//===========================================

event HudLowAmmoPulse
{
	Animate	HudWeaponLowAmmoImage			Alpha		"80"				Linear 0.0 0.075
	Animate	HudWeaponLowAmmoImage			Alpha		"255"				Linear 0.125 0.075
	Animate	AmmoInClip								FgColor		"LowColor"					Linear	0.0		0.075
	Animate	AmmoInClip								FgColor		"White"					Linear	0.125	0.075

	Animate	AmmoInReserve							FgColor		"LowColor"					Linear	0.0		0.075
	Animate	AmmoInReserve							FgColor		"White"					Linear	0.125	0.075

	Animate	AmmoNoClip								FgColor		"LowColor"					Linear	0.0		0.075
	Animate	AmmoNoClip								FgColor		"White"					Linear	0.125	0.075

	RunEvent HudLowAmmoPulseLoop			0.25
}

// call to loop HudLowAmmoPulse
event HudLowAmmoPulseLoop
{
	RunEvent HudLowAmmoPulse 				0.0
}

event HudLowAmmoPulseStop
{
	StopEvent HudLowAmmoPulse 				0.0
	StopEvent HudLowAmmoPulseLoop 			0.0
	Animate	HudWeaponAmmoBGLow				Alpha		"0"					Linear 0.0 0.0
	Animate	AmmoInReserve					FgColor		"White"	Linear 0.0 0.0
	Animate	AmmoInClip						FgColor		"White"			Linear 0.0 0.0
	Animate	AmmoNoClip						FgColor		"White"			Linear 0.0 0.0
}

//====================================