    ////////////////////////////////////////////////////////////////////////////////////////////////////
	//Base Health Animations 
	//==================================================================================================
	//Health value changes colors and the health bonus image is the default one
	////////////////////////////////////////////////////////////////////////////////////////////////////
	
//Health Bonus Pulse
event HudHealthBonusPulse
{
	Animate	PlayerStatusHealthBonusImage 	Alpha		"255"		Linear 0.0 0.2
	Animate	PlayerStatusHealthBonusImage 	Alpha		"0"			Linear 0.2 0.4
	Animate PlayerStatusHealthValue         fgcolor     "HealthBuff"  Linear 0.0 0.0

	RunEvent HudHealthBonusPulseLoop	0.4
}

// call to loop HudHealthBonusPulse
event HudHealthBonusPulseLoop
{
	RunEvent HudHealthBonusPulse 0.0
}

event HudHealthBonusPulseStop
{
	StopEvent HudHealthBonusPulse 0.0
	StopEvent HudHealthBonusPulseLoop 0.0
	
	Animate PlayerStatusHealthValue       fgcolor     "Health_Numbers"  Linear 0.0 0.0
}

//======================================================================================================

//Health Dying Pulse
event HudHealthDyingPulse
{
	Animate	PlayerStatusHealthBonusImage 	Alpha		"255"		Linear 0.0 0.075
	Animate	PlayerStatusHealthBonusImage 	Alpha		"0"			Linear 0.125 0.075
	Animate PlayerStatusHealthValue         fgcolor     "LowHealth"  Linear 0.0 0.0
	
	RunEvent HudHealthDyingPulseLoop	0.25
}

// call to loop HudHealthDyingPulse
event HudHealthDyingPulseLoop
{
	RunEvent HudHealthDyingPulse 0.0
}

event HudHealthDyingPulseStop
{
	StopEvent HudHealthDyingPulse 0.0
	StopEvent HudHealthDyingPulseLoop 0.0
	
	Animate PlayerStatusHealthValue       fgcolor     "Health_Numbers"  Linear 0.0 0.0
}