WeaponData
{
    "CrosshairMinDistance"      "4"
    "CrosshairDeltaDistance"    "4"
    "BuiltRightHanded"          "1"
    "PlayerAnimationExtension"  "ak"
    
    // Weapon data is loaded by both the Game and Client DLLs.
    "printname"         "#MOM_Weapon_StickybombLauncher"
    
    "anim_prefix"      "anim"
    "bucket"            "0"
    "bucket_position"   "0"

    "clip_size"         "4"
    "weight"            "25"

    "ModelData"
    {
        "view"      "models/weapons/v_models/v_stickybomb_launcher_demo.mdl"
        "world"     "models/weapons/w_models/w_stickybomb_launcher.mdl"

        "sticky"    "models/weapons/w_models/w_stickybomb.mdl"
    }

    // Sounds for the weapon.
    SoundData
    {
        Overrides
        {
            "StickybombLauncher.Single"         "Weapon_StickyBombLauncher.Single"
            "StickybombLauncher.ChargedShot"    "Weapon_StickyBombLauncher.Single"
            "StickybombLauncher.Explosion"      ""
            "StickybombLauncher.Detonate"       ""
            "StickybombLauncher.Deny"           "HL2Player.UseDeny"
            "StickybombLauncher.Charge"         "Weapon_StickyBombLauncher.ChargeUp"
            "StickybombLauncher.ChargeStop"     ""
            "Stickybomb.Fizzle"                 ""
            "Stickybomb.Fizzle_ALT"             ""
        }
    }
    
    // Weapon particles
    ParticleData
    {
        "ExplosionEffect"       "ExplosionCore_sapperdestroyed"
        "ExplosionMidAirEffect" "ExplosionCore_sapperdestroyed"
        "ExplosionWaterEffect"  "ExplosionCore_sapperdestroyed"

        "StickybombTrail"       "stickybombtrail_red" // not actually red
        "StickybombPulse"       "weapon_shove" // stock pulse particle broken, use mom_stickypulse if you want
    }

    // Weapon Sprite data is loaded by the Client DLL.
    TextureData
    {
        //Weapon Select Images
        "weapon"
        {
                "font"		"WeaponIcons"
                "character"	"i"
        }
        "weapon_s"
        {	
                "font"		"WeaponIconsSelected"
                "character"	"i"
        }
        "weapon_small"
        {
                "font"		"WeaponIconsSmall"
                "character"	"i"
        }
        "ammo"
        {
                "font"		"WeaponIconsSmall"
                "character"	"x"
        }
        "crosshair"
        {
                "file"      "sprites/crosshairs"
                "x"         "0"
                "y"         "48"
                "width"     "24"
                "height"    "24"
        }
    }
}