//==========================================================================================================================
// CROSSHAIR ANIMATION
//--------------------------------------------------------------------------------------------------------------------------
// Uncomment both lines by removing the // to activate the crosshair flashing on damage
// The first line's fgcolor is the damage flash color (red by default) 
// The second line's fgcolor is the normal crosshair color, make sure to set the color to match the one on "Crosshair.res"
//==========================================================================================================================

event DamagedPlayer
{
    	Animate "CustomCrosshair"		FgColor     "0 200 255 255"			Linear 	0.0 	0.00001
    	Animate "CustomCrosshair"		FgColor     "10  255 10 255"				Linear 	0.10 	0.10001
}