//Low Ammo Pulse

event HudLowAmmoPulse
{
	Animate AmmoInClip 							FgColor 	"LowAmmo1" 							Linear 	0.0 	0.075
	Animate AmmoInClip 							FgColor 	"LowAmmo1_Pulse" 					Linear 	0.125 	0.075
	
	Animate AmmoInReserve						FgColor 	"LowAmmo2" 							Linear 	0.0 	0.075
	Animate AmmoInReserve 						FgColor 	"LowAmmo2_Pulse" 					Linear 	0.125 	0.075
	
	Animate AmmoNoClip 							FgColor 	"LowAmmo1" 							Linear 	0.0 	0.075
	Animate AmmoNoClip 							FgColor 	"LowAmmo1_Pulse" 					Linear 	0.125 	0.075
	
	RunEvent HudLowAmmoPulseLoop				0.4
}	

event HudLowAmmoPulseLoop
{
	RunEvent HudLowAmmoPulse					0.0
}

event HudLowAmmoPulseStop
{
	StopEvent HudLowAmmoPulse 					0.0
	StopEvent HudLowAmmoPulseLoop 				0.0
	
	Animate AmmoInClip 							FgColor 	"Ammo_Clip" 						Linear 	0.0 	0.0
	
	Animate AmmoInReserve 						FgColor 	"Ammo_Reserve" 						Linear 	0.0 	0.0
	
	Animate AmmoNoClip 							FgColor 	"Ammo_Clip" 						Linear 	0.0 	0.0
}