# Linux Customization

Many of the texture customization options on Linux do not work using the ingame buttons, but can still be easily manually enabled with some minor tweaks.

For each listed file, uncomment (remove the '//' from the start of the line) the option you want to use, then reload the textures using the `Reload to Apply Changes` button in the hud settings menu.

# Luxels

jumphud/materials/debug/debugluxels.vmt

# Triggers

jumphud/materials/tools/toolstrigger.vmt

# ToolsBlack

jumphud/materials/tools/toolsblack.vmt

# ToolsWhite

jumphud/materials/lights/blue001.vmt
jumphud/materials/lights/blue002.vmt
jumphud/materials/lights/blue003.vmt
jumphud/materials/lights/blue004.vmt
jumphud/materials/lights/white_fill.vmt
jumphud/materials/lights/white001.vmt
jumphud/materials/lights/white001_nochop.vmt
jumphud/materials/lights/white002.vmt
jumphud/materials/lights/white003.vmt
jumphud/materials/lights/white003_nochop.vmt
jumphud/materials/lights/white007.vmt
jumphud/materials/lights/white008.vmt

# Spraypaint Size

jumphud/materials/sprays/spraypaint.vmt

# Damage Indicators

jumphud/materials/vgui/damageindicator.vmt

# Rockets

jumphud/materials/effects/brightglow_y_nomodel.vmt
jumphud/materials/effects/sc_brightglow_y_nomodel.vmt

# Stickybombs

jumphud/materials/models/weapons/w_stickybomb/w_stickybomb_blue.vmt
jumphud/materials/models/weapons/w_stickybomb/w_stickybomb_red.vmt

# Stickybomb Trails

jumphud/materials/effects/circle2_stickypulse_blue.vmt
jumphud/materials/effects/circle2_stickypulse_red.vmt
jumphud/materials/effects/sc_softglow_stickytrail_blue.vmt
jumphud/materials/effects/sc_softglow_stickytrail_red.vmt