEvent     HudHealthBonusPulseLoop         0.4
}

// ===========================================================================================================================
// HEALTH BUFF ANIMATION STOP
// ===========================================================================================================================
event HudHealthBonusPulseStopShadow
{
    StopEvent    HudHealthBonusPulseShadow       0.0
    StopEvent    HudHealthBonusPulseLoop         0.0
    StopEvent    HudHealthBonusPulse             0.0
    // NORMAL HEALTH --------------------------------------------------------------------------------------------------------
    Animate      PlayerStatusHealthBonusBG       Alpha      0                 Linear    0.0      0.0
    Animate      PlayerStatusHealthBonusCross    Alpha      0                 Linear    0.0      0.0
    Animate      HealthValue                     FGColor    Health_Numbers    Linear    0.0      0.0
    // Animate HealthValue_Shadow						FGColor		"Main_Shadow_Transparent"						Linear	0.0		0.0
    // Animate HealthValue_Shadow_Extra				Alpha		"0"									Linear	0.0		0.0
    // TARGET HEALTH --------------------------------------------------------------------------------------------------------
    Animate      HealthValue_Target              FGColor    Health_Numbers    Linear    0.0      0.0
    // SPECTATOR HEALTH -----------------------------------------------------------------------------------------------------
    Animate      PlayerStatusHealthValueID       FGColor    Health_Numbers    Linear    0.0      0.0
    // KILLER HEALTH --------------------------------------------------------------------------------------------------------
    Animate      HealthValue_Killer              FGColor    Health_Numbers    Linear    0.0      0.0
    // Animate HealthValue_Killer_Shadow_Extra			Alpha		"0"									Linear	0.0		0.0
    // FULLSCREEN -----------------------------------------------------------------------------------------------------------
    Animate      FullScreen_Buff                 Alpha      0                 Linear    0.0      0.0
}

// ===========================================================================================================================
// LOW HEALTH ANIMATION START
// ===========================================================================================================================
event HudHealthDyingPulseShadow
{
    Animate      PlayerStatusHealthBonusImage    Alpha      255               Linear    0.0      0.075
    Animate      PlayerStatusHealthBonusImage    Alpha      0                 Linear    0.125    0.075
    // NORMAL HEALTH --------------------------------------------------------------------------------------------------------
    Animate      PlayerStatusHealthDyingBG       Alpha      200               Linear    0.0      0.0
    Animate      PlayerStatusHealthDyingCross    Alpha      255               Linear    0.0      0.0
    Animate      HealthValue                     FGColor    Health_Hurt       Linear    0.0      0.0
    // Animate HealthValue_Shadow						FGColor		"Health_Shadow_Hurt"				Linear	0.0		0.0
    // Animate HealthValue_Shadow_Extra				Alpha		"255"								Linear	0.0		0.0
    // TARGET HEALTH --------------------------------------------------------------------------------------------------------
    Animate      HealthValue_Target              FGColor    Health_Hurt       Linear    0.0      0.0
    // SPECTATOR HEALTH -----------------------------------------------------------------------------------------------------
    Animate      PlayerStatusHealthValueID       FGColor    Health_Hurt       Linear    0.0      0.0
    // KILLER HEALTH --------------------------------------------------------------------------------------------------------
    Animate      HealthValue_Killer              FGColor    Health_Hurt       Linear    0.0      0.0
    // Animate HealthValue_Killer_Shadow_Extra			Alpha		"255"								Linear	0.0		0.0
    // FULLSCREEN -----------------------------------------------------------------------------------------------------------
    Animate      FullScreen_Hurt                 Alpha      80                Linear    0.0      0.0
    RunEvent     HudHealthDyingPulseLoop         0.25
}

// ===========================================================================================================================
// LOW HEALTH ANIMATION STOP
// ===========================================================================================================================
event HudHealthDyingPulseStopShadow
{
    StopEvent    HudHealthDyingPulseShadow       0.0
    StopEvent    HudHealthDyingPulseLoop         0.0
    // NORMAL HEALTH --------------------------------------------------------------------------------------------------------
    Animate      PlayerStatusHealthDyingBG       Alpha      0                 Linear    0.0      0.0
    Animate      PlayerStatusHealthDyingCross    Alpha      0                 Linear    0.0      0.0
    Animate      HealthValue                     FGColor    Health_Numbers    Linear    0.0      0.0
    // Animate HealthValue_Shadow						FGColor		"Main_Shadow_Transparent"						Linear	0.0		0.0
    // Animate HealthValue_Shadow_Extra				Alpha		"0"									Linear	0.0		0.0
    // TARGET HEALTH --------------------------------------------------------------------------------------------------------
    Animate      HealthValue_Target              FGColor    Health_Numbers    Linear    0.0      0.0
    // SPECTATOR HEALTH -----------------------------------------------------------------------------------------------------
    Animate      PlayerStatusHealthValueID       FGColor    Health_Numbers    Linear    0.0      0.0
    // KILLER HEALTH --------------------------------------------------------------------------------------------------------
    Animate      HealthValue_Killer              FGColor    Health_Numbers    Linear    0.0      0.0
    // Animate HealthValue_Killer_Shadow_Extra			Alpha		"0"									Linear	0.0		0.0
    // FULLSCREEN -----------------------------------------------------------------------------------------------------------
    Animate      FullScreen_Hurt                 Alpha      0                 Linear    0.0      0.0
}

// ===========================================================================================================================