event CompetitiveGame_LowerChatWindow
{
	Animate HudChat ypos 380 Accel 0 0
}



event CompetitiveGame_RestoreChatWindow
{
	Animate HudChat ypos 0 Accel 0 0
	
	
    //Fix stuck animations ily peaches
    RunEvent HudHealthDyingPulseStop 0.1
    RunEvent HudHealthBonusPulseStop 0.1
    RunEvent HudLowAmmoPulseStop 0.1
    RunEvent HudMedicChargedStop 0.1
	

}


event HudTournament_MoveChatWindow
{
	RunEvent CompetitiveGame_LowerChatWindow 0
	RunEvent CompetitiveGame_RestoreChatWindow 0
}


//===========================================


event ActiveTimerHighlight
{

}

event ActiveTimerDim
{

}


//===========================================

// Spy Disguise
event HudSpyDisguiseChanged
{
    Animate PlayerStatusSpyOutlineImage        Alpha        "255"            Linear 0.0 0.2
    
    Animate PlayerStatusSpyOutlineImage        Position    "c-350 280"    Linear 0.0 0.2
    Animate PlayerStatusSpyOutlineImage        Size        "150 150"        Linear 0.0 0.2

    RunEvent HudSpyDisguiseHide    0.7
}

event HudSpyDisguiseHide
{
    Animate PlayerStatusSpyOutlineImage        Position    "3 413"            Linear 0.0 0.2
    Animate PlayerStatusSpyOutlineImage        Size        "55 55"            Linear 0.0 0.2
    
    Animate PlayerStatusSpyOutlineImage        Alpha        "0"                Linear 0.2 0.1
}

event HudSpyDisguiseFadeIn
{
    RunEvent HudSpyDisguiseChanged    0
    Animate PlayerStatusSpyImage            Alpha        "255"            Linear 0.9 0.1    
}

event HudSpyDisguiseFadeOut
{
    RunEvent HudSpyDisguiseChanged    0
    Animate PlayerStatusSpyImage            Alpha        "0"                Linear 0.9 0.1    
}



//===========================================

event HudSnapShotReminderIn // love u mastercoms <3
{
    RunEvent DefaultAnimHudSnapShotReminderIn 0.0

    RunEvent HudHealthDyingPulseStop 0.0
    RunEvent HudHealthBonusPulseStop 0.0
    RunEvent HudLowAmmoPulseStop 0.0
    RunEvent HudMedicChargedStop 0.0
	
}

//===========================================

event TeamStatus_PlayerDead
{
	SetVisible DeathPanel  0 0
	SetVisible SkullPanel  0 0
	SetVisible respawntime  1 0

	Animate DeathPanel ypos 0 Accel 0 0.2
	Animate SkullPanel ypos 0 Accel 0 0.2
	Animate respawntime ypos -3 Accel 0 0.2
}

event TeamStatus_PlayerAlive
{
	Animate DeathPanel ypos 0 Accel 0 0.2
	Animate SkullPanel ypos 0 Accel 0 0.2
	Animate respawntime ypos 0 Accel 0 0.2

	SetVisible DeathPanel  0 0.2
	SetVisible SkullPanel  0 0
	SetVisible respawntime 0 0.2
}

