//Health Bonus Pulse

event HudHealthBonusPulse
{
	Animate HealthBuffBox							Alpha 		"255"								Accel 	0.0 	0.0
	Animate Health_Spectator_BG						BgColor 	"HealthBuff" 						Linear 	0.0		0.0
	Animate HealthBuff								Alpha		"255"								Accel 	0.0		0.0
	
	Animate PlayerStatusHealthValue					FgColor 	"HealthBuff" 						Linear 	0.0		0.075
	
	RunEvent HudHealthBonusPulseLoop				0.7
}

event HudHealthBonusPulseLoop
{
	RunEvent HudHealthBonusPulse					0.0
}

event HudHealthBonusPulseStop
{
	StopEvent HudHealthBonusPulse 					0.0
	StopEvent HudHealthBonusPulseLoop				0.0
	
	Animate HealthBuffBox							Alpha 		"0"									Accel 	0.0 	0.0
	Animate HealthBuff								Alpha 		"0"									Accel 	0.0 	0.0
	Animate Health_Spectator_BG						BgColor 	"sh_black_transparent" 			 	Linear 	0.0		0.0
	Animate PlayerStatusHealthValue       			fgcolor     "Health_Numbers"  Linear 0.0 0.0
}

//=======================================================================================================================

//Health Dying Pulse

event HudHealthDyingPulse
{
	Animate HealthDyingBox							Alpha 		"255"								Accel 	0.0 	0.0
	Animate HealthHurt								Alpha 		"255"								Accel 	0.0 	0.0
	Animate Health_Spectator_BG						BgColor 	"LowHealth" 						Linear 	0.0		0.0
	
	Animate PlayerStatusHealthValue					FgColor 	"LowHealth" 						Linear 	0.0		0.075
	Animate PlayerStatusHealthValue					FgColor 	"LowHealthPulse" 					Linear 	0.125 	0.175

	RunEvent HudHealthDyingPulseLoop				0.4
}

event HudHealthDyingPulseLoop
{
	RunEvent HudHealthDyingPulse					0.0
}

event HudHealthDyingPulseStop
{
	StopEvent HudHealthDyingPulse					0.0
	StopEvent HudHealthDyingPulseLoop 				0.0

	Animate HealthDyingBox							Alpha 		"0"									Accel 	0.0 	0.0
	Animate HealthHurt								Alpha 		"0"									Accel 	0.0 	0.0
	Animate Health_Spectator_BG						BgColor 	"sh_black_transparent" 				Linear 	0.0		0.0
	Animate PlayerStatusHealthValue     		 	fgcolor     "Health_Numbers"  					Linear  0.0 	0.0
}