event HudLowAmmoPulse
{
	Animate	HudWeaponLowAmmoImage			Alpha		"80"				Linear 0.0 0.075
	Animate	HudWeaponLowAmmoImage			Alpha		"255"				Linear 0.125 0.075
	
	Animate	AmmoInClip								FgColor		"LowColor"					Linear	0.0		0.0
	Animate	AmmoInReserve							FgColor		"LowColor"					Linear	0.0		0.0
	Animate	AmmoNoClip								FgColor		"LowColor"					Linear	0.0		0.0

	RunEvent HudLowAmmoPulseLoop			0.25
}

// call to loop HudLowAmmoPulse
event HudLowAmmoPulseLoop
{
	RunEvent HudLowAmmoPulse 				0.0
}

event HudLowAmmoPulseStop
{
	StopEvent HudLowAmmoPulse 				0.0
	StopEvent HudLowAmmoPulseLoop 			0.0
	Animate	HudWeaponAmmoBGLow				Alpha		"0"					Linear 0.0 0.0
	
	Animate	AmmoInReserve					FgColor		"White"	Linear 0.0 0.0
	Animate	AmmoInClip						FgColor		"White"			Linear 0.0 0.0
	Animate	AmmoNoClip						FgColor		"White"			Linear 0.0 0.0
}

//====================================