// ===========================================================================================================================
// SKEYS
// ===========================================================================================================================
// FORWARD
event KeyPress_Forward
{
    Animate     KeyPress_Forward       Alpha    255    Linear    0.0    0.0001
}

event KeyRelease_Forward
{
    Animate     KeyPress_Forward       Alpha    0      Linear    0.0    0.0001
}

// ---------------------------------------------------------------------------------------------------------------------------
// LEFT
event KeyPress_Left
{
    Animate     KeyPress_Left          Alpha    255    Linear    0.0    0.0001
}

event KeyRelease_Left
{
    Animate     KeyPress_Left          Alpha    0      Linear    0.0    0.0001
}

// ---------------------------------------------------------------------------------------------------------------------------
// BACK
event KeyPress_Back
{
    Animate     KeyPress_Back          Alpha    255    Linear    0.0    0.0001
}

event KeyRelease_Back
{
    Animate     KeyPress_Back          Alpha    0      Linear    0.0    0.0001
}

// ---------------------------------------------------------------------------------------------------------------------------
// RIGHT
event KeyPress_Right
{
    Animate     KeyPress_Right         Alpha    255    Linear    0.0    0.0001
}

event KeyRelease_Right
{
    Animate     KeyPress_Right         Alpha    0      Linear    0.0    0.0001
}

// ---------------------------------------------------------------------------------------------------------------------------
// DUCK
event KeyPress_Duck
{
    Animate     KeyPress_Duck          Alpha    255    Linear    0.0    0.0001
}

event KeyRelease_Duck
{
    Animate     KeyPress_Duck          Alpha    0      Linear    0.0    0.0001
}

// CTAP DUCK
event KeyPress_CTapDuck
{
    Animate     KeyPress_Duck          Alpha    255    Linear    0.0    0.0001
    RunEvent    KeyRelease_CTapDuck    0.05
}

event KeyRelease_CTapDuck
{
    Animate     KeyPress_Duck          Alpha    0      Linear    0.0    0.0001
}

// ---------------------------------------------------------------------------------------------------------------------------
// JUMP
event KeyPress_Jump
{
    Animate     KeyPress_Jump          Alpha    255    Linear    0.0    0.0001
}

event KeyRelease_Jump
{
    Animate     KeyPress_Jump          Alpha    0      Linear    0.0    0.0001
}

// ---------------------------------------------------------------------------------------------------------------------------
// ATTACK
event KeyPress_Attack
{
    Animate     KeyPress_Attack        Alpha    255    Linear    0.0    0.0001
}

event KeyRelease_Attack
{
    Animate     KeyPress_Attack        Alpha    0      Linear    0.0    0.0001
}

// ---------------------------------------------------------------------------------------------------------------------------
// ATTACK2
event KeyPress_Attack2
{
    Animate     KeyPress_Attack2       Alpha    255    Linear    0.0    0.0001
}

event KeyRelease_Attack2
{
    Animate     KeyPress_Attack2       Alpha    0      Linear    0.0    0.0001
}