{"type":"data","nodes":[{"type":"skip"},{"type":"skip"},{"type":"data","data":[{"hud":1,"comments":95},{"id":2,"name":2,"description":3,"screenshotsUrl":4,"streamer":5,"customisable":6,"fourByThree":5,"sixteenByNine":6,"sixteenByTen":5,"windows":6,"mac":5,"linux":5,"arena":5,"capturetheflag":6,"controlpoint":6,"kingofthehill":6,"mannvsmachine":5,"passtime":5,"payload":6,"playerdestruction":5,"hudstfUrl":7,"githubUrl":7,"discordUrl":8,"steamGroupUrl":8,"comfigHudsUrl":8,"gameBananaUrl":8,"viewCount":9,"downloadCount":10,"createdDatetime":11,"updatedDatetime":12,"coverId":13,"descriptionMarkdown":14,"githubRepository":16,"cover":20,"screenshots":25,"downloads":81,"user":89,"self":5},"twelvefHUD","#### A HUD with an odd vision with quite a familiar style of the original interface.\n**This HUD is still work in progress! Expect bugs, placeholders and unfinished aspects of the HUD.**\n\nThis HUD is being made just for me to match my vision for a TF styled HUD to enjoy playing Casual and Competitive 6s.\nAs for now it is playable and the main gameplay aspects are mostly done. Customizations are accessible but might break things or not switch stuff at all.\nI might update the HUD for other resolutions than 16:9 in the future. I won't support DX8, but it should be completely fine with *maybe* minor visual glitches.\n\n### Credits\nBase files: *Community Fixes HUD* - **CriticalFlaw**\n*VGUI Facelift* - **Azarciel**\n\n### Special thanks\nBig thank you for the huds.tf community on their Discord! I find there a lot of knowledge, which helps me each day to create this.","https://imgur.com/a/twelvef-hud-early-version-aCbg9NJ",false,true,null,"",81,14,["Date","2026-05-28T08:19:16.000Z"],["Date","2026-08-18T00:34:37.000Z"],"6543b23c-1993-4b5e-b8c2-6d3b6be6dbf2",{"html":15},"\u003Ch4 id=\"a-hud-with-an-odd-vision-with-quite-a-familiar-style-of-the-original-interface\">A HUD with an odd vision with quite a familiar style of the original interface.\u003Ca href=\"#a-hud-with-an-odd-vision-with-quite-a-familiar-style-of-the-original-interface\" class=\"hash\">#\u003C/a>\u003C/h4>\u003Cbr>\u003Cb>This HUD is still work in progress! Expect bugs, placeholders and unfinished aspects of the HUD.\u003C/b>\u003Cbr>\u003Cbr>This HUD is being made just for me to match my vision for a TF styled HUD to enjoy playing Casual and Competitive 6s.\u003Cbr>As for now it is playable and the main gameplay aspects are mostly done. Customizations are accessible but might break things or not switch stuff at all.\u003Cbr>I might update the HUD for other resolutions than 16:9 in the future. I won't support DX8, but it should be completely fine with \u003Ci>maybe\u003C/i> minor visual glitches.\u003Cbr>\u003Cbr>\u003Ch3 id=\"credits\">Credits\u003Ca href=\"#credits\" class=\"hash\">#\u003C/a>\u003C/h3>\u003Cbr>Base files: \u003Ci>Community Fixes HUD\u003C/i> - \u003Cb>CriticalFlaw\u003C/b>\u003Cbr>\u003Ci>VGUI Facelift\u003C/i> - \u003Cb>Azarciel\u003C/b>\u003Cbr>\u003Cbr>\u003Ch3 id=\"special-thanks\">Special thanks\u003Ca href=\"#special-thanks\" class=\"hash\">#\u003C/a>\u003C/h3>\u003Cbr>Big thank you for the huds.tf community on their Discord! 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